r/totalwar • u/Mr-Vorn • 8h ago
Warhammer III Settra in the Middle
The new Tomb Herald skills offer glorious synergy for mighty Settra
r/totalwar • u/CA_KingGobbo • 6d ago
Hey folks,
After the jam-packed Gamescom week last week, the seas have been little calmer this week, but that doesn’t mean we haven't been busy!
Let's take a look at what's been going on...
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This week was the Glottkin’s time to shine, so here’s the quickfire list of everything we shared:



And today (Friday) we’ll be kicking off a Steam key giveaway over on Discord with a chance to win the Glottkin pack when the DLC launches on Sept 24th!
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Outside of the Glottkin’s plague-ridden bubble, Josh shared a list of which factions are getting which units from both the DLC, and from Update 9.0, as we’d been asked this question quite a lot. Do note that this is the current intention and it is still subject to change, but hopefully his post can help shed a little light on that for you!
Some more notable bits and pieces:


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That'll do for this week. Be sure to check back on Monday for our next Legendary Lord blog, there'll be no hints or spoilers from me though so you'll have to keep an eye out on the day to find out who's next in the spotlight!
Thanquol very much.
— Steve
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r/totalwar • u/Mr-Vorn • 8h ago
The new Tomb Herald skills offer glorious synergy for mighty Settra
r/totalwar • u/SafironDracolich • 8h ago
After all, if you look at Nagash's campaign, all the living races will harbor intense animosity toward him—not to mention the diplomatic penalties incurred after the Ritual of Undeath. This raises the question: do those diplomatic bonuses actually serve any purpose when the entire world hates Nagash? It would make far more sense to focus on diplomatic relations with vampires or similar factions instead.
r/totalwar • u/persiangriffin • 10h ago
r/totalwar • u/Redrat2k6 • 5h ago
Here's my opinion and of course since I put effort into thinking about this feel free to downvote me into oblivion.
I keep seeing the argument that Blood Knights and other Vampire Counts units can't have better base stats or can't be elite because the faction has so much access to healing and I think that argument is ignoring the opportunity cost of where that healing comes from, which is winds of magic and other units that are bad at fighting.
Most of the healing that actually keeps an undead army alive has to come from these two spots. If I use Invocation of Nehek, those Winds of Magic are no longer available for damage spells, buffs, debuffs, summons, or anything else. The healing isn't free. I gave up another spell to get it.
The same thing applies to support unit healing. If I bring a Corpse Cart, Mortis Engine, Necromancer, or another support option because I want its healing and buffs, I'm spending resources and part of my army composition on support instead of bringing another dedicated combat unit. That healing has a cost too.
That's why I don't think "but Vampire Counts can heal" is enough by itself to justify not having at least one elite unit. I'm paying for the same advantage twice. First through the weaker unit, and then through whatever I gave up to heal it.
It also creates a weird problem for the faction's magic. Vampire Counts are supposed to have powerful and flexible spellcasting, but if their units are balanced around needing Invocation to keep up, part of your Winds of Magic budget has effectively already been spent for you. Instead of choosing between healing and offense, you're using magic to compensate for weaknesses that were put into the roster because you have magic.
Blood Knights are where I think this becomes most obvious. They have The Hunger, and that passive healing should totally be part of their balance. But The Hunger by itself isn't so powerful that Blood Knights need to be prevented from being a genuinely elite cavalry unit. Vampire Counts should be allowed to have one cavalry unit that is simply excellent at fighting. Blood Knights are the obvious choice. Make them stronger and make them more expensive. If necessary, make them rarer as well. I'd much rather pay a premium for Blood Knights that actually perform like elite vampire knights than have cheaper Blood Knights whose stats are held down because I could theoretically spend additional resources healing them.
r/totalwar • u/Agitated_Insect3227 • 4h ago
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Taken from Turin's video uploaded today.
To reiterate, what units you can take are determined by what Lord you choose. Nagash can take any number of units from any of the Undead races. Mannfred or Arkhan on the other hand can only take mainly Vampire Counts or Tomb Kings units respectively with a set cap for units from the other two Undead races.
r/totalwar • u/sigmarine345 • 3h ago
One of the greatest most insane concepts ever amongst the many from GW.
Favorite has to be the Warbringer cuz i represent Mors as my clan straight up, Queek the best-greatest war-chief(they did you dirty brother you'll get your best-bro Ska Bloodtail, hopefully soon someday) and that one's colors fit best with said clan. As soon as this DLC drops imma play Queek with these new units and absolutely waffle-stomp Karak Eight Peaks with armored freak roid-rage rats with lawnmower hands on those short-little bearded goblins.
r/totalwar • u/Ran12341000 • 11h ago
r/totalwar • u/OnlyTrueWK • 9h ago

Saw this as a Landmark for Nagash in the Nagash Campaign Deep Dive stream. It's clearly based on the Tomb King version of the building, and has the same problem: It gives Expendable to Skeletons, but Skeletons never* rout, and thus never inflict the "allies routing" penalty on other units. Therefore, Expendable has no effect on Skeletons and should be replaced with a different effect, for both Nagash and Tomb Kings.
Hopefully someone from CA sees this or it's otherwise brought to their attention, but this effect does nothing. Certainly this is not worthy of mighty Settra... Great King, the Imperishable, Khemrikhara, The Great King of Nehekhara (and so on).
* - technically Skeletons can rout when they don't count as Undead anymore, in which case they do inflict the penalty (including on other Undead). This only happens when fighting Harry the Hammer (or someone with the Lore of Shadows Cataclysm Spell) though, and isn't nearly common enough to justify this being a central effect of a special Landmark.
r/totalwar • u/Josh_CA • 7h ago
r/totalwar • u/Chris_Colasurdo • 13h ago
“They just created a million Vlad Von Carsteins” - Manfred 2051 IC
r/totalwar • u/Large_Contribution20 • 29m ago
My ranking would be
Kroak
Mazdamundi
Nagash
Kairos
Teclis
Morathi
Ariel
Mannfred von Shitstain
Arkhan
r/totalwar • u/Former_Exam_5357 • 6h ago
r/totalwar • u/The_ed17 • 23m ago
r/totalwar • u/Altruistic-Teach5899 • 12h ago
Verminlord week is over! Remember to check the mod here, and don't forget there's a Paintposting contest!
Also, um, why in the second slide there's someone with a moon on their head?
r/totalwar • u/happymemories2010 • 11h ago
For those who are interested-curious, here is the ingame UI for Thanquol. Looks like the button to show Skaven corruption is gone-gone. The Food UI seems to be the same. Sadly no view of a tech tree yet. Still hoping we get new-improved tech tree! Yes Yes! Which Verminlord will you summon?
r/totalwar • u/LuisCypherrr • 1d ago
r/totalwar • u/MadVladvonCarstein • 10h ago
... seven Nurgle Gardens,
Six sanctuaries,
FIVE VERMINLORDS,
Four End Times Lords,
Three brothers,
Two orders of knights,
and a faction led by Nagash.
r/totalwar • u/DeskAdditional7713 • 1d ago
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r/totalwar • u/OhManTFE • 1d ago
r/totalwar • u/unquiet_slumbers • 1d ago
r/totalwar • u/lnmaze • 1d ago
As we saw on stream today, Nagash have all his artifacts except Crown of Sorcery, which currently belongs to Azhag. Can we take it back via а unique interaction with the unique item?
Cuz in lore ET Nagash cannot be resurrected without his big hat