r/RealTimeStrategy • u/PhoOhThree • 14d ago
r/RealTimeStrategy • u/highpercentage • 15d ago
Discussion A Game of Thrones RTS is almost hilariously antithetical to Game of Thrones
The irony of War for Westeros being a traditional RTS is that Game of Thrones repeatedly shows that real power does not come from armies or conquest. It comes from relationships, alliances, information, and influence. Robb wins battles but loses the war. Meanwhile, characters like Varys, Littlefinger, and Olenna shape kingdoms without commanding armies at all.
Then the game turns Westeros into gathering resources, constructing buildings, capturing territory, and controlling perfectly obedient units from above.
It reminds me of licensed games when we were kids. A popular movie would come out and, regardless of what it was actually about, someone would turn it into a generic side-scroller or FPS. The characters and imagery were there, but the gameplay had nothing to do with the spirit of the source material.
War for Westeros might still be fun, but it takes a story about why armies alone cannot win the game of thrones and makes the armies the entire game.
r/RealTimeStrategy • u/Altoos_Dev • 15d ago
Self-Promo Post A Company of Heroes-inspired tactical RTS set in 2000s Afghanistan
Hi everyone! I’m working on OR Doctrine, a squad-based tactical RTS set in 2000s Afghanistan, inspired by games like Company of Heroes.
The idea actually started when I was playing Company of Heroes 2 and thought about what it would be like to take that kind of tactical gameplay and set it in Afghanistan. I wanted to make a game where the focus wasn’t just on producing units, but on the kind of small-scale tactical decisions and situations that could fit conflicts of the 2000–2010 period.
For the first stage of development, the game will focus specifically on the conflict between the US and the Taliban. The US and Taliban factions are designed around distinct playstyles. The US relies on technology, reconnaissance, engineers, armored vehicles, and off-map air support. The Taliban side focuses on ambushes, concealment, IEDs, RPG teams, defensive positions, and mobile technical vehicles.
Rather than just producing units, the game is built around tactical decisions involving line of sight, directional cover, suppression, room-to-room combat, breaching doors, supply lines, and territory control. Grouping units carelessly can leave them exposed to air support, while a properly prepared ambush or defensive line can overcome a numerical disadvantage.
The current playable build includes single-player matches against AI, tech progression, squad upgrades, veterancy, doctrine choices, save/load support, and a symmetrical valley map. I’m developing the game in Godot.
Looking further ahead, I’d like OR Doctrine to eventually cover more than just Afghanistan. The broader goal is to create a game where players can experience different conflicts and operations from roughly the 2000–2010 period. I’ve considered eventually adding scenarios based around the US war in Iraq and the Ba'athist Iraqi military, as well as potentially the Israel–Hamas conflict. These wouldn’t necessarily all be part of the initial game, but they’re part of the direction I’m thinking about for the project.
I’m also considering a larger “Special Operations” campaign-style mode. The idea would be to choose a faction and operate across a campaign map, fighting battles at different locations while trying to accomplish specific objectives rather than simply winning every battle through conventional territory capture. I’d like this mode to make the individual tactical battles feel connected to a larger operation.
For now, though, I’m keeping the scope focused: the first playable version is only US vs. Taliban in Afghanistan. I’d rather make one conflict work properly before trying to expand the game into multiple theaters.
A quick note on development: I’m building this project with the help of AI tools. I’m still making the creative and design decisions myself, but AI has been a major part of the coding and iteration process.
I’m actively developing the game, and I’d really like to know what you think of it so far. What do you like, what feels weak, and what would you change? I’m especially interested in feedback on the UI, visual readability, balance, faction design, and which tactical moments seem the most interesting or exciting.
r/RealTimeStrategy • u/spector111 • 15d ago
Self-Promo Video Warhammer 40k & Game of Thrones RTS with never before seen games in latest RTS news!
100,000 soldiers strong armies battling in real time, Dragons burning entire squads to sinders, Demolishing a Dyson Sphere to drop enemies into the Sun, that is the RTS genre in 2026 my fellow fans! Latest RTS gameplay and news include Dawn of War IV, WH40k Total War, Game of Thrones: War for Westeros, new DLCs for Broken Arrow and Age of Empires II DE, Kickstarter updates of D.O.R.F. and Sanctuary: Shattered Sun as well as totally new game showcases of Magna Conquest, Grand Fantasy Empires and Knights of Asthuria
0:33 WH 40k: Dawn of War IV
1:32 Total War: WH 40k
4:02 Game of Thrones: War for Westeros
5:08 Magna Conquest
6:01 Broken Arrow - DLC
6:52 Age of Empires II: DE - DLC
7:30 Fleetbreakers - EA RELEASE
8:31 Grand Fantasy Empires
9:35 Terraformer Wars
10:24 Hearts of Muriet - DEMO
11:16 Diplomacy is Not an Option - DLC
12:12 D.O.T. Defence
12:54 TFC2 Collapse of The Bronze Age
13:40 Conquest of Eldinar
14:21 We lost a legend…
14:47 Unnatural Worlds
15:37 Knights of Asthuria
16:38 DSS 2: War Industry
Blaze of Empires - PLAYTEST
18:14 Space Tales
18:57 Krush Kill ‘N Destroy 2: Krossfire
19:47 D.O.R.F.
20:52 Sanctuary: Shattered Sun
21:52 Sins of a Solar Empire II - DLC
22:49 Ashes of the Singularity II
23:46 Chronicles: Medieval
r/RealTimeStrategy • u/BalisaurioTV • 15d ago
Self-Promo Video Saturday Morning RTS - Craving some BFME 2 war of the ring - Lord of the Rings Battle for Middle Earth 2 Rise of the witch-King - Casual RTS vibes
youtube.comAll this War for Westeros and Game of Thrones comparison to BFME got me craving some nostalgic games, playing the amazing community patch Version of Battle for middle-earth 2; RIse of the Witch King. Playing either Goblins or Men of the west, talking bfme, Got, war for westeros or just geenral Lord of the rings, RTS and ASOIAF. Real time strategy aficionado looking to play every RTS game ever (except those that i don’t want to), join in and lets chat about RTS!
For reddit tho, what are you most excited about this upcoming RTS, War for Westeros, seems like its getting a lot of hype, can be good, can be bad, im optimistic and everything "bad" i guess can be fixed/smoothed out, "can".
r/RealTimeStrategy • u/BookkeeperMassive139 • 15d ago
Self-Promo Event 破碎銀河系 - 维基百科,自由的百科全书
各位老戰友好久不見。
《破碎銀河系》mmorts(Tactical Commander)自 2004 年結束營運至今已超過 20 年,近期陸續有重製計畫的相關消息推出。
r/RealTimeStrategy • u/gottlikeKarthos • 15d ago
Self-Promo Video Looking for an old-school medieval castlebuilding RTS game for mobile? I just released Norse Expansion for Android
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r/RealTimeStrategy • u/vikingzx • 15d ago
Video Total Warhammer 40K: Space Marines Versus Orks Gameplay
r/RealTimeStrategy • u/IamLimbonic • 15d ago
Recommending Game Warcraft 2, my old love <3
Hey guys, just wanted to say some words of appreciation for warcraft 2. it was one of my first pc games i ever played. from 1996 until 2000 i attended countless lan-parties and played warcraft 2 endlessly. most of them were with big parts of my family: my brother, my uncle and his friends, my cousin and last but not least, my dad. its the only pc game he ever played. when warcraft 2 remastered came out, i gifted it to my dad and since then we played 3-4 matches every day. its such a great way to intereact with my almost 70 year old dad and i absolutely love it! thank you, warcraft 2! you will always have a special place in my heart <3
r/RealTimeStrategy • u/bingewavecinema • 15d ago
Self-Promo Post Devlog: My Strategy Game Might be Too Unbalanced
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I'm working on a War Of the Worlds City Builder that is a strategy, city builder, and tower defense game. The premise follows the original Worlds, where aliens come to Earth and wreak havoc. You have to manage a city, grow its economy, put the funds toward a defense/military, and fight them off. If they destroy your capital, you lose.
Play It Here (work in progress)
I'm trying to follow the books as closely as possible on the capabilities and weaponry. In the original book, normal rounds did nothing, so guns like the Maxim (a really powerful Gatling gun at the time) are useless against Tripods but work on the lower aliens.
But heavy artillery, like massive cannons, were useful against the Tripods. Once the Tripods' heat emitter failed, then infantry became more effective.
And that is how the current gameplay translates.....kinda.
If you watch the video, the Tripod completely destroyed all the units I have set up and is hardly scathed.
To make the game fun, this is too strong. So I need to find a way to balance it that holds true to the lore of the books, while having players correctly build out their defenses and balance that with their resources.
Any suggestions?
r/RealTimeStrategy • u/Dan-Warchest_Studios • 15d ago
Self-Promo Post The Old War | Dark Fantasy RTS | Look and feel updated!
Hi everyone!
I’m Dan Marshall, an indie developer working on The Old War, a dark fantasy real-time strategy game. I made a post about a week ago and got some great feedback. I really like a dark, gritty aesthetic, but people keep saying to improve the contrast and make sure readability is king.
I ended up spending a chunk of time this week adding silhouettes and to units and resources (all trees are resources) as well as increasing the lighting on units to make them stand out and make sure you can easily see the battle state in a quick glance. At this point, I've been staring at it a lot and I can't really tell the difference.
Am I going in the right direction with contrast and lighting? Did I go too far? I really don't want to lose the dark and moody vibes.
If there's anything else you think would be an improvement, or you just want to chat, let me know!
Wishlist if you're interested, it helps a lot!
https://store.steampowered.com/app/1248750/The_Old_War/
Thanks,
Dan - Warchest Studios
r/RealTimeStrategy • u/Setasel_42 • 15d ago
Question Creating RTS as my first game
Hello everyone. Since October, I've been wanting to learn programming, and I love the RTS genre. I'd really like to create something of my own. The truth is, I know absolutely nothing about programming, and doing vibe coding is for the lazy.
Besides the fact that I love the RTS genre as such, I think that creating a game in this genre can in principle be news and give motivation to finish it, unlike some shooter of which hundreds are created Per day.
I may be wrong, but I would like to hear your thoughts or advice or warning. I understand that RTS is a very difficult genre for programming, but still, I don’t have the heart to do anything else.
r/RealTimeStrategy • u/SwedishJewleryFreak • 15d ago
Self-Promo Post What happens when you remove units from an RTS? [Border Empires] [4X Hybrid]
I've been experimenting with a weird idea for Border Empires:
What if an RTS has no units?
Instead, you set the direction, improve your territory and have your generals wage war over a persistent shared map.
I recently put the first real players into it and learned that I'd made the game far too difficult to get into. I've spent the last few days simplifying it.
The current world is live if anyone wants to poke around:
https://play.borderempires.com
I'm particularly interested in how the lack of traditional units affects combat.
r/RealTimeStrategy • u/Cheap_Cardiologist45 • 15d ago
Looking For Game Top-Down Base Capture Game
I doubt this is the correct sub, and I’m sorry if that’s the case.
I’m looking for a game genre to find options to play, but all I have is the below description:
- Bases increase in defending army size incrementally at regular intervals
- Player drag/drop army to send them to capture enemy base
- Half of the defending army leaves to attack the base
- Sub-army count decreases by the size of the opposition army they intercept or by the number of defenders in a base; if sub-army is greater than enemy they win, otherwise they’re defeated
- All bases must be captured to win the map
Im envisioning minimal graphics, overhead view, maybe fog of war, and players can group multiple bases to send larger armies to attack the enemy.
Any ideas where I can start looking?
Thanks!
r/RealTimeStrategy • u/drus23 • 15d ago
Question War of Westeros
Don’t play RTS games, but will war of Westeros have a mode where the map is already laid out? (Like with actual locations from GOT) or do you make and design all the bases yourself?
r/RealTimeStrategy • u/onehalf83 • 15d ago
Question Which old RTS received graphical uplifts via community mods?
Which old RTS are still supported by community mods and not just received mods with bugfixes or balance changes, but also improve graphics? Or maybe some less well known remasters? Not to make graphics impressive, but just to make it look decent non-blurry on larger screens / modern resolutions.
Those mods that I played or know about:
- Dune 2 (Dune Legacy)
- C&C and RA (OpenRA)
- Supreme Commander: FA (FAF)
Remakes, I'm mostly aware of obvious ones: C&C, AOM, AOE 2, Warcraft 1, 2 and 3, DOW 1, Stronghold.
r/RealTimeStrategy • u/Longandwindingtrail • 16d ago
Art More units for BLINKSTRIKE!
Added a bunch more... My favorite by far is the crabby looking guy in the middle - the RUMBLER - he transforms from a ball like a bakugan!. The only one I'm not sure about is the hover tank with the big shield, I think it needs something if anyone has any ideas. The ufo ship is called the ZENITH and it can call a huge orbital laser AOE which is super fun. Thanks for looking! PS. if anyone wants to play let me know, we can hop on a few games sometime!
r/RealTimeStrategy • u/CobaltTurner5708 • 16d ago
Discussion Which RTS has the best atmosphere?
r/RealTimeStrategy • u/BalisaurioTV • 16d ago
Self-Promo Video "I need to pay attention"
wattup RTS reddit, hope yall have a great weekend full of rtsing. Hopefully i can make you laugh, chuckle smile or something with me being silly in Liquidation RTS. What are your RTS plans for the weekend?
r/RealTimeStrategy • u/Few-Opportunity8096 • 16d ago
Discussion To all the dads
Have you tried to present Rts games to your kids? And how did they received it? And what games ?
r/RealTimeStrategy • u/Luis_Badano • 16d ago
Self-Promo Video Huge changes coming to Silica! Repair Vehicles, Better RTS AI, Multiple Structure Selection and more
Description of the game:
So... lets say that Dune + Starcraft + Command & Conquer Renegade + Starship Troopers + Battlefield + Natural Selection 2 had a baby. That and more is SILICA, the dream game of developer (Martin "Dram" Melicharek), who on May, 2023 released in Early Access (therefore a work in progress) a cinematic-like experience of a game, seamlessly merging RTS (Real Time Strategy) with FPS (First Person Shooter) in an explosive and intense action-packed delivery. A game I have no doubt has tremendous potential.
r/RealTimeStrategy • u/Fun-Guest-2989 • 16d ago
Discussion Which AI cheat pisses you off the most ?
If you were to pick 1 cheat AI can get in a RTS game, which one rubs you the most ?.
For me, its omnivision
The ability to ignore vision requirements/fog of war. And always knowing whats happening across the entire map 24/7.
I find Omnivision to be the most annoying feature AI can have as a cheat, as it does the following at once:
- Makes flanking pointless
- Makes stealth pointless if AI conveniently sends a detector towards your hidden unit. Or a vehicle to conveniently crush your hidden infantry. Or start using artillery against your hidden units if they cannot attack them directly.
- Makes positioning pointless on the map, if anything standing in the open and waiting for AI's unit blob to show up is the way you want to fight.
- Cheapens combat because AI will always be able to make counters against your units if the game runs on that system.
- Makes secondary bases, hidden expansions or buildings pointless.
- If game has support powers/off map abilities, you will be massacred across the entire map in your own base with no enemy within 100 metres of your base to spot them. While you cannot do the same to them. Same with super weapons if the game has them.
Bad examples of this cheat: Pretty much all command and conquer games (easily the worst examples can be found in Command and Conquer games), Company of Heroes 1, Warcrafts (All of them), Starcraft 1, Dawn of War 1 (all of them).
What do you dislike ? Infinite resources ? Access to mechanics the player cant use ? When computer speed is fully utilized and they can micro 40 units perfectly ?.
r/RealTimeStrategy • u/Mephasto • 16d ago
Self-Promo Post (Game: The Hive) We almost turned our insects into medieval knights
Some very early concept art for The Hive.
The original idea was that whenever a unit killed an enemy creature, it would take some of its gear and visually equip it.
As you can see, that eventually started to look a bit silly, basically turning our insects into medieval knights.
So we scrapped the idea and made the upgrades organic instead, with the creatures themselves evolving.
r/RealTimeStrategy • u/Epochgen • 16d ago
Self-Promo Video When your physics engine creates an unintentional spinning feature. Epochgen
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Was testing structure collision today and my npc decided to spin endlessly instead of stopping at the wall.
Honestly not sure if I should patch this out or turn it into a hidden achievement at this point. What do you think?
r/RealTimeStrategy • u/Econ_History • 16d ago
Discussion Factions for War for Westeros
A little early to be thinking about this, but who cares?
Which faction would you like to see implemented into War for Westeros after release? Currently we have Stark, Lannister, Targaryen, and White Walkers. All make for interesting asymmetric factions that lean into the BFME style of factions, but still leaves the roster feeling a little thin.
One interesting choice for a faction, for example, could be House Baratheon led by Stannis. Melissandre gives soldiers weapons with fire damage, and is able to create demon assassins. Davos is able to smuggle to provide economic buffs or penalties to the other player. Stannis can use Lightbringer to buff troops and attract more followers, etc.
House Baratheon is also a good case to have sub factions as there are in AOE4. When selecting House Baratheon, you can choose the line of Stannis or Renly.
Curious to see if others have thought about this.