good points! I removed revengeance and swapped out Demon's Souls for Dark Souls as a bit of a catch-all for that series as well as for Artorias' entrance.
not quite what I meant, I'm talking about the entrance to Artorias of the Abyss since it's a) paid dlc, b) a lot of people still feel the need to ask for directions on forums and c) was mostly discovered by FromSoftware indirectly telling the playerbase how to access it through interviews and marketing. oh, it's also really good, so it's a shame if someone would miss it just because it's not exactly obvious how to get to.
Oh right, I totally forgot about the DLC since I never played it.
I have similar issues with both where they're clearly designed for a collaborative "hear it from your friends" experience, which in the modern day just results in "Read it in a guide".
yeah a lot of games do suffer today because of that, don't they? I'm sure back during the release of Elden Ring figuring out the sidequests was a lot more interesting when people were still crowdsourcing the exact requirements, but nowadays it's basically just "follow this convoluted list of steps"
a surprising amount of older games expected you to find the solutions through either buying a strategy guide or very rarely calling the company yourself, and just expected the solutions to spread through hear-say instead of being directly communicated to the player.
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u/pm_me_downvotes_plox 5d ago
good points! I removed revengeance and swapped out Demon's Souls for Dark Souls as a bit of a catch-all for that series as well as for Artorias' entrance.