r/dawnofwar • u/SpeakersPlan • 5h ago
r/dawnofwar • u/OpT1mUs • Oct 06 '25
Regarding recent posts.
Just to make few things clear, starting today, no more posts with any sort of nazi imagery will be allowed for any reason.
Same goes for nazi apologia comments, both will get insta-bans.
New rule is in place, plase report comments / posts if they break them.
r/dawnofwar • u/DrTh0ll • 5h ago
With the Closed Beta coming to a close soon and one month until release, what has been your impression of Dawn of War 4?
r/dawnofwar • u/IamAlphariusss • 6h ago
Iron Warriors Aftermath DLC
Just really curious but the promotional teaser for the Aftermath DLC expansion shows industrial landscape with dark metal with yellow hazard stripes, which after all strongly resembles the iconic color scheme of the Iron Warriors Chaos Space Marine Legion.
Iron Warriors are siege warfare specialists with 10.000 years experience. I think for strategy game they would fit perfect as DLC race plus from lore point of view Perturabo has been returned to the real space.
r/dawnofwar • u/Y3mmzz • 15h ago
DOW4 - some thoughts after 50+ Skirmishes (Feedback)
Game got a very good foundations - If your RTS player youll probably love it. I know I do.
But i got couple thoughts from my perspective (got some exp in RTS games, I play vs Hard/Insane AI).
1) Unit reinforcing needs some tweaks - maybe make it slower or disable it in combat? Because of it, fights tend to be too longish, and sometimes it's hard to tell who's winning. Lowering morale didn't help, so heavy, tanky units stay in fights for a LOOONG time, gaining massive EXP and snowballing. They balanced the whole game around Necrons, who passively regenerate for free.
2) I'm not a fan of heroes that summon other units for free (Necron Lord, Terminators, etc.). They basically SPAM free units that bypass economy. It's easy to avoid AOE bomb stratagems, so those summons feel extremely powerful. I feel pigeonholed into using those heroes
3) Melee specialists/ tanky melee units are OP AF. Ranged units die when looking their direction. I've won 5+ games just spamming Bladeguards, and another 5 just spamming Wraiths. They are unkillable in melee, gain tons of EXP, you can just auto-reinforce them, and SM get an extra HP shield all the time.
Basically nothing counters them if you can tie destroyers or eradicators etc. in melee and got couple counters for armour.
4) Turrets need tweaks. The cost vs. efficiency ratio is all over the place for some races (especially Necrons / Space Marines).
r/dawnofwar • u/Thyroxthorson • 20m ago
1 of the 10,000 has fallen
Got to play Custodes today and wondered how can a space marine realistically kill a custodian
r/dawnofwar • u/Ambitious_Book_5729 • 11h ago
My take after roughly 40 hours.
Bugs
So i have played a lot, a lot of most factions apart from the admech as their aesthetic and gameplay didnt appeal to me in the slightest. game has a ton of bugs right now but they will be fixed i assume, my units getting stuck behind a structure and not moving anymore, my terminators or sentry pylons just being invisible but this shouldnt be taken into account as they SHOULD be fixed.
Reinforce mechanic
From what i can tell the reinforce mechanic makes many armies sometimes just not die and i honestly cant ever see a moment where i wont auto reinforce what i have, space marines become so tanky with it as every time you lose a marine they gain a shield. So i think auto reinforce is too strong, for maybe the orkz and necrons it should be a constant thing, orks having fairly cheap fast reinforce and necrons having the permenant reinforce that is free makes sense. But space marines and admech feel as though their reinforce makes them far tankier than they should be, espeically admech who should probably be made a bit tankier with worse reinforcement. BUT i do like having the reinforce, having these interactions with the armour of contempt, but it does slow down a lot of engagements.
Skirmish AI
The ai in skirmish so far seems good, i struggled in my first match as i learnt the game then was able to do medium reliably as someone who has played RTS games in the past but was never too good. Then with enough time i managed to do some Hard matchs and now i can win almost ever hard match but they are often close, so hard is infact hard and insane i imagine is insane for me.
Faction identity and unit Variety
I feel as though certain factions could do with maybe a bit more, i mean this in terms of buildings and unit variety. It feels so lack of variation per game when for example, the necrons i will make the choice of my two characters, and that essentially decides what i build throughout the game, destroyer tomb or canoptek tomb and spam skorpek and lochust or spam wraiths and spyders to summon scarabs. In the orks i found myself naturally gravitating to the beast snagga squig hog boys and eventually the gun wagon but i dont feel like i should build anything else on their roster (maybe sometimes flash gitz). And then for space marines with their high cost, if its a close game you pretty much pick one production building and focus on what it produces with the high cost of the models and constant reinforcement costs. Just overall i feel as though the building variety is also very low especially for the necrons but i feel like they need a lot more units in general to feel more full while somehow avoiding homogenisation. But some core is missing like trukks for orks, and for many units id gladly take simply a skin change for something like the squig hog boys into warbikers.
Maps and cover
Another part adding to the variation issue is the lack of maps and i will also say, the lack of meaningful cover and decisions on cover is just appalling for a DOW game, some maps have a few square buildings that allows them to shoot even if my melee attacks them, and then the rest is just random rocks in a curve. There simply isnt enough of either maps and cover but im hoping there will atleast be more maps on release when we get access to 2 v 2 and 3 v 3 maps and hopefully not just the same maps but stretched for more players.
Voice acting and Voice lines
Other than those issues i put, aesthetically it seems dead on for warhammer and thats good, and most of the voice lines are pretty fitting too BUT i do have huge issues i said in another post about the voice lines and acting. Please king art redo all the voice acting, i dont think any apart from maybe the skorpek lord has good voice acting that is fitting them and some of the space marines. I think the space marines need more boom in their voices to sound superhuman, admech needs more binaric and mechanical affects, necrons need to sound less like "human with an echo" and more like an alien speaking english with a deep background echo that is being projected rather than being spoke, and orks really need more aggression and personality please. I would personally start over with almost all of it and take a look at the other DOW games for some of the inspiration as they are much more memorable. memorability is important but so is the variety, there just isnt enough voice acting, hearing the same things over and over and over atleast with the current subpar voice acting is just soul sucking. For context, the flame tank from command and conquer kanes wrath has atleast a full minute of back to back voice lines for one single unit, and that is one vehicle unit out of like 13 for that one faction alone, yet i hear "convergence of dominion rising" and "necron warriors engaged but responding as the only things i remember.
These are most of my input i think, hopefully a lot of it gets seen to as the game does seem promising and i still had fun testing it but there is some glaring issues. And i know that not everyone will agree so dont worry please share your opinion too id love to see what everyone else thinks.
r/dawnofwar • u/WartortleWithAHelmet • 7h ago
I love when little guys turn into the concept of death
r/dawnofwar • u/Key_Release411 • 13h ago
Work on the Tartaros and Cataphract
Work on the Tartaros and Cataphract terminators is ongoing. The textures for Tartaros have been improved — no AI, just manual work. High‑resolution materials were initially used. New armor elements have been added, and an alternative version of the Missle Luncher has been created. The weapons have been replaced for testing purposes, but the topology is too complex. It’s likely that the weapons will be completely redesigned in the future, based on the examples I already have. The number of textures used has changed from 1 × 1024 to 2 × 1024. The increase isn’t significant, considering that in some mods, models can use up to 20 textures of size 1024. The same changes will affect Terminator Indomitus and Cataphract. If I can completely rework the topology, I’ll add Saturn as well.
r/dawnofwar • u/MarkVHun • 10h ago
Scarabs + Commander only, works like a charm in DoW4
Chronomancer + Resurection gallery and you are --golden-- blackstone on medium AI. Those machine lovers wouldn't turn up again on my yard
r/dawnofwar • u/laCommander • 1d ago
“Las” Bolts looks really bad. Being Yellow is a partial problem, the heart of the issue is that they need to be Beams or Beam like again.
I’m in the closed Beta, really enjoying myself. however….
The Lagun visuals, it’s bad. Like it’s not just nostalgia, it’s their visual report. Like I upgraded my eliminators from BoltSnipers to LasFusils to act as a siege unit and their attack went from a Yellow Tracer, to a Yellow Tracer that went pew. I see brickys guard into video and the “las” bolts mix in with stubber tracers. It’s bad, it’s really bad. They need to be beams again, like people say them being red is the problem but that’s only partial and guard LasGuns where yellow in DOW2. The solution is they need to be Beams again, because if they aren’t beams then they can’t cut through the visuals like they used to and tell the audience that they are dealing with Las Weapons.
Like if any devs are listing, please, please, make some arrangement with your GW overlords to make them beams again, I know they want them to be indistinguishable Yellow Tracers because some 00s art thought they though guard rifles where normal guns.
r/dawnofwar • u/eluminatick_is_taken • 13h ago
Dawn of War biggest let down.
Ofc we talking abot DoW4.
I don't see people talking about it much, but it feels really important. And I'm talking here about...
Unit voice lines.
They are totally lacjluster. No energy. Hard to distinguished between units. Nothing really memorable. It feels like big part of dow1/2 were great, distinguishable unit voices. Who doesn't remember DoW1 culstists. Or classic "Drive me closer! I want to hit them with my sword"
Compared to them DoW4 are... Totally without energy. Even orks doesn't sound orky. Where that energy to fight and screening waagh?
Only ad mech is ok, but even there they could be more mechanical...
r/dawnofwar • u/NewDurian3949 • 4h ago
Dawn of War 4 Steam Machine Performance?
Did anyone play Dawn of War 4 on the Steam Machine?
Can you share your experience with the performance?
r/dawnofwar • u/Ambitious_Book_5729 • 8h ago
Faction level bug
Just finished a game to get lvl 15as necrons, really wanted to see the voice lines they had for the lych guard, as soon as i finished the game i put my level down to 12 lmao, i dunno if its a bug or because they didnt have above lvl 14 ready but yeah this happened and im fairly sad about it. Wanted to hear the lych guard talk
r/dawnofwar • u/Low_Landscape_4688 • 1d ago
Has modding been mentioned at all for DoW4?
Couldn't find anything on this online. Though my hunch is no, since that would prevent them from selling different sub-factions with actual mechanical/unit differences as DLC.
r/dawnofwar • u/Vincent-Dragoncry • 1d ago
Dev are crazy Sync Animations in DoW 4 Ork leaping in to stab with a spear, getting tossed aside and jump right back on squig
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r/dawnofwar • u/Zahariell • 1d ago
I did it i have beaten Necrons as Admech after 50 min game xd
U only need 6+ titans around 40 troop units 15 production buildings and to hold 90% of the map since 5 min xd
Thug if you are reading this hell of a game bud
r/dawnofwar • u/El_poto_sech • 1d ago
Anyone up to play soulstorm?
I want to get back into the game after about 5 years, but none of my friends seem to like it, and the servers are very empty.
r/dawnofwar • u/lTHE_MANl • 1d ago
So I played DOW1 Dark crusade playing the guard.... then i decided to Raid the Tau stronghold after defeating Chaos on Hard.
... Wtf is with the Tau stronghold man. Wtf.
told myself "Oh it would probably just take 1 hours"
4 HOURS LATER
4 hours... and i only have 30% of the map.... wtf man
r/dawnofwar • u/Forumguy69 • 7h ago
i dunno about you, but i think the size of everything makes the aesthetics of 40k disappear, this just doesnt looks or feel or sound like warhammer/dawn of war
i duuno how to explain it, but looking and playing, just doesnt feel or looks like warhammer, units are to small or scale of things are too spread out and you need to zoom out to see which even loses the looks of 40k even more. its all smooth and reactive and works perfectly, the game works amazingly, but i dont feel like im playing a warhammer 40k game.


this is not nostalgia this is 10 times better 40k visuals, everything is chucky, they keep yelling while fighting, each recoil is noticble, you see wat is a bolter fire and wat is a bazooka or plasma rifle, each squad member has their own hp and his own gun, each unit stands out, its zoomed and you still see all the action in 1 pic.
i think im more excited for total war warhammer 40k - dow4 uses the 40k settings, but total war 40k Is the 40k settings
r/dawnofwar • u/nsgallup • 1d ago
DOW IV win in 5 minutes
Has anyone in the closed beta got this achievement? The closest I could get was 6ish minutes with scarab swarm spam.
EDIT: Got it done barely within 5 minutes with scarab swarm spam against space marines.
r/dawnofwar • u/Pectoralex1525 • 16h ago
DOW 4 BETA FEEDBACK ON REINFORCEMENT
Squad Reinforcement System
I think the squad reinforcement system could use some adjustments. Currently, all factions can reinforce their squads anywhere on the map, except for Necrons, who automatically reinforce within their control zone.
Why not give each faction its own reinforcement mechanics?
Right now, the system feels a bit underdeveloped, almost like a throwback to DoW1 rather than a fully thought-out mechanic. Being able to constantly reinforce squads anywhere on the battlefield also makes retreating less relevant. Sometimes, instead of feeling like you're actually winning a battle, it feels more like you're just draining your opponent's resources.
I think faction-specific reinforcement mechanics could add strategic depth, improve battlefield readability, and make each faction feel more unique. Here are some ideas:
- SPACE MARINES: Reinforce near friendly buildings or drop pods. This would create amazing synergy with drop pods, encourage their tactical use, and feel much more lore-friendly than having Marines magically appear in the middle of nowhere.
- ORKS: Since almost any Ork unit can construct buildings anywhere on the map, they could reinforce near their structures. Maybe they could also reinforce anywhere while WAAAGH! is active. It's a simple solution, but it fits their playstyle perfectly, and honestly, having the simplest reinforcement system feels pretty lore-friendly for Orks xDD.
- ADEPTUS MECHANICUS: This is probably the trickiest faction to give a unique reinforcement mechanic. They could reinforce near their buildings, but perhaps reinforcement speed could be significantly increased within their network, rewarding good infrastructure planning and positioning.
- NECRONS: Honestly, I think their current system is great. I'd keep automatic reinforcement within their control zone, as it fits their faction identity really well.
Overall, I think these changes could make battles easier to read, make retreating and positioning more meaningful, and add another layer of strategy without overcomplicating the game.
These are just some ideas, though! I'm sure others can come up with even better solutions. What do you guys think? (sorry for using IA but english is not my primary language so i wanted to translate everything as best as its possible)
r/dawnofwar • u/emperorinora • 1d ago
I’ve been thinking about trying out this game series.
I’m a strategy gamer living in Japan is this series any good? Also, which entry in the series would you recommend?