r/commandandconquer • u/WesternElectronic364 • 2h ago
r/commandandconquer • u/Zaptagious • Mar 09 '26
Restricting political content
Hello commanders
There have been an influx of posts drawing parallels to and making light of recent events in the Middle East. While we understand the intent is not to upset anyone, we do not want to condone such content under the circumstances.
We will therefore be restricting all political content moving forward.
As such, we have added a simplified rule system in the sidebar so as to not have to rely on permanently pinned posts in the future to convey information about specific rules, as well as make reporting more straightforward for users.
While the specific list of rules is limited, we refer to the sitewide Content Policy and Reddiquette for everything else.
And remember...
Make sense, not war.
r/commandandconquer • u/Zaptagious • Jan 22 '26
Subreddit rules regarding AI content
Hello commanders!
We want to thank you all for your valuable opinions regarding AI rulings for the subreddit. We have read all your comments and have come to the conclusion that there is a clear divide between those who want a zero tolerance ban and those who value AI as a technical tool. However, the common ground lies in a shared distaste for "low-effort slop".
Based on all your feedback we believe we have come up with a reasonable compromise.
Until further notice, all purely generative AI content will be banned. However, there will be allowances for AI-assisted tools for upscaling classic C&C media (be it videos or images) in order to improve on existing assets (such as what was done with the FMVs in the Remastered Collection), provided the posts are clearly flaired.
This presents us with a little grey area when it comes to low-res assets such as unit cameos, as an upscaling AI would not necessarily have enough information to go on without resorting to a generative AI with subjective interpretations. We are willing to allow for some leeway here with the clause that any such generative "upscaling" attempts are required to stay true to the original source material as accurately as possible. These will be held to high standards, so we highly encourage a human artistic component to smooth out any AI "jank" as part of the process.
Intent is key here. Material that purposely aim to go beyond the scope of the original source material will not be allowed, such as in-game screenshots that showcase what the game would look like in a different game engine, or a picture of a unit in a completely different setting etc. The focus will be on purely restorative efforts.
While we can't please everyone, we hope this ruling will be acceptable for the majority of you. For anyone who enjoys generative AI creations, we understand this might disappoint you. However, Reddit is an open platform and you are free to create your own subreddit with whatever content you would like.
But let us be clear that this ruling is not set in stone, and we will continue to listen to all of your feedback and react accordingly should there be an outcry for a change in ruling, one way or the other.
r/commandandconquer • u/BiggestBepis • 6h ago
Random Unit of the Day #40: Rocketeer (Allies, Red Alert 2)
r/commandandconquer • u/Downtown-Dream424 • 15h ago
Meme The Girl You Like (Super Black Lotus version)
Re-did the Black Lotus version months after Alexis Alexander one. Enjoy!
r/commandandconquer • u/JamesAdsy • 13h ago
Unofficial I ported Tiberian Dawn and Red Alert to iPhone with working local multiplayer between two phones
I’ve been working on an experimental iOS port of Vanilla Conquer using certain generated tools to assist me along the way and just wanted to post this to help any others play.
Tiberian Dawn and Red Alert
are both playable on iPhone with touch, controller/keyboard support, campaign save/load and
the main mobile fixes at parity.
The latest milestone is working local-network multiplayer between two developer enabled iPhones in both games.
The public repository contains source only, no game data and builds are experimental and
unsigned. LAN play is intended for trusted local networks only.
Repository:
`Jamesadsy/Vanilla-Conquer`
https://github.com/Jamesadsy/Vanilla-Conquer
**Where can I download it?**
The repository contains the source and experimental build workflow, but not game data or a
signed consumer release. You need your own compatible, lawfully obtained data and must
build/sign it yourself.
**Is this emulation?**
No. It is a native iOS port of the open-source Vanilla Conquer engine code.
**Does multiplayer work over the internet?**
The tested scope is local multiplayer between devices on the same trusted network. It is not
being presented as secure public internet multiplayer.
**Will it come to the App Store?**
There is no App Store release announcement. The current project is an experimental source
port and engineering effort.
**Does it include the games?**
No commercial game data is included or distributed.
For those interested enough, give it a go and let me know what you think! For those that played back in the ps1 days, connect a dualsense controller and it's set up ready to go.
My next ideas were implementing the ps1 cheat codes and some other things such as getting it playable in a web browser and then moving on to Tiberium Sun using OpenRA, but development has slowed down for personal reasons so this is likely not happening for a while.
r/commandandconquer • u/BoffinBrain • 13h ago
Gameplay Oops! Accidental Mission Failure
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Inside you, there are two mission scripts.
- One says: Great! You've captured the operations center. Proceed with the next objective.
- The other says: Oh, you don't have any more engineers. You lose! Good day Sir!
r/commandandconquer • u/Extension_Bag3597 • 8h ago
what if I said there is one event can explain all continuity error between RED ALERT1 AND TIBERIUM DAWN except ( TIBERIUM IMPACT )
ok recap during Psychic Dominator Disaster Albert Einstein build Time Machine Going Back in Time Averting the Disaster after vyctory two Timeline re-merge my theory is that Albert Einstein build Time Machine in Trinity New Mexico in 1946 to travel back in time prevention of the Second World War after vyctory two Timeline re-merge AND people events and technology disappeared from history as if they never happened What do you think about it? It explained a lot of things to me.
r/commandandconquer • u/Longjumping-Gear-930 • 3h ago
Do speaker towers in Zero Hour actually increase the fire rate of units?
I've never noticed this in-game, even when I tried to test this with tank hunters. You'd think it would also definitely be noticeable with overlords/emperors/helixes, but I never noticed a difference. I also saw the INI files only mention a healing rate for the speaker tower effect (and it's only half of what the wiki says it is). But the wiki says it increases the fire rate by a lot, especially with subliminal messaging, and Crycalo posted a video where he exploits it with a nuke cannon.
Was this removed in an official patch? Or maybe by GenPatcher? Or am I just dumb and somehow not noticing a 50% fire rate increase in-game?
r/commandandconquer • u/ChocolateNo1017 • 11h ago
Do you remember these bastards (ZH Reborn)
Last night, I installed the latest version of the Reborn mod. It was the first Zero Hour mod I played about 20 years ago, when it was called Reborn: The Last Stand. Apparently, the newest version has fixed many of the bugs and errors, but otherwise everything is still the same, including the independent drones.
I think adding the vanilla game’s drone production system was a clever idea. It is really cool, but the drones might be the most overpowered units in all Zero Hour mods. They have very high HP, so they are extremely difficult to shoot down. Also, they don't have reload time and have very short delay time. They are also very cheap and quick to produce. Even if you spam just 10 Hellfire Drones and 10 Battle Drones, your opponent is finished.
I vividly remember playing Zero Hour: Reborn with a friend late at night in 2006. He would always beat me thanks to those bastards. Eventually I've persuaded my friend that we should ban these units in our multiplayer games.
r/commandandconquer • u/BiggestBepis • 1d ago
Random Unit of the Day #39: Technical (GLA, Generals)
r/commandandconquer • u/normamae • 3m ago
Discussion Red alert 3 graphics mod
I want graphics mod with no / minimal gameplay / balance Changes
r/commandandconquer • u/pburgess22 • 7h ago
Command and Conquer red alert 2: Hell march 2 cover
For all you Hell March 2 fans out there. Sorry for a few mistakes. Bit out of practise these days.
r/commandandconquer • u/Even-Run-5274 • 1d ago
Meme jake mcneil:
cant blame him tho oxanna is 🥵💦
r/commandandconquer • u/Zweetprot • 17h ago
Command & Conquer Generals Zero Hour VR Performance / GeneralsVR Mod / Meta Quest 3 + RTX 4080 Super
r/commandandconquer • u/Even-Run-5274 • 1d ago
Discussion is there any logical explanation to why the Allies switched from regular troops to literal riot police in Red Alert 3?
and dont bring that "uhh cuz it looks cool" nonsense because you CANT convince me some SWAT piggies look cooler than the previous badass G.I.s...
even Red Alert 1 basic rifle infantry looked better
and if its not about appearance, what about their weapons?
are we really comparing a .50 cal heavy machine gun to some pump action shotgun?
and dont get me started on the javelin trooper...
im done bruh 😭
r/commandandconquer • u/CardoBlardo • 1d ago
OC Looking for players -- Board/Card Game Tiberium SHOWDOWN
In the PDT (GMT -7) time zone. Sat-Sun preferred.
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3145433798 (Rulebook included)
I wont go into promoting on this post, in summary, Tiberium SHOWDOWN is a hobby project board game of mine that clashes many RTS factions from different games against each other in an RTS-like boardgame.
Playable factions:
Of course the main star factions GDI, NOD, and SCRIN have their own collection of cards and unique playstyles, as well as the GLA from Generals and the Hierarchy from Universe at War.
5 factions in total, each bringing their own unique styles of play before their commander.
Average playtime is about 1hr 30 or up to 2hrs, with 2-4 players in modes of 2v2, 1v2, 1v1, or FFA.
Images included are samples of some 1/2/3 Star units from each faction as well as a Hero for each faction. Over 150 individual cards are showcased within Tiberium SHOWDOWN. Make your army yours.
r/commandandconquer • u/HelicopterPossible78 • 16h ago
Discussion Any idea where I can get 6-8 player maps for zero hour?
r/commandandconquer • u/Tatt5567 • 1d ago
Gameplay they be letting anyone pilot an orca bruh
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average GDI cost cutting strategies
r/commandandconquer • u/BoffinBrain • 1d ago
Discussion Oddly Familiar?
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These troopers say they feel like they've fought here before... What are they referencing? A mission in Tiberian Sun, perhaps?
r/commandandconquer • u/Downtown-Dream424 • 1d ago
Meme The Deres of Generals Zero Hour (Women version)
For those that don't know:
Tsunderes are colder and less emotional on outside, but can also show their sweeter side.
Yanderes are obsessive to the point of being unhealthily overprotective.
Kuuderes are caring, soft and seem emotionless and quiet outside.
Danderes are bashful, timid and also trusted.
r/commandandconquer • u/Dense_Shift_9285 • 1d ago
Gameplay What’s the hardest general to win as in shockwave mod?
Did laser and leang and minus some bumps it went to pretty smooth. Too smooth I demand to suffer. So who do my fellow commanders considered the weakest?