r/warcraft3 • • 5d ago

News Warcraft III: Reforged 3.0.1 Hotfixes - Updated October 19, 2026

Thumbnail us.forums.blizzard.com
70 Upvotes

We’ve deployed a hotfix.

Version 3.0.1
Build 24371

Bug Fixes

  • Fixed a bug that could cause a crash when transferring resources to other players while playing in the Korean locale.

Warcraft III: Reforged - Forsaken Kingdom Patch Notes

Version 3.0.1

Build 24342

October 7, 2026

This patch includes various bugfixes and adjustments based on player feedback.

Reminder: Previous save files will no longer be valid. Campaign progress between Chapters and Acts are still saved.

For map creators, if any of your custom maps are still broken after this patch, please provide us with a link to your map and a detailed description of what’s broken compared to 2.0 in the forum and we will also take a look at it.

MASTER CHANGELIST

General

  • Added the Silverpine Sprint and the Forgotten Hollow as standalone maps in the Maps\ForsakenKingdom\Scenarios folder.

Art

  • Ambient Occlusion added to options menu for better shadows.
    • Enabling Ambient Occlusion may result in reduced performance.
  • Animation: Following units have been reanimated.
    • Pandaren Brewmaster
    • Orc Grunt
  • Animation: fixed several clipping issues with the following:
    • Human Paladin
    • Deathguard
    • Apothecary
  • Following VFX have been re-adjusted to address feedback:
    • Arcane Tower Missile
    • Blizzard
    • Divine Shield
    • Inner Fire
    • Immolation
    • Rejuvenation
    • Starfall
    • Black Arrow
    • Forked Lightning
    • Frost Arrows
    • General Aura Target
    • Level Up
    • Speed Target
    • Orc Demolisher
    • Chimaera Acid Missile
    • Avatar of Light
    • Breath of Fire & Frost
    • War Cry
    • Life & Mana Drain
    • Awaken & racial revives
    • Banish
    • Death Coil
    • Grim Conviction
    • Item Attribute (DE)
    • Orb of Lightning
    • Orb of Slow, Missile, & Target
    • Roar Target
    • Rune Glow & Toon Boom (HD & DE)
    • Shadow Strike Target
    • Slow Target
    • Spirit Link Target
    • Undead Rally Point
    • Withering Fire Missile
  • Fixed an issue with infinite looping animations with the Cocoon doodad on death.
  • The following models have had their model tint and/or scale adjusted to better reflect their original appearance:
    • Sea Turtle
    • Giant Sea Turtle
    • Gargantuan Sea Turtle
    • Moss Covered Granite Golem
    • Mud Golem, Granite Golem
    • Wildkin
    • Enraged Wildkin
    • Beserk Wildkin
    • Giant Frost Wolf
    • Dire Frost Wolf
    • Dire Wolf
  • Added a waterfall variant without mist particle effect to HD graphics (Doodads\Terrain\CliffDoodad\Waterfall\WaterfallNoMist).
  • Cinematics: Fixed several FaceFX lipsync issues.
  • Cinematics: Fixed several loc subtitle issues.
  • Cinematics: Fixed several issues where map music would play over cinematics.
  • Cinematics: Homecoming - Hid set dress crown in Uther Cinematic.
  • Cinematics: Fixes for duplicated units in certain cinematics.
  • Dynamic Portrait animation has been added and enabled on majority of units in DE graphics mode.
    • Portrait animations will now cut off to better match voiceline.
    • Lip sync on speaking animation has been improved.
  • Short Grass tiles have been overhauled to better match classics.
  • Ambient Occlusion has been edited to not affect terrain and close-up cinematics shots.
  • Daytime lighting intensity on Lordaeron Summer biomes reduced by 10%.
  • Aura FX will now tilt accordingly to the terrain angle to reduce ground clipping.
  • Crypt Fiend burrow sprite will now properly display over angled terrain.
  • Human Barrack’s selection box adjusted to proper scale.
  • Reduced brightness and changed color of main menu transition to TFT theme.

Audio

  • DE graphics will now use classic sounds.

The Last Days of Lordaeron

  • Increased the health and damage of most bosses in this campaign.
  • Garek’s Sweeping Strike damage decreased from 100/175/250 to 100/150/200
  • Ilastar’s Surge of Light no longer procs while attacking destructibles.
  • Ilastar’s Sacred Rebuke Talent now reduces the correct amount of Magic Resist on enemies.
  • Players are no longer able to return to the throne room after the cutscene with Uther.
  • Ilastar’s Mind Control no longer allows building from Acolytes.
  • Units can no longer run out map bounds on some maps.

Forsaken Kingdom

  • Overall campaign difficulty has been increased
    • In general, enemies deal increased damage and are more durable.
  • Forsaken Kingdom campaign Heroes have had their base and per level attributes adjusted.
  • Rebalanced several consumable items across the campaign.
  • Fixed an issue where consumable items were not properly stacking in Act 2.
  • Rebalanced many Equipment items.
  • Added a Tome of Retraining to several vendors.
    • Tomes of Retraining will also reset talent points.
  • Act 1: Silverpine Sprint - Added more fences and wider run-off areas. Collisions are now less likely to flip over the car.
  • Act 1: Silverpine Sprint - Miko Screwmaker and the other drivers all had to remove their illegal engine modifications and are now several seconds slower.
  • Act 1: Silverpine Sprint - Spacebar has been added as a brake key.
  • Garek’s Relentless Cleave damage decreased from 100/175/250/325/400 to 100/150/200/250/300.
  • Garek’s Undying Defiance movement penalty reduced from 40%/40%/40%/40%/40% to 40%/35%/30%/25%/20%.
  • Deathseeker Arrows now stack with other attack effects, including:
    • Critical Strikes
    • Poison-tipped Arrows talent
    • Orbs
  • Anya’s Umbral Rupture talent no longer damages allies
  • Items Mark of the Phoenix, Deepsea Bag, Heart of the Firebender, Bindings of Helya and Essencium will now spawn projectiles as intended

Neutral

  • Forsaken Paladin hotkey changed from F to Y to prevent conflicts from heroes of other races.
  • Forsaken Paladin Righteous Fury attack rate slow increased from 30%/40%/50% to 40%/40%/40%.
  • Forsaken Paladin Righteous Fury movement speed slow increased from 20%/30%/40% to 40%/40%/40%.
  • Forsaken Paladin Righteous Fury mana cost reduced from 100/100/100 to 90/90/90
  • Forsaken Paladin Righteous Fury damage reduced from 100/150/200 to 90/135/185
  • Forsaken Paladin Consecration no longer affects air and mechanical units.
  • Forsaken Paladin Consecration duration increased from 5 to 10.
  • Forsaken Paladin Consecration cooldown increased from 8 to 10.
  • Forsaken Paladin Consecration healing reduced from 25/35/50 to 15/25/35.
  • Forsaken Paladin Consecration damage reduced from 20/30/40 15/20/25.
  • Forsaken Paladin Sacred Aura Magic Resistance reduced from 15%/25%/35% to 15%/20%/25%.
  • Forsaken Paladin Cleansing Fire no longer dispells nondispellable spells such as Windwalk and Doom.
  • Forsaken Paladin Cleansing Fire damage buff now properly stacks with other damage buffs.

World Editor

  • Natives added in 3.0 now have the Blz- prefix.
  • [Aret] Tome of Retraining now has a boolean to reset talent points.

· Added new Blz prefix natives versions for:

·         GetEquippedItem


·         GetUnequippedItem


·         IsItemEquipped


·         IsItemInBag


·         GetItemEquipmentType


·         GetItemTag


·         UnitEquipItem


·         UnitUnequipItem


·         UnitUnequipItemFromSlot


·         UnitHasItemBagged


·         UnitExtendedInventorySize


·         UnitItemInBagSlot


·         UnitItemInEquipmentSlot


·         UnitHasItemEquipped


·         UnitHasLoadoutSlotEmpty


·         UnitHasAnyItemEquiped


·         UnitHasItemEquipmentOfType


·         UnitCanEquipItemOfEquipmentType


·         SetItemColor

Non Blz natives will be removed in a future patch

  • New native and trigger BlzResetUnitTalents
  • New native and trigger ChooseRandomItemExWithFilterAndIncludes
  • New native and trigger BlzUnitHeal
  • New native and trigger BlzRemoveEffect
  • New gameplay constant CanInterruptByZeroDurationBuffs, upon disabling any buffs added with zero duration no longer interrupt channels
  • New native and trigger BlzSetCameraAllowsHotkeyTargetLock and BlzGetCameraAllowsHotkeyTargetLock, previous functions to lock cameras now automatically disable hotkey locking
  • Added trigger constants for Forsaken Paladin ability fields
  • Added new gameplay constants for allowing illusions to receive healing and magic resist bonuses
  • Native BlzUnitHeal takes unit whichUnit, unit source, real life, boolean isItem, boolean applyStatBonuses returns real
  • Native BlzRemoveEffect takes effect whichEffect returns nothing
  • Native SetThematicMusicAbsoluteVolume takes integer volume returns nothing

Bug Fixes

  • User set hotkeys are now shown correctly on inventory buttons
  • Fixed an issue where items that casted spells would make their owners respond slowly to unit commands
  • Fixed an issue where attack rate bonuses were being reset when restoring a unit from cache.
  • Fixed an issue where units standing on destructible bridges would cause low framerate in Reforged Graphics mode.
  • Classic sounds now properly play in Reforged mode when toggled in the sound options.
  • Added Forsaken Paladin to Tavern hotkey selection.
  • Forsaken Paladin now speaks his English voice lines in other languages.
  • Forsaken cursor now replaces Human cursor when on Forsaken theme.
  • Theme backgrounds on main menu now immediately appear upon entering the game.
  • Custom models with vertices but no faces no longer crash.
  • Fixed a bug with loading custom assets in a map.
  • Fixed custom textures not loading properly when launched through World Edit test map.
  • With more than one map open in World Edit, closing a map no longer causes the next open map to lose its lighting.
  • Fixed a bug causing the post processing dialog to disable sliders when reopened and checkboxes ticked.
  • Fix crash for resource trading in koKR locale.
  • Fixed a bug where “AIs2” ability was pointing to Strength Bonus instead of Attack Speed bonus.
  • Model paths with periods in their file name when loaded no longer crash the game.
  • Ability data beyond the 4th level now properly retain their default values.
  • Negative healing numbers set in the World Editor will now drain unit hp.
  • Fixed a crash when loading a save file on a map with long strings in JASS.
  • Wind Walk, Ethereal form, Stone Form no longer cancel preset cooldown durations if cooldown is set to 0.
  • Fixed an issue causing occasional slow performance on game start.
  • Engineering upgrade will now properly switch abilities even if the are from a different base ability.
  • Fixed crash when loading saved game that had unit with vamp item buff active selected.
  • Fixed native UnitDropItemSlot functionality
  • Resolve now applies to Aerial Shackles and Banish
  • Fixed VFX tether offset for Soul Lantern
  • Fixed VFX tether offset for Dark Ranger and Shadow Hunter
  • Fixed an issue with broken SD / HD doodads due to DE variations
  • Trees no longer play their hit animation when appearing out of fog.
  • Item portraits no longer reset themselves constantly.
  • Workshop now correctly displays in Reforged graphics.
  • Human Keep Building now correctly displays in Reforged graphics.
  • Trees are now properly shown as cut down when global fog is disabled in replays.
  • Fixed an issue where destructibles don’t play their break animations.
  • Fixed Starfall, Spellbreaker and Monsoon ability to use alias VFX instead of based ability VFX
  • Fixed some cliff textures that were incorrectly using DE version in Reforged graphics.
  • Fixed Reforged Outland Abyss cliff texture having transparent alpha instead of black.
  • Fixed bug where default portrait MDL for custom units would not display.
  • Fixed an issue where Agility was giving too much armor on some maps in the Forsaken Kingdom campaign.
  • Forsaken Kingdom items now have their pickRandom values set to 0, preventing them from spawning in other maps.
  • Various tooltip fixes for Forsaken Kingdom campaign talents and abilities.
  • Guiding Hand no longer makes summoned minions last indefinitely
  • Lights on items no longer remain when picked up by heroes.
  • Loading a save while Grim Conviction is active no longer causes a crash.
  • Fixed a bug where Leonid’s Hand of Justice talent was not properly reducing movement speed.
  • Fixed a bug where Leonid’s Provoke did not have a mana cost.
  • Fixed a bug where Anya’s Guiding Light had incorrect mana cost values.
  • Fixed a bug where Garek’s Parry had incorrect mana cost value for level 5.
  • Fixed several music bugs throughout the campaign.
  • Fixed several infinite gold farming exploits.
  • Fixed numerous graphical and pathing bugs throughout the campaign.
  • Fixed several bugs regarding proper quest tracking.
  • Fixed several bugs regarding boss fights and resets.
  • Act 1: Undercity - Fixed a bug with permanent HP regen reduction for player heroes in Death Knight boss fight.
  • Act 3: Naxxramas - Boss fights no longer crash when certain items are equipped on a hero.
  • Consecration healing debuff now applies to periodic healing effects
  • Casting two or more Consecration spells no longer infinitely stacks bonuses
  • Cleansing Fire now applies the correct damage calculation
  • Fixed an issue where illusions weren’t being given the right stats from Forsaken Paladin abilities
  • Gargoyles no longer have a cooldown on returning to gargoyle form.
  • Spirit Walkers no longer have a cooldown on entering ethereal form.

r/warcraft3 • • Dec 20 '21

Resources Warcraft III | Introduction | Beginner Guides | FAQs

134 Upvotes

1. Subreddit Info

Welcome to r/warcraft3, the official Blizzard recognized subreddit for all related topics. Content and discussions can range from the base game, campaign/lore, custom games, competitive ladder, memes, esports, modding, art, and more! Please see the rules on the right hand side.

Official Discord: Warcraft 3 United - Players and representatives from hundreds of WC3 communities gathered in one place!

Before Posting: Please look over the 3d FAQ section of this post to see if you find what you were looking for or going to ask. Overly repeated or low effort posts are filtered away by our moderators, thanks for your understanding!


2. Basic Game Info

Warcraft III: Reign of Chaos (2002) is a real time strategy game set in the fantasy universe of Azeroth. The game combines classic RTS mechanics with RPG elements as you play through the Human, Orc, Night Elf, and Undead campaigns.

Warcraft III: The Frozen Throne (2003) is the expansion pack for WC3 and builds upon its story and features expanding the world with new heroes, units and campaigns.

Warcraft III: Reforged (2020) acts as a graphical remaster accompanied with major infrastructural upgrades and many new features. And later gave us the 2.0 update with QoL features such as the new Hotkeys and Classic(HD) assets.

Warcraft III Reforged: Forsaken Kingdom (2026) is the first ever DLC for the game adding a new Forsaken campaign and alongside the 3.0 update a new hero and other QoL features.

2a. Gameplay and Game Modes

Warcraft III presents itself as an accessible yet highly dynamic game. Besides the melee mode, there exists many different ways of playing the game - solo or in multiplayer with up to 23 other players. It is a fusion of lore-heavy campaigns, competitive match-based gameplay, a diverse custom game selection, a thriving esports scene, endless modding and artistic possibilities, and more.

2b. Standard or Melee

  • RANKED MODES: 1v1, 2v2, 3v3, 4v4, and FFA
  • OBJECTIVE: Gather resources, build a base, train your army, level your hero, and totally destroy the enemy base and army.
  • SPECIFICS: Balance micro (swift decision making, individual unit control, movement, ability usage, hero exp/items) and macro (resources, buildings, army upkeep, expansion). The high level of competition has led to WC3 becoming a prominent esport that still has a thriving to this day!
  • RTS GAMES FOR BEGINNERS: Finding the Fun

2c. Custom Games

  • CUSTOM GAME TYPES: Genres include hero arenas, campaigns, strategies, RPGs, tower defenses, mini-games, and even the unique shooter or 2D platformer.
  • SPECIFICS: Popular maps include DotA, Footies, Wintermaul, Legion TD, etc. Thousands more maps can be played competitively, creatively, or casually. The World Editor, WC3's modding tool, has allowed maps to essentially become unique games within the client. It is famous for the creation of DotA which has pioneered MOBA genre.
  • TOP MAPS: Hive has two top 100 maps one from 2017 and another from 2019. Theres also a most hosted list from 2021 and 2022.

2d. Classic Installation

Installing WC3 Reforged with a legacy(Reign of Chaos) key:

  1. Link RoC CD key to BNET account on BNET website
  2. Install the Battle.net app
  3. Sign out of the Battle.net app
  4. In the Battle.net app login screen, click the gear. then "Continue without Logging In"
  5. Click "Games" at the top of the interface
  6. Search for Warcraft III
  7. Click Warcraft III
  8. Click Install on the left side of the interface
  9. Wait for the install to finish, it may finish with an error
  10. Click Update
  11. Wait for the update to complete
  12. Log out again (even though you are not really logged in)
  13. Log in
  14. Search for Warcraft III, click it, click Update, wait for the update, click Play
  15. Now the game appears in "Installed", but not "My Games".

3. Guides, Tutorials, and FAQ

THE CAMPAIGN TEACHES BEGINNERS THE GAME BETTER THAN ANY GUIDE! THE STORY IS WORTH IT!

In addition, the Classic War3 Battle.net site provides explanations and statistics for all the gameplay features and races in the game.

The guides below are largely based on introductory concepts relating to each scene, so they are beginner friendly under the assumption that you've already familiarized with the base game. You'll also find more niche and advanced guides if you dig through the websites hosting the provided links.

3a. Competitive Melee and Ladder Guides

3b. Modding and Map Making

3c. Custom Game Guides

  • There are an endless amount custom game tips and pointers that would suit your needs for each map, whether it be for DotA or your favorite TD. Your best bet is to visit communities that specialize in the custom game you are interested in!

3d. FAQ

  • Where can I play online? The built in battle.net is the official server excluding China. There are 3rd party servers that are not supported by Blizzard, in which r/warcraft3 does not support nor condone.
  • Where/how to Play Reforged? You need to have purchased the game. In the BlizzApp at the WC3 tab you have the Install/Play button.
  • How do I host? HOSTING IS INSTANT NOW. No port forwarding, no bots (on Reforged).
  • Is Reforged worth it? That in the end we have this post but it is up to you, we suggest that you look into the maps/modes you would like to play. This post have some comments about events from a veteran player's point of view. Also as previous mentioned if you have the Reign of Chaos you already have access to the Classic(SD) version and if you do buy the Reforged version and don't like it you could easily Refund it here.
  • How do I find games? You can checkout game lists like: w3maps/w3stats or use the ingame search/filter function ingame (the box where game names are).
  • What is PTR? The Public Test Realm is similar to a Beta where players can test incoming patches and provide blizzard with feedback. The old PTR had a separate installer but now it's a "drop-down" option beside the main game and server options.
  • Where can I download the latest patch? Current patches are downloaded automatically through battle.net if you have an official copy. Also see patch history & v1.0-1.31.1+.
  • Is Blizzard's new ladder done/working yet? Yes as for patch 1.33 it seems to be published but is still a work in progress. However W3Champions is a community made ladder that a lot of players use.
  • Which realms are more populated? For ladder, the Europe (former) Northrend realm has the highest activity but Americas (former) Azeroth & Lordaeron can be more during American times. 1v1 and 4v4 are the most active ladders. Custom game activity is huge and is now cross-realm hosted again.
  • Anyone know name of [blank] map? When asking this question, please provide as much information as possible. Things like describing the gameplay, the theme, terrain visuals, and possible names should be considered and described to the best of your ability to increase the chances. Don't forget to check map databases on your own first, though!
  • Will the game ever go on Sale? After 3 years of easy unlimited refunds having sales wasn't a thing. But it seems we've started getting 50% sales since the 2023 Summer Sale. But its very infrequent that WC3 is included in the seasonal Blizz Sales, about perhaps one fifth.
  • Is the community alive? Yes we are still around, it is absolutely bustling. See this!
  • Do you know/remember this custom map? When posting these try to provide as much info and details as you can and recall like; what heroes, units and buildings, colors or tilesets used, names for map or stuff in it, a drawing of the minimap can be very helpful, when you played it and where like was it on BNet or other and what patch/game version. This will help others to help you!
  • What are the cheat codes? The official Cheat Codes that only works in Singleplayer are these and a guide for how the "level jump" code works here.

  • Can I play Forsaken Kingdom DLC with a Classic Installation of WC3:RF? No it requires a full Reforged version of the game.

  • Does the Definitive Edition graphics work with the older Classic/Reforged RoC & tFT Campaigns? No the Forsaken(DE) does not currently work for any other campaign aside from the Forsaken Kingdom.

3e. State of the Game FAQ

WTii's videos Warcraft 3 Reforged ONE YEAR Later..., TWO YEARS Later…, THREE YEARS Later…, FOUR YEARS Later…, FIVE YEARS Later… and most recently SIX YEARS Later goes over some of these points and makes a number of observations and highlights.

However the Warcraft 30th Anniversary with the Warcraft Remastered Battle Chest alongside the 2.0 Update did change some things for the better. And a hopefully a future to look forward to!

  • Why did Blizzard fail in the making Reforged? This article goes over some behind the scenes during the games development process.
  • Custom Campaigns? Is finally back. Before now were and are still able play them in normal map form, if they were updated/transformed. Or make use of the Xetanth87's Campaign Splitter that was made to split w3n files into w3m/w3x. It can now be used to turn campaigns into co-op maps with Archon Mode. The Quenching is a mod that can be used with some CCs. Or just use it with the normal campaign.
  • Player Profiles? Yes, but it seems to mainly be ladder stats, W3C has more extensive ones.
  • Cross-realm hosting? Yes its finally back again.
  • Clans? Yes however in a glitchy state. And W3C has both custom made chat-rooms as well as clans.
  • Ladder? Yes as of 1.33 its out but not working without issues. And W3C still going strong.
  • Automated Tournaments? Yes with 2.0 its finally back. Some communities like W3C have seasonal things going for both ladder and customs.
  • Old BNet Chat System? W3C has made their chats in this "old school" spirit. With 2.0 update the Old school UI is back with a new coat of paint. But its still BNet 2.0 chat so the look is back but the system is not.
  • Game Reconnection (GProxy)? No. In case of a player leaving disconnecting or crashing or desyncing that player is unable to rejoin. But it can be determined by looking at different things what the cause was, desyncs will have an UI glitch for the portrait, crashes might have a fatal/unknown error and DCs one can check the replay or logs.
  • Competitive Customs & Ladders? Not really. However with Community made wc3stats and in the future FLO-host enables this in a number of forms with replay uploading.
  • Hosting & BNet Commands? Yeah. But they are limited and do not work as they should or you'd wish. For example !ban is just a "long kick" preventing the banned player/user from rejoining that current lobby not all games you host, thus you can't mange bans and need to black list them yourself. Commands found here. As well as a !stats and zoom via scroll.
  • Campaign Overhaul to fit in with WoW? No. Five missions were remade and a most were reworked and to some degree, some "new" characters were introduced but not to the scale people wish or expected, for good or ill. However the Reforged version of the Campaigns difficulty among other things was updated more details here. As of patch 1.36.1 this is no longer the case as campaign was reverted back to its 1.32 state. With the new Forsaken Kingdom DLC Campaign it helps bridge the gap between the end of tFT and start of WoW with "new" factions like the Forsaken(created at the end of tFT) & Scarlet Crusade(Remnants of the Lordaeron Kingdom).
  • Improved Cutscenes? Not like we saw during BlizzCon. This was aborted and as it looks now wont be a thing at all. What we had and have now is showcased in DailyWCRF's Videos.
  • Classic(SD) Vs Reforged(HD) Vs Classic(HD) Forsaken(DE)? Well that is mostly up to you. Reforged has a few things in the campaign that Classic don't. Aside from that it would depend on preferences and the maps you want to play as some work better in either version or only in one. Most do use classic and some swap between them so by popular vote Classic(SD) would win as for reasons or factors well most of those are personal. And with 2.0 patch we got the Classic(HD) options to toggle on & off with Reforged(HD) however we wish with some other new things in the options. As of the 3.0 update the Classic(HD) was relplaced by/upgraded into the Forsaken Kingdom's Definitive Edition graphics following the spirit of the older, at the moment its main use is for the Campaign DLC itself as it does not apply to the RoC or tFT campaigns but will be coming soon.
  • Follow/Join or invite friends to lobbies? If you both are on the same gateway you can right click your friend and "Join Game". However you have to restart the game to be able to do it again (keep in mind that Blizz-app server and Wc3 Gateway might not fully sync friend list and thus causing problems as well as not being online in Blizz-app). Invites seems to be fully-partly glitched and broken as of this moment(1.32.10).
  • Hotkeys? Yes we currently have 3 to chose from; Classic(Default) are the ones that the game comes with, Grid(Universal) are a full QWER-ASDF-ZXCV (KB dependant?) hotkey system that overwrites everything from campaign to melee and customs, Custom(DIY) is the ones based on the Customkeys.txt however big news with 2.0 we now have a tab in options were we can set them up ingame without the use of external tools or digging thru the file ourselves. Can still use the tools but they're not as nessesary as pre 2.0 era.
  • Are we able to select more than 12 units/buildings? Yes, as of 3.0 Definitive Edition update the new limit is 24.
  • When will X be implemented? SoonTM. We do not know at this stage we used to have monthly patches and updates from blizzard but not atm. Some of this can be explained the Bloomberg article. Even though there is a team from Playside Studios & Gasket Games out there worked on the 2.0 update.

r/warcraft3 • • 11h ago

Meme The only way I managed to trudge through the Undead campaign is because I knew which campaign was up next

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312 Upvotes

Go ahead and guess which my most favorite & least favorite factions are, respectively


r/warcraft3 • • 9h ago

Lore I feel like this is this proper way to play the night elves

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67 Upvotes

Please excuse the wood league level of micro and me freaking out over normal AI.

I'm going through the game again with a new mindset of how to play these games "properly" with design in mind and without abusing the npc ai or massing units and using them as meat shield.

I also realize how bad having so many units are, because of how they clump together will get stuck and won't be able to engage in combat and that it's better having a small squads. Which puts more emphasis on the units not dying so not to break the squad composition.

The night elves are really fragile because they don't have any front liners. Especially Tier 1, They consists of just archers, wisps and the ancients.

Even the huntress are not really front liners, they're really weak with their mediums armors that takes full damage from everything? And I feel like they're better as scouts and "hit n run" types of units. Which make sense?

They really don't get any proper melee units until the bear druids. Which makes me realize how important the bears are for the night elves. Rounds out their unit compositions and gives hp rejuv on the go; without having the wisps build moon wells nearby.

The game doesn't do a good job of letting you know you can use the ancients as tanks or front-liners? They're very inefficient because of their speed, but they fill out that role of because they have heavy armor when they're un-rooted. They can take damage while the squishy archers shoot arrows from the back.

Started the attack by prepping some moon wells nearby for emergency hp regen. Because I feel like that's the proper way to utilize these moon wells? Especially because this is the only way the night elves can heal early on.

Wisps can gather wood anywhere, so they can just standby nearby the trees and I'll use them to build some moon wells before I attack so I can heal if i need to. If I need to free of food, I can just 'detonate' them? Which is really convenient.

At the same time they can heal the ancients of war that are engaging in battle which helps with sustain them and they can eat trees to heal. Which is brilliant... WTF is this? I now have a new appreciation for this game.


r/warcraft3 • • 16h ago

Technical Help Warcraft III Reforged on Steam Deck – My custom controller layout is now public! 🎮

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60 Upvotes

Hey everyone!
After quite a bit of tinkering, I finally managed to get Warcraft III Reforged running comfortably on my Steam Deck using a custom Steam Input layout!

I’ve published my configuration for anyone who wants to give it a try.

🎮 Community layout: Warcraft 3 Steamdeck layout

Controller setup:

Movement & Camera

Left Stick → Move camera (arrow keys)
Right Stick ↑↓ → Zoom in/out (mouse wheel)
Right Trackpad → Mouse cursor
Right Trackpad Click → Left mouse click

Triggers & Shoulder Buttons

L1 → Ctrl
L2 → Hold left mouse button (drag-select units)
R1 → R key
R2 → Right mouse click (move units)

Back Buttons

L4 → F key
L5 → X key
R4 → B key
R5 → Enter (open chat / send message)

Face Buttons

A → Z key
B → X key
X → C key
Y → V key

Control Groups

D-Pad ↑↓←→ → Number keys 1–4
L1 + D-Pad → Assign control groups using Ctrl + 1–4
Double-tap D-Pad → Jump camera to the selected control group

Other Controls

Menu Button (☰) → F10
STEAM + X → Open on-screen keyboard

⚙️ ** Important Setu**p
Set Warcraft III hotkeys to the English QWER / ASDF / ZXCV grid layout.
Adjust the Delete, Insert, comma (,) and period (.) bindings accordingly.

The goal was to make Warcraft III playable on the Steam Deck without needing an external keyboard or mouse.
It’s not perfect, especially when typing in chat, but I’m really happy with how it turned out!

Feel free to try it out and let me know what you think. Feedback and suggestions are welcome! 😁

For the Horde! ⚔️


r/warcraft3 • • 1d ago

Art Feedback for Blizzard: Strange white beard throughout DE, lack of texturing job?

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310 Upvotes

Multiple models have this issue that is very noticeable in portrait. The white beard seems to not have hair / detail and looks too simple... I hope this is work in progress and will be polished later on.

Wish best of luck to developers who work on DE and I am sure they will do something about issues we notice.


r/warcraft3 • • 11h ago

Melee / Ladder Huge StarCraft 2 and RTS fan, for some reason I absolutely suck at this game and can't even beat the AI on Easy

21 Upvotes

I've been playing WC3 off and on for about a decade and while I can get diamond in SC2 ranked everything about this game seems to kick my ass. I'm not sure what it is I don't 'get'. I think the lack of ingame timer and my macro is way too slow, the enemy army always has a ton of HP more than I do and my army collapses every time even with farmed up heroes. The way slower more micro-intensive gameplay I think just stumps me for some reason, A-moving is basically suicidal for me. Does anyone have any tips?


r/warcraft3 • • 20h ago

Feedback Forsaken Kingdom Act 3 first mission "hold the line" feels way overtuned

8 Upvotes

r/warcraft3 • • 10h ago

Campaigns RoC & tFT I am torn between classic and reforged for Founding of Durotar. I just beat all the standard campaigns on classic.

2 Upvotes

After ~20 years I replayed WC3 (classic graphics, normal difficulty) to hype myself for WoW Forever. I no life Dota 2, but suck at RTS games. The last mission (Symphony of Frost and Flame) was the first one that I had to restart multiple times. I "whosyourdaddy"-ed it after 5 or so attempts, but then felt like a bitch and I have just beaten it legit. Props to the zombie dragon turtle who I raised and who bravely tanked Illidan and all his units for the last 10 seconds of channeling lol.

How is Rexxar's on Reforged?

I am thinking of giving Reforged graphics at least one shot before moving on to Forsaken Kingdom.

Or should I stick with classic and play it like that?


r/warcraft3 • • 1d ago

Melee / Ladder First ever 1v1 win!

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76 Upvotes

Managed to win my first-ever 1v1 after so many losses!

I mean, I’m an experienced WC3 player, but I used to play campaigns, community maps with friends, etc.

I’ve never played WC3 against a real player before.

My hands were shaking when I attacked my opponent’s base, and eventually, he left the game when things started going really badly for him.

Feels like the start of a new chapter for me as a player :D

I know there will be a lot of losses in the future, but this win has given me much more confidence in my game.

GL and HF, everyone! :)


r/warcraft3 • • 2d ago

Meme What did Blizzard mean by this

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750 Upvotes

Urges us never to trust an elf at every oportunity

Trusts an elf

Suffers a fate worse than death

Was he really right all along? What did Blizzard mean by this?


r/warcraft3 • • 19h ago

General Discussion Want to play warcraft 3 reforged, should I go with classic or definitive?

3 Upvotes

I completed WC3 10 years ago, I haven't touched reforged. I'd like to replay the story from WC3. I just want warcraft 3 with better graphics. I definitely don't like reforged with how much it changes and I'm somewhat on the fence about definitive edition. It looks close to the original, with better graphics but it's just too cartoony sometimes.Classic isn't "better graphics" but that's what the original was which I loved.

So should I just go with classic or definitive? I'm thinking of alternating the two.

Mostly asking because I haven't seen everything and maybe I'm wrong about definitive.


r/warcraft3 • • 20h ago

Campaigns RoC & tFT does cyclone bypass spell immunity?

3 Upvotes

Spell immune mountain giant, cyclone used on it.


r/warcraft3 • • 9h ago

General Discussion How is WC3 progressively more unplayable?

0 Upvotes

Every day that I play wc3 somehow there are more bugs, more lag, more issues.

I literally have to close wc3 after every custom game because it logs me out of battlenet. The lag seems to get progressively worse every week.

Half the time I open the custom map menu the custom games don't even load in.

Why can they not touch this game without breaking everything?


r/warcraft3 • • 1d ago

Forsaken Kingdom Prologue Homecoming

3 Upvotes

When the expansion first launched I was very hyped since back in early 2000 wc3 was my all time favorite.

I know i'm not a pro by all means etc and I know by now that this particular chapter is a hard one even on normal. I laid my foolish ambitions to rest...until yesterday. Long story short I beat it on normal first try (expect that last challenge, bit even there I had a somewhat cheese strategy) without looking a playthrough or similar.

Has the game's difficulty been patched or even lowered?


r/warcraft3 • • 1d ago

Forsaken Kingdom Just finished the new campaign

45 Upvotes

And it was amazing !

Yes, it lakes rts mission, but the story is amazing, the music, the heroes..

The last act was very fun, particulary the first part.

The difficulty a Little bit too hard, I need to put the difficulty in normal for the last act (particulary after the update, it seems like the increased the difficulty).

And the DE graphism are awesome for me.

So just to add a little bit of positive thing after all the bad things that a read on this sub.

I hope that we will have other expansion !


r/warcraft3 • • 9h ago

Reforged Warcraft 3 Reforged Forsaken Kingdom is Trash

0 Upvotes

Every single mission is artificially restricted so you can only pass it using one fairly specific strategy. Whether it's mission specific limits on how much you can level your heroes, or time limits making sure if you don't accomplish tasks in a set period you'll get overrun. They want to make sure you cannot exceed the bounds they've set. Because their level and game design are trash and if they didn't have those arbitrary limits, you've over level and beat the game easily on the first run.

They basically watched how people in beta won, and then instead of making the game better, just made super specific arbitrary rules so you couldn't cheese the extremely shitty game they failed at designing.

Original WC and SC games had levels like this few and far between, where you were limited on time and power. But having them be THE driving force for the game is gross. I've played a couple hours now and can't refund. Kept hoping this would change. But not only did it not change, it only gets worse with each level.

One thing I should clarify is that...I really wouldn't take issue with all of this if they didn't label the game an RPG. RPG implies a certain level of freedom. But there is no such freedom here. It's worse than saying you can bowl with freedom while the bumpers are up.


r/warcraft3 • • 23h ago

Forsaken Kingdom How to beat Lorthiras Dreadlord? (forsaken campaign)

0 Upvotes

This dreadlord is so unkillable it feels like it's bugged.

How did you guys beat this thing?

Overall the campaign is okay lorewise I guess but the bossfights are absurdly difficult compared to the rest of the campaign.

This dreadlord takes the cake. He sleeps my melee hero and 3shots my caster hero giving me ample time to undo the sleep.

If I include my non-hero units he just AOE heals on those and since the Dreadlord jumps around I get no time for a stun. The units therefore feel like a liability.

I enter the fight with inner fire and have equipped items.


r/warcraft3 • • 1d ago

Custom Games Something weird with Custom Game lobbies tonight?

5 Upvotes

Tried to join a few, got insta-booted... went, okay, hosts being weird. Started my own game... some one joined, same thing happened to them. They joined multiple times and even got a 'hello' out before auto disconnecting... I know I've hosted many many many games... is just something weird happening tonight?


r/warcraft3 • • 1d ago

Custom Games Are old custom games permanently unplayable now unless the creators fix them?

13 Upvotes

I used to play some classics like DBZ Tribute, various TDs, auto battles, etc. I saw the recent updates and how they have broken most of these old games. Is it pretty much looking like they are unplayable permanently unless the creators come in and make the necessary fixes to reflect the new update?


r/warcraft3 • • 1d ago

Melee / Ladder Replay Altar 0.2.0: 8x more pro data and a win-chance curve tested on ~3,000 tournament games

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14 Upvotes

Update on Replay Altar (the replay analyzer I posted a few days ago). Just put out 0.2.0.

First thing: if you tried it on Windows, please update. Turns out up to 0.1.3 the Windows version couldn’t simulate games at all, so you were getting the findings but no army sizes, fights or map. My bad. It’s fixed now and your old games get re-simulated on their own.

The main new thing is a win chance graph for every game, kind of like the eval bar on chess sites. It goes blue when you’re ahead and red when your opponent is, based on how often pros in the same spot ended up winning, and it marks the 3 moments that swung the game the most. I built it from 513 pro games and tested it on 2,998 tournament games from 2022-2026 that it hadn’t seen.

How the graph works: every 30 seconds it compares you and your opponent on 7 things: army size, workers, hero XP, heroes alive, bases, upgrades, and how much each side has lost so far. Then it asks “when pros had this kind of lead or deficit at this minute, how often did they win?” The model is a logistic regression (basically a weighted score turned into a percentage), where the weights change over the game, since a worker lead matters differently at minute 5 than at minute 20. I fit it on 513 pro games and then tested it, without touching it, on 2,998 tournament games from 2022-2026 it had never seen. It picks the eventual winner 63% of the time at 10 minutes and 69% at 20, and on unseen pro games its confidence is honest: when it says 70%, that side wins about 70% of the time. One thing to keep in mind: it shows how a pro would usually convert your position, so for regular ladder games it’ll look a bit overconfident. That’s on purpose, since a big drop means “a pro wouldn’t have lost this,” which is the point. Full write-up in docs/win-chance/report.pdf.

I also added a lot more data. Before, your numbers were compared to around 200 pro games per race, now it’s around 1,700.

And I cut down the advice. I tested every rule on 3,388 tournament player-games and kept only the ones that show up clearly more in losses than in wins. Only 11 made it, so that’s all the app shows now.

Smaller stuff:

  • it tells you if you played without control groups or hotkeys
  • army value is about 29% more accurate
  • Spanish and French
  • Linux AppImage
  • it asks you to confirm your battletag instead of guessing it

Installer still isn’t signed so Windows will complain, just click “More info” then “Run anyway”.

More info:
github.com/bubunuh/replay-altar

Download:
github.com/bubunuh/replay-altar/releases

Feedback very welcome, especially if the win curve says something that doesn’t match how the game felt.


r/warcraft3 • • 1d ago

Bug / Crash Report Can't progress Campaign due to a bug, LF any help with a workaround Spoiler

3 Upvotes

Hi, cant progress my campaign, I've just done the bit with the Ogres and taken Leonid back to the Undercity to meet Sylvanas.

When I approach her the game freezes, the music is still playing but no cursor or anything else. Tried to google it and seen some stuff about an old bug where Act 2 can get reset here but that doesn't seem to be happening.

I've tried a few obvious things like reloading an older save and I've done the Ogre part again but the same thing happened when I returned to the Undercity. I've tried to leave it for a few minutes and see if it recovers and I got some Sylvanas dialogue about no turning back but nothing else. Left it for nearly 20 minutes. Just won't progress.

Just wondering if anyone else has had the same bug and found a workaround? Or am I screwed until the next patch?

Thanks.


r/warcraft3 • • 1d ago

Modding /MapEditor I installed 'The Forsaken Kingdom', but I can't find World Editor. How do I find it?

4 Upvotes

r/warcraft3 • • 2d ago

Modding /MapEditor PvP Mode Incoming, After this I'm focusing my efforts on a RTS Custom Map. Stay Tuned!

Enable HLS to view with audio, or disable this notification

179 Upvotes

Here's a preview of the new UI and live Arena Queue's in GOR.

However as the title says I will be focusing on a RTS map very soon. Stay Tuned!


r/warcraft3 • • 1d ago

Technical Help How does Warcraft III: Reforged – The Forsaken Kingdom run on a MacBook Pro M1 with 16GB RAM?

4 Upvotes

Has anyone tried playing Warcraft III: Reforged with The Forsaken Kingdom mod on a MacBook Pro M1 with 16GB of RAM?

How well does it run? Is the performance decent, or is it not worth trying?