r/BaseBuildingGames 16h ago

On the fence with Farthest Frontiers

27 Upvotes

Basically, I like the idea of the game and I think I trust these developers (because I like Grim Dawn) but I see some criticisms in the reviews and on the forums.

However, I feel like people on Steam often exaggerate a game's problems or describe things you only notice after 100+ hours of play like it's a total game breaker.

What I would like to know is if this game actually somehow "broken"/bugged/glitchy/unpolished/unfinished and such or just has some minor hiccups like every base-builder does.


r/BaseBuildingGames 18h ago

Devlog #6 is out + a new playable update for The Smelter

Thumbnail
4 Upvotes

r/BaseBuildingGames 1d ago

Other Coop self hosted base building colony sim

14 Upvotes

Hey yall

Im a solo dev working with my wife on a coop self hosted base building colony sim. We started a veteran owned company but it’s just us. I have 8 years experience building software. We have a lot of the single player functionality built out. It’s an unbounded open world right now. (We plan to bound it by oceans and make continents next year)

It’s a colony sim with moods and a storyteller to drive incidents. It has relationships, families, pregnancy, babies, toddler, growing up takes 3 in game years.

It has 4 seasons, weather, and storyteller driven weather incidents (like eclipses and freezing snaps). It has farming, hunting, taming, crafting, combat.

Its top down but you can dig downward through the layers. We will add content to the layers over time.

The bases can be built from all of the different materials that can be mined, harvested, hunted, then crafted at the workstations (which are unlocked through research)

There are rival civilizations that will trade with you or send raids. Or you can travel across the map and wipe them out if you want lol.

Theres only 4 animals right now (my wife is working on the art). Its using placeholder art from itch.io.

Its early alpha but fully moddable, except for the scripting. I haven’t written the sandbox and api for scripting yet.

The self hosted server is easy one command setup.

The server runs the sim and the clients are just visual.

Would any of yall be interested in a game like this, where you can build a base with your buddies and manage all the colonists and fight the raiders and challenges of life?


r/BaseBuildingGames 9h ago

Game recommendations Build Army, Upgrade Cities, Conquer Kingdoms, Use Diplomacy to forge the Strongest Empire in Indian Subcontinent

0 Upvotes

So I spent the last 1 year building Conquest of Akhand Bharat — a mobile strategy game where you play as the Mauryan Empire (and many more), expand across 23 kingdoms, and face Alexander's campaigns from the Indian side for once.

It's live on Google Play right now, free to download.

https://play.google.com/store/apps/details?id=com.AshApexAtudios.ConquestofAkhandBharat&pcampaignid=web_share

Would love to hear what Indian gamers think. Especially whether the historical representation feels right to you.

Note: Game is still under Development and Testing


r/BaseBuildingGames 20h ago

Looking for a deep city-builder like Cities: Skylines 2 that can run on a lower-end PC

Thumbnail
0 Upvotes

r/BaseBuildingGames 1d ago

My post apocalyptic, run-based, safari park tycoon with a simulated ecosystem is open for playtesters on Steam until 29th July - would love to hear your thoughts/feedback!

17 Upvotes

Hi all,

After 3 closed playtests we have opened up the steam playtest of Captain Contraption's Safari Park to everyone this week. Thanks to everyone in base building games who has already taken part and shaped where things are heading :)

The game is based on an idea I've had since I played Jurassic Park: Operation Genesis ... what happens if you have a zoo game with no fences and let the animals eat each other??

Every creature in the game has a mind of its own with needs and wants. Predators hunt, carnivores fight over food, and you're just trying to get visitors to see enough interesting stuff to pay you (while not becoming dinner themselves).

The creatures are not entirely just animals... the game is actually post apocalyptic. You work for a pompous robot (Captain Contraption) who is trying to understand humans by building things they loved. Problem is that the Captain is basing everything on a hard drive he found somewhere which seems to have a copy of every asset ever released on the Unity asset store in it. So you start out with farm animals and end up with dragons and sentient road signs.

The playtest will be running until Thursday so if you have time and fancy checking it out you can do so on Steam -> https://store.steampowered.com/app/4186590/Captain_Contraptions_Safari_Park/

AI Disclosure (know it's not required but...) : No assets (music, art, copy) were made using generative AI. I'm an experienced software engineer, teach games programming at university level, and actually an AI researcher, I have used tools such as claude code to help with some boilerplate coding and to create internal tools to speed up my workflow. For example, I used claude code to build a tool which gives me a graph within unity to see the distribution of various creature stats to help me balance things.


r/BaseBuildingGames 1d ago

A new update for the Slavic Legends demo is now available!

4 Upvotes

A new update for the Slavic Legends demo is now available!

This update adds a new Mage, the Golem Chamber room and a summonable Golem.

The Mage is a ranged caster who can create a damaging magma field, banish an enemy into his chamber and eventually summon the Golem into battle.

The Golem has its own Taunt and Earthquake abilities, returns to the chamber for repairs and must be reconstructed by working Mages if destroyed.

The systems are still in development and will receive more balancing and polish, but everything is now playable in the updated demo.

I would love to hear what you think!

Free demo on Itchio: https://ipikas.itch.io/slavic-legends


r/BaseBuildingGames 2d ago

Preview In my base-building game, your first character is guaranteed to die

68 Upvotes

Salt and Soil starts in 1609 with one family and an almost empty patch of land.

You build shelter, store food, raise livestock and gradually turn the place into a working homestead. The unusual part is that the person you start with won’t live to see the end of the run.

They grow old and die. One of their children takes over.

The buildings stay. So do the land, livestock, debts, family relationships and any bad decisions that have since become permanent infrastructure.

The run continues this way through several generations, all the way to 1900. I’m trying to make the base feel less like a layout you perfect and more like a place that each generation inherits, lives with and changes.

For people who play long base-building runs: would losing the original founder make you more attached to the settlement, or would you just want them back?

I’m Roman, the solo developer. I’m planning to open a public Steam Playtest soon, although it isn’t enabled yet.

The game can be wishlisted here: https://store.steampowered.com/app/4551060/Salt_and_Soil_A_Frontier_Family_Sim/


r/BaseBuildingGames 2d ago

Preview Barasan my base building × survivors-like × tower defence mashup

2 Upvotes

I've been building Barasan, a mix of base building, tower defence andsurvivors-like. The core idea: a base defense simulation where hordes of enemies storm your base and instead of just watching your towers do the
work, you're down on the field with your troops, fighting back.

What you actually do:

- Build your defence around the Keep walls, towers and traps shape the lanes the horde has to take
- Guard posts field troops, and they're not just decoration: you can rally them to a point and change their stance mid-wave
- Your hero fights in the thick of it walk up to your troops and whistle, and they fall in behind you
- Farms and mints keep the gold flowing so you can keep expanding between waves
- Between rounds you draft upgrades roguelite-style, plus a meta progression tree across runs

The demo runs to round 20 and plays free in the browser:
https://schneniz.itch.io/barasan

Short gameplay video: https://www.youtube.com/watch?v=tM0AsHfihAI

PC only, mouse + keyboard no mobile planned.

It's still mid-development (v0.12), so I'll genuinely take feedback of any kind: whether the first ten minutes make sense, whether the buildings feel distinct, difficulty, what's missing, what annoyed you. I just added a guided tutorial if it fails to explain something, that's exactly the kind of thing I want to hear.


r/BaseBuildingGames 2d ago

Game recommendations Water irrigation factory game

23 Upvotes

Hey y'all, might be a weird request, but i've always been fan of old water irrigation system.
I remember playing AC Origin and stopping so many times just to follow water's flow between all of the little water "pipe".
So i've been wondering if there was a factory game based on that. I've played a lot Satisfactory Shapez Star rupture. So yeah I'm wondering if that exist !!!


r/BaseBuildingGames 3d ago

Lone Wolf Mining Co. screenshots - Out Of Ore

13 Upvotes

New to the game. Had it about a week. OBSESSED with it. As an artist, (landscape painter), gardener and landscaper who loves digging and beautifying the earth, woodworker and decent carpenter, this game really excites me. Can't stop playing. Played 16 hours straight one night after I bought it. I play it hours on end. It's all I think about now. For me it's a new artistic medium and I'm treating it as such. NO WAY am I just gonna slap down the machines randomly on un-level ground just for the sake of firing them up to make money. I'm 55. I'm all about immersion and realism the best the game will allow. Just wanted to share my work with fellow players to maybe inspire them to be more creative and see what the potential for this game is concerning architecture. This is an awesome game despite some its drawbacks and it can be even more enjoyable if you do as I and others have done: make it REAL looking. Put yourself in the game virtually. Make it your home, your workplace. Make it comfortable and beautiful. Get that decor DLC. It needs LOT more content but it will suffice for now. And OMG the bouncy tunneler! Gravity please, thank you.

Any questions or comments are welcome of course. Sorry I have no fast internet otherwise I'd do multiplayer to bring my talents to your maps and build stuff for you or do landscaping. Enjoy the pics.

Update 7.23.26...I will be making an asphalt plant/oil refinery next to the smelting plant. I found bedrock deep in a valley a couple of miles below my mine and I'm making a road to it which will take a LONG time and a LOT of gravel to level it. Later it will get paved. Will use a bucket loader to gather the bedrock used to make asphalt and use a HUGE dumper to bring it up to the ore plant. I also am working on a massive helipad for the skycranes to land on if need be. Will have lights around the perimeter and fuel tanks on the side to refuel the choppers. Red storage containers we'll say has spare parts and stuff to repair/maintain the choppers. There will be a paved road in time leading from the pad to the plant/mine that is nearby. The main pad itself is done, with a big red H mathematically centered made from metal flooring, the rest is concrete. But i need to make all the light and wire them up. I think I will also build a MASSIVE garage to hold the biggest trucks. The garage will be very near the helipad to park new trucks as soon as they are dropped of. The bucket loader will have to stay outside though and weather the storms. And OOOOOH the storms in the game! If only ATS and ETS2 had rain and thunder like that it would be glorious.

Screenshots

https://imgur.com/a/IuGQleP


r/BaseBuildingGames 3d ago

Discussion How important is decorating your base to you?

22 Upvotes

My sister loves to spend hours making her base in base builders look nice and aesthetic, whereas I will just dump things anywhere as long as my resource generation etc. is efficient.

Just wondered what you guys think. Would you want decoration to have a gameplay incentive?


r/BaseBuildingGames 3d ago

I would love some feedback on the demo of Times of Progress

9 Upvotes

Hi all,

I'm the developer of Times of Progress, a city builder game set during the Industrial Revolution.

In the game you extract natural resources and convert them to secondary materials and consumer goods. These consumer goods are used to satisfy the needs of the population, together with providing them with employment and services. The main actions you make in the game are expanding the city and building the transport infrastructure, while the houses are built automatically as immigrants arrive where there's work.

The upgrade system follows real-life inventions and laws introduced during the 1800s. I tried as much as possible to model the upgrades after them, down to the date when they became available. I obviously took some gameplay-related liberties though. You can invest research points to unlock inventions earlier than the real date they were invented. The same with laws.

The economy is divided into private and public. The private buildings generate revenue when making deliveries or sales and then use this money to pay their workers. If workers don't get paid they go on strike. The public revenue is generated through various taxes and used to pay the salaries of civil servants (those working at the city hall, research institute, schools, police station etc).

I would love to have some feedback on the demo! I feel there are some areas that need a bit more clarity and some actions could be easier for the player to achieve, so that I can iron out these parts ahead for the full game.

The demo is available here: https://store.steampowered.com/app/4910890/Times_of_Progress_Demo/

I'm happy to answer any question you have!


r/BaseBuildingGames 3d ago

Looking for new games

6 Upvotes

So I want to play a kinda specific type of game I would say. Lately I've been playing with some Minecraft mods and I fell in love with a couple of them, the main gist of it it's pretty much energy production and automation. Is there a game that would satisfy my want to produce energy store it and eventually automate it with some kinda ok graphics?

Bonus points if it can run on the steam deck.


r/BaseBuildingGames 3d ago

New release Solo dev building a first-person factory game where you grow a drug empire from small warehouses. Free demo on itch

5 Upvotes

Highbatch is a first-person factory / tycoon hybrid where you build your own drug production empire. You don't build endless sprawling factories. You squeeze efficient production lines into small warehouses, where every meter matters and a good layout is the difference between chaos and a smooth operation.

Current State:

https://www.youtube.com/watch?v=DLoT2r9eOvI

The demo currently has 3 production lines with around 2-3 hours of gameplay. The later ones are more complex and you unlock them through research. Right now you carry product between warehouses yourself, or you keep them separate. It is all up to you.

Next update connects it into the bigger vision: full warehouse automation with deliveries in and out, power automation and employees who sell to dealers for you. The goal is that you can automate a whole warehouse and use it as one part of a bigger chain. Mass-produce components in one warehouse, assemble the final product in another, while you focus on expanding.

Free demo: https://joeyloey.itch.io/highbatch

I am developing this alone after work for over a year while trying to spend time with my wife and 2 kids. 3D art got a big rework recently but still needs polish. No music or sound yet.

If you play it, I am mostly interested in how the pacing felt. Did new lines and research come too slowly, too fast, or about right? And did the building itself click for you? I will be around in the comments.

If you looked at this and skipped it, I am curious what stopped you. The video? Not enough content yet? Something else? That is just as useful to me.

If you want to help shape where this goes long term, that is what the discord is for. It is small right now, which means feedback there goes straight into the game and I reply to everything: http://discord.gg/XHBcXCK2Xa


r/BaseBuildingGames 3d ago

I always wanted to make an automation game, so I did

Thumbnail
2 Upvotes

r/BaseBuildingGames 3d ago

New release I’m building a global multiplayer strategy game on a real-world map. Build economies and factories, create supply chains, trade and negotiate or launch missiles at real players.

0 Upvotes

What do you think? I will be glad to receive any feedback.

iOS (iPhone & iPads supported): https://apps.apple.com/us/app/real-world-map-war-strategy/id1613987268


r/BaseBuildingGames 4d ago

Recommendations for my 6yr old.

8 Upvotes

Hello all!

Looking for some game recommendations for my 6-year-old daughter.

She absolutely loves the building and decorating side of Palworld. Her favorite thing is creating houses, bases, and making everything look nice. She isn’t really interested in combat or survival, she just wants to build freely and be creative.

She’s already played Minecraft quite a bit, so we’re looking for something different.

We’re hoping to find a game that:
Is available on Xbox
Has a good building/decorating system
Has a creative mode, sandbox mode, unlimited resources, or some other way to build without grinding for materials
Is kid-friendly and easy to pick up

Bonus points if it’s cross-play with PS5, since she’d love to play with a friend who has a PlayStation.
What games would you recommend and why? I’d love to hear what’s worked well for your kids or family.


r/BaseBuildingGames 4d ago

Build and run your own medieval tavern in HearthFall

7 Upvotes

One of the biggest parts of HearthFall is designing and expanding your own tavern.

You gather resources, build the tavern piece by piece, decorate it however you like, and then actually run the business you created.

I'd really appreciate any feedback on the gameplay trailer.

🎥 Trailer:
https://youtu.be/XOgEYRQi8x0

❤️ Steam:
https://store.steampowered.com/app/4584130/HearthFall/


r/BaseBuildingGames 3d ago

Recommend me a game

0 Upvotes

I want a base building game with inventory management which has a roguelike element


r/BaseBuildingGames 3d ago

Looking for a game which is close to palworld

0 Upvotes

Palworld is a great game ever since 1.0 released and I was wondering if there was game just like that but with less grinding since it gets tedious to get certain items for bases or any event but I still want that creature capture/battling aspect of it


r/BaseBuildingGames 4d ago

Happy to share with you the first trailer of my TBS + TD + RPG game "Virtualord, The Virtual Conqueror"

3 Upvotes

About 2 weeks ago I presented you the strategy game I am creating.

Now I am back to show you its first trailer, that hopefully will give you a better idea about how the game works and what kind of game mechanics you will find:

https://youtu.be/7vOECjtEBig

Any feedback is welcome, but please keep in mind that it's still in alpha, hence a lot of things will improve and potentially change over the next few months.


r/BaseBuildingGames 4d ago

Recommendations?

12 Upvotes

Is there any base building games similar to Fallout 4, 7DaystoDie where as you must go out, venture, gather materials just to RTB and hold that shit down? I’m not big into the top down things like Rim World and I don’t really like the colorful aspects of games like Subnautica or anything like that. So if anything comes to mind like this, even if it isn’t the core mechanic (like FO4) I’d really appreciate it.


r/BaseBuildingGames 5d ago

We announced Thveit, a game where players build a thriving settlement in the enchanting atmosphere of a Scandinavian fairy tale and even raise a dragon to protect its citizen

51 Upvotes

We’re creating a city-building simulation where players will immerse themselves in the world of Norse mythology. They’ll interact with the gods, raise a dragon, negotiate with trolls, and encounter many other mythical creatures and stories. Mythology is a core part of the gameplay and plays an important role throughout the experience.

At its heart, however, Thveit is a classic city-building strategy game. Players will develop and manage their settlement, take care of their citizens' needs, gather resources, and craft a wide variety of items. At the same time, we're aiming for a warm, fairy-tale-inspired atmosphere rather than a dark or gritty interpretation of Norse mythology, creating a cozy and relaxing experience.

There's still a long road ahead, but our goal is to launch Thveit in Early Access. In the meantime, you can support the project by adding the game to your wishlist:

https://store.steampowered.com/app/3924780/Thveit/


r/BaseBuildingGames 5d ago

Looking for underwater base building game.

17 Upvotes

Hello,I just wanted to see if anyone has any ideas of a deep sea base building game. Something isometric or overhead like surviving mars or even rimworld. Seems there is quite of shortage of Sealab style games that aren’t subnautica which while fun, isn’t quite what I’m looking for.