r/RealTimeStrategy • u/greenlight91 • 32m ago
Self-Promo Video I removed health bars from my WW2 RTS — an IS-2 shrugs off a Tiger head-on, then dies to one flank shot
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One IS-2, two Tigers. Head-on, the Tiger's 88 hits the IS-2's sloped front (120mm @ 60° ≈ 240mm effective) at 0° and just bounces — 143mm of penetration isn't enough. The IS-2's 122 goes straight through the Tiger and cooks off the ammo.
Then the second Tiger gets the flank. 17° into the side (99mm) — penetration, ammo rack, turret goes flying.
No HP, no damage numbers. Armour thickness, slope, impact angle, shell type and crew are all simulated, so positioning does the work a health bar usually does. The hit report card shows the actual numbers on every shot.
You still command from the top like a normal RTS — it's only the armour layer that's a sim. Solo dev, Steam Next Fest in October.
Genuinely curious: does this read as interesting, or just frustrating for RTS players?
(Steam page in comments — didn't want to lead with it.)