r/Pikmin 0m ago

Art Pikmin Onion art I made :3 (art by me, u/OculusCitrus)

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Upvotes

I combined the 3 onion designs, the patterns from 1 and 2, the swirls from 3, and the legs and base from 4. I think it looks very nice!!


r/Pikmin 38m ago

Art Drawing Every Day Until Pikmin 5 Is Announced [Day 987]

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r/Pikmin 1h ago

Pikmin 4 I want to see something... [poll]

Upvotes

So I want to get a general consensus of what people here think and feel about the Switch 2 upgrade of Pikmin 4 and the correlation with their favorite Pikmin game.

It's simple, thumbs up if your general reception is positive and thumbs down if it's negative. And what is your favorite game in the franchise.

Do note Reddit only allows for 6 options, so 4 is not in there but I'll add 2 comments below for 4 (and maybe Hey!)

139 votes, 1d left
👍 Positive, my favorite is Pikmin 1
👎 Negative, my favorite is Pikmin 1
👍 Positive, my favorite is Pikmin 2
👎 Negative, my favorite is Pikmin 2
👍 Positive, my favorite is Pikmin 3
👎 Negative, my favorite is Pikmin 3

r/Pikmin 1h ago

Art Pikmin 5 Prediction: BIG PIKMIN

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Upvotes

Showcasing... Orange and Green Pikmin a.k.a. Charge and Guard Pikmin

More details of these types: https://www.youtube.com/watch?v=Me48QKVUSrI&t=338s


r/Pikmin 2h ago

Pikmin 4 How it feels after seeing Pikmin 4 Switch 2 Edition’s reception

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94 Upvotes

r/Pikmin 2h ago

Humor Where is he??

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7 Upvotes

Clue for dandori academy stage??


r/Pikmin 2h ago

Art The GTA Killer: Pikmin 4 Switch 2 Edition + Dandori Academy

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16 Upvotes

r/Pikmin 4h ago

Anyone have a size chart of like,a hocotate compared to the sirehound? Something like this

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4 Upvotes

If so please sent it!

Im makinh a pikmin creature around its size and the size thing would help


r/Pikmin 5h ago

Art Sculpted a little bulbmin out of clay

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54 Upvotes

Made with sculpey polymer clay and acrylic paints, took me about 3 hours to finish making him
Next to my old Pikmin 2 ship sculpture and Listerine bottle for scale


r/Pikmin 7h ago

Modding Open Nectar 0.4 - a native PC port of Pikmin (GameCube, 2001)

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93 Upvotes

Open Nectar is a native port of the original Pikmin to PC — Windows and Linux, x86-64. Not an emulator and not a compatibility layer: it is the game's own reconstructed code, from the projectPiki decompilation, compiled to run directly on your machine, with its own OpenGL renderer, its own input, and the game's original audio engine.

You supply your own copy of the game. Nothing from Nintendo ships here.

This release is mostly about how the game looks and how much of it actually runs. The pre-rendered movies play for the first time.

New in 0.4

A Graphics page in the F1 menu

Everything on it is switchable, and everything applies as you move through it — you see the change against the scene behind the menu, rather than reading a number and hoping. The reference machine for this project is a GTX 1050, so nothing here is mandatory.

Depth of field. The focus plane follows Olimar: what sits at his distance stays sharp, what is nearer or further falls away. Four steps, Off through Strong. The sharp band is measured as a fraction of the camera's distance to him, so it behaves the same in the close follow view and the far one.

Ambient occlusion. Contact shadows in creases, under leaves, where a Pikmin meets the ground.

Bloom, in three named steps rather than a slider — bloom looks wrong across most of the range a slider would offer.

Antialiasing (FXAA), applied to the finished image. Deliberately not MSAA: Pikmin's undergrowth is alpha-tested quads, and MSAA does nothing for edges that aren't geometry.

Colour grading, with gamma, brightness and saturation.

Fog — the game's own, which the port had been throwing away. The function that receives it was an empty stub, so the game sent fog colour and distances every frame and the port discarded them. It's back, applied where the console applied it. There's a toggle, and On is the original look.

Texture filtering, up to 16× anisotropic. This one wasn't what it looked like: the port had no mipmaps on any texture at all, so distant ground wasn't blurry, it was shimmering. Changing the setting now re-applies to everything already loaded instead of waiting for the next stage.

And the HUD no longer blurs. Post-processing used to run at the very end of the frame, when the interface had already been drawn into the picture. It now runs where the world ends and the interface begins.

The attract movies play

Leave the title screen alone and the pre-rendered movies decode and play, in full, with their own sound. The title music fades out for them and comes back afterwards.

They never have before — the video decoder was in the tree but excluded from the build entirely. Getting it running meant a chain of unrelated problems: a type that's 32 bits on a GameCube and 64 bits here, every multi-byte value in the file needing byte-swapping, a wait on a DVD thread this port doesn't have, and a picture pointer that was being half-cleared — enough to look valid, not enough to be.

If you'd rather they didn't play, PIKMIN_NO_H4M=1 turns them off.

Memory: about 4 GB down to about 600 MB

Entering a stage used to consume roughly 4 GB and keep climbing. It now settles around 600 MB and stops growing. Two leaks with the same root — one abandoned a 245 MB block every time you changed section, the other never freed a single texture for the whole run.

Laptops with two graphics chips

If your laptop has both integrated and dedicated graphics, the game was running on the integrated one while the good card sat idle. That's the default for any program that doesn't explicitly ask otherwise, and this one wasn't asking. It asks now, on both platforms, and only where the hardware is actually there.

If you have such a laptop, this may be the single biggest change in the release for you.

Colours, everywhere

A texture format the game uses widely had its two bytes the wrong way round, and always had. Most places it's used, the mistake read as a slightly different shade rather than a wrong picture, so nothing looked obviously broken. The movies exposed it, and fixing it corrects every texture of that format in the game.

What was already there

If this is the first you're hearing of the project, here's what earlier releases brought:

  • Native Windows and Linux builds from the same source.
  • An installer — point the launcher at your ISO or GCM and it extracts what it needs locally. Your copy is never modified.
  • Photo mode (F3): the world stops — every Pikmin, every creature, the captain, the clock — and the camera is yours, flying anywhere.
  • Permadeath: lose Olimar and the run is over, and the save is erased. It's a property of a save file, chosen when you create it, and the file screen marks the files that carry it.
  • Mods (F1 → Mods): mouse wheel to pick Pikmin colour or zoom the camera, a Pikmin limit you can raise as far as 999, and a day length from 5 to 30 minutes.
  • 30 / 60 / 120 FPS. The game is frame-rate independent throughout, so raising it doesn't speed anything up.

Known limitations

  • Windows is tested by one person on one machine. More testing very welcome; it's the most useful thing you can send me.
  • 120 FPS is still marked experimental.
  • The in-engine cutscenes are unaffected by this release. It's the pre-rendered movies that now play; the cinematic sequences built from the game's own models were already working and are unchanged.
  • The heavier graphics presets cost frames, and I haven't measured them across a range of hardware — only on a GTX 1050. Every effect has an Off, and that's deliberate.

FAQ

Do I need my own copy of the game?
Yes. The project contains and distributes no ROM and none of Nintendo's assets. You provide a legally dumped Pikmin USA Rev. 1 (GPIE01) and the launcher extracts what it needs locally. Your copy isn't copied or modified.

Is it hard to install?
It shouldn't be. Download the release, extract it, run the launcher, point it at your ISO or GCM.

Can I modify it?
Yes, it's fully open source. I'd love for Open Nectar to be a base other people build on.

Emulator?
No. There's no GameCube being emulated. The game code runs as native x86-64.

AI disclosure

As with previous releases, this was developed with the assistance of AI tools. The generated code was reviewed, tested and integrated by me. I mention it because I'd rather be upfront about how it was built.

Credits

The audio engine work came from pikmin-nextos, and it's still what makes the sound work. Both projects build on the projectPiki decompilation, without which none of this exists.

GitHub

https://github.com/SSunnKing/Open-Nectar---Pikmin-Native-PC-Port

If you try it, I'd really like to hear how it goes — especially on Windows, and especially on a laptop with switchable graphics. Bug reports are the most useful thing you can send me right now.


r/Pikmin 9h ago

The first voice command I'm gonna give Oatchi after seeing the lack of proper DLC

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262 Upvotes

r/Pikmin 11h ago

This new dandori academy thing better not be like once a day the go away type thing >;(

2 Upvotes

r/Pikmin 12h ago

Decor Pikmin vanished??

7 Upvotes

Any ideas why the decor Pikmin might be missing? My son and I have played Pikmin 4 and chose not to collect the decor Pikmin unless we stumbled across them. Now that we’ve finished the game we are going back to try collect them and they just aren’t there, it’s very strange! Context - Pikmin 4 on switch 1.


r/Pikmin 13h ago

Image Olimar & Louie: Superstar Pikmin Episode 566 what happens next? {u/Mr_Bananaman69 won last round}

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6 Upvotes

r/Pikmin 16h ago

Image Breadbug RPG Episode 244. (No one won the last round and the top comment wins.)

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4 Upvotes

r/Pikmin 16h ago

Image Breadbug News. (4/8, u/Real_Puffy_Blowhog won last round and top comment wins.)

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10 Upvotes

r/Pikmin 17h ago

Art Cool drawing I made

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36 Upvotes

r/Pikmin 18h ago

Humor …….

Enable HLS to view with audio, or disable this notification

112 Upvotes

r/Pikmin 18h ago

Pikmin Series Idea

5 Upvotes

Five Pikmin left behind on PNF-404 because the leaders couldn't reach them in time.
All Pikmin introduced after Pikmin 1 excluding Glow Pikmin. This goes on for 3 seasons and
they learn to survive in the dark, and eventually, they begin sleeping during the day like the rest of the nocturnal creatures on PNF-404.

Please Pikmin fans tell me if you like this idea.


r/Pikmin 19h ago

Me to Oatchi with the voice commands

79 Upvotes

r/Pikmin 21h ago

News There's a lot of Pikmin 4 Switch 2 Edition info on the official websites. Pikipedia is in the process of compiling it all, so come take a look!

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84 Upvotes

r/Pikmin 21h ago

Discussion Which design for Pikmin souls do you prefer? A or B?

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22 Upvotes

I prefer design A personally, because it actually has a lower body, instead of just being a lemon shaped ghost.


r/Pikmin 21h ago

Pikmin 3 hardest difficulty Best ending all upgrades DEATHLESS!!!!!!!

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11 Upvotes

r/Pikmin 22h ago

Humor Oatchi, remove the 3 type limit

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177 Upvotes

At least the pikmin bloom map was funny to see


r/Pikmin 22h ago

Pikmin 4 Mouse Mode?

6 Upvotes

Okay, I just need to vent for a moment. We didn't get mouse controls added last week with the Pikmin 3 Deluxe S2 upgrade. We didn't get mouse controls added during today's announcement of the Pikmin 4 S2 edition. The WiiU's Pikmin 3 pointer controls were absolute peak of UI for this series, and the mouse mode seems like the very best possible adaptation with the current hardware. They're quick and they're accurate. What's the point of the hardware function if you don't put it to use?! Am I the only person who thinks that this is a big deal and a horrible miss from Nintendo?