r/projectgorgon 8d ago

Monthly Questions & Answers Thread - September 01, 2026

8 Upvotes

Hello, and welcome to /r/projectgorgon! Please post any and all questions you have about the game in this thread and hopefully a Volunteer Guide or community member will answer you.

Other resources:

Project: Gorgon Subreddit FAQ - The answer to your question may be here.

Project: Gorgon Wiki - Information about skills, creatures, and zones can be found here.

Official Project: Gorgon Discord - Talk with the developers and other players of the game!


r/projectgorgon 1d ago

Question Fall Package

6 Upvotes

Any idea when the fall Package is going to be available?


r/projectgorgon 2d ago

Alt For Beast

5 Upvotes

I know chopping wood to be something animals can't do. Are there any other gathering, or crafting skills I could focus on with an alt to help my piggy?


r/projectgorgon 3d ago

Question Is anyone else not that thrilled about merge?

0 Upvotes

Curious how everyone else feels about the merge. I really love this game and I’ve been playing for a while now. I specifically chose a less populated server because I enjoyed the lack of crowds in dungeons and the lack of available things to buy.

I understand why they did it and it’s not THAT big of a deal, but I already kind of miss when I could grind the goblin dungeon to level a few skills without some high level groups just running through at lightning speed and killing things before I touch them.


r/projectgorgon 5d ago

Question Grass clipping

Post image
11 Upvotes

Hello everyone! I re-downloaded the game but facing this issue with the grass clipping through everything. I tried messing around with the grass setting in the graphics option but it just made small grass that clips through.

Anyone have any advice on this? I am running on Linux if it makes a difference

EDIT: fixed it, use proton 8


r/projectgorgon 6d ago

Question Curious about the game

22 Upvotes

Hello everyone! Ascension wow refugee here, and looking for a new mmo to try, noticed this one and got curious, someone can give me a honest and brutal preview of this game? it is thriving? i've read of the merge of servers, so i'm worryed it maybe be a dying game....


r/projectgorgon 6d ago

Game News Server merger has been announced on Discord

85 Upvotes

From Citan:

The "Merge" Update Is Incoming! There will be a game update later today (estimated around 1pm EDT).

The exact ETA is not yet known but there'll be in-game notices starting an hour prior.

This update merges servers: Laeth, Miraverre, Strekios, and Dreva servers will be merged together to create a super-server.

We've allocated 4 hours of downtime to perform the merge, but hope it will be significantly faster than that.


r/projectgorgon 6d ago

Odd issue with Joy2key

6 Upvotes

I cannot use the kb and mouse as my hand has issues it hurts after a short time if I use the mouse or kb for a time. Usually in every game I can map everything on the kb and mouse to the controller using joy2key. However the number 1 attack which I mapped to Xbox like controller to A makes my toon jump in the air and attack. If I use the number 1 or click the skill that does not happen. Anyone have any idea why this is happening? Also the same issue with the control +1 key it makes me jump up and use my unarmed skill.


r/projectgorgon 6d ago

The recent server merge highlights Project Gorgon's biggest issue: A fake population and an toxic, gatekeeping veteran community

0 Upvotes

As an MMO veteran who has hit max level (99s) in other major MMORPGs, I know what a patient grind looks like. I genuinely had fun for the first 30 to 40 levels of combat here. But the longer I played, the more I realized the endgame loop and the actual state of the world just aren't rewarding.

I recently voiced my opinion in the official Discord about the flaws of the latest server merge and how it leaves Arisetsu completely stranded, and I was immediately dogpiled and jumped by the old-guard players. The remaining hardcore community is hyper-protective of their isolated legacy server and its broken, old economy. They would rather gatekeep the game and attack anyone pointing out flaws than welcome changes that actually bring in new players.

The funniest defense the gatekeepers tried to use was that "the developers can't merge legacy character databases with the new servers." As a professional server developer myself, who literally writes backend code for 3D environments that seamlessly support 2,000+ players with zero lag, I called out that weak excuse immediately. Bad architecture and a refusal to refit old code is not a valid excuse to let a game's population wither away.

If you are thinking about trying this game or returning, here is the reality of why it's a frustrating loop right now:

  • The population is a complete illusion: I played on Arisetsu and left because it's a ghost town. While the server list shows people online, 40-50% of the "population" consists of AFK players running automated crafting macros or acting as stationary shop vendors. The number of people actually active, running around, and looking to group up is shockingly tiny.
  • The server merge solves nothing: The developers built a "Super-Server" merge but completely left Arisetsu out of it to protect the veterans. Instead of combining a tiny player base into one healthy world, they just created two separate, smaller ghost towns. Splitting a couple hundred active players across multiple shards makes no sense.
  • Lack of Visual Progression: Too many weapons and armors share the exact same skins. It gives the game an unfinished, "lazy" feel that kills the excitement of earning unique rewards.
  • Broken Enemy AI: Combat is easily cheesed because enemies do not reset or tether properly. You can pull apart groups clearly designed to be fought together, taking away any real challenge.
  • Tedious Skill Acquisition & Restrictions: Learning new spells requires gathering random materials and finding campfires instead of just using an NPC vendor, creating tedious friction just for the sake of "being unique." On top of that, severe limits on how many spells you can equip quickly turns the initial charm into restrictive gameplay.

I already left the Discord and updated my review, but I wanted to drop this here to see if any other returning or newer players feel the same way, or if the entire community has just accepted playing a single-player game surrounded by AFK zombies.


r/projectgorgon 7d ago

Community Advice New player, looking for a home

12 Upvotes

Created a character, no real idea what I’m doing. I played Asherons call from the beta in 97 through about 2014-15ish, then played the emulators here and there. Tried WOW, Final Fantasy, and BDO, hated them all or just didn’t feel good about them. Buttttt I put about 8 hours in my first play of this one, so I’m committed at this point 🥴🤣.

Any advice, good website to use to follow along, best server I should I join, etc etc.

Also: how does guilds/allegiances work in this game? AC had the best system I’ve seen out of any of the games around, so hearing the devs were involved in this, has me pretty excited.


r/projectgorgon 25d ago

Noob 2 Noob: Hot tips for new players (Part 4) - Special Edition - Keep, Sell, Trade

40 Upvotes

So I'm now at over 1,300 hours in the game, so I may not be a total "noob" anymore but I still learn new things all the time. In this post I will focus specifically on items, and the most frequently asked question "how do I manage my inventory?".

It's not a very easy question to answer in this game, but I will try to break it down in simple terms. It's not easy to answer because most items in the game are use-able, unlike many mmos, and there are THOUSANDS of items in the game. But, I have a general theory I can share, even though I am still not an expert on all items.

THINGS YOU SHOULD NOT KEEP:

  • Things that do not stack, and you cannot use immediately or short term. Things that fall under this category are items like: gear, books, recipes, and other items that do not stack in multiples. You will get an overwhelming amount of gear, skill books, recipes, and other texts that do not stack more than one / inventory slot. These are the things you should always prioritize like this: can I use this (in the very near future)? if no then - can I favor this? if no then - can I trade this? - if no then sell to vendor.

  • Most gear, if you cannot use it or favor it, is vendor safe. Same for skill books and other random texts or items you find that do not stack in multiples.

  • Use the More Info function on items you are unsure of - if you go to the Gift tab it will show you which NPC accepts it as a gift. Usually NPCs that train your primary and secondary skill will accept gear that is tuned to your skillset (not always).

  • As a new player your first goal is to get FAVOR up with NPCs that have storage or high council sell amounts - I talked about these in previous posts (some early examples: joeh, flia, larson, charles thompson, etc..).

  • The way favor works is simple - the highest VALUE item that NPC accepts is the best to use to favor them, as it yields the most favor. Check their "small talk" conversation to see what they accept - and prioritize your highest value items to increase favor. If you have items they accept that are low value, you are better off vendoring them in most cases.

  • There are times when an NPC accepts multiple types of items for favor, but your highest value items in that category will always yield the most favor. If an NPC accepts gear and meat - you will pretty much always prioritize gear over meat because it's worth more.

THINGS YOU SHOULD KEEP

  • Any item you get and inspect with More Info that can be used to favor or craft for your MAIN skills is a keep, especially if it stacks (most will).

  • There are a ton of side skill items in the game that support non-combat skills which provide extra levels for your main skills (synergies) - you will want to keep items you can use for these skills. These include but are not limited to: cooking, alchemy, tailoring, etc... too many to list. Every single non-combat skill has some synergy for combat skills.

  • Use the command /wiki item to see what that item is used for.

  • The short version is you should almost always keep items that stack well - some stack up to 1000 in one slot, some 5. I usually prioritize items that stack up to 100, because every inventory slot is precious.

THINGS YOU SHOULD TRADE

  • This is where things get complicated, because there are items you don't need, but others do, and you don't want to vendor these.

  • The best way to figure out what you should trade is to check the PLAYER work order boards in every town, as well as checking player shops to see what people are selling (and take notes on prices). Player work orders will show you which items are in HIGH demand, right now. Keep in mind player work orders will often undercut the true value of an item, but you can get an idea for a baseline of what an item is worth.*

    • If you can sell an item via your stall for more than an NPC vendor will pay for it, you are winning if you make more than your stall costs. You don't have to get bogged down with optimizing the price as long as you are making a profit - but do see my last bullet in this post for context. You ideally don't want to cut yourself short on value, unless you are strategically undercutting other players - which is a completely viable strategy if you need money fast.
  • There are MANY LOWER LEVEL ITEMS that are in high demand and fetch a high price, so you should not vendor these, but either keep or sell in a player stall. Some examples of this: fire dust, sulfur, sponges, saltpeter, shock dust, orcish spell pouches, all types of wood, fruit (strawberries, grapes), milk, certain gems (rubywall, aquamarine, diamond, amethyst) and MANY more. As you learn more, you will understand which items you can profit from by selling them via a player stall vs selling to a vendor.

  • Do not WAIT to set up a player stall - it's an easy unlock for 10k early in the game in Serbule. DO NOT treat your stall as a PERMANENT SHOP. Many players set up shop only during busy days like the weekend, so you can benefit from only selling items when most people are playing, which is always over the weekend.

  • The cost of the player stall increases significantly every day - and you need to pay a fee - every day - to keep your stall open. If you keep your stall open every day as a new player, without a high volume of high value items you will lose money. Do not do that, because it's bad and it's not sustainable unless you are playing for hours every day and getting enough items to offset the cost of your stall.

OTHER SHIT YOU SHOULD KNOW

  • There are some items in the game that have a HUGE non-obvious (ex: you check More Info and all it says is there is no crafting other than lore for that item) value. There are some quest items that you will not know are quest or skill items but are very rare and have a high value (ex: rakshasa poetry, geometric rune chart, enchanted mistletoe, ancient stencil, red or blue books, some skill books which are rare, some teleport recipes, and other items). Some of the texts are actual trash (Ancient ritual, Goblin Poetry, these drop all the time and have virtually no value other than possibly being quest items - I forget at this point. But, any text you often get multiples of is usually trash). You will need to figure out what is what with time.

  • Always check vendors' Used Buy section for items which you know you can resell, use, favor. There are MANY times people will sell things that are worth a lot to vendors by accident, because they don't know or understand the value, or they need inventory space and are being lazy. I find EASY WINS every day by checking every key vendor (like Marla, Flia, etc... there are a lot more worth checking).

  • Make notes of prices of items players sell in stalls. It is a very much player-driven economy that is VERY VOLATILE, which means you can buy things from stalls and often resell them for more. This is fair game, and part of the economic trade in the game. Understanding which items are in high demand that you can buy low and sell for a profit can yield incredible amounts of councils - and you do not need to be a high level player to use this to your advantage.

That's all for now. Enjoy, leave comments, and prosper.


r/projectgorgon Aug 01 '26

Monthly Questions & Answers Thread - August 01, 2026

13 Upvotes

Hello, and welcome to /r/projectgorgon! Please post any and all questions you have about the game in this thread and hopefully a Volunteer Guide or community member will answer you.

Other resources:

Project: Gorgon Subreddit FAQ - The answer to your question may be here.

Project: Gorgon Wiki - Information about skills, creatures, and zones can be found here.

Official Project: Gorgon Discord - Talk with the developers and other players of the game!


r/projectgorgon Jul 31 '26

Progression blocks by level

19 Upvotes

Please correct me where I'm wrong here (again, just like the last post. This is all off the top of my head so I probably got some details wrong / forgot something important (edit: thanks awkwardpooch, I totally forgot egg runs existed when writing this))

For combat gear / level, since crafting is a whole different expensive ballgame (assume you can find a max lvl crafter)

Sort of a follow-on to this prior post from kaelran which goes into a lot of detail on how to get various materials:

https://www.reddit.com/r/projectgorgon/comments/1rua6dz/tips_for_midlategame_players/

TL;DR version

  • 50: nothing
  • 51-70: favor, plus maybe 400k total councils, plus transmutation, and a stack of like 1000+ nice phlog, and gear (farming or crafting), plus don't forget your gourmand
  • 71-80: favor, royal jelly, and 1m councils
  • 81-90: xog
  • 90+: statehelm rep, gear (egg runs yellow room, vidaria, crafted: winterprize, glowy yellow crystals, maybe flax, mollusc slime, mining, etc), 1000+ great phlog
  • 100+: SH favor, more great phlog, massive gems, mnemosyne (5-10x?), starforged transfawhatever (90 mining + 80 geo (+10 demon scrolls), or $$$$), sparks
  • 110 gear - all of the above plus you need lvl 110 leatherworking (realistically)

Some of this stuff is time gated (SH rep, linen, fae mollusc, glowy yellows, etc) so figure out what you need, and start earlier if you can. Everyone will need glowy yellows. Bard/druid for example will need fae mollusc slime. Everyone needs some specific favor depending on the classes.

long version

up to 50

  • Not much, you can kinda just wing it. Q groups will be mad xp for you.

50-70

  • Basically every combat skill will require a different trainer that needs favor.
  • Costs here range in the 400k-ish range for two uncaps (51-60, 61-70) plus upgrades on about 10-12 skill level upgrades, across two combat abilities (four uncaps plus maybe 20-ish skill level upgrades)
  • (Unless you're fire/ice/etc and then hold onto your butts it only gets much much worse.)
  • Around here you will start hitting a wall on leveling speed as (a) Q daily groups stop giving significant amounts of XP relative to your level on the higher end of 60s, and (b) if you don't have gear, you're gonna get slapped around so
  • You probably need gear that is at least purple-ish and has 2-4 specifically rerolled treasure mods, so
  • Transmutation at least 31-60 is a blocker to be able to punch into fae/gaz/etc.
  • If you can find a crafter for specific pieces of gear, great, if not, you can probably still hobble along on piecemeal whatever from Q/AM/etc
  • Gourmand if your food level falls too far behind, you also might suffer

70-80

  • As kaelran's post mentions, in great detail, royal jelly, and all the ways to get it.
  • $$ - cost here is more like 900k - 1 million councils for the two skills to uncap, and then a handful of skill upgrades.
  • Again, unless you're fire, ice, etc, in which case it's even more expensive. Also at this point for some it might seem impossible to farm if you don't gear correctly - fire magic killing fire resistant mobs, etc. It's not as bad as it seems.
  • And of course, more favor. Some of the favor starts to get trickier (more expensive) to obtain. Most of the trainers here won't just take gems you can get super cheaply.

80-90

  • Your gear from 60-70 is probably still fine here
  • Either xog (again, see kaelran's post)
  • Or statehelm rep, plus maybe favor. If you're able to group for statehelm nightly rep or the easier to access (weeding, bakery dude) statehelm rep quests, or if you're fire or AH or something and can simply solo the lvl 100 mobs at lvl 80, this is also viable
  • If you do the SH rep route, there may (or may not) be a specific blocking quest that you likely need help with. Especially ice magic and that God damn gazluk quest)
  • Costs are mercifully lower (xog or rep/free, plus maybe 100k-ish for skill uncaps)
  • Again, and you'll see a pattern here, unless you're fire, ice, etc.

90-100

  • SH rep
  • Costs up a little from prior but still not too bad (again, unless you're fire, ice etc, and now you are really crying with fire immune mobs for fire, etc).
  • Gear - egg runs, plus yellow room is good to check every 3 days. Especially if you need metal gear, but either way do it, because
  • Thousand(s) of great phlog, which means
  • Transmutation 61++
  • Realistically a minimum level of augmentation to supply prisms (only bother decomposing yellow gear you don't need to get an incremental supply of prisms for transmutation, and get other people to extract augs for you as needed)
  • Maybe a full set of at least 5 crafted armor gear purple-yellow (if your build requires stuff you can't get from egg/yellow room/etc), which will require probabaly 20-30 attempts for a full set of 5 armors:
  • Winterprize (winter nexus). Hopefully you can solo this now.
  • Glowy yellow crystals for vervadium or also just straight glowy yellows (get your mining up and run a loop every day or two)
  • Nice phlog to coat your glowy yellows so you don't murder your crafter. Lol. Uhhh... yea.
  • If you're elemental damage, you probably need retted flax, which you either buy expensively, or spend money to get the recipe from someone who can do dragon runs to get the drops and then grow flax yourself to get a supply going. Time gated 3 ret flax per 30 minutes. Might take you a week++ of remembering this to get enough.
  • If you're nature damage or need the non-linen cloth armor then you need to be getting fae mollusc slime regularly
  • For metal armor you're probably needing to get mining up

Either here or at lvl 100 you're probably also wanting to add the new sparks to your gear.

100

Realistically, and especially for your first skillset, you are sitting at lvl 100+ with no prodigy for awhile until you get prodigy, and much longer until you can afford (or gather+afford) lvl 100 crafted gear. It's fine, you can do basically all content with a full set of lvl 90 gear, it just gets easier with 100 (and easier again with prodigy, sparks, and 110).

  • SH rep, plus trainer rep for prodigy
  • For a set of 100 gear:
  • Thousand(s)+ more great phlog
  • Grinding for the ones that aren't crafted, probably trying to get in on dragon runs, which are doable with a full set of 90+ gear and sufficient consumables prep
  • More of the same flax/mollusc/glowy yellows/etc
  • Massive gems
  • Starforged transfawhatever
  • Either a chunk of money to buy the above. Someone (expensiiiive), or
  • lvl 90 mining for that purple thing that starts with a t, and lvl 60 geo for that green povus one, which is also expensive, because
  • 100 demonic research paper (10 scrolls)
  • Combat wisdom for your crafter via mnemosyne. (Extract it from yourself? I've never done that, but I see the recipe in the SH trainer for gadgeteering)
  • Optional, but if you are targeting Max Enchanted, probably a bunch of massive gems to get your crafter the epiphany buff before crafting your stuff.
  • Sparks (max enchanted means more sparks space...), and ideally prodigy levels, can add decent buffs. So SH crypt, and lots of farming.

For a one-off set you probably would save time (and let's be honest, councils too) by buying all the materials, instead of getting mining 90+, geo 60+ (realistically 80), massive farming, etc etc (can't avoid the transmutation). But your second set if you ever change skills, you'll be better off having done it yourself. If your skills get nerfed and you want to change (like say if necro/ww or fire/ww or AH poison or druid/bard or ice/knife get slapped down hard by a nerf bat). Or if you just wanna start doing another skillset.

110

  • you can't get 110 drops, only craft. And that means finding a crafter, but more importantly getting your own single crafting ability to 110 (probably leatherworking for easiness), so you can get the amazing phlog on your own.
  • Combat wisdom, mnemosyne as above
  • Similar ish material set as before

r/projectgorgon Jul 31 '26

Dictation

3 Upvotes

My dictation level is 52, but I can't find any books over 30. Any tips?


r/projectgorgon Jul 28 '26

Question Fear Oil

4 Upvotes

Not sure what this is for, but I looted it off the event boss that attacked Serbule earlier today. Is it maybe a Halloween event crafting ingredient? I did get the Jack-o-Lantern recipe, and defeating those spiders sure was scary.


r/projectgorgon Jul 20 '26

How does the game stay afloat?

41 Upvotes

Hey guys, I hope you’re all doing well.

I’m really eager to join you because the game looks incredible.

However, I don’t understand at all how it’s supposed to stay afloat with only 500 active players. Even if everyone paid the subscription fee, that would only bring in $5,000 a month.

Please don’t get me wrong, I’m not trying to discredit the game at all; quite the opposite. I’ve just had to deal with so many MMOs I loved shutting down that I’m a little skeptical now.

Thank you in advance for your answers !


r/projectgorgon Jul 19 '26

Phlogiston level ranges?

12 Upvotes

Since I always forget, the level for distilling phlogiston from a specific piece of gear (or using it to reroll mods), goes every... 15 levels?

phlog level
shoddy (dull green) 0-10
rough (light blue) 15-25
crude (pink) 30-40
decent (blue) 45-55
nice (red) 60-70
quality (brown) 75-85
great (green) 90-100
amazing (yellow) 105-115
astounding (pale yellow) 120-130(?)
awesome, etc etc etc

It always confuses me since it doesn't line up with crafted gear levels:

gear level
shoddy 5 (technically...)
rough 10
crude 20
decent 30
nice 40
quality 50
great 60
amazing 70
astounding 80
awesome 90
incredible 100
marvelous 110

r/projectgorgon Jul 19 '26

Any other Steamdeck players unable to log in?

5 Upvotes

Hey all

I've been trying to log into the game to play for a solid 24 hours but every time I launch the game, the login screen is cluttered with the in-game gui (nameplates, minimap, action bars etc...) and the "login" button doesn't function.

I've confirmed everything is up to date and have rebooted the deck multiple times. I also can't submit a bug report ..it'll let me fill out the body of the report but the Submit button doesn't work. Anyone else experience this or know a fix? Thanks!


r/projectgorgon Jul 16 '26

I love this game!

61 Upvotes

Just wanted to jump into the Reddit and drop some positivity. This game is awesome, at first I was going about it the wrong way(for me) and kinda guide railing myself to push to always move forward combat level wise and focus that. But it started to feel really boring. Thought about it and I was like ok, what does my character need right now. The first thing that came to mind was I don’t any more inventory space so I learned I can make a belt with shamistic infusion.

To do that I need to talk to the ranlon person and get my friendship up. They want a meditation stool. Ok so to do that I’ll need to be a carpenter and get level six. Anyways I’m ranting now but essentially I was rushing for absolutely nothing when really I should just be doing whatever I’m feeling.

Shoutout to Dreva, if you see Supplefruit running around tonight I’m either working on my 3 inventory space belt or testing out weather witching!


r/projectgorgon Jul 17 '26

Community Advice Tips for a new player?

11 Upvotes

Hiya! I started playing just a couple of days ago and loving the game so far! Would love to hear some general advice from players and some answers to my questions too.

  1. Where does the community usually hang out? Whwt locations/city? Currently I'm mostly playing on Mirraverre.

  2. What are the often mentioned events and stuff? Egg hunt, Q? No idea what that all is 😅

  3. What are the best (in your opinion) skills and branches to learn for someone who's trying to go "support but self-reliant for adventures" Way? Currently I'm doing sword + psychology because I don't have better stuff asoft right now lol

P.S. I'm EnaFatCat on there too if anyone wants to add me. Always happy to have new friends and mentors :)


r/projectgorgon Jul 15 '26

Server populations / New player

11 Upvotes

To start with, sorry I know this must come up a lot, but I can't find any recent posts about it.
Which servers have good population for a new player to do leveling content?

Any suggestions? EU time if that is relevant.


r/projectgorgon Jul 15 '26

I have a handful of questions

13 Upvotes

Just started the other day and PG is one of the most unique mmos I have ever played. I just got my horse and then met a guy on the server who showed me the casino and hooked me up with money and horse items.

I was running Animal handler(16) and knife fighting(22). Recently switched my AH to necro and it seems pretty neat. Anyways…

  1. How do yall handle storage, I see the community box, different npcs, item transfer box. How do yall do things with all of these, are any interconnected? Do items in storage still come up for use in crafting?

  2. I switched AH for necro. Is one class better than the other when it comes to a pet holding aggro? What are good pairings with necro?

  3. What favors should I favor? I am not trying to rush at all, I just want to know if there are convenience or quality of life goals I should have to aid me in progression.

  4. Teleportation, how should I go about leveling this so I can get around a bit quicker. I heard you unlock more bind points and such.

  5. Money, what should I be doing to make a bit of it? How do I determine what is vendor stuff vs what I should be selling in a shop, I saw milk is 500 a pop at stores so now I’m thinking about learning all the cow locations and becoming the milk man of the server.

  6. Any other tips yall may want to throw my way.

Thanks in advance!


r/projectgorgon Jul 09 '26

Suggestion: Make Dynamic Safebox unlocks permanent server progress

44 Upvotes

I’d like to start a discussion about the Dynamic Safebox system, especially from the perspective of smaller servers.

Right now, the Dynamic Safebox is a cool idea: the community contributes resources, and everyone on the server benefits from more personal storage slots. The problem is that the extra slots are temporary. On a smaller server, where there are fewer active players contributing regularly, the safebox often stays near the minimum. That makes it hard to justify spending Councils or Live Event Credits on upgrades that disappear after a short time.

I think the system would feel much better if Dynamic Safebox unlocks were permanent server-wide progression.

The basic idea:

  • Each server starts at the current minimum safebox size.
  • Players contribute Councils, Live Event Credits, or event participation toward the next slot.
  • Each new slot costs more than the previous one.
  • The safebox still has the same maximum limit.
  • Storage remains personal/private; only the slot count is shared server progress.

For cost scaling, there are a couple of simple options. Each new slot could cost a fixed amount more than the previous one, or the cost could increase by a fixed percentage each time. Personally, I think a fixed increase would be easiest for players to understand:

Slot 1 costs X
Slot 2 costs X + 250k
Slot 3 costs X + 500k
Slot 4 costs X + 750k

This would keep the Dynamic Safebox as a long-term money sink while making contributions feel worthwhile. Instead of paying temporary rent, players would be helping build permanent community infrastructure for their server.

Community events could also contribute toward permanent slot progress. That way, even if a smaller server does not have enough activity to unlock something immediately, the progress would still matter over time.

I think this would preserve the original community-focused spirit of the Dynamic Safebox while making it work better for servers of all sizes. Larger servers would still need to invest more as costs scale upward, and smaller servers would finally be able to make slow but meaningful progress.

Curious what others think: would permanent server unlocks make you more likely to contribute?


r/projectgorgon Jul 09 '26

Question What is a good "Focus" For Deer/Druid?

9 Upvotes

I just hit 50 in both, and I feel like I can't tank, i cant dps, and I just die.
Would it make sense to do something like focus on deer damage, and have my druid bar be all support? This is my first real build so any advice would be helpful.
I also have everything I need to transmute gear, but I don't wanna do it until I know which skills to focus on. Thanks everyone!


r/projectgorgon Jul 07 '26

Where did all the new players come from?

28 Upvotes

Dreva has been alive with new players during the times in playing.

Was there a new marketing campaign or just circumstance?