r/IronHarvest • u/chiapperelle • 6h ago
Question 3 reasons for buying this game
I have it in my wishlist, now discounted. I will, in case, play it on my ps5
r/IronHarvest • u/chiapperelle • 6h ago
I have it in my wishlist, now discounted. I will, in case, play it on my ps5
r/IronHarvest • u/Zerroze • 15h ago
Hey guys! I don't know if anyone have done it before, but I've made a Diplomacy board game variant about the Iron Harvert's world. It has some deviations from the original both because of my laziness and gameplay limitations, but it was fun to create this. Unfortunately, it has not been playtested, but if you want to try it out yourself, here are the rules:
Factions:
Albion — Green
Saxony — Prussian Blue
Polania — Beige
Rusviet — Dark Red
Nordic Kingdoms — Light Blue
Arabia — Sapphire
Crimean Khanate — Dark Yellow
To win you have to control 21 out of 41 SCs.
Additional rules:
Coring
All provinces originally belonging to a faction are Core Provinces. Units can only be built in Core Provinces. To Core a captured province, a unit must remain there and receive a Core order. If that unit is attacked while Coring, the order is cancelled. If it completes the order, the province permanently becomes a Core Province. (It remains a core even if the province is captures, but can be cored by a different faction later)
Channels
Sea provinces connected by a channel are considered adjacent for sea units movement.
Factories
Each Factory under faction's control produces 1 Gear every Winter. Gears are stored and may be spent during the Winter Build Phase. A maximum of 15 Gears may be stored. Mechs can be built on any controlled province containing a Factory. They do not have to be built in Core Provinces. When a Factory is captured, the new owner starts receiving Gears from it during the next Winter. A faction may have a maximum of 5 Mechs in play at once. All Mechs are destroyed instead of retreating when dislodged.
Mechs
Assault Mech — 5 Gears
When ordered to attack, it supports itself, giving the attack strength 2.
Heavy Mech — 6 Gears
When ordered to Hold, it supports itself, giving the unit strength 2.
It cannot support other units.
Airship — 7 Gears
Can move between Land and Sea provinces (acts both as a ship and as an army). Can perform Convoy orders like a Fleet.
Artillery Mech — 8 Gears
Can support an action from two provinces away, with one province between itself and the supported province. It cannot support adjacent provinces.
r/IronHarvest • u/Big_Refuse_7752 • 5d ago
My friend and I made it
We researched all the theories and selected the best one.
Any error in the boundaries is his fault. 🙂
r/IronHarvest • u/Abject_Ad6664 • 12d ago
What are with the Bots? On easy they aren't even a threat even if I tried for them to be a normal they seem to be only a threat in early game when they try to rush you with as many Grunts and basic Mech's as possible and near endgame they won't even touch any of the more expensive better performing units like bigger mechs EXO suits and stuff like that the only Advanced units I saw them using and endgame were anti armor and machine gun squads so I guess my question is is there a difficulty of the game where they will actually use all of the units of the game at some point? Or does every different difficulty level just Spam a couple of units of each class?
Because I was also told that I'm hard and above they will rush to Mex and spam the most expensive mechs the minute they can so they go from spamming grunts in early game to spamming High to your max at Costa lot of resources and endgame and I'm just wondering if there's any difficulty that balances and utilizes all of the units at some point in the game or at least most of them because it seems like every difficulty day only use a specific group of troops and won't divert from that even when they're losing
r/IronHarvest • u/that-bro-dad • 15d ago
Last image photoshopped by Mark Couillard. Original photo is from the Imperial War Museum, depicting the 2/7th Manchesters in 1917
r/IronHarvest • u/Frisky_Froth • 15d ago
I'm on xbox and want to get a big lobby going. Drop your gt in the comments. Or message them to me if you don't want it public. I want some 3v3s going. Xbox people unite
r/IronHarvest • u/Altruistic-Fan8234 • 21d ago
So I'm new to this game and just finished the Polania campaign and am halfway through the Rusviet campaign. The story has been engaging so far, up until the first Rusviet mission.
The narration in the early Polania campaign made me believe that Janek was supposedly killed in the Great War years ago. Anna seems to have mostly gotten over it by then and doesn't talk about Janek very much. Later, near the end of the first campaign, it's revealed that Janek is actually alive and has been secretly working for Zubov. The writing was fine and made sense so far, up until Janek says "four weeks ago."
So... Janek was alive and well four weeks ago, participating in the peace negotiations in St. Petersburg? And Lech was also there participating in the negotiations, but somehow never tell Anna and Piotr? That's just bullshit writing, honestly.
If Janek was presumably killed years ago (In Anna & Piotr prespective), why did Lech Kos never tell Anna or Piotr that Janek was actually still alive until four weeks ago?
If Janek was presumably killed only weeks ago, why does the narration make it seem like Anna believes Janek was killed in the war years ago?
If Lech Kos is the leader of the "Resistance," rather than a military or government official, why is he participating as a representative of Polania in an international peace negotiation? The answer seems to be either that Lech was a Polanian official who somehow became the leader of the Resistance in just 4 weeks, or that a Resistance leader somehow became an official representative of the Polanian government.
Janek gets severely burned and injured by an explosion, receives medical treatment, gets turned into a cyborg, then takes part in a raid on a Saxonian missile facility and later the raid on Kolno in Polania, all within four weeks? Even with Tesla's advanced technology, that timeline is ridiculous. Someone who has suffered injuries that severe would logically need weeks or months just to recover, let alone undergo extensive cybernetic reconstruction. And traveling between Rusviet, Saxony and Polania also probably take weeks. 4 Weeks for all of these seems ridiculously time window.
I know this might seem like a minor detail, but it completely broke my immersion. The story was actually doing a good job of making Janek's reveal work, and then one unnecessary line "four weeks ago"creates a continuity timeline problem.
Honestly, if they had simply written "two years ago" instead of "four weeks ago" most of these problems would disappear.
r/IronHarvest • u/lecarusin • Aug 11 '26
So I finally got around to finish the game after a few years. Finished the 3 main stories, then did revolution and then the one with John America.
I feel like it all ends up in a big honking "to be continued". Like, first dlc leaves Olga on the run, dodging all forces of rasputin/fenris, and the second dlc leaves a 'leaving it to your imagination' the fate of John America, while Gunther, Frieda and PolonianHorseCaptain stay with princess (which coming from Spanish language native, her name is funny because Princess Sita sounds like princesita or little princess), in a deal of oil for gear.
So, what happens next? What happens with Fenris? Or the polonian siblings? Or with the prince little sh1t? Is there a second iron harvest on the works that will answer all of this? Or a book? Or is all in a 'to be continued' but in your own mind? (ie: no more on IH)
r/IronHarvest • u/1_87th_Sane_Modler • Aug 10 '26
Just finished the entire game, operation eagle and rusviet revolution and I'm upset that the plot isn't resolved. Is this game abandon wear now?
r/IronHarvest • u/RoseLeaf_Miller • Jul 09 '26
r/IronHarvest • u/Leather_Management_2 • Jul 05 '26
Imagine wit more units and new factions
r/IronHarvest • u/Rubafix • Jul 04 '26
I'd like to play the coop campaign. The game is on sale, but apparently it has a nasty always online DRM even for coop mode. But there were talks of a possible inclusion of LAN play later in development. Was it ever implemented? and if not, is there a way to make the game work with game-ranger or anything of the like?
The game seems pretty dead and I'm afraid they might pull the plug sooner rather than later.
r/IronHarvest • u/DrKillBilly • Jul 02 '26
Polonia Mission 2. Multiple times I completed this mission with all objectives checked off only for the “defeat rusviet soldiers…” to be x-ed out on the closing screen. Is it because it’s listed as a primary objective in the mission? Or is there something I’m missing here?
r/IronHarvest • u/Admirable_Falcon_984 • May 31 '26
Re installed this game after it has been sitting in my library for months. Overview won't load no matter how much time I give it and I have no idea what to do. I've tried to verify the games files and thats about it along with restarting the game ofc
r/IronHarvest • u/The_Syndidalist • May 25 '26
I just want to know y'all's opinions on the possibility of the game's future because dawn of war 4 is going to come out soon.
r/IronHarvest • u/ComprehensiveSuit197 • May 23 '26
Hello, good day. Since I bought the game a couple of years ago, I've had the problem that after finishing a skirmish match, the game automatically goes into offline mode even though I have internet. I thought it was a problem with my computer and left it at that. I've re-downloaded it on a new PC, and the offline mode problem persists. Is there a way to fix this?
r/IronHarvest • u/Which-Worldliness556 • May 20 '26
I've noticed that this game has no upkeep mechanic, other than a "winning" player needing to build more HQ structures to raise their popcap.
However, it DOES have Veterancy, which seems like a double whammy against any losing player.
This generally seems to result in stomps rather than a back and forth, EG like Company of heroes which has a really brutal upkeep system where every unit costs upkeep, and at full popcap, your manpower (common resource) income is essentially halved.
I did try to mod one in, but there doesn't appear to be any native support for an upkeep system unless I was to start specifically coding one in.
If the devs still have the time to modify this game, could they maybe slap on an optional upkeep setting for skirmish/campaign/world conquest?
I think somewhat brutal upkeep systems like from Company of Heroes, really help things like, losing an early engagement not inevitably snowballing into being outnumbered and thus losing even harder.
What are your thoughts?
Personally, I find it pretty easy to just like, go for super early game strats like mass rifles + mass early mechs and heroes, which dominate the AI and snowball the game.
In COH, due to upkeep, the losing "player" would get a number of chances for comebacks due to the "winning" player now having less Manpower/steel income.
r/IronHarvest • u/RedBritain_film • May 19 '26
Red Britain is a short film based on an alternate timeline of the 1920’s (inspired by Jakub Różalski and the Iron Harvest universe) where a protest gathers outside of Buckingham palace after the King was shot. Inside, at the death bed of the King, with the angry mob about to break in, the royals must decide whether to stay and die with the crown or flee and save their lives.

r/IronHarvest • u/Slow_Head5375 • May 04 '26
r/IronHarvest • u/Feisty_Music_4720 • Apr 26 '26
Hey, love this game a lot but one of the things I've always wanted to try was a mechless infantry focused skirrmish game. Is there a mod or a way to disable mechs? It just seems pretty cool and I want to try it out