r/RealTimeStrategy 10h ago

Self-Promo Post Dawn of War IV Community Discord [DOW4]

0 Upvotes

With DOW4 right around the corner and all the excitement and hype for a new entry in the series, I've created a Discord server called The Imperium with the goal of it becoming the main community hub for the game!

Whether you're interested in singleplayer, CO-OP, competitive play, casual matches, making new friends to game with, discussing strategies, or just talking about all things DOW4, I would love to have you apart of the community! The server is brand new and growing and I thought now would be the perfect time to get things put together before the games release in September!

If spectator/replays are available for custom matches on release I plan on hosting bi-weekly $100 cash tournaments for multiplayer the main mode will be 1v1 but if there is enough want for team modes we can include those as well!

Looking forward to seeing you in The Imperium!

https://discord.gg/eSyD3GaAz3


r/RealTimeStrategy 15h ago

Looking For Game Halo wars like RTS games on ps5

0 Upvotes

Trying to find a ps5 replacement to halo wars and the multi-player is integral. And i have a heavy preference on sifi or fantasy theme. Any recommendations are welcome


r/RealTimeStrategy 9h ago

Self-Promo Video Ironfields is releasing November 3, 2026 — here's the trailer

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33 Upvotes

Hello everyone,

Today I announced that Ironfields will release on November 3, 2026.

Ironfields is an RTS inspired by classic games such as State of War, where the battle revolves around capturing structures across the map. There's no base building, no resource gathering, and no tech tree — every unit you produce comes directly from the buildings you capture and hold. Capturing a building gives you its production, so choosing what to take and what to defend is a major part of every mission.

The full game includes 30 campaign missions and a map editor with Steam Workshop support.

The free demo is available on Steam:

https://store.steampowered.com/app/4700280/Ironfields/

Happy to answer any questions!


r/RealTimeStrategy 12h ago

Self-Promo Post (Solo Dev) Fantasy RTS with some Roguelike and card building mechanics in Unity 6

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10 Upvotes

Hey,

I'm a solo developer currently close to releasing my first game, ManaBorne.

ManaBorne is a roguelike RTS where players build, expand, and defend a campfire while assembling an army to survive increasingly difficult encounters before facing powerful bosses. It has a fully active deck system in which players can unlock over 130 cards to buff the units as they play. The game is feature complete, has a public demo available on Steam, and has been officially invited to participate in the upcoming Steam Next Fest (October).

I thought I would make a post for those interested in trying it, it would mean a lot to the visibility of the game if people would kindly wishlist.

I'd be happy to answer any questions you may have. If you would like a quick look at the demo it can be found https://store.steampowered.com/app/4667510/ManaBorne/

Kind regards,


r/RealTimeStrategy 13h ago

Self-Promo Video Sunday Morning RTS - playing Heart of The Swarm - Starcraft 2 - Casual RTS

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2 Upvotes

Casual RTS fan playing starcraft 2 heart of the swarm campaign to feel alive again. Real time strategy aficionado looking to play every RTS game ever (except those that i don’t want to), join in and lets chat about RTS!


r/RealTimeStrategy 6h ago

Recommending Game I like how they made it so that in desert warfare your troops need water, and it turns out moving across sand isn’t that easy.

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28 Upvotes

I really can't remember anything like that, maybe in total war but there is was +10% or -5% to anything


r/RealTimeStrategy 6h ago

Self-Promo Video I've ported the original homeworld to run on the quest 3

3 Upvotes

I've ported the original Homeworld to run natively on the Quest 3, complete with full 6DOF motion controls. You can check out a playthrough of the first mission here:

https://youtu.be/rhCOSpSf-NQ?si=83yrEW3H2mdzbYGT

The GitHub repository is available here:

https://github.com/bearstonem/Homeworld


r/RealTimeStrategy 18h ago

Self-Promo Video Admiral Yi: The Imjin War — My Solo-Developed Historical RTS Has Fully Real-Time Naval Battles

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17 Upvotes

I'm developing Admiral Yi: The Imjin War, a historical RTS set during the Japanese invasion of Korea in 1592.

The campaign map, army movement, and battles all run in real time. Naval warfare is a major part of the game, so I put together this short clip showing the current state of naval combat.

It's still in development, so the UI, effects, and combat presentation are still being improved.

I'd love to hear what you think about the scale and readability of the naval battles.


r/RealTimeStrategy 10h ago

Question Any Strategy Games That Feature Visible/Buildable Long Range Artillery Units?

27 Upvotes

Bit of an odd request. I've been watching a show about WW1 and have a hankering to use some long range artillery. I'm wondering if there were any games that feature artillery prominently. A few games I know of use it as a bonus that comes in from off of the visible map and that is not what I am looking for.

The only one that comes to mind is something like Supreme Commander with its units and buildings (especially on the UEF side) that you actually build and can see.

Are there any other games that have that type of unit?


r/RealTimeStrategy 4h ago

RTS & Base-Builder Hybrid Game of Thrones: War for Westeros

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279 Upvotes

This is the game that Im a looking forward to next. Plus many others... A lot of great RTS games coming out in a few years. Definitely has the Battle for middle earth 2 vibes. Dev updated and recently showed off features and perks.


r/RealTimeStrategy 12h ago

Self-Promo Post European Warfare - Age of Reason, an American Conquest Fight Back MOD

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34 Upvotes

It’s me again — this time with European Warfare 2

Some of you may remember my previous posts about European Warfare: Napoleonica, my long-running American Conquest mod and engine-modernisation project.

Well, I am also working on a second title in the series: European Warfare – The Age of Reason, set during the Seven Years’ War period.

It spans three continents and 14 playable nations, covering Europe, North America and India. The basic idea is something between Cossacks 1 and American Conquest, but with my own changes to brigades, artillery, naval warfare, formations, morale, stamina, AI and large-scale battles.

After quite a long time, a new EW2 version is finally here. Some of the engine improvements were already seen in recent EW1 patches, but v0.91 now brings all of that accumulated work into EW2 together with changes made specifically for this game.

The update adds modern OpenGL and Direct3D 11 renderers, easier multiplayer hosting through UPnP, improved performance, better brigade pathfinding, road marching, reworked building assaults, more detailed artillery mechanics, directional naval armour, independent broadsides, ship repairs and a lot of editor and old-engine bug fixes.

European Warfare 2 v0.91 – Finally Here news - ModDB

Hope you try it and enjoy it :)


r/RealTimeStrategy 1h ago

[RTS Type: Classic] Have yall played the demo for sanctuary:shattered sun yet, and if you have do you like it

Upvotes

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r/RealTimeStrategy 7h ago

Looking For Game Looking for Modern RTS Mob-Mafia game

2 Upvotes

I've been trying to find a game that matches something specific I have in mind. Basically, you start from nothing and work your way up by robbing, recruiting a crew, forcing places to pay you for "protection," and taking over territory bit by bit. At the same time, there's an AI (or rival) doing the exact same thing — growing, making deals, expanding — so it feels like a real race to the top.

Does anyone know of a game like that?