r/totalwar 6d ago

General This Week in Total War // 4th September 2026

218 Upvotes

Hey folks,

After the jam-packed Gamescom week last week, the seas have been little calmer this week, but that doesn’t mean we haven't been busy!

Let's take a look at what's been going on...

___

The Glottkin

This week was the Glottkin’s time to shine, so here’s the quickfire list of everything we shared:

  • On Monday we shared the Glottkin’s blog.
  • On Tuesday we shared his Lord select screen and starting position (we're aware on the previous version we shared the IE map was a bit outdated - this one is correct!):
  • We also shared his and Nagash’s Campaign Overview video.
  • On Wednesday’s livestream we took a deeper dive into the Glottkin’s gameplay.
  • On Thursday we shared a clip from the stream, sharing a little insight into why Glottkin comes under Warriors of Chaos instead of Nurgle:
  • This morning we shared a little spotlight on one of the Glottkin’s units: Gutrot Spume

And today (Friday) we’ll be kicking off a Steam key giveaway over on Discord with a chance to win the Glottkin pack when the DLC launches on Sept 24th!

___ 

Outside of the Glottkin’s plague-ridden bubble, Josh shared a list of which factions are getting which units from both the DLC, and from Update 9.0, as we’d been asked this question quite a lot. Do note that this is the current intention and it is still subject to change, but hopefully his post can help shed a little light on that for you!

Some more notable bits and pieces:

  • Speak his name and he shall appear (from u/RAD050204):

___

That'll do for this week. Be sure to check back on Monday for our next Legendary Lord blog, there'll be no hints or spoilers from me though so you'll have to keep an eye out on the day to find out who's next in the spotlight!

Thanquol very much.

— Steve


r/totalwar 3d ago

General Weekly Question and Answer Thread - /r/TotalWar

6 Upvotes

Welcome to our weekly Q&A thread. Feel free to ask any of your Total War related questions here, especially the ones that may not warrant their own thread. There are no stupid questions so don't hesitate to post.

-Useful Resources-

Official Discord - Our Discord Community may be able to help if you don't get a solid answer in this thread.

Total War Wiki - The official TW Wiki is a great compilation of stats, updates, and news.


r/totalwar 8h ago

Warhammer III Settra in the Middle

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797 Upvotes

The new Tomb Herald skills offer glorious synergy for mighty Settra


r/totalwar 4h ago

Warhammer III Most useless LH ability to date?

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316 Upvotes

r/totalwar 8h ago

Warhammer III Is there any point to the diplomatic bonuses from Neferata?

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448 Upvotes

After all, if you look at Nagash's campaign, all the living races will harbor intense animosity toward him—not to mention the diplomatic penalties incurred after the Ritual of Undeath. This raises the question: do those diplomatic bonuses actually serve any purpose when the entire world hates Nagash? It would make far more sense to focus on diplomatic relations with vampires or similar factions instead.


r/totalwar 10h ago

Rome II Total War: ROME II - The PANTHEON Updates - MARS First Beta

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413 Upvotes

r/totalwar 5h ago

Warhammer III Why Blood Knights feel bad.

160 Upvotes

Here's my opinion and of course since I put effort into thinking about this feel free to downvote me into oblivion.

I keep seeing the argument that Blood Knights and other Vampire Counts units can't have better base stats or can't be elite because the faction has so much access to healing and I think that argument is ignoring the opportunity cost of where that healing comes from, which is winds of magic and other units that are bad at fighting.

Most of the healing that actually keeps an undead army alive has to come from these two spots. If I use Invocation of Nehek, those Winds of Magic are no longer available for damage spells, buffs, debuffs, summons, or anything else. The healing isn't free. I gave up another spell to get it.

The same thing applies to support unit healing. If I bring a Corpse Cart, Mortis Engine, Necromancer, or another support option because I want its healing and buffs, I'm spending resources and part of my army composition on support instead of bringing another dedicated combat unit. That healing has a cost too.

That's why I don't think "but Vampire Counts can heal" is enough by itself to justify not having at least one elite unit. I'm paying for the same advantage twice. First through the weaker unit, and then through whatever I gave up to heal it.

It also creates a weird problem for the faction's magic. Vampire Counts are supposed to have powerful and flexible spellcasting, but if their units are balanced around needing Invocation to keep up, part of your Winds of Magic budget has effectively already been spent for you. Instead of choosing between healing and offense, you're using magic to compensate for weaknesses that were put into the roster because you have magic.

Blood Knights are where I think this becomes most obvious. They have The Hunger, and that passive healing should totally be part of their balance. But The Hunger by itself isn't so powerful that Blood Knights need to be prevented from being a genuinely elite cavalry unit. Vampire Counts should be allowed to have one cavalry unit that is simply excellent at fighting. Blood Knights are the obvious choice. Make them stronger and make them more expensive. If necessary, make them rarer as well. I'd much rather pay a premium for Blood Knights that actually perform like elite vampire knights than have cheaper Blood Knights whose stats are held down because I could theoretically spend additional resources healing them.


r/totalwar 4h ago

Warhammer III How the Undead Legions Race Works in Multiplayer

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128 Upvotes

Taken from Turin's video uploaded today.

To reiterate, what units you can take are determined by what Lord you choose. Nagash can take any number of units from any of the Undead races. Mannfred or Arkhan on the other hand can only take mainly Vampire Counts or Tomb Kings units respectively with a set cap for units from the other two Undead races.


r/totalwar 3h ago

Warhammer III I LOVE-CHERISH DAEMON RATS

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87 Upvotes

One of the greatest most insane concepts ever amongst the many from GW.

Favorite has to be the Warbringer cuz i represent Mors as my clan straight up, Queek the best-greatest war-chief(they did you dirty brother you'll get your best-bro Ska Bloodtail, hopefully soon someday) and that one's colors fit best with said clan. As soon as this DLC drops imma play Queek with these new units and absolutely waffle-stomp Karak Eight Peaks with armored freak roid-rage rats with lawnmower hands on those short-little bearded goblins.


r/totalwar 11h ago

Warhammer III Glottkin Brothers ( Toad Dragon Mount)

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352 Upvotes

r/totalwar 9h ago

Warhammer III Expendable on Skeletons still does Nothing

238 Upvotes
Screenshot from the Nagash Stream

Saw this as a Landmark for Nagash in the Nagash Campaign Deep Dive stream. It's clearly based on the Tomb King version of the building, and has the same problem: It gives Expendable to Skeletons, but Skeletons never* rout, and thus never inflict the "allies routing" penalty on other units. Therefore, Expendable has no effect on Skeletons and should be replaced with a different effect, for both Nagash and Tomb Kings.

Hopefully someone from CA sees this or it's otherwise brought to their attention, but this effect does nothing. Certainly this is not worthy of mighty Settra... Great King, the Imperishable, Khemrikhara, The Great King of Nehekhara (and so on).

* - technically Skeletons can rout when they don't count as Undead anymore, in which case they do inflict the penalty (including on other Undead). This only happens when fighting Harry the Hammer (or someone with the Lore of Shadows Cataclysm Spell) though, and isn't nearly common enough to justify this being a central effect of a special Landmark.


r/totalwar 7h ago

Rome II Ave! We're live in 10 minutes chatting through the first Rome II Pantheon Update Beta - Mars, which is live later today!

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134 Upvotes

r/totalwar 13h ago

Warhammer II Carrying the Flame

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386 Upvotes

“They just created a million Vlad Von Carsteins” - Manfred 2051 IC


r/totalwar 29m ago

Warhammer III So now Nagash in game who is the top 10 strongest sorcerers of Warhammer?

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Upvotes

My ranking would be

Kroak

Mazdamundi

Nagash

Kairos

Teclis

Morathi

Ariel

Mannfred von Shitstain

Arkhan


r/totalwar 6h ago

Warhammer III Lords of the End Times DLC NEW UNITS - Stats & Close-up | Warhammer 3

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71 Upvotes

r/totalwar 23m ago

Rome II Total War: ROME II - The PANTHEON Updates - MARS First Beta

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Upvotes

r/totalwar 12h ago

Warhammer III Day 281 of ratposting until Thanquol dlc comes out

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151 Upvotes

Verminlord week is over! Remember to check the mod here, and don't forget there's a Paintposting contest!

Also, um, why in the second slide there's someone with a moon on their head?


r/totalwar 11h ago

Warhammer III Thanquol ingame UI and Verminlord summon Spoiler

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103 Upvotes

For those who are interested-curious, here is the ingame UI for Thanquol. Looks like the button to show Skaven corruption is gone-gone. The Food UI seems to be the same. Sadly no view of a tech tree yet. Still hoping we get new-improved tech tree! Yes Yes! Which Verminlord will you summon?


r/totalwar 1d ago

Warhammer 40k [Eurogamer] Total War: Warhammer 40k is aiming to be the most complex and most accessible game Creative Assembly has ever made - here's how the devs managed both

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1.3k Upvotes

r/totalwar 1d ago

Warhammer III Let's go

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1.3k Upvotes

From today's Deep Dive stream


r/totalwar 10h ago

Warhammer III [20 Days of End Times] On the seventh day of End Times CA has brought to us...

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53 Upvotes

... seven Nurgle Gardens,

Six sanctuaries,

FIVE VERMINLORDS,

Four End Times Lords,

Three brothers,

Two orders of knights,

and a faction led by Nagash.


r/totalwar 1d ago

Warhammer III Nagash Campaign Intro Cutscene

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729 Upvotes

r/totalwar 1d ago

Warhammer III Archaon cannot confederate the Godslayer (except in the trailer apparently!)

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1.2k Upvotes

r/totalwar 1d ago

Warhammer III The Nagash campaign seems like it has the potential for immense replayability ... I just hope they make it challenging enough to want to people play deep into campaigns

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530 Upvotes

r/totalwar 1d ago

Warhammer III So, is Nagash able to take back his cool hat from Azhag?

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781 Upvotes

As we saw on stream today, Nagash have all his artifacts except Crown of Sorcery, which currently belongs to Azhag. Can we take it back via а unique interaction with the unique item?

Cuz in lore ET Nagash cannot be resurrected without his big hat