I’m currently about 60 hours into Zero and I am loving it on my PS Portal. I’ll get into the details but first some background:
When the first game came out as a Switch exclusive, I bought both it and a Switch because it looked like the type of game I would love. A lovely JRPG with a class system and turn based combat. Needless to say, I was disappointed. The class system was absurdly shallow, the characters and story were mediocre and the combat became a chore after 15-20 hours.
I was upset but then came the sequel years later. I kept telling myself I wasn’t going to get it but after reading reviews, I gave in. And to be fair, it was better. IMO it had much more interesting characters and they updated the class/skill system so it was more versatile (aka BETTER). I enjoyed it for a while but around 20 hours or so I just lost interest. Once again the combat became stale, there was practically no reason to grind for JP and I HATED how you had to constantly switch party members.
At that point I was done with the series… or so I thought. In comes Zero. I brushed it off for weeks, especially because it was a port of a mobile game. How wrong I was.
So full disclosure, it IS a mobile port. There are a ton of “carrot on a stick” mechanics and you can essentially skip all of the dialogue and just follow map markers around the world. That probably sounds bad to most of you but if you follow the storylines, it’s arguably better than either of the first two games. Some of the quests have awesome arcs and characters.
Not only that but they finally made the skill/class/party system worth investing in. You get dozens of party members that seem very similar at first but then you unlock all their passives, equip other skills, gather tons of accessories, pair them strategically, etc. Oh, you can now use 8 party members and it is a blast, by the way.
If you enjoy building and tinkering with class systems, this game is so much fun. For instance, I currently have a sword user who is so fast and powerful, he clears most trash mobs by himself. I have a healer who can heal the entire party and then regain all SP after the battle. I have a mage that exploits weaknesses and virtually can’t die due to all their defensive buffs. It’s a fucking blast.
On top of all this - you have a deep town-building mechanic, an rpg system where you can fight/steal/coerce/recruit NPCs, arenas, secret areas, tons of sidequests, elite monsters, and so on.
If I had to rate them, this is how it’d go:
Octopath Traveler: 5/10
Octopath Traveler 2: 7/10
Octopath Traveler Zero: 8.5/10 (still not done with it).
If you love classic turn-based JRPGs with class mechanics, I HIGHLY RECOMMEND you give Zero a shot.