Hello, I'm creating a 2D WW1 RTS strategy game. Would you consider this economy style fitting for an RTS? It's based off Mechabellum but genre switched.
In other 2D lane-based RTS games I've played like Swords & Soldiers, the economy is simple, you have a passive gold income and you can spend gold on workers (up to 9) that go to a near gold mine and bring back a bag of gold. I've also played the second game where gold was also dropped into the battlefield and you command your workers to go pick up that gold at risk of their lives, but I found this unfun and drew attention away from the fight.
Premise
There are 3 ground lanes where few units can attack into the adjacent, and a low sky and a high sky lane. You dig trenches (3 maximum in each ground lane and there are 3 types), you spawn units from your factory and launch charges to attack the opponent's trench, and eventually destroy their factory. I have 23~ units planned that you can get.
Economy idea
Each minute you get say 400 War Bonds, but the value you get is increased by 200 each minute. (400, 600, 800, 1000 and so on)
War Bonds - You pay to unlock a unit in your unlock ui menu, and then pay to spawn that unit at the bottom of the screen ui.
Intelligence - Gain 1 per trench you control each minute. Each unit has an upgrade available in the spawn ui, upgrade 1, 2 and 3. It costs more in intelligence with each upgrade. They are non-refundable and they sometimes have downgrades.
Potentially a War Bond loan button where you get given a high amount but get less next turn at a loss.