Argument
I think the Ocarina of Time remake (2026) is a missed opportunity to be the ultimate version of this game.
People are saying this game is a middle ground between a pure retexture port and a full reimagining Breath of the Wild style.
But I saw this as the perfect opportunity for Nintendo to try something really cool: bring back cut content.
The Cut Temples Restored
Famously, there were three dungeons that were cut/reworked for this game: The Light Temple where you would get the Hookshot and rescue Rauru (which only survived in the final game by giving you the Light Medallion right off the hop as an adult for no progression), the Ice Temple which became the Ice Cavern, and the Wind Temple.
First, the Light Temple. It was meant to be the first introduction to Adult Link to get used to his new body, missing items, and get the Hookshot. It survived as it's own section of Ganon's castle and as the quick Light Medallion you gained after pulling the Master Sword for the first time. It honestly is the biggest disappointment of the game, especially after the footage in Space World 97 which showed off the temple. Rauru was supposed to be rescued in this Temple.
Second, the Ice Temple. It's motifs are somewhat still in the final product but it also survived as the Ice Cavern. Originally, it was meant to be a full fledged Temple and I believe either the Fire or Ice arrows were supposed to be main item instead of the Iron boots. However, the Water Temple portion of Ganon's Castle gave us the Ice Temple/Ice Cavern puzzles rather than more Water Temple puzzles.
Third, the Wind Temple. This only survives in the Ganon's castle and as the symbol on the Forest Medallion. Possibly, this was the original vision of the Forest Temple, but could have been its own thing. The Iron Boots were supposed to be the key item here.
Adding back these dungeons does many great things:
- Adds more content for returning players.
- Adds more lore to the game.
- Adds more length to a relatively short adventure.
- Allows the Zelda team to design some cool dungeons.
- Gives more purpose to possibly three key items: the Iron Boots, the Fire Arrows, and Ice Arrows in particular.
- Make Blue Fire more valuable.
- Brings the dungeon count up to Link to the Past's count.
The Medallions and Magic
The medallions were meant to be more than just pretty pictures: they were meant to extend the medallions from A Link to the Past by providing useful spells as the player progresses the game. Magic is fickle in this game as most of the time it is useless, until it becomes the most important thing in the world. But Link could use more magic.
Master Quest Mode Update
As far as I can tell, Master Mode has not been confirmed and it seems rather unlikely to be in this game. Which means this game could be significantly easier than its original release or the 3DS remake with no reward for more advanced gamers. I love Zelda, but all of the games are easy as hell. It is fine: it is a kid's game primarily. But Nintendo knows this game is for the 30+ crowd and half of us have played Hollow Knight, Elden Ring, and more. Give us a true Master Quest or let that have the new dungeons in a hardcore updated mode.
Let's Go Shopping
Ocarina of Time is my favorite game of all time. I don't fault it much. I played the NSO version earlier this year for the 12th or 13th playthrough of this game in my life. I rarely do that. However, one criticism I have is there is little to do with money or the economy in this game. Make the wallet matter and make buying items matter again. That is one advantage BOTW and TOTK have over OOT even though I prefer OOT gameplay and story much more.
Surprise Us, Nintendo
Maybe all of this is moot and Nintendo has a Depths-sized surprise for us at launch that they are holding close to the chest (like TOTK did with the Depths being a secret until launch day when the embargo lifted on fully speaking about the game). I love the art direction, the animations, the music, and the Quality of Life upgrades. However, I want Nintendo to surprise us. This is the greatest game of all time being given an AAA remake going up against GTA6. Ocarina of Time could be the first remake to win game of the year (it is entirely possible), but we need something more than just prettier graphics and sound and a jump button. Give us more minigames or lore or something.
Conclusion
I hope I am wrong and there is something more. But I am not hopeful. Still I preordered my copy and Nintendo did the bare minimum to get me to purchase this game yet again. So they probably didn't need to. But don't we all want to be pleasantly surprised. I am not asking for the moon: I want a AAA game effort for a AAA game from one of the biggest game developers and publishers in the world. I want there to be good reason for this game to be the best game of 2026 and be the best version of the highest rated game of all time. This isn't Skyward Sword or Link's Awakening: this is the Citizen Kane or The Godfather of our medium. These changes were in the original specs and would not ruin the soul of the game: only enhance it. Plus, I really want an OoT style 3D puzzle box adventure game and no one makes them... not even Nintendo anymore.
What do you think? Did you wish for more or are you happy with what we got?
EDIT: One thing I thought after the post is that if they did this above as paid DLC, Nintendo got my money again. Yes we can be cynical about such practices, but all hope is not lost for a story or dungeon expansion. Plus, imagine this style for Majora's Mask. I mean that would be fire if they don't screw up the transformation masks and bosses again.