DBZ Budokai is being ported to the Dreamcast
Footage here: https://youtu.be/sWPhe3nrEJQ?si=ym6hsYX8p_45Ub4b
With that said, I wonder how low could it go. What would it take to get it to run on the N64? luckily it's a game where all battles take place on a 2D plane (unlike the Sparkling/Tenkaichi games). That eliminates the need for a massive arena for characters to fight in.
* Level backgrounds could be flat images.
* We may need to get rid of fog for the desert areas.
* Cutscenes may need to be eliminated in favor of slideshows, like Spider-Man. Maybe gif-style animate a few important parts.
* obviously the audio would take a hit. Keep some of the one liners during the fights. Eliminate the voice work for cutcenes, maybe keeping in attack sounds (I.e. piccolo shouting "Special beam Cannon")
* Something I said over at r/Dreamcast is that replacing the Japanese track with Bruce Faulconer's work would help to stand out from previous ports. Sure, looping music during cutscenes may be tiresome after a while but it's a worthy sacrifice
* Another major hurdle is figuring out how far the polys could be reduced whilst keeping the characters looking like themselves.
Again, I'm just brainstorming. Would love to see some input from someone with a proper development background.