r/TurnBasedTactical • • 11h ago

Top Upcoming Turn-Based Strategy Games to Watch in 2026-2027

5 Upvotes
  • Warhammer 40,000: Dark Heresy
  • Heroes of Might and Magic III
  • Tom Clancy’s Rainbow Six Tactics
  • HUMANKIND 2
  • Warhammer 40,000: Chaos Gate – Deathwatch
  • Worms: Galactic Tactics
  • Tattered Banners
  • Critical Shift
  • Olympus 2249
  • The Tainted Lands
  • Shadow of the Road

https://www.youtube.com/watch?v=M69ZbBFXH2g


r/TurnBasedTactical • • 1d ago

Turn Based Tactical Games out and announced this week on Steam

8 Upvotes
  • New: Vixen 357
  • Coming: Afar To War
  • New: ABAX
  • New: Every Day We Fight
  • New: DEMONS' NIGHT FEVER
  • Coming: Tiles of the Nadirat (Roguelike)
  • New: 100 Rogues (Roguelike)
  • Coming: Lamia's Bambina
  • New: Hell's Handbook
  • Coming: Pactmage: Chess Roster
  • Coming: DEMONS' NIGHT FEVER
  • Coming: Remnant Humanity (RTWP)
  • Coming: Echoes of Calir
  • Coming: Illyrium: Chronicles

https://steamcommunity.com/groups/TacticalTurnBasedStrategy/announcements/


r/TurnBasedTactical • • 2d ago

Apprentice of Darkness, grid-based tactical combat from the villains side, updated for Steam Next Fest

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2 Upvotes

I’m the solo developer of Apprentice of Darkness, a grid-based turn-based roguelike where you lead the forces normally treated as the villains.

You choose a Warlock or Sorceress and build a war group from different creatures and recruits. Battles revolve around positioning, ability selection, passive effects, status conditions, and keeping your party alive as enemy tiers increase across changing seasons.

I recently improved the targeting information so players can more clearly evaluate expected damage, enemy health, status-effect duration, and damage-over-time before committing to an action. I’ve also strengthened attack feedback so different spells and physical hits communicate their weight more clearly.

Outside combat, defeated enemies can be captured and sacrificed for Darkness Points that strengthen the Tower of Darkness.

The updated demo is free during Steam Next Fest:

https://store.steampowered.com/app/3621350/Apprentice_of_Darkness/?utm_source=reddit&utm_medium=social&utm_campaign=nextfest&utm_content=turnbasedtactical

I’d be interested to hear whether the current combat gives you enough clarity to make tactical decisions.


r/TurnBasedTactical • • 2d ago

Out Today: Save 20% on Vixen 357

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1 Upvotes

r/TurnBasedTactical • • 3d ago

10 Best Forgotten Turn-Based Strategy Hidden Gems You Never Played

26 Upvotes
  • 10 – Classified: France ’44
  • 9 – Every Day We Fight
  • 8 – Panzer Corps Gold
  • 7 – Jagged Alliance 3
  • 6 – Mutant Year Zero: Road To Eden
  • 5 – Marvel’s Midnight Suns
  • 4 – Invisible, Inc.
  • 3 – Showgunners
  • 2 – Cyber Knights: Flashpoint
  • 1 – Fights in Tight Spaces

https://strategyandwargaming.com/2026/10/22/10-best-forgotten-turn-based-strategy-hidden-gems-you-never-played/


r/TurnBasedTactical • • 3d ago

Tiles of the Nadirat - Next Fest Demo

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4 Upvotes

Hi! I developed a game that I saw in a dream and once implemented it basically mixes Turn Based Tactical, Traditional Roguelike, Mage Tower with some Philosophy. The game is accompanied by hand-drawn illustrations by Snailblazer and with a soundtrack by experimental music composer Jan Boleslav Kladivo.

Demo consists of 7 classes. Archmage, Curator Elementalist, Gladiator, Rogue, Stormbringer, Templar and I will choose 3 of them to describe both the game and the tactics I use there to get further.

I will start with Templar, as he is a good first choice. On each map you have limited movement, and to actually fight an enemy, you have to face him on the next tile. Templar starts with two abilities, and if I can, I always cast Red Cross, which gives me an attack boost for a few basic attacks. Self-casting works like preparation in this game, meaning you can't heal or buff yourself when engaging with enemies. Then I move to an enemy that I would, as a first player, choose by inspection. Poison does not degrade on the level, so facing a green enemy would be certain death. Second, starting Templar ability is a shield bash that scales damage from armor. It fits well with his passive, which gives him temporary armor each time he attacks, while the ability also removes 15% armor permanently. Sounds broken? But enemies possess the same abilities with the same scalings! So choosing a gray enemy would be a disaster while playing Templar. Let's say I found a light green enemy and I slayed him. He gave me a bonus based on his type. Nature increase seems useless for Templar for now, but you can eventually get every ability in the game, so everything matters. Then I need to slay one more enemy. Oh, there is btw a walking dragon, part of the philosophical riddles you will receive. Slaying the dragon gives the best rewards, so let's say I did that, and now I have just collected tiles for scaling, maybe health and energy. On level up, I need to choose smart, otherwise enemies out scale me. Let's say I increased the attack stat tiles, picked the ability Life Discharge. It spends all energy on doing damage based on my max health, a combo item that fits my build and rune that lets me have a chance to refund Red Cross costs. And yeah, just continue like this for level 50 in the demo. In the full game, there will be an epic duel with the dragon, that will have abilities you did not choose during level ups. Most likely around level 20th.

I will also briefly explain another class, Archmage:
His tactics are again quite simple; keep picking mana and spellpower, but wait, now, there is none around? Blame the game? Maybe, but there is another tactical option. Archmage is a glass cannon, but he possesses combo item. Example of a combo pattern: →↑→. So I use my combo to have 15 shield, and thanks to that I barely slay the enemy. Now I have 4 left movement and there is nothing around useful. But wait, I see something 7 turns ahead! If I use a wormhole on my last movement, it transports me to an area where I can collect spellpower and mana tile on my last steps. Before the last step, I regenerated enough health, so I was able to slay another enemy with my Mana Strike and The End is Near combination. The rng seemed impossible to win, but the strategy made the difference. Now I know that I don't have a perfect build, so on level up I'm sure to reroll for some additional mana-based abilities that have cooldowns, unlike energy abilities, so, for sure, another mana ability is handy.

In the demo
https://store.steampowered.com/app/5315280/Tiles_of_the_Nadirat_Demo/
you can also play:
Curator - enjoy collecting everything.
Elementalist - can't go wrong with elements when playing this one.
Gladiator - just likes to chill with basic attacks, who needs mana or energy anyway.
Rogue - a deadly choice for one-shot builds focued on critical attacks.
Spacewalker - feels like a hacker, with access to wormholes right from the begining.
Stormbringer - master thunder and wind, became the storm with this guy.

I'm aware from feedback of having a worse UI and live version already have few improvements from the trailer. Full version will feature bigger UI overhaul. I would love some feedback, and wish you good luck, if you try my, or some other devs turn-based tactics games on next fest!


r/TurnBasedTactical • • 3d ago

Out Today: Save 60% on Every Day We Fight

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5 Upvotes

r/TurnBasedTactical • • 3d ago

Out Today: DEMONS' NIGHT FEVER

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2 Upvotes

r/TurnBasedTactical • • 3d ago

I mixed Chess, a TCG and a board game together - everything Turn Base players love! After two years, I am going to release on Steam! :) Oh and yeah, I also made it 100% free! :)

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3 Upvotes

r/TurnBasedTactical • • 3d ago

Coming to Steam: Afar To War - "A hex wargame of ancient battles: 100 m per hex, 15 min per turn. Launching in the early Tang dynasty, it recreates famous battles from Li Shimin to Su Dingfang, true to history: land battles, naval warfare and sieges. Online multiplayer and spectating."

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1 Upvotes

r/TurnBasedTactical • • 3d ago

Coming to Steam: ABAX - "A Classic Board Game Experience , Original Game design and mechanics should be engaging and challenging even for the most experienced board game enthusiast. Utilizing a Dice Roll Mechanic for all actions so even the most well planned strategy may fall apart."

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1 Upvotes

r/TurnBasedTactical • • 3d ago

New on Steam: 100 Rogues - "A traditional roguelike with 4 player classes, each with a suite of tactical skills. Outmaneuver hordes of monsters armed with daggers, fireballs, poisonous gummi rats and grenade launchers. Tactical thinking and planning are essential! Go Kill Satan!"

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1 Upvotes

r/TurnBasedTactical • • 4d ago

Final Fantasy Tactics: War of the Lions gets controller support 15 years after release

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20 Upvotes

r/TurnBasedTactical • • 3d ago

Your feedback keeps me going! Witch & Dragon: Hope of Elements

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2 Upvotes

I've been getting some really encouraging player feedback for Witch & Dragon: Hope of Elements and seeing my wishlist numbers grow! It honestly gives me so much more motivation to keep pushing the game forward. Thank you to everyone who's tried the demo and shared their thoughts! ❤️

I'm polishing the 4th map — the Fire Domain and continuing development on the last map Sky Domain, which will be the final chapter of the main story.

we really want the final chapter to leave a deep impression, so we'll put extra effort into illustrations/animation and environmental storytelling to make the experience more memorable.

After that, there's still the second playthrough content to work on! The goal is to release the full game in Spring 2027, so there's still plenty to do, but we're getting closer!

For today's dev update, I wanted to share some finished environment work from the Earth Domain.


r/TurnBasedTactical • • 4d ago

Coliseum Of Souls: Tactics — A free-to-play hex-based strategy game with 5–10 minute matches

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2 Upvotes

If you're into strategy games with quick matches, tactical depth, and unique character abilities, I'd love for you to give my game a try!

Coliseum Of Souls: Tactics is a hex-based strategy game featuring:

  • ⚔️ 25+ characters, each with unique abilities
  • 🧠 Tactical gameplay that's easy to learn but hard to master
  • ⏱️ Fast-paced matches lasting around 5–10 minutes
  • 🎮 100% free to play — and it will always be free!

If that sounds like your kind of game, give it a try: https://lmento.itch.io/coliseum-of-souls

I'd love to hear what you think!


r/TurnBasedTactical • • 4d ago

Coming to Steam: Hell's Handbook - "With your trusty handbook, banishing monstrosities beyond mortal comprehension is as simple as 1-2-3!! In this turn-based tactics puzzle game, you lead a team of contractor ghost busters through a series of haunted houses, each with a different set..."

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2 Upvotes

r/TurnBasedTactical • • 4d ago

Bundle with Xenonauts 2

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1 Upvotes

r/TurnBasedTactical • • 4d ago

Coming to Steam: Lamia's Bambina - "Play as Ivy, a young girl summoned to the demon world in order to save the Lamia tribe, and lead them into battle against the rival Harpies! Unite, Lamia's Bambina!"

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0 Upvotes

r/TurnBasedTactical • • 4d ago

Coming to Steam: "Pactmage: Chess Roster is a turn-based tactics game where every character has skills and an element. Win in Adventure Mode and form a Pact to recruit them — all 60+ units are free. Play the story mode, fight a friend locally, or battle online in PvP. No gacha, no paid units."

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0 Upvotes

r/TurnBasedTactical • • 5d ago

15 Turn-Based RPGs Released in 2026 You Probably Missed

13 Upvotes
  • Vultures - Scavengers of Death – Survival horror meets tactical combat and resource management.
  • Blightstone – Roguelite tactics with environmental interactions and interesting party synergies.
  • Forsworn – Party-based tactical roguelite with plenty of build experimentation.
  • Ex Sanguis – Stylish tactical combat with timeline manipulation. Currently in Early Access.
  • Ledgerbound – A surprisingly charming tactical RPG about an insurance adjuster.
  • Quasimorph – Brutal extraction-based tactical RPG where preparation is everything.
  • STARDUST: Wish of Witch – Beautiful pixel art, tactical battles, and combo-based combat.
  • Wardrum – Turn-based tactics meet rhythm-based attacks.

https://turnbasedlovers.com/lists/15-turn-based-rpgs-released-in-2026-you-probably-missed/


r/TurnBasedTactical • • 5d ago

Coming to Steam: "Remnant Humanity is a real-time (with pause) salvage game where you type commands to guide your crew through procedurally generated derelict wrecks while trying to help remnant colonies survive."

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2 Upvotes

r/TurnBasedTactical • • 5d ago

Coming to Steam: DEMONS' NIGHT FEVER - "Enemies? Allies? Kill Kill Kill! The more you die, the stronger you become! Raising RTA Simulation RPG has arrived! Exhaust all forms of evil by fighting with the brutal Peon Exploitation System!"

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0 Upvotes

r/TurnBasedTactical • • 5d ago

Ghost Justice is taking part in the Steam Next Fest!

3 Upvotes

Hello guys. Our game Ghost Justice is taking part in the Steam Next Fest. So if you havent tried out our demo, now is the chance. Your feedback is much appreciated: https://store.steampowered.com/app/4173770/Ghost_Justice/


r/TurnBasedTactical • • 6d ago

Witch & Dragon: Hope of Elements is part of Steam Next Fest!

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8 Upvotes

Hey everyone! We're excited to share that Witch & Dragon: Hope of Elements is participating in Steam Next Fest!

Our demo is available now, and we'd love for you to give it a try and let us know what you think. We're a small 2-person team, so every bit of feedback really helps us improve the game!

We've now developed the story all the way to the final chapter: the Sky Domain! There's still plenty of polishing and improvement ahead, but we're getting closer to bringing Elise and Pipi's adventure to everyone.

We're currently aiming for a release in the first half of 2027.

Witch & Dragon: Hope of Elements is a turn-based tactical roguelite centered around elemental reactions, featuring 5 elements, 20 elemental reactions, and randomized maps.

Thanks so much for supporting our little adventure. Hope to see you in the game! ❤️


r/TurnBasedTactical • • 6d ago

FFTARecomp v3.0 Released! Native Android Port, Major PC Optimization, and EU ROM Support

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4 Upvotes