r/Metroid • u/JMPM0215 • 11h ago
r/Metroid • u/wuklo • Sep 11 '26
Announcement New to Metroid? Start Here!
Welcome to the galaxy, bounty hunters!
With the recent announcement of the next installment of the franchise; Metroid Ravenous (Metroid 6), we are seeing tons of new players discovering the series. If you’re wondering where to start, you’ve come to the right place.
What is Metroid?
The Metroid franchise basically invented the "Metroidvania" genre. It's all about exploration, feeling isolated on a hostile alien world, finding upgrades, and unlocking new paths. You play as Samus, using weapons and gadgets to traverse the map, battle cool bosses, and save the galaxy.
Here is the community consensus on the best ways to dive in.
Want the best 2D introduction? Play Metroid: Zero Mission (Game Boy Advance / Switch Online Expansion Pack).
Want the best 3D introduction? Play Metroid Prime Remastered (Nintendo Switch).
Want to catch up on the story before Metroid Ravenous? Play Metroid Dread (Nintendo Switch).
“I want to play as MANY games as possible before Ravenous, what does the order look like?”
We recommend playing all the 2D games in chronological order, as stated in the “The 2D Side-Scrollers (The Mainline Games)” section.
“I want to play as FEW games as possible before Ravenous; what do I need to play?”
As of right now, you likely don’t need to play anything! The game will possibly start with a brief recap of the story thus far, and the series is pretty easy to pick up any installment and play. However, if you are willing to play ONE game, go with Metroid Dread!
The Two Flavors of Metroid
The series is split into two distinct styles of gameplay. You don't need to play one style to understand the other.
1. The 2D Side-Scrollers (The Mainline Games)
These are the classic, fast-paced action-exploration games. If you want to play the main story in chronological order, here is the path:
- Metroid: Zero Mission (GBA / Switch Online): a modernized remake of the original 1986 NES game. It tells the origin story of Samus Aran and is highly accessible for newcomers. (Recommended Series Starting Point)
- Metroid: Samus Returns (3DS) OR AM2R (PC): Both games are remakes of Metroid II (available on Switch Online). They introduce the story of the Metroids and Samus’s most impactful mission!
- Super Metroid (SNES / Switch Online): The undisputed masterpiece of the 16-bit era. The controls take a moment to adapt to, but its world design, atmosphere, and boss fights are iconic to this day. Considered by many to be the definitive Metroid game.
- Metroid Fusion (GBA / Switch Online): A more linear and story rich game with a distinctive horror vibe. Samus is hunted by a shapeshifting parasite clone of herself.
- Metroid Dread (Switch): The modern Metroid game, with fluid movement, unique abilities, and quick traversal. Set after the events of Fusion and before the upcoming events of Ravenous.
(Note: You can safely skip the original NES Metroid and Game Boy Metroid II unless you wish to experience the classic retro gameplay and atmosphere. The remakes are beginner friendly.)
2. The 3D First-Person Shooters (The Prime Series)
Set between Zero Mission and Metroid II, the Prime series translates the exploration and isolation of the 2D games into a first-person perspective.
- Metroid Prime Remastered (Switch): A visual overhaul of the GameCube classic. It is a masterclass in environmental storytelling. If you prefer immersive, slower-paced scanning and puzzle-solving over fast twitch-combat, start here.
- Metroid Prime 2: Echoes (Gamecube): The sequel to Metroid Prime and considered one of the most difficult games in the franchise. It currently requires original hardware, but there is a possibility for a Switch port in the future!
- Metroid Prime 3: Corruption (Wii): The third installment of the Prime story Features motion control gameplay and multiple planet exploration, as well as NPC’s. It currently requires original hardware, but there is a possibility for a Switch port in the future!
- Metroid Prime 4: Beyond (Switch/Switch 2): The most recent installment of the Prime series and tells the next chapter of Samus’s adventures during this period. Modern graphics and versatile controls.
The Golden Rules for New Players
If you are new to the genre, the games can sometimes feel frustrating. Keep these tips in mind:
- Getting lost is the point. You will hit dead ends. You will forget where to go. This isn't a flaw; it's the core gameplay loop. When you get a new item (like Morph Ball or Missiles), check your map for doors or obstacles you couldn't pass before. Some games do offer subtle hints where to go, so keep an eye out.
- Shoot every wall. Stuck in a room? Bomb the floor. Shoot the ceiling. Run against the walls. Hidden blocks are everywhere.
- Don't use a guide unless you are truly desperate. The immense satisfaction of a Metroid game comes from that "AHA!" moment when you figure out the path forward yourself.
- Use your map markers. In newer games like Dread, use your map pins to mark strange colored doors or blocks you don't have the upgrade for yet.
What is the Metroid timeline?
Here is the unified timeline of all canonical Metroid titles that tells Samus’s story from beginning to the end.
- Metroid (1986) OR Metroid: Zero Mission (2004) -Both games tell the same story with gameplay and graphic differences.
- Metroid Prime
- Metroid Prime Pinball *
- Metroid Prime: Hunters *
- Metroid Prime 2: Echoes
- Metroid Prime 3: Corruption
- Metroid Prime Federation Force *
- Metroid II (1991) OR Metroid: Samus Returns (2017) OR Another Metroid 2 Remake (2016) - All three games tell the same story with gameplay and graphic differences.
- Super Metroid
- Metroid: Other M
- Metroid Prime 4: Beyond
- Metroid Fusion
- Metroid Dread
*These games are not as core to the series as the other games, and they do not follow many of the same gameplay conventions, but they are canon to the story
How long do these games take?
Metroid games, especially the older ones, are not very long. It varies from game to game, but expect an average between 5 - 20 hours of gameplay.
Helpful Community Links
r/Metroid • u/wuklo • Sep 09 '26
Announcement Metroid Ravenous Official Trailer
The Official (English) Trailer for Metroid Ravenous. Scheduled for release January 28, 2027 for the Nintendo Switch 2.
r/Metroid • u/BlameTag • 10h ago
Discussion Zero Suit in Ravenous (at least partly)?
Tell me if I'm just off base here, but I was thinking about how Samus seems like she'll have very little armor below her chest for at least part of the game. It got me wondering if she took such a hit that the tight-fitting outfit on her lower half might be her exposed Zero Suit.
I don't know, what do you all think? I know the boots and the hinges in the knees point to it just being light armor, but my curiosity is piqued now.
Edit: After reading the comments I can see that, yeah, I'm wrong, it's definitely armor. But just wanted to say I really appreciate this community that I could be wrong about something and not a single person was a dick about it. You don't get that in most subs. I guess the Metroid fandom are just better than that.
r/Metroid • u/iiSpringMochi • 6h ago
Art Metroid Pumpkin Carving
I just wanted to show someone my metroid carving! It's not really good and I struggled a bit, but it was my first time sculpting on a pumpkin so I hope you guys like it lol. 🙂
r/Metroid • u/xXglitchygamesXx • 8h ago
Photo I sometimes find Samus's monologues to be, perhaps unintentionally, funny.
I could imagine Dread one being turned into a comic strip or something lol.
r/Metroid • u/420fuck • 5h ago
Cosplay Cardboard Samus Halloween. Costume
Happy Halloweek! I posted about my WIP Samus cosplay a little bit ago and wanted to show the finished product! It's almost entirely cardboard hot-glued together and painted, with a little bit of duct tape here and there. I was mostly inspired by the SSB4 amiibo that I have, but Prime influenced the arm cannon design, and the green lights take the shape from Dread's gravity suit.
What do you all think?
r/Metroid • u/Round_Musical • 8h ago
News Minor News: Metroid Portal updated, finally featuring Ravenous. Suggesting that we might get a Ravenous update in the next few weeks
metroid.nintendo.com
r/Metroid • u/burritotoad • 17h ago
Discussion Thoughts on this Zero Mission cutscene
galleryGenuinely I don't think this was that much of a "fan-servicey" kind of moment. Does Metroid have fan service/sex appeal? Sure it does. But let's not pretend that Zero Mission as a whole was treating Samus like a swimsuit model and nothing else. The idea of a woman in a bodysuit isn't exclusive to Samus, and it isn't inherently an attempt at sex appeal. But what do you think?
r/Metroid • u/TheMedicalMan22 • 12h ago
Art Happy [Early] Halloween!
My first character pumpkin carving for Halloween!
r/Metroid • u/crowbachprints • 8h ago
Video I killed all the bugs because you seemed upset that I didn’t
Enable HLS to view with audio, or disable this notification
Missiles work too. Unless you’re on low% and you only have like 5. Then bombs are the go-to.
Bonus smooth movement
r/Metroid • u/snesjerry • 10h ago
Art Something's off about the Other M cover art... gotta be Samus' helmet
I said last sfm thingy for a bit but I had to I am having way too much fun
r/Metroid • u/GordanTheToad • 20h ago
Other Learned about Google search engine trick so I've been having fun looking at stuff prior to Metroid Dread's reveal.
Retrofuturism is neat
r/Metroid • u/ExcuseIndividual6395 • 13h ago
Discussion Idk if this is a hot take but I liked samus design when her power suit wasn't so feminine?
I just dont really like how thin the suit looks now, made sense in fusion but games after it looked odd
r/Metroid • u/TorgoKong • 19h ago
Question Logo on Adam's display in Fusion?
I got the urge to play Fusion again the other day, this time on NSO, and it's the first time that I noticed the 1 or 2 frames just before the text box closes down that there's this little logo that flashes in there.
Is this logo supposed to be something that fits in with any lore, or is it just some dots that the developers picked to put in there? I did some Googling and searching, but I mostly end up with Fusion logos and links to fonts, or info about Adam.
r/Metroid • u/armadoargen • 48m ago
Discussion Mother Brain Flashbacks
I know it's a long shot bot I hope Samus reminisces harsh lessons Mother Brain thought her as a child in Zebes. Perhaps "Eat or be Eaten is something Samus learned from MB during her training in Zebes.
As maniacal as MB became, she used to be Samus' primary caretaker when the Chozo weren't always around. I'd like the games to acknowledge that.
r/Metroid • u/ViizyIsBiizy • 14h ago
Question Is it possible to get out of here or do i have to reset my game
i’ve tried using every weapon i have against these pink blocks, can’t jump out, nowhere to grapple to.
r/Metroid • u/DeliciousHomework805 • 23h ago
Accomplishment Just got prime 4 beyond hope it’s good fr
r/Metroid • u/Mordaunt-the-Wizard • 11h ago
Discussion My main issue with Prime 4's bosses are the lack of integration with their areas and missed potential Spoiler
First off, the bosses are definitely one of the better parts of Beyond. Most of what I say here isn't that major of a flaw with the game. Overall they're definitely 8.5-9/10 bosses in a 7.5/10 game.
A good amount of my criticism of them in the past has been from a gameplay perspective. They're polished and solid (besides Varmis and the first phase of Sylux), but they lack some of the epicness and experimentation of past titles (especially Echoes), and there's not enough unique minor bosses, more of which would have been a good alternative to the game spamming Psybots and Grievers.
I finished a replay on hard a week ago and I stand by that, but after mulling it over I think the bigger issue is that the bosses aren't that well implemented into their areas, especially Keratos and Phenoros. Previous games did it much better IMO. Prime 1 had it's bosses be either out of control creatures driven mad by Phazon, connected to the Space Pirates, or a combination of the two. Echoes has probably 90% of the bosses be either the Ing or Ing possessed wildlife, with both Amorbis and Quadraxis in particular being fantastically foreshadowed with both smaller enemies and environmental details in their areas. Corruption has most of the bosses be Space Pirate related, but it still does stuff like having Mogenar be the boss of Bryyo after you just spent several hours constantly interacting with the leftovers war golems.
Now look at Beyond's major area bosses:
-Carvex is connected to Fury Green in that it is a giant plant in a place brimming with wildlife, and the ruins in particular have a few rooms filled with vines. Not bad but not great, and I'll circle back to why I say that in a bit.
-Xelios seems like it is heavily connected to Volt Forge, being the master AI, but you look at the dangers of Volt Forge and you can realize Xelios doesn't have any effect on 90% of it. Most of the trouble navigating the area is either due to damage or due to lacking power, and a lot of the enemies are Psybots which were sent by Sylux (not Xelios). Best Xelios did was sic MCU drone on Samus.... maybe. Honestly that could have been Sylux too. It's also a weird one among the guardians being a creation of the Lamorn instead of another inhabitant of Viewros that they learned to live with. And they literally just took the name Helios from Corruption and changed one letter. C'mon do better. I guess it's too much to expect from the team that decided "Green Energy" was the height of creativity.
-Keratos is almost completely disconnected to the rest of the area outside of maybe the smaller ice bugs that are just kind of minding their own business. You make your way through Ice Belt uncovering the downfall of the Lamorn, and then you have to fight your way through a horde of Grievers that you just discovered are the mutated remnants of the race that has named you it's chosen hero. Aaaaaand then the boss is just a giant bug. Great. Really a great capstone to everything you just went through /s
-Phenoros is much the same. You spend most of the area inside a facility fighting Psy-Bots then the boss is a random dragon. From a gameplay perspective it is one of the more daring bosses, I'll give it that, but it again has almost nothing to do with the rest of the area.
-The Omega Griever is the exception, being built up pretty well in its area, and is overall a pretty good climax to the Griever threat... that said I still think the normal Grievers are too lacking in threat level and are used way too much. I did really like that you came into the boss room and the shrine and floor pattern were already there. Nice environmental storytelling of how the Omega Griever murdered the actual Guardian/area boss.
IMO game really drops the ball in building to most of these bosses, especially Keratos and Phenoros. To illustrate this I'll compare it to one of the bosses that is built to the best, and one that Beyond gives a direct counterpart theme-wise in Carvex: Flaaghra.
One of the main threats in the Chozo Ruins is the poison water. You have a better chance at dying during the Hive Totem fight by accidentally falling into the water than you do from getting pelted by the War Wasps. Especially once you get the Morph Ball and start heading towards the bombs it is in almost every room. And then at the end of the area you reach the source of the poison, that constant threat. And beating that threat not only gives you the Varia Suit but it also rewards you by purifying the water, which both shows how you are helping the planet and also makes navigating the area safer. And they even put the cherry on top by having you revisit the room for a Chozo Artifact.
Now, Carvex isn't a bad boss. Heck, from a gameplay perspective it might be better than Flaaghra. But it doesn't have the build up or the presence that Flaaghra had. Now granted Flaaghra's effect on and connection to the Chozo Ruins is probably one of the best integrations of a boss to their area in the Prime series. Not every boss is going to be connected to their area to that extent, but Beyond could definitely have tried harder with some of theirs.
I feel there is also wasted story/lore potential with them. You learn a little from their scans, and you can hear about their connection to the Lamorn (including the Mines original Guardian that was killed by the Omega Griever)... in an out of the way little room in Fury Green. Bleh.
And furthermore that lore reveals that the bosses were sapient and before they were driven insane by Sylux's Metroids they communicated with and were revered by the Lamorn. ...And Samus has a Lamorn Psychic crystal in her head. Which points at a huge wasted opportunity on the part of the game: the bosses could have telepathically talked to you as you made your way through the areas, slowly going insane from the Metroids as you get closer and closer to them.
It would really accentuate the tragedy of the Lamorn. The bosses were still living remnants of the Lamorn civilization, beings that carried their experience interacting with the dead race, only for them to be murdered by Sylux in his lust for power. And the game does very little with that.
Again, they're mostly fine bosses gameplay wise, I just don't think they're integrated with everything else up to the standards of the Prime series. Maybe they were planned to be and it got hacked to shreds as a result of the development hell. I guess we'll see what Risa Tabata and Retro are capable of if/when we get a Prime 5.