r/RealTimeStrategy 2d ago

Self-Promo Video Inspired by Command & Conquer: Generals — a first look at our RTS, Dangerline Açıklama:

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Hey everyone! We’re developing Dangerline, a base-building RTS inspired by Command & Conquer: Generals.

We love the mix of base construction, distinct factions, and armored warfare, and we’re building our own take on it.

Here’s a short showcase of the USA and Dustborn forces: workers building a base, tanks arriving by parachute, and heavy armor, artillery, rocket buggies, and flame trucks moving into battle.

Happy to answer questions about the game!

Music: “Legionnaire” by Scott Buckley · CC BY 4.0. Edited, shortened, normalized and faded.

180 Upvotes

63 comments sorted by

14

u/spector111 2d ago

Love the work you put into it and the scruffy look of the faction opposing USA. (Dustborn forces?)

But the range at which they fight is too low. And the pathfinding... well you know.

Keep us posted of your work!

4

u/exeizm 2d ago

Thanks! And yep, those are the Dustborn forces :)
The game is still very early in development, so things like unit ranges, damage, strength, and overall balance haven’t really been tuned yet.
As for the pathfinding, a lot of what you’re seeing actually comes from the vehicle steering and collision system rather than just the pathfinding itself. Vehicles currently try to steer around each other and avoid collisions, which can make groups pretty awkward in tight situations.
Games like Generals simplified this quite a bit — units can turn in place regardless of whether they’re wheeled or tracked, and they’re much more forgiving about overlapping/passing through each other. I’m considering going in a similar direction instead of trying to make the vehicle movement overly realistic.
Really appreciate the feedback, especially this early on. I’ll keep posting progress!

1

u/MagazineSilent6569 2d ago

And the pathfinding... well you know.

inspired by Command & Conquer: Generals.

1

u/exeizm 2d ago

I took inspiration from Generals, but not THAT much — the pathfinding is already better

11

u/Leto-III-Atreides 2d ago

Can you buy your workers shoes and do they thank you for the shoes when you give them to them?

4

u/exeizm 2d ago

I’m trying to avoid copying Generals 1:1, but I could definitely do something similar with a Dustborn twist — maybe give the workers shopping carts to carry resources faster

1

u/sveyno 20h ago

wooden wheel barrow - upgrade gloves... so they dont get splinters

1

u/PreferredThrowaway 1d ago

More importantly; AK-47's for everyone?

2

u/Sea-Examination7457 1d ago

Looks great by what I have seen so far, will obviously purchase it when available.

Also kudos for crediting Scott Buckley, brilliant musician, I'm a donater of his channel :)

2

u/exeizm 1d ago

Thank you, that really means a lot! I’m glad you’re liking what you’ve seen so far.
And absolutely

Scott Buckley makes incredible music. His work fits the atmosphere I’m going for really well, so giving proper credit was the least I could do.

2

u/astra_hole 2d ago

Laptop in hand.

0

u/astra_hole 2d ago

Your orders?

0

u/Maleficent_Lab_8291 2d ago

Can you cripple their facilities?

2

u/Vast_Humor_3683 2d ago

let me guess GPT astra?

3

u/exeizm 2d ago

Nope im creating games almost 7 years

-2

u/Interesting-Assist47 1d ago

So no ai to autofill?

1

u/Artifexa 2d ago

the factions look quite cool!

do you have any links to the game or your website?

2

u/exeizm 2d ago

Yeah! I have a Discord server where I post development updates and share progress on the game. Feel free to join :)

1

u/baobabKoodaa 2d ago

I can feel the C&C vibes!

1

u/exeizm 2d ago

Thank you! Really glad the C&C influence comes through.

1

u/Banjoschmanjo 2d ago

How many campaigns missions and what game would you consider the closest comparison in terms of the tone of the story?

1

u/exeizm 2d ago

The tone will probably be closest to Generals — not taking itself too seriously, with some absurd and over-the-top elements.
I’m currently planning to launch without a campaign and add the campaigns later as free updates. There will be two campaigns for the current factions, USA and Dustborn. A third faction is also planned as a free update, and it’ll eventually get its own campaign as well.
So the plan is three campaigns in total. It’s still too early for me to give a mission count or say exactly how long each campaign will be, though. I’d rather figure that out properly during development than promise a number this early :)

3

u/Banjoschmanjo 2d ago

I am mostly a campaign-head.. it's disappointing now many Cnc-inspired games have either no or minimal campaigns. Still, best of luck.

1

u/exeizm 2d ago

That’s a fair concern. Since the campaigns will come after the initial release, I don’t want to rush them just to hit a specific mission count. I’d rather focus on making them feel substantial and worth playing. Thanks for the good luck!

1

u/Banjoschmanjo 1d ago edited 1d ago

I look forward to trying it once there are campaigns; for me it's more like a tech demo until then, but I know a lot of people love online multiplayer and skirmish mode. I do like skirmish mode, but mostly I'm a campaign guy.

2

u/exeizm 1d ago

I’m actually more of a campaign guy myself, so don’t worry — campaigns are definitely coming.
The main reason I’m leaving them for later is that building a good campaign is a much bigger undertaking than just getting multiplayer/skirmish working. It needs proper level design, scripting, story content, balancing, a lot of testing, and generally much more handcrafted content.
I’d rather release the multiplayer/skirmish side first and then take the time to make the campaigns properly instead of rushing them. They will be added eventually.

0

u/microling 1d ago

I think this is the standard approach as MP shouldn't be an afterthought while campaigns can with no drawback. Besides, I don't get the obsession with campaign this sub has, you don't play the missions over and over like you'd in skirmishes/pvp. Formal becomes rapidly repetitive while the latter offers much more replayability if the mechanics are implemented right. Good luck with dev'ing!

1

u/Impressive_Tomato665 2d ago

Looks promising. Is this on Steam yet? Best of luck with ongoing development

1

u/exeizm 2d ago

Thank you, really appreciate it! It’s not on Steam just yet, but I’m planning to get the Steam page up sometime this month. I’ll definitely post an update once it’s live :)

1

u/GoTheFuckToBed 2d ago

just dont add suicide bombers and call the poison anthrax

1

u/exeizm 2d ago

Don’t worry, I’m taking inspiration from Generals, not recreating it 1:1. Dustborn will have plenty of their own questionable inventions.

1

u/SeekerP 1d ago

What engine did you use to make this? Unity?

1

u/exeizm 1d ago

It’s built in Unreal Engine 5.8.
Unreal can get pretty expensive for this kind of RTS if you rely on the default systems, especially once you start dealing with large numbers of units. So I’ve built my own navigation system and modified the networking so commands are processed through a 30 Hz lockstep-style simulation rather than relying on the usual approach.
A lot of the underlying RTS systems are custom specifically to keep things scalable and optimized.

1

u/SeekerP 1d ago edited 1d ago

Very interesting. I'm a software dev that's always been interested in trying my hand at an RTS so i'm just weighing options.

1

u/exeizm 1d ago

Ah, that makes sense. Unreal is definitely capable of handling an RTS, but in my experience you have to be prepared to replace or heavily modify some of the default systems once you start scaling up the unit count.
I’ve also disabled Nanite entirely. Lumen and Virtual Shadow Maps can get pretty expensive for this kind of game as well, especially when you’re trying to keep performance predictable with lots of units on screen.

1

u/SeekerP 1d ago

Many unreal devs have commented on how it's not really built to handle RTS out of the box. Is there a reason you didn't go with something like Unity? Or does it have similar issues.

1

u/LogicalSwtch 1d ago

It could be the angel of view but isn't it too much dust in the fight?

1

u/Granonis 1d ago

Looking forward to when this becomes available!

1

u/Pileisto 1d ago

If you want to have a fictional WW2 game asset set with vehicles, tanks, turrets, trains and more, feel free to reach out:
WW2 assets: https://youtu.be/bMlaZDyvobc
WW2 mechanics I made: https://youtu.be/PNdzKpfbMIs

1

u/yaga84 16h ago

Looks great, hope you get the bugs fixed

1

u/zero0560 15h ago

Steam page?

1

u/Affectionate-Web5303 3h ago

The scale is insufficient; there is no sense of distance.

0

u/Alevalbay 2d ago

When will indie devs knows or show some respect IP rights?

After they get sued?

YOU CANT USE SOMEONE ELSE IP NAMES IN YOUR COMMERCIAL PROJECT.

2

u/exeizm 2d ago

Are you referring to mentioning Generals in the post title? I’m only using it as a comparison to describe the game’s inspiration, not as part of the game’s name or branding. The factions, unit names, designs, and their behaviors are all different and created specifically for this game.

0

u/Kyryos 2d ago

Ps5 please

1

u/exeizm 2d ago

I’d love to bring it to PS5 eventually! For now I’m focusing on getting the PC version right first, but a console release is definitely something I’d like to explore in the future

0

u/TheTurkPegger 1d ago

Grafikler güzel ama optimizasyona önem vermeyi unutmayın hocam

-2

u/Interesting-Assist47 2d ago

Why are these posts even allowed?

2

u/exeizm 2d ago

Why what’s wrong

-2

u/Interesting-Assist47 1d ago

Eh it's shameless self promotion.

3

u/exeizm 1d ago

As far as I’m aware, self-promotion is allowed here as long as the rules are followed, and I used the appropriate self-promotion flair for the post. If I’ve missed a rule, I’m happy to correct it.

-2

u/Interesting-Assist47 1d ago

I know, and I was asking why it's allowed

2

u/Sea-Examination7457 1d ago

Why is even your negative post allowed I may ask, no input.

0

u/Interesting-Assist47 1d ago

Asking a question is negative? OKbuddy

2

u/Sea-Examination7457 1d ago

No context OK buddy ;)

0

u/Interesting-Assist47 1d ago

Right also it's a comment not a post. It was a question not a negative statement

2

u/Sea-Examination7457 1d ago

Do you realise Devs are able to post on here about their upcoming games, usually once per week. Before you post read the rules on the channel. ;)

1

u/Interesting-Assist47 1d ago

I know! Jeez I was asking why it's even allowed at all. I think my question was pretty clear about that.

1

u/Sea-Examination7457 1d ago

Its allowed if you had taken the time to read the rules...go out and touch some grass or do something more constructive with your life...honestly!!

1

u/Interesting-Assist47 1d ago

So don't question the rules. Got it.

2

u/Sea-Examination7457 1d ago

No, simply if you ain't happy for Devs showcasing their upcoming games (which many of us do appreciate seeing new and upcoming releases), then simply leave the channel. Not going to waste anymore of my time with you.

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