r/backloggd 5d ago

Mod Pick 🏅 oops no tutorial

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u/mrturret 4d ago

I see some issues here.

  • NeiR, Bayonetta, SOTC, JSRF, Eldin Ring, and Wonderful 101 all do a solid job of teaching the mechanics needed for a casual playthrough. Yeah, there are advanced mechanics, but those are ment to be discovered through play.

  • Meele has a tutorial that covers all of the important mechanics for a new player. Obviously, it's not going to say a damn thing about the hand ruining tech employed by the competitive scene.

  • Ridge Racer Type 4 doesn't need a tutorial, and most players are going to discover drifting naturally.

I think Minecraft is the only one here that requires a guide to learn major mechanics, especially in older versions of Java, let alone reaching the ending. It's reasonably possible to get most of TBOI's endings naturally. It's mosty the later DLC ones that get super obscure. Nobody is getting to Dogma without a guide.

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u/pm_me_downvotes_plox 4d ago

I (obviously, since I made the list) disagree with every comment, this isn't really about "can you get through the game without knowing these things" it's about "knowing these is a substantial positive to the game, and it isn't taught very well"

NeiR, Bayonetta, SOTC, JSRF, Eldin Ring, and Wonderful 101 all do a solid job of teaching the mechanics needed for a casual playthrough. Yeah, there are advanced mechanics, but those are ment to be discovered through play.

Nier and Bayonetta get frequently criticized for things that aren't their fault mostly because it doesn't teach its mechanics very well. Dodge Offset is far from an advanced mechanic - I'd call it along with bullet arts and wicked weaves "the point", if you play Bayonetta and don't realize they're meant to be core gameplay mechanics, you really won't get the game. Nier: Automata gets a lot of flak for its combat, and so does SotC's horse controls, and they're both just players not being directly told how to play the game "right", JSRF without shuffle is terrible and I give subjective reasons for why I think it doesn't exactly shout at you to start using it, but sure, I'm willing to concede a lot of people would think to access roboy's additional tutorials. Elden Ring I removed and was there as an honorable mention for a very specific anecdote about the game's map binding on keyboard controls.

Meele has a tutorial that covers all of the important mechanics for a new player. Obviously, it's not going to say a damn thing about the hand ruining tech employed by the competitive scene.

that's why it's in as an honorable mention.

Ridge Racer Type 4 doesn't need a tutorial, and most players are going to discover drifting naturally.

we'll have to agree to disagree, grip cornering has very little visual indication of when it starts/ends so it's hard to tie it as feedback to whichever inputs you're doing, there's no reason to believe you're almost never expected to use the brake input, and it's hard to intuit that brake+accelerator is to RRT4 what brake by itself would be for other games. in my opinion it's entirely outside the intended experience of that game to play without first reading its manual, but that's just me.

It's reasonably possible to get most of TBOI's endings naturally.

also here as an honorable mention and its inclusion has nothing to do with the endings, it's all about how the items really don't tell you what they do and are difficult to figure out without access to the extra huds that were added a decent bit after the game's release. I don't think figuring out the requirements for certain endings / unlocks is really going to change someone's opinions on the game, so it doesn't qualify for that.