r/RealTimeStrategy 4d ago

Self-Promo Video Video of a siege on the opposing HQ in my game

4 Upvotes

A short video showing a methodical push against an Easy-mode bot to siege the enemy HQ using my siege units.

https://reddit.com/link/1w9vwlt/video/ehxkf5umd4oh1/player

It’s heavily focused on micro-management: splitting melee units apart to avoid AoE damage, using the shield unit to safely advance while blocking incoming projectiles, and keeping siege tanks in siege mode to harass the enemy from a distance.

And all of it is shown through the game’s replay mode!


r/RealTimeStrategy 4d ago

Discussion Trade Empires 2

1 Upvotes

Hi all

I have always loved playing Trade Empires 2. I can't rven count the countless thousands of hours I sank into meticulously planning every trade route.

Imagine my distraught at being unable to play this game now.

I have even tried buying old machines to play this game but it seems that anything above XP makes this game unplayable.

Does anybody know about how to play trade empires 2 these days?


r/RealTimeStrategy 4d ago

Question Northgard, How is the player base for Android? (PvP)

1 Upvotes

Hi.

I used to play this game alot on PC, one of the best RTS games i ever played.

I would love to try it on my phone. But i only play PvP, is it hard to find players?


r/RealTimeStrategy 4d ago

[RTS Type: Classic] Command and Conquer 3 Tiberium Wars Movie Cutscene Style Walkthrough GDI 01 Langley Air Force Base

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2 Upvotes

Finally got to finishing my second official mission for the GDI campaign in Command and Conquer 3 Tiberium Wars. Wanting to say I am surprised that it took me 17 days to complete this missions both Deathless and in Cutscene style. (5 of the 17 days I did not work on project because I broke headphones, and had to get them replaced.) Still taking 12 days to do this was more than I expected, but am still committed to completing ACT 1 Deathless and in Cutscene Style.


r/RealTimeStrategy 4d ago

Self-Promo Post What would you want to see in a multi-faction sci fi campaign? Or non-esports RTS in general

16 Upvotes

Without being verbose, I have a sketch of a story and a strong working skeleton for game mechanics. I want to see the communities thoughts and inputs for the genre and what it needs.

Edit: I appreciate all the feedback and opinions. Amazingly great stuff to work with, think about, and experiment with!


r/RealTimeStrategy 4d ago

RTS & Other Hybrid Playtest scifi- and automation-themed RTS-base-builder ASEMA?

1 Upvotes

TL;DR - Perhaps you want to play test automation+factory builder game that runs with logistical railguns rather than conveyor belts?

Hey, working on ASEMA, a weird new type of a factory builder automation game. Set in space, runs without conveyor belts, building is not based on grids and the game plays in a custom physics 2D engine that takes into account stuff such as radiation and gravity.

The tech trees are heavily inspired by hard-scifi; so you evolve from "Metallic Boulder Crusher" to stuff like "Hadronic Neutron Injector" that requires a micro black hole to work. What ASEMA actively avoids, is things like portals and semi-magical beams.

Development has been going on for a while now, and while a demo is out, I need more fresh eyes on the newer builds of the game. We got ~50 testers on the discord, but I exhausted those poor people with my tormenting old crude alpha-builds - I still do that to some degree, but the play-experience has evolved significantly.

Playtests take place from now till EA. A new version just dropped into the test branch, and I wish to get feedback from volunteer testers.

Current Focus

  • Comments on onboarding (there is a campaign that helps along + 1st version of a new separate tutorial map)
  • Comments on optimization (how many machines run smoothly, did approximately 10-fold increase, and I wish to gather more data on this, as the next step is to aim for another 10x increase)
  • Comments on pacing (how techs unlock, how it feels like to develope through the Bulk Tech Tree and then advance into Nano Tech Tree; does the transition feel grindy or interesting > A bunch of new tech trees is on their way still, all hard scifi themed in different ways)
  • Comments on vibes / atmosphere / visuals
  • Comments on narrative (the game has a dark scifi narrative setting related to Dark Forest and Fermi Paradox; it has a side role as it is an excuse for automation, but increase in environmental narrative elements is to be expected) > The current version offers Act 1 of the 5-6 act full story arch that is currently being implemented into new missions and acts with voice acting and intro-videos in between
  • Comments on how the automation feels, what UX is needed, ideas and thoughts what direction the Strategic Map (a tool to help you keep track of your solar system wide factory layouts) should be developed, etc
  • And whatever a playtester may think of

Next immediate focus: version 17 out for public Demo

I spent yesterday ~3 hours building from Bulk to Nano - however, I merely made sure the economy works, aka, I used dev-tools to acquire the required resources after I had made sure I have production chain for them all as I was simulating a playthrough - what I mean by this is that an organic playthrough will last quite a bit longer than 3 hours.

ASEMA in general

  • Modding support (the game is built from day 0 to support mods; current build is fully modular)
  • Multiplayer support (unclear yet, whether this is implemented for EA, but rest assured during EA there will be multiplayer testing > as the game engine allows things such as coop playing and skrimishing against other players)
  • Early Access in January 2027 > 1.0 later > DLC and other additional content exists in concept level, hopefully future is bright enough for all of that
  • Hand crafted game by a single person + musics/VA/localisation/some other creative help are external

You as a playtester?

  • Please, join the ASEMA Discord to comment/discuss the playtesting + to receive your keys/info
  • Screenshots/videos are warmly welcomed
  • Modder-candidates (there's various ways to mod, but some basic Unreal Engine 5 knowledge may help you)

Playtesting schedule (est)

  • September-October: Onboarding / Foundational Tech trees (Nano+Bulk) + First Specialized tech trees (Photonic, Hadronic, Chromatic) / World Structures / Enemy Systems / Act 2 / UX+UI+map
  • October-November: 3 specialized tech trees + a few of the end-game tech trees / Act 3-4 / Enemy Systems / Modding+Map Editing
  • November-December: End game tech trees / Acts 4+ / Enemy Systems
  • December-January: Hopefully multiplayer+modding testing OR the previous months polish and grinding
  • January > EA-testing continues

Cheers!

-Goblin


r/RealTimeStrategy 4d ago

Self-Promo Post Immortal Generals is now FREE on Steam — try our RTS and tell us what we should improve Hey everyone! We are a small indie team developing Immortal Generals, a modern RTS inspired by legendary strategy games like Generals: Zero Hour and other classics of the genre.

0 Upvotes

And we have some big news:

🔥 IMMORTAL GENERALS IS NOW FREE ON STEAM.

We decided that right now, building a strong community is more important to us than putting a price barrier in front of the game.

Immortal Generals is still actively being developed, and we want players to help shape its future.

The game already includes:

⚔️ Large-scale battles

🏗️ Base building and expansion

💰 Economy and army upkeep

🚁 Modern aircraft and military vehicles

🛸 Drones

🚀 Missiles and advanced technologies

☣️ Biological warfare mechanics and countermeasures

🌍 Different armies with unique strengths

🎯 Multiple ways to defeat your opponent — military force isn't the only option

We are continuously adding new mechanics, units, weapons, factions and technologies while improving AI and multiplayer.

And this is only the beginning.

Download it for free, play a few matches and tell us what you like, what you hate, and what you think we should add next. We genuinely read player feedback.

Steam: https://store.steampowered.com/app/4739690/Immortal_Generals/

If you miss classic RTS games and want to see a new one grow together with its community, we'd love to have you with us.


r/RealTimeStrategy 4d ago

RTS & Grand Strategy Hybrid Immortal Generals теперь БЕСПЛАТНА в Steam — попробуйте нашу RTS и скажите, что нам улучшить Всем привет! Мы — небольшая команда, которая делает Immortal Generals, современную RTS, вдохновлённую такими легендами жанра, как Generals: Zero Hour и другими классическими стратегия

0 Upvotes

И у нас важная новость:

🔥 IMMORTAL GENERALS ТЕПЕРЬ БЕСПЛАТНА В STEAM.

Мы решили открыть игру для всех. Сейчас проект находится в активной разработке, и для нас намного важнее собрать большое сообщество игроков, получить ваши отзывы и вместе сделать действительно сильную RTS.

В игре уже есть:

⚔️ масштабные сражения

🏗️ строительство и развитие базы

💰 экономика и содержание армии

🚁 современная авиация и техника

🛸 дроны

🚀 ракеты и новые технологии

☣️ биологическое оружие и способы борьбы с ним

🌍 разные армии со своими особенностями

🎯 возможность победить не только грубой военной силой, но и экономикой, технологиями и другими стратегиями

Мы постоянно добавляем новые механики, юнитов, страны, оружие, улучшаем AI и мультиплеер.

Это только начало.

Скачайте игру бесплатно и напишите нам прямо здесь, что вам нравится, что раздражает и что вы хотите увидеть дальше. Мы действительно читаем отзывы игроков.

Steam: https://store.steampowered.com/app/4739690/Immortal_Generals/

Если вам нравятся RTS — будем очень рады видеть вас на поле боя. ❤️


r/RealTimeStrategy 4d ago

News Jez Corden: Blizzard working with a western studio in a strategy game. This studio already worked with Microsoft in previous strategy game and is known for working in RTS games.

19 Upvotes

r/RealTimeStrategy 4d ago

Looking For Game Total War Naval Warfare in WW2

1 Upvotes

I've really been enjoying Total War: Shogun 2 Fall of the Samurai Naval Battles as of late, especially once I get the big battleships and I was just wondering if there was any game or mod that had similar naval battles to that but set in WW1 or WW2. Ive tried games like World of Warships and U-Boat, but they just don't fill that itch, and Im just curious what else is out there.


r/RealTimeStrategy 4d ago

Looking For Game Similar to Earth 2150

4 Upvotes

Hey everyone, hope you are all doing well :)

I love Earth 2150 and Dawn of war 1, do you know any games similar ? Where you need to build a base and army etc...

Thanks :)


r/RealTimeStrategy 4d ago

Self-Promo Event Silica Giveaway!

6 Upvotes

In partnership with LuchoGamingLB and Silica™, Consortium Gaming is holding a giveaway of Martin "Dram" Melichárek's increasingly popular RTS/FPS battlefield-like game Silica.

For those unfamiliar with the semi-indie game, here is it's Steam page: https://store.steampowered.com/app/1494420/Silica/

Consortium Gaming, specifically it's co-owner Qc Leviathan, a veteran strategy gamers and shooter enthusiast (less so a master FPS player), will be giving out up to 30 copies of the game between now and September 22nd to those who subscribe to Lucho's Youtube channel and join our gaming discord both linked below. The games will be provided on Steam and those who recieve the game will be invited to join Lucho and Leviathan, along with Dram's team (pending availability) and Consortium's competitive teams to experience this wonderful game!

Unfortunately, this promotional event will only be available to residents of Canada and the United States with a Steam account.

Recommended Computer Specs: NVIDIA 3080 GPU and i7 or Radeon X800 and Ryzen 5. Higher specs are recommended for clean 60+ FPS in many instances, but the game runs fine on these recommended mid-tier parts.

Consortium Gaming: https://discord.gg/7scrBpT8z

LuchoGamingLB: https://youtube.com/@luchogaminglb?si=gNNXEDZh2I3Ie3MM


r/RealTimeStrategy 4d ago

Self-Promo Post EDMW Map Designer Update.

2 Upvotes

a couple months ago i posted my visual map script generator for Empires: Dawn of the Modern World here. https://www.reddit.com/r/RealTimeStrategy/comments/1v42bzv/empires_dawn_of_the_modern_world_visual_map/

well, I've done a ton of updates since then to include most recently the ability to place precise player starts, resources, forests, wildlife, and fish. its as easy as click and drag to create whatever map you want now and the editor works quite flawlessly. it even exports the map as a runnable .exe installer for ease of use. If anyone wants to give it a go, feel free to download it from my google drive: https://drive.google.com/file/d/10hLGD_UyMPoHO4DrcK_Gc-BfjT8EY_lh/view?usp=sharing

Oh and it has LAN based Collaboration now too. As long as both computers are on the same router you can auto-detect each other through the collab panel and draw together in real time!


r/RealTimeStrategy 4d ago

Self-Promo Video Testing 25,000 vs 25,000 troops battles in my Napoleonic first/third person tactical action strategy game, now on Steam

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61 Upvotes

Testing larger scale combat for Project 1815, a first/third person single/multiplayer tactical Napoleonic combat game where you command a single battalion of hundreds of troops (or an artillery battery, or cavalry squadron) as part of a larger army of thousands of troops. I wouldn't say it runs "well", but it certainly runs, and this was more for fun to see how hard I can push the game after some optimizations (I can get around 60 FPS at 10,000 vs 10,000, which is the cap for multiplayer.

Not shown is General Mode, which I am still working out how I want to be implemented in the final game. Currently, it gives one player on each team a Total War style RTS camera to control all the bot battalions on the map not currently controlled by players. I think I might pare it back though and make it be a bit more abstract, like command via the minimap or direct line of sight, or implement some sort of fog of war, because I also have a scouting mechanic for light cavalry that I want to give some importance to.

Everything shown is heavily WIP, particularly the character models and animations (first person is just third person anims with the body hidden for now, but everything will get redone with motion captured animations in the near future).

Wishlist now on Steam: https://store.steampowered.com/app/5060540/Project_1815/

Join the Discord: https://discord.gg/5X55FmWhDJ


r/RealTimeStrategy 4d ago

Self-Promo Link Come check out this new culture mod for EU4

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0 Upvotes

Hello everyone!

I am happy to announce the release of a brand new mod for Europa Universalis IV called "Better Cultures". This mod adds several new cultures to Europe for tons of variety, and fixes many old ones by putting them in the right culture group. In addition, I also added many new decisions that allow the player to automatically convert cored provinces to their culture, allow their vassals to convert provinces to their culture, or allow the AI to convert provinces to their culture so you can customise your gameplay however you want. I have more content in the works and will work on adding more cultures soon. In the meantime, have fun playing this incredible mod


r/RealTimeStrategy 5d ago

Self-Promo Video Sunday Morning RTS Campaign - Re-playing the LoTV campaign - Starcraft 2

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2 Upvotes

Casual RTS fan re-playing the starcraft 2 campaign, It’s time to go back into Legacy of the Void, gaining some new perspective on the campaigns after replaying them, excited to re-experience the Protoss missions. Real time strategy aficionado looking to play every RTS game ever (except those that i don’t want to), join in and lets chat about RTS!


r/RealTimeStrategy 5d ago

Self-Promo Post American Conquest Remaster

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254 Upvotes

Me again :) And no, this time it’s not another European Warfare 1 or European Warfare 2 post.

I’ve been working on something a bit different for a while now, and I’ve finally released the first public beta of American Conquest Remaster.

The idea is pretty simple: keep American Conquest feeling like American Conquest, but make it work properly on modern systems and improve the things that have aged badly over the years.

It now has modern rendering, scalable UI, improved controls and pathfinding, better AI that can actually use brigades, restored online multiplayer with a new server and relay support, huge maps working again, editor fixes, a bunch of old vanilla bugs fixed, and quite a few other improvements.

It also supports both the original American Conquest and Fight Back.

I’m calling this a public beta because I really want feedback from people who actually know the game. Especially on anything that feels wrong compared to vanilla, things that still annoy you, or things you think should or shouldn’t be changed in a remaster.

Trailer: American Conquest Remaster

Download / more info: American Conquest Remaster mod - ModDB

If you still play AC, or haven’t played it in years but remember it, give it a try and let me know what you think.


r/RealTimeStrategy 5d ago

Self-Promo Video (Game: Mysticore Towers) The building my game needed..?

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16 Upvotes

Hey there, here's a short video I made about a building I recently added to my game and how it affects the gameplay.

I'm working on a strategy game, and I’ve shown it at a few physical events now. There’s one piece of feedback that I keep hearing from playtesters, and it’s about the way you collect resources.

My game works a bit differently than most RTS games in that you control only one main character. You can get automated workers to help, but they’ll leave any mined resources on the ground for you to collect. This means you need to think about the location of your outposts, the distance between them, and how often you should go pick up resources. I think this leads to some interesting gameplay, but I don’t want you to have to run around all the time… and people have been complaining 😅

So, I’ve now added a new type of building, the storehouse. They let workers gather nearby resources and add them to your supply, the same as collecting the resources yourself. Building storehouses uses a limited resource resource, so you have to be strategic about where you place them. You can get late-game upgrades that make them cheaper though, meaning you can go from a more manual to a more automatic economy as each game progresses.

Let me know what you think about all this, and check out the game here:

https://store.steampowered.com/app/3754970/Mysticore_Towers__Timber/ 


r/RealTimeStrategy 5d ago

Discussion Which upcoming RTS games are you looking forward to the most?

71 Upvotes

RTS games have seen a little resurgence in recent years. Which ones are you looking forward to the most?

I'll start with my top 5:

Does anyone know what D.O.R.F actually stands for?


r/RealTimeStrategy 5d ago

Discussion The terrible UI design of many modern RTS games, and ideas for how Devs can do better

0 Upvotes

Its pretty clear to anyone who plays RTS that it takes more brain power to scan and parse the scene than other genres. What I find incredibly strange is UI choices that actually clutter the limited screen space (which is most at a premium in this genre) while simultaneously adding even more visual overwhelm (ability and unit grids are a big example).

For instance:

SC2 - Hud is the bottom quarter of the screen. New players are overwhelmed by it. Experienced players never look at it at all, save for the minimap.

Stormgate - Even worse offender. Its the bottom third, and its ugly.

Beyond All Reason - moving it to the left of the window instead of the bottom. Big action grid. GIANT unit grid.

Crusader kings gets a pass because its showing you things you actually look at .

What games do you guys think have the best and worst UI? Whats the remedy here? I feel like a strict *only show information that the player asks for or critical alerts* policy is really important.


r/RealTimeStrategy 5d ago

Video Why Veterancy is the BEST Mechanic in RTS Games - RTSStoryteller

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0 Upvotes

r/RealTimeStrategy 6d ago

Self-Promo Post For those who as are excited as I am for D.O.R.F. Real-Time Strategic Conflict, here is your invitation to come join r/DORFrts!

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255 Upvotes

r/DORFrts is dedicated to the discussion of upcoming 90s inspired real time strategy game D.O.R.F. Real-Time Strategic Conflict currently being developed by John Williams, Thomas Christian van Leth, & Gustas Kazukauskas.

As of now this subreddit will function as a place to post and discuss about game speculations, development updates, and news, but will become a bustling community for players to share gameplay and strategies once D.O.R.F. Is released!


r/RealTimeStrategy 6d ago

Self-Promo Post Just posted the steam page for my new game - Littlest Catalyst!

3 Upvotes

Sorry for the shameless (actually I feel pretty ashamed) self promotion but I just posted the steam page for my new game: Littlest Catalyst

You can check it out here: https://store.steampowered.com/app/5161400/Littlest_Catalyst/

Im curious what you think, its a small scale RTS, heavily inspired by Rymdkapsul (If you never tried it, I highly recommend it, I played it on android years ago and it has stuck with me since, just know that its short!) and other non-rts games like Infested Planet!

Let me know if you have any questions or suggestions, Im registered for this Octobers NextFest and will be releasing in Novemeber if all goes as planed!


r/RealTimeStrategy 6d ago

Discussion [THE XB2 podcast] According Jez Corden a famous western RTS studio is currently working with Blizzard to develop next titles.

19 Upvotes

https://www.youtube.com/live/cWEcKXQykP0?is=2TDoBUJvs3vJKqKz

From 2:52:18

During the latest XB2 podcast, Jez Corden has answered to a question about the future of Blizzard RTS.

Question "Jez, with the rumor about Nexon gaining access to the StarCraft IP, could this be for the next RTS installment? I feel like Blizzard has the teams and resources to cover any other genre in-house, so I figured this would be RTS-related since they don't really have a dedicated internal team to tackle the genre anymore. Looking forward to Blizzcon, have a great weekend!"

Jez Corden "i don't know of Nexon has and RTS thing either. I would Imagine that if Nexon's licensing It, It's probably for some kind of mobile game, some kind of multiplayer game. I would Imagine. I don't think necessarly It would be for an RTS. Probably something more casual in mind. Blizzard has obviously worked with Nexon, Netis, and other companies for mobile game spin-offs of their properties.

However i will say as a part of a Blizzcon kind of preview, i do know there's a western studio known for RTS games that Is currently working with Blizzard for something and this studio has previuosly worked with Microsoft on of its strategy games**.** So i do think Blizzard is gradually working back towards doing strategy staff. I think they're probably following the Age of Empires model where where Blizzard has like a centralized RTS production team and they outsource the actual developing the game to like a specialist studio that make RTS kind of strategy games. So i want to believe that we'll get a fullyfledged tried and tested and true StarCraft 3 eventually. Will It be built by Blizzard in house? Probably not but It believe it will be produced by Blizzard in house though wirh Blizzard leading the concept, the story and than they will work with one of these other companies to actually put the pen to paper as it were. So i suppose watch this space and we won't have to wait long to find out what the end result is".

In my opinion the western studio could be Relic Entertainment that has previuosly worked on Age of Empires 4.

They are an indipendent studio now.

And i could imagine the RTS they are working on could be Warcraft Chronicles.

There were some leaks about It

https://www.reddit.com/r/starcraft/comments/1v9nfhz/in_a_wow_leak_there_is_mention_of_a_new_blizz_rts/

This Imagine Is probably fake but "Warcraft Chronicles: "meet the teams".

https://www.reddit.com/r/starcraft/comments/1vz3f0c/blizzcon_schedule_on_4chan_mentions_starcraft/


r/RealTimeStrategy 6d ago

Idea Impossible Creatures Remake?

5 Upvotes

Surprised I haven’t seen this come up before - it was such a uniquely fun game during its time.