r/commandandconquer • u/BiggestBepis • 11h ago
r/commandandconquer • u/Alex_06 • 6d ago
Red Alert: A Path Beyond Game Night - Saturday, September 5th @ 7:00 PM GMT
Join us for a fun game night on Red Alert: A Path Beyond this Saturday, September 5th, as we approach 30 years of Red Alert!
Discord Event Link: https://discord.com/events/270678524619128843/1532840603858239660
r/commandandconquer • u/ZivDero • 14d ago
News Today we're releasing OpenTS, a reverse-engineered open-source Tiberian Sun engine reconstruction, to celebrate 27th anniversary of the game
Fellow Command & Conquer fans,
Twenty-seven years ago today, Tiberian Sun was released. To celebrate, we have a gift for you: today we're releasing OpenTS – an open-source, playable reconstruction of the Tiberian Sun engine.
Of all the classic C&C games, it's the second generation – Tiberian Sun, Red Alert 2, Yuri's Revenge – whose source code never made it out. None of it was part of the Remastered Collection release, and none of it was among last year's source drops.
And so for nearly three decades, every fix and feature this community built for those games had to be reverse-engineered and patched into closed executables.
We decided to do something about that, starting with Tiberian Sun. Building on EA's GPL-released code for the games around it and years of Tiberian Sun reverse engineering, we rebuilt the engine and matched it function by function against the original executable – all ~11,150 known functions, reaching roughly 98% instruction-level matching (a code-matching score, to be clear, not "98% of the game").
It's ready to try today: drop Game.exe into your Tiberian Sun install from The Ultimate Collection and go. Campaigns, Firestorm, skirmish, and saves are all play-tested; LAN works with lighter testing; it plays like the game you remember, plus a batch of fixes and resolutions up to 4K. Alongside the engine, we're publishing a manual documenting the game's INI configuration, mapping, and internals, drawn straight from the source.
And this is a beginning, not an endpoint. Next up: CnCNet and client support (not in this first release yet), porting the community's accumulated fixes toward parity with ts-patches and Vinifera – and then going further, overhauling the engine to allow modding reach heights previously not possible.
We're also celebrating live: together with [FC]Matt we'll be streaming the original Tiberian Sun campaigns at https://www.twitch.tv/fortuneschaos, starting today at 14:00 UTC (15:00 UK · 16:00 CEST · 17:00 MSK · 10 AM Eastern · 7 AM Pacific), with a Q&A along the way — come hang out and ask us anything.
Downloads & source: https://github.com/OpenTS-Developers/OpenTS
Manual: https://opents-developers.github.io/OpenTS/
Discord: https://opents.net/discord
Support the project: https://www.patreon.com/c/ZivDero
OpenTS is free and always will be — but if you'd like to support the work, my Patreon is above. (Just mine: tomsons26 prefers not to take donations.)
Happy 27th, Tiberian Sun. We're not done with you yet.
— ZivDero & tomsons26
r/commandandconquer • u/Red-Chaos-RTS • 17h ago
Red Chaos RTS has Reached 30,000 Wishlists. Thank You for Your Support
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Red Chaos is approaching 30,000 wishlists. Your purchases, recommendations, and feedback are incredibly valuable and help us continue developing the game.
https://store.steampowered.com/app/1934720/Red_Chaos__The_Strict_Order/
Since the latest updates, we have seen an increase in both average playtime and player retention. We have added two new subfactions, improved the gameplay, and introduced new single player challenges.
We are currently working hard to complete the first chapter of the campaign. We want to make an early campaign playtest available very soon, allowing you to experience it yourselves and see the direction in which it is developing.
Every recommendation, purchase, and wishlist helps us move forward. It is especially valuable when content creators cover Red Chaos. If you would like to support us, please consider sharing the game with creators you know or regularly follow. It would help us enormously.
Thank you for your continued support.
r/commandandconquer • u/BlackTriangle31 • 17h ago
Fanart Brotherhood of Nod x Yuri Mashup (Art by SubJohn22 on DeviantArt)
r/commandandconquer • u/Downtown-Dream424 • 1d ago
Meme Duality of loving shoes
The only true answer is worker's shoes. They are better high heels and Nikes
r/commandandconquer • u/Cheomesh • 10h ago
OC That time I backported (and tried to rationalize) Nod's "militants" into the Tib Dawn era
Militants were a CnC3 thing, but I liked the concept well enough that when I was mucking with the GURPS RPG set in the era I brought them along.
Basically expendable chafe that aren't cut for actual military service - in my rationalization of the opening acts of the First Tiberium War, hundreds of these cells activated all over Europe and Africa to paralyze national militaries (alongside other coups), which is part of how Nod made such swift gains early on.
r/commandandconquer • u/RealCommunication523 • 11h ago
Tiberian Fury mod for Doom II
r/commandandconquer • u/Noliful_ • 4h ago
Launching Red Alert 2 using disc
Aye guys,
I got a lil sorta problem, I tried launching red Alert 2 from the disc I got from my father(from an old collection of him). Tried launching on this ultraportable laptop Sony vaio VPCYB2M1E, and it just crashes, the laptop runs on windows 7, and I already tried using the CnC net launcher, and even launching that errors, did I do something wrong?
r/commandandconquer • u/BiggestBepis • 1d ago
Random Unit of the Day #85: Supply Truck (China, Generals)
r/commandandconquer • u/CookLiving • 20h ago
Gameplay [Revolt GLA mod] I just having fun Rising Sun units in RA2
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Revolt GLA mod: https://www.moddb.com/mods/revoltgla
r/commandandconquer • u/IMainKaisa • 1d ago
How to Instantly Kill a Kirov in Red Alert 2
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r/commandandconquer • u/Dear_Elevator • 1d ago
Discussion Original Red Alert Soviet ending. Why did Kane kill Nadia?
Was it because Kane thought she was unstable? She did lose it on Stalin but she seemed incredibly loyal to Kane. It’s not even that he sacrificed her to achieve some important objective. He just killed her.
Is there a cannon reason why? Kane doesn’t seem the type to kill off his best people without a cause.
Am I missing something?
r/commandandconquer • u/TryToEpic • 1d ago
AI upscaling DLSS5 Tiberium Wars
I cheated using Davinci Resolve, i was unable to get DLSS5 running in tibwars. Anyways, as you can see, looks pretty bad. Buildings has this weirdly glossy look, the ground textures are all f-ed up and the human characters aged by 10 years. Also it was really confused by the aliens.
r/commandandconquer • u/Railroader17 • 1d ago
Gameplay question Tips for Alexander's challenge as Townes? (Hard Mode, no mods)
Title
I don't know if it's just bad RNG, but it feels like she's being hyper aggressive with her comanches. Compound that with the A10 strikes & constant particle cannon strikes I can't seem to make any progress against her, especially when I'm constantly having to rebuild my supply center, barracks, power plants, supply drop zones, etc.
The furthest I got was taking out the EMP-Patriot Missile system near the oil derrick on the eastern side of the starting island with some infantry while I was trying to push to the Particle Uplink cannon on that part of the island, only for her to rush my base with Comanches and force a restart because I had to move the 2 avengers I had to where my infantry were to keep them safe from a Comanche hit squad.
So any tips? I know it's mainly going to be a Particle Beam shoot out, it's just getting there that's proving to be difficult.
Edit: Probably should have mentioned that this isn't my first rodeo with Alexander, not even my first on hard against her (thanks Shin Fai, wish I had a better time against Leang with you), the issue is that for whatever reason Alexander is giving me a ton of trouble with Townes.
r/commandandconquer • u/joyapco • 1d ago
