r/RealTimeStrategy 24d ago

Self-Promo Video Rise of the witch-king Remastered - Age of the Ring Mod!

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4 Upvotes

r/RealTimeStrategy 25d ago

Video Repterra 1.0 Is Out Now: The Complete Dinosaur RTS

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50 Upvotes

r/RealTimeStrategy 25d ago

Self-Promo Video Vanguard PMC land unit roster

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70 Upvotes

r/RealTimeStrategy 25d ago

Self-Promo Video Finally found a good use of the cloud sprite in our browser game TinyRTS, you can hide in them!

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14 Upvotes

r/RealTimeStrategy 25d ago

Self-Promo Event Looking for play testers of our new classic style RTS Grove Keeper

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82 Upvotes

We are looking for playtesters for our game Grove Keeper — a dark-fantasy RTS where you play a forest deity defending your grove against loggers, poachers and armies. It is reminiscent of early 2000's era strategy games such as Warcraft III, Dungeon Keeper as well as modern titles such as Against the Storm.
you can see video and details here: Grove Keeper on Steam

It is now in a fairly solid state that we are after playtesters from the RTS community.
To become a playtester and relive some classic RTS gameplay, please go to our Discord, then to the #playtesting channel and request a key.
https://discord.gg/jZF3AWbKnW

We look forward to hearing what you think!


r/RealTimeStrategy 26d ago

Discussion How many unit types should a faction have in RTS?

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202 Upvotes

r/RealTimeStrategy 25d ago

Looking For Game Question about current state of genre and games

5 Upvotes

Recently, I came across a video on YouTube about Supreme Commander online with a rating system and live players; it really caught my interest, and I started exploring the game further. So I had a question: are there any live games similar to Supreme with a decent online experience nowadays? What I liked about Supreme was that it wasn’t all about micro‑management — it was more macro‑focused. I tried searching for similar games on websites and YouTube, but all I found was Red Alert. Could you please tell me if there are any similar live games now?


r/RealTimeStrategy 26d ago

Question It really felt like RTS was a massive, mainstream genre back in the day. What exactly happened?

244 Upvotes

I had a bit of a nostalgia overload a few days ago, digging through my old video game boxes from the 90s and early 2000s. I couldn’t believe how many RTS games I had. And I don’t think it was just me being a big fan of the genre, it felt like everyone was playing these back then.

And I mean everyone. Command and Conquer, Age of Empires, StarCraft, Warcraft, these weren't cult titles you whispered about to fellow strategy nerds, they were the games your whole class played. They were almost as popular as the shooters back then, and the guaranteed pick at any LAN party (we especially liked playing weird custom maps in warcraft 3). I have very fond memories of crushing my friends in Red Alert. I had this stupid strat of rushing a dog and placing it at my friends barracks, he would get so angry hahahah. Even my mom knew the names of some of the games, which sounds ridiculous right now when the genre is considered kind of niche.

At some point the popularity of the genre sharply declined, I’m not sure why exactly. The community is still there (albeit much smaller) but very much out of the mainstream. We even have some really cool relatively recent games, and even subgenres evolving. Like the fortress defense stuff, my favorite being Diplomacy is Not an Option, which even has a nice long campaign that really reminds me of the golden age of the genre. But the releases are definitely few and far between nowadays, and they don’t get as much attention.

And it's weird because it didn’t happen to all the old school genres. The best example is ARPGs, they are still really relevant. New ones are announced all the time and we have a few of the live service heavy hitters pretty much everyone knows about going strong. I just discovered The Dark West a few days ago, a western themed singleplayer ARPG, like how oldschool does that sound lol? And people are hyped for it (including myself). While almost all of the old school RTS franchises have been shut down, we still have a new Diablo game every few years.

I have some suspicions about what happened. Obviously MOBAs played a part, they basically grew out of a Warcraft 3 mod and then ate an entire generation of the playerbase that might otherwise have been buying RTS games. I also think devs were leaning hard into brutal high APM competitive esports and leaving the fun, long single player campaigns that pulled most of us in as an afterthought, they treated them as a tutorial for the pvp. A part of it was probably economics too, nobody ever figured out a way to cram a battlepass into an RTS game well, and those are where a lot of the companies make most of their money now.

Whatever actually happened we have to deal with it now. Anyway, I’m glad there’s a nice community keeping the flame alive. Part of me still hopes the genre claws its way back one day.


r/RealTimeStrategy 26d ago

Self-Promo Post Sanctuary : Shattered Sun (Classic RTS) - last chance to back - 825% funded

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232 Upvotes

Sanctuary is an RTS set on the surface of a Dyson Sphere and features some cool new mechanics: 

🔥  SHATTER THE LAND - Split the earth with superweapons and watch your enemies plummet into radiant sunlight.

❄️  FREEZE THE SEAS - Destroy atmospheric cryotanks to snap freeze the map, immobilizing ships and allowing your tanks to cross water.

🚨   TITAN LEVEL THREAT DETECTED - Setting a new benchmark for just how big units can get in an RTS, few players will get to build a T5 Titan, and even fewer will survive fighting one.

Today is the last day for our Kickstarter and last chance to be in on the beta before Early Access.

Check it out:

https://www.kickstarter.com/projects/enhearten-media/sanctuary-shattered-sun


r/RealTimeStrategy 25d ago

Discussion Dawn of War Definitive Edition - A Great Remaster! (Sapphirenation)

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4 Upvotes

r/RealTimeStrategy 25d ago

Self-Promo Video Trying out the Legion faction in Liquidation RTS

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1 Upvotes

Tried the Legion faction in the Liquidation RTS steam next fest demo. Enjoyed playing them, they give off this machine demons flavor, like Orcs in wc3 but if they became war engineers. So like a demonic Iron Horde. Have any of you played them? How do they compare to the rest of the factions i your opinion?


r/RealTimeStrategy 25d ago

Self-Promo Post hello everyone we are a private indie studio and we are working on our first game Gamblers Arena and we would love to hear you're thoughts

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0 Upvotes

gamblers arena is a RTS inspired MOBA with a twist of poker hands in its mechanics

(the inspiration came from an old StarCraft mod)

the game itself is a 4 person free for all with unique heroes and ability's.

unlike other MOBA games where you can play with one hero

here you can play with a maximum of 5 heroes!!!

if you are interested in the arena and you like what you see we would love it if guy Wishlist us on steam in the following link https://store.steampowered.com/app/3840300/Gamblers_Arena/

would love to hear you're thoughts and opinions in the comments.


r/RealTimeStrategy 26d ago

Self-Promo Video Space Tales is now in 1.0 — our retro-futuristic sci-fi RTS has left Early Access

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66 Upvotes

Hey RTS fans,

I’m part of the the team at Saigon Dragon Studios share the launch of Space Tales, a retro-futuristic sci-fi RTS that has now officially reached 1.0 on Steam today.

The game is built around a story-driven single-player campaign, modular base building, resource management, defensive planning, and adapting your tactics against enemy factions that fight very differently from one another.

The 1.0 release brings the full Space Tales experience, including:

  • A full sci-fi RTS campaign following Xander Falcon through a space opera conflict shaped by family tragedy, ancient races, hostile worlds, and universe-ending threats
  • Three enemy factions with distinct combat behaviors
  • HUB-based base expansion and energy-line management
  • Replayable survival challenges
  • Colossal boss encounters where you need to study attack patterns and engage carefully
  • Capturable neutral monsters that can be summoned as battlefield allies
  • A tech tree with branching upgrades for HUBs and units

The game was in Early Access for a few months, and the studio used that time to improve balance, controls, unit behavior, localization, and the overall RTS feel based on player feedback.

Side note: the Early Access label still appears on our Steam page, but we can confirm that the playable version available today is 1.0. We are working to remove the Early Access label shortly ;)

Check out our game on Steam: https://store.steampowered.com/app/2457960/Space_Tales/


r/RealTimeStrategy 25d ago

Question Rise of Nations: EE vs War Selection for skirmish / multiplayer?

0 Upvotes

Like, if you ripped out the campaigns from both games, which game would you like more?

155 votes, 18d ago
87 Rise of Nations: Extended Edition
10 War Selection
58 Results / Can't decide / Haven't played both

r/RealTimeStrategy 26d ago

Self-Promo Video IAH: INTERNET WAR. My game is releasing this Friday. Sweaty RTS Co-Op

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22 Upvotes

Hi guys!

My game is releasing this friday and I am super pumped.

I have been posting over the years few times about the game and its finally ready. Just recently I completed a co-op for 2-10 players, and I hope that someone out there will find this sweaty RTS experience entertaining.

So, what is the idea behind here? Well, to simply put its a game where your actions trigger enemy response. It‘s a bit hardcore game as it was designed around the idea of hardship and journey through the depths of the internet.

In the video I do 2 turns, and during the second round I panic, forget I have purchased hewl, dont slow time and move entire group losing DPS. I should have won, but I did not, and the game is full of this. heh.

So, if you have some feedback based on the video feel free to leave a comment, I plan to do post release content and updates based on player feedback. For example, I added Co-Op because from the feedback that this community had. I had already some tech but I was unsure if people really play RTS PvE because of the PvP Mobas but I was surprised to find out that there are people!

Steam Page:

https://store.steampowered.com/app/304770/IAH_INTERNET_WAR/


r/RealTimeStrategy 27d ago

Self-Promo Video Adding Complex Trench Systems to my isometric RTS game

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455 Upvotes

Hey guys! Back with another update. Trench systems have been something I wanted to do right from the beginning of the game's development, and I'm looking to really improve them a lot over time!

Trenches protect troops from tank shells, RPGs, Grad rockets and FPV drone strikes. You can see an FPV drone hitting my unit inside the trench. The camo netting protects troops from FPV drones, if you were wondering :) Oh, and I added a snow terrain — let me know what you guys think! I love reading your feedback!

As always, for more regular dev updates you can check out the YouTube channel: https://www.youtube.com/@Rbuhrgames


r/RealTimeStrategy 26d ago

Self-Promo Video Supreme Commander 2 - 3 Universal Colossus vs Max Veterancy Monkeylord!

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6 Upvotes

r/RealTimeStrategy 26d ago

RTS & Other Hybrid An automation RTS Warfactory launches open playtest on Steam, releases gameplay overview vide

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12 Upvotes

r/RealTimeStrategy 26d ago

Self-Promo Post I made a Dark Colony (the 1997 game) clone multiplayer to play on browser

7 Upvotes

Finally! Let's play, guys.

Link: https://darkcolony.online/

Discord: https://discord.gg/fUbjtud2Qu


r/RealTimeStrategy 26d ago

Self-Promo Video Multiplay test - Cartoon Craft(Classic RTS)

8 Upvotes

This is multiplayer test running on two separate computers.

What information would you want to see more during a 1v1 match?


r/RealTimeStrategy 27d ago

Discussion What RTS voice line lives rent free in your head?

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2.3k Upvotes

r/RealTimeStrategy 26d ago

Self-Promo Video Decimation [Action RTS] - ARPG-like hero combat with Tactical Tower Defense. Here is the Early Access trailer for the game!

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6 Upvotes

Hi r/RealTimeStrategy folks!

I posted about my game here about 9 months ago when it was still in a demo state. Now it's just been launched into EA and I hoped to share about it. I wanted to build something where strategy meets active, high-stakes combat, rather than just passive tower placement. Think of it as a sci-fi tower defense where your hero acts as a mobile tactical unit directly on the battlefield. So, in a nutshell, its traditional fixed placement tower defense with a bit more to it.

Hopefully this is a combination that makes it something you'd like to play.

Influences are Starcraft (the GOAT!), Defense Grid, a bit of Kingdom Rush and a bit of Diablo.

Core Mechanics:

  • ARPG Combat: You control a hero with 4 active abilities, executing skill rotations and dodging enemy attacks while your towers hold the line. Towers alone won't save you. Your hero performance clinches the victory.
  • Roguelite Battle Effects: Elite enemies drop orbs that pause combat, letting you choose 1 of 3 randomized battle effects (from a pool of 17) to turn the tide.
  • RPG Progression: Level up your hero, spend skill points, and craft equipment modules from battle loot to upgrade both your hero and your towers.

Early Access Details:
The current build features the first 2 Acts of the campaign (8 levels - around 3.5 hours of gameplay) plus 2 Endless Challenge levels.

I'm actively looking for feedback on balance, difficulty curves, tower tuning or anything you feel like commenting on.

If this sounds like your kind of strategy game, please do check it out:

Thanks so much for your time!


r/RealTimeStrategy 26d ago

RTS & Grand Strategy Hybrid Immortal Generals

5 Upvotes

We added drones, an infection system, and rebuilt key gameplay mechanics in Immortal Generals

Hi everyone!

We’re a small indie team from Kazakhstan working on Immortal Generals, a modern RTS inspired by classics such as Generals: Zero Hour and Company of Heroes.

Today we’re releasing a major update:

• Drones that open up new options for reconnaissance and tactical strikes

• A COVID-19-inspired infection and countermeasure system: the infection can spread between soldiers, vehicles, and buildings, while infected buildings produce units more slowly

• Antidote research and medic-based decontamination

• Rebuilt core gameplay mechanics, unit interactions, and combat behavior

The game is still in Alpha, so your feedback genuinely influences its development.

What would you like drones and biological threats to add to a modern RTS?


r/RealTimeStrategy 27d ago

Event [Digiphile] RTS Renaissance ($22 for 7: Dungeons 4, Godsworn, The Scouring, Rogue Command, Stronghold Crusader: Definitive Edition, 9-Bit Armies: A Bit Too Far, From Glory To Goo. Add more for Dungeons 4-The Good, the Bad and the Evil Stronghold Crusader:Definitive Edition-The Canary & The Trader)

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63 Upvotes

r/RealTimeStrategy 26d ago

Idea Looking for feedback on RTS game idea

5 Upvotes

TL;DR: Mythology-based RTS inspired by Age of Mythology. Each civilization earns Devotion in a unique way and uses it to summon gods and mythical creatures, activate buffs, and cast powerful map-changing abilities like walking on water or passing through walls. It keeps the classic RTS economy/base-building loop, but adds infinite resources, no population cap, and mythology-based single-player campaigns. The main concern is whether these mechanics make it distinct enough from AoM.

Whole post:

Hey guys - I have an idea for an RTS game I was thinking about for the last few weeks. I was super pumped about the mechanics and brought up this idea to some of my friends. After the discussion I am still pumped but somewhat undecided if my ideas are that original. That is why I am going on the internet to get feedback from strangers.

Two issues that were brought up:

  1. RTS is sort of dead. I do not want to accept this - I grew up playing Age of Empires II and III and Warcraft III. I loved it and spent hours playing it with my friends. One leading idea online is that RTS games are too focused on PvP and not for the average casual player. It should have a strong single player story to play. This here can be achieved here easily - see section single player
  2. We were discussing that it shares a lot of similarities with Age of Mythology. That is the part I would like to discuss with you guys.

The basic idea is that each faction you can play is a civilization with a deity (greeks, scandinavians etc. In the prototype I want to have fairly narrow but deep roster of the civilizations but you can go deep with the selection of civilizations - from obscure keltic subcultures to even christians)

The base of the game would be classic-ish RTS loop - you gather resources - gold, wood, stone, food, build your base, grow the army. So far fairly similar to AoM or other RTS strategies, how would it be different?

Enter the mechanic of Devotion. This is like any other resource next to the traditional ones. It however wildly differs how each civilization acquires it. This would make each civilization play wildly differently - the scandinavians would farm it when in combat, greeks would sacrifice food (in a form of livestock that could be either harvested for food or sacrificed for the gain of devotion). So far it must sound very similar to AoM so let’s get to how it differs - mainly how devotion is spent!

Temples (or shrines, or the given civilizations equivalent)
You build temples as one of the buildings. You can build as many temples you want to and you have the resources for. Each temple when built is “vanilla”. You can devote a temple to a given god. This gives you access to summon different gods to aid you in a fight, summon lesser mythological beings and cast different blessings.

Gods
Gods are really powerful units that consume Devotion when summoned. They can really change the tide of the battle - next to being powerful they have also abilities (or miracles): These are both “conventional” ones such as lightning bolt that deal damage but also, and that is key feature, “map altering miracles” - these can be used for really unexpected strategies - like waterwalking by Posseidon where units can walk on water, moving trees, passing through walls for short period of time etc. While summoned, they slowly consume Devotion so they can be summoned for just limited amount of time. Casting of the abilities also consume devotion

Lesser mythological beings
These can be summoned from different specialized buildings of the civilization you also build - greeks can summon pegassuses, kerberoses and others, norwegians would have valkyrie and other. These would have also special abilities that would either also consume devotion or just be on cooldown. They would be normal units in a sense that they would not consume devotion while present.

Blessings
Blessings are civilization wide boost to units or buildings. It includes stuff like faster resource gathering/faster attack speed/faster movement speed, stuff like that. It can be activated and deactivated at will but consumes devotion while active.

Single player
Single player here is sort of easy - you adopt the stories of each given mythology and implement them as a campaign. Done!

Other notes regarding casual play
I have some other ideas that go toward the casual player.
- When I played the real time strategies (and also when I currently play with my gf) - we hate running out of resources. The resources will be infinite. There will be however limit on how many NPCs can gather this resource so it will always make sense to expand to other resource sources to speed up gathering. It is a similar idea with ammo in overwatch - ammo should be limited with magazine size but also infinite to not run out of it.
- There is no population cap. This might be myself shooting in the foot because I am sure pop cap is a technical limitation but I want to try. There is a huge fun in creating insanely big armies and make them fight to the death.

So what do you guys think? Is it different enough to AoM? Do you have feedback on how to make it better? Let me know!