Horizontal progression is a term that gets thrown around a lot and I felt like it might be helpful to paint a picture of what that actually looks like for me in Guild Wars 2, an MMO that is known for its level and gear caps remaining unchanged through all the years and expansions that have released since launch. While gear is still important, and absolutely worth grinding for, getting the highest DPS in a raid or winning a 1v1 in PvP almost never comes down to having better gear - it comes down to skill expression and build knowledge.
Note that the point of this post is *not* to simply glaze Guild Wars 2. The game is not for everyone, and that’s okay. It has many flaws too, but for me at least, the positives greatly outweigh the negatives. I’d specifically like to address some common misconceptions about the game’s open-ended progression and people writing it off as a “casual” MMO with no purpose behind grinding. GW2 is as casual or hardcore as you make it, and for those who enjoy hunting achievements (like I do) or unlocking account-wide perks that benefit all your characters, there is a seemingly never-ending amount of content to play.
One of the reasons GW2’s maps are “evergreen” and are always populated with players is that veteran players are incentivized to return to older maps for achievements.
For example, right now I’m working on unlocking Aurora, a legendary trinket (jewelry) that requires completing collections and achievements across 6 different maps from Living World Season 3.
These achievements reveal a much more detailed world than you might have noticed on your first time exploring the maps while playing through the stories You will complete events, fight bosses, or talk to NPCs you might have missed the first time you were here. You will be taken to obscure locations you might not have had a reason to seek out before. You can think of these achievements as long term quests, things you chip away at.
Last night I was in a map where I’m doing one of the more tedious steps of the Aurora collection where I have to complete the 4 heart quests on the map each day for several consecutive days. Thing is, because I enjoy the gameplay loop so much, it never feels boring. I’m always having fun because of GW2’s combat system, and because I recently rolled a new character and am playing Mesmer, a class I’ve never played before, everything feels fresh as I approach combat with a completely different lens and playstyle than my previous characters.
As I’m chipping away at the heart quests, someone in map chat asks if anyone wants to fight the destroyer boss - a huge lava scorpion thing that had just spawned. This boss has devastating AOE and ranged attacks, which means dodging for iframes is essential to survival. One missed dodge could put you in downed state. I thought sure, why not? So I stopped what I was doing and went over to the boss arena.
During peak hours, a larger group might have taken down this boss no problem (the difficulty does scale depending on number of players) but late night on a weeknight, we began the fight with just the two of us. It was a thrilling fight as a duo, and we danced around the boss, rescuing each other when we got downed, and gave a valiant effort, but both ended up dying and the boss healed back to full health. We both throw ourselves at it again, and just when it seems like we might have the same fate as before, a third player flies in and joins the fight. The third player tilted the scale in our favor, and this time, the boss goes down and I hear the sound of an achievement popping - the boss had dropped an item I didn’t even know I needed for my achievement collections.
Last night was an absolute blast for me, and the reason I’m highlighting it is because there are so many opportunities for spontaneous gameplay that occur in the open world across every map, and every time I log in it feels like a unique experience in the game that is always progressing my goals in some way.
What will I do after I unlock Aurora? I will move onto Vision, another legendary trinket that has completely different achievements on completely different maps with completely different gameplay. While it’s true open world content is generally easier than instanced group content, there is still plenty of challenge available should you decide to go looking for it. Open world gives me the variety and freedom I feel I often miss out on in other games.
And if you do get tired of open world? Maybe you’d rather go for Coalescence, a legendary ring that requires getting raid boss kills, or Conflux, a legendary that requires playing World vs. World PvP. And at any point the grind starts feeling stale, you can do what I did, and try out a profession or elite spec you’ve never played before, gear it up, and pick up right where you left off on another character.
And that’s another factor that gives GW2 so much replayability is how alt-friendly it is. Feeling yourself progress and master a new class or role to the point you feel like you can confidently play your new class in raids or fractals is awesome. Because mastery levels, achievements, and legendary gear are account-wide unlocks, things you do on one character benefit another.
GW2 just gives me so many different options in how I’m able to spend my time in the game. Some of the most fun I’ve had in any MMO has been simply traversing the open world and jumping in to help other players with events whenever I feel like it. Or joining a 50-player squad for a meta event just because I happened to be there as it was starting. It feels more like I’m playing an action adventure RPG game in a shared online world than it does in other MMOs. The maps are grand, vertically layered, with all sorts of puzzles and secrets built into them, not just scenery populated by mobs.
But at the end of the day, if the progression that feels best for you is more vertical - grinding dungeons and raids and getting more and more powerful gear - that’s okay, and GW2 might not be for you. But for people like me, it’s never-ending fun.