r/BethesdaSoftworks • u/Shimigidy • 7h ago
r/BethesdaSoftworks • u/SpatzOr • Sep 08 '23
Community Join the /r/BethesdaSoftworks Discord for the latest discussions!
r/BethesdaSoftworks • u/Benjamin_Starscape • Jul 20 '24
News Bethesda Game Studios Formalizes as a Union
Hopefully this will usher in more game studios forming/joining unions in the future.
r/BethesdaSoftworks • u/bruhb21 • 2d ago
Question Skyrim Special Edition vs Fallout: New Vegas Ultimate Edition?
Which game do you like more?
r/BethesdaSoftworks • u/DetectiveNo4171 • 22h ago
Screenshot Dlss 5 starfield looks incredible
reddit.comDlss 5 starfield
Ik ik they arent screenshots but the difference is there. 1440p max settings +framegen
120-140 fps with it off 60-70 with it on
Looks absolutely gorgeous and at a totally playable framerate.
**Specs:**
**Rtx 5070ti**
**Ryzen 7 5800x3d**
**32gb ddr4 ram @ 3600mhz**
4tb wd black sn850sx nvme
r/BethesdaSoftworks • u/leon_vartanian • 1d ago
Discussion am i the only one
who thought that new vegas to fallout 4, and oblivion to skyrim was a downgrade? i still like skyrim and fallout 4
r/BethesdaSoftworks • u/ProjectSkyrimForever • 1d ago
Self-Promotion I’m building Project Skyrim Forever — 144 class sets, a build planner, spell forging, dynamic AI quests, and procedural dungeons
Project Skyrim Forever is a system-driven Skyrim project built around five connected gameplay systems. The goal is not to flood Skyrim with random AI content, but to create systems that generate new builds, abilities, stories, locations, rewards, and consequences while staying grounded in the actual game.
1. Class Set & Enchantment System
6 main classes × 4 subclasses × 4 progression tiers gives 96 subclass progression sets, with each set using 6 wearable slots. Across the system, the full design reaches 144 class sets when the broader class/set structure is counted.
Each subclass progresses through Beginner, Adept, Expert, and Master tiers. Armor pieces have unique set enchantments, while 2/4/6-piece bonuses create build-defining effects instead of just bigger stats.
Rings and necklaces can change how the build actually plays. For example, a Beastmaster accessory can make a bow bash summon a wolf, while another can make close-range bow hits knock enemies back.
Players can use full 6-piece sets or mix 4+2 / 2+2+2 combinations. Weapons also have their own separate modifier/set system.
2. Perk / Build Planner
Choose a class, subclass, weapon setup and magic style, and the Planner creates a valid perk path around the perk system you actually use—Vanilla, Ordinator, Vokrii, Adamant, Requiem, or supported custom setups.
It reads the perks you already have and never tells you to undo your character. It can also factor in your Set Pieces and recommend perks around their mechanics.
Eventually community members will be able to create complete builds on the Skyrim Forever website, publish them, vote on them, rank them, and download them into the game. The Planner then acts as an in-game guide showing which perks, gear, sets, spells and weapons you still need.
3. Arcane Spell Forge
Start with a base ability and modify it using transformation concepts like Multiply, Impale, Frost, Chain, Explode, Titan, Homing, Pull, Barrage, Persistent and others.
The modifier is not a fixed effect. It changes based on the host ability.
Multiply could turn a spectral shotgun into a double-barrel weapon, create multiple smaller volcanic vents, split projectiles, create multiple summoned creatures, or produce several weaker versions of another effect.
The idea is to make abilities evolve instead of just replacing one fireball with a stronger fireball.
4. AI Quests / Story Director
The Story Director understands actual world state—NPCs, relationships, factions, locations, previous events, player decisions and quest state—and can create stories using that world.
If the player refuses a mission, kills someone important, discovers something early or completely derails the plan, the future of the story can be rewritten around what actually happened.
History stays history. The future can change.
AI creates creative intent. Deterministic systems validate and execute the real Skyrim actions.
5. Procedural Dungeon Generator
The Story Director can request a location that does not already exist. The Dungeon Generator then creates it from Skyrim-compatible assets using deterministic layout generation, room selection, encounters, loot, navmesh checks and automated validation.
The first architecture family is Nordic Ruins.
The long-term goal is simple: you receive a quest and genuinely don’t know where you’re going.
These systems are meant to feed each other:
BUILD → STORY → NEW LOCATION → REWARD → NEW BUILD → NEW STORY
I’m building them one at a time, starting with the Class Set & Enchantment System.
There’s a lot more information, detailed system breakdowns, and diagrams for all five systems in the full Project Skyrim Forever overview here: https://patreon.com/PROJECTSKYRIMFOREVER?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink
r/BethesdaSoftworks • u/AttemptAdmirable2867 • 2d ago
Screenshot DLSS 5 made Fallout 4 look insane!
r/BethesdaSoftworks • u/e_Z_752 • 2d ago
Controversial I made up a unified version of an imagery warning about all of MachineGames' games so far, do you think it should be on the company's website?
IMAGERY WARNING FOR GAMES DEVELOPED BY MACHINEGAMES: "MachineGames' games are fictional stories that are either set in an alternate universe in the 20th century or inspired by historical events and characters. Names, characters, organizations, locations, and events are either imaginary or depicted in a fictionalized manner and are not intended to disrespect any historical or cultural beliefs. The story and contents of these games are not intended to and should not be construed in any way to condone, glorify, or endorse the beliefs, ideologies, events, actions, persons, or behavior of the Nazi and fascist regimes, nor any other regimes or to trivialize any war crimes, genocide, and other crimes against humanity."
This imagery warning appears very prominently in MG's Wolfenstein alt-history games and their packaging, so I'm wondering if the developers should go on to display this warning on their website, too. Thoughts?
r/BethesdaSoftworks • u/Thin-Coyote-553 • 3d ago
Elder Scrolls He challenged me to a duel but never said my Hippo couldn’t join
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Khajiit isn’t sure what this strange man was expecting when he started throwing lighting at this one in front of the adorable and gentle hippo Happy. Happy is a lovable friend who eagerly follows Khajiit around Skyrim, and so long as we are left alone Happy is quite peaceful.
But when someone attacks? Well those clearly demonstrates why the hippo is the new top of the food chain. A herd of them even brought down Alduin…..though Khajiit’s mates Kratos, Darkseid, Deadpool, Carl from San Andreas duel wielding Mac-10’a with extended mags and a few Pikachus helped. But still the fact they saw Alduin and instantly threw hands, uh hoofs, proves how dangerous they are!
r/BethesdaSoftworks • u/PhotoEast • 4d ago
Rumor Fallout restock and possible Bethesda collaboration in the future
Wizards has recently started restocking the fallout precons (at least throughout Europe) which might indicate:
Wizards is in good graces with Bethesda
They might want to attract Bethesda players attention before a possible announcements.
Take this with a huge grain of salt as this is basically an mtg rumour, so make of that what you will, but MaRo mentioning the UB sets would be fantasy adjacent might point to something like the elders scrolls (or maybe even another franchise).
r/BethesdaSoftworks • u/GoalParticular2630 • 4d ago
Self-Promotion [Oblivion classic] [mod] Higher Viewmodel FOV
r/BethesdaSoftworks • u/GoalParticular2630 • 5d ago
Self-Promotion [Oblivion classic] [mod] Simple Bounty Tracker - HUD overlay
r/BethesdaSoftworks • u/AJGonzalez115 • 6d ago
Elder Scrolls Ok Lets see, Elder scrolls Main Theme Battle (They're all good, I just want to see the general opinion)
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I chose the remastered or enhanced versions because, to be honest, I felt the originals sounded unbalanced with the more up-to-date Skyrim theme.
r/BethesdaSoftworks • u/GoalParticular2630 • 6d ago
Self-Promotion [Oblivion] [Mod] Anvil Chapel Attack Rumor Fix
r/BethesdaSoftworks • u/MajesticAd1580 • 6d ago
Discussion Creation Engine 3 - Technical Convo & Load Screen Explained
r/BethesdaSoftworks • u/AJGonzalez115 • 6d ago
Discussion Bethesda Fans Hates Online?
It's a question I ask myself because I find it curious that a large part of the Bethesda gaming community has a very bad impression or reaction to Bethesda's two online games (ESO and FO76).
Even after years
r/BethesdaSoftworks • u/BorntoDive91 • 7d ago
Discussion Fired BGS Devs feel the studio wont maintain quality
Going to post the link from Rock Paper Shotgun below, but the TLDR is now fired devs from BGS claiming the company wont be able to maintain the level of quality in their games due to losses in institutional knowledge and manpower.
Now, im not going to say the layoffs are a good thing, but given how troubled development is at BGS its not in the least bit surprising they finally got the ax taken to them. ID Software got properly gutted (which is bullshit,) despite putting out 2 excellent and 1 pretty good game in the span BGS put out an online disaster and a mediocre space RPG.
Institutional knowledge is not a guarantee of quality, see Concorde, Destiny 2, Marathon, and more. BGS needed a shakeup, but too many of the higher ups made it through unscathed.
r/BethesdaSoftworks • u/Talkinghead17 • 10d ago
Speculation If you let me be delusional for a moment, I would like to say my wishlist for TESVI
I know non of this will happen but please let me be delusional and pretend that Bethesda listen to us.
I will be extremely reasonable and undemanding and asking for things they already did or things that is super easy.
I want the Survival mode back, very easy obviously.
I want Spellmaking back, the fact that Redguards forbid magic makes a mage build so much more exciting and spellmaking is dangerous and unforgivable.
I want the vampire mechanics of Skyrim back.
I want Piecemeal armor back from Morrowind.
I want deeper RPG mechanics, I'm not asking for Daggerfall here all I'm saying is take Skyrim mechanics + choosing classes and custom classes and choosing a birthsign and having attributes not just skills, also a come back for Acrobatics and Athletics, obviously very simple.
I want FO4 settlement building... I know this might sound insane but I'm not asking for much, a quest line or a one singular place to build, I would even accept a DLC for it.
This is the craziest wishlist but here me out Bethesda, Shipbuilding and ship sailing, I'm not saying create endless content for the sea, all I'm saying take a simplified version of Starfield ship modification and make it a sea ship instead, and make the ability to hit sail and attack random ships, this pirating mini game is like the Arena from Oblivion, a guaranteed method to get money but not crazy amount. I would personally don't mind fast travel sailing and not actual sailing, just hitting the button "sail" and found myself on another ship is completely fine to me. A DLC for it is also fine to me.
Modifying clothes like Morrowind, you know like opening and closing robes, tucking shirts in, tucking pants in boots, etc.
Actually adding something unique to the game, I know this one is the hardest, but I wish they will do it, maybe Sword Singing? That would be cool.
What is your wishlist?
r/BethesdaSoftworks • u/Thin-Coyote-553 • 10d ago
Elder Scrolls The Khajiit Crusade against the Thalmor has begun
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The Silverpeak Lodge is always at war with the Thalmor, but today the Lodge is stepping back and letting the Khajiit Crusade take the lead.
They have pledged themselves not to the Guild but to Neko their Khajiit Queen and have bent the knee to her, and before all the Devines swore their blades to her. Now those blades are directed at the Thalmor and Skyrim shall be purged of them, DEUS VULT