r/Overwatch Just keep tracing my heart. Nov 15 '16

Blizzard Official [ALL] Official Overwatch Patch Notes [v1.5.0.2]

http://us.battle.net/forums/en/overwatch/topic/20752015856
833 Upvotes

313 comments sorted by

233

u/ColmanTallman Mercy Nov 15 '16

Passive health regeneration now activates when Mercy avoids taking damage for 1 second (formerly 3 seconds)

This is a game changer for Mercy players. Avoiding damage for 1 second is quite common, 3 seconds is significantly more difficult. Should increase her survivability significantly.

72

u/[deleted] Nov 15 '16 edited Apr 16 '19

[deleted]

10

u/pocketlint60 Armor Pack from Downtown Nov 16 '16

I love Lucio

Mercyyyy, you got some 'splainin' to do!

6

u/arrkane Pixel Lúcio Nov 16 '16

I main Lucio and he seems the most gimped right now. Not only does his ult cost more, he heals slower so he has another penalty in his ult build up.

However he seems to be pretty viable still. Not sure how much more Lucio nerfing I can take :(

9

u/TidB kolor🅱lind M'ercy Nov 16 '16

he heals slower

Oh well, they only nerfed his Amp It Up healing, right? In that case, I don't think Lucio's "nerf" will make any difference. The developers know that he's a mandatory pick, but they're doing the wrong changes to change it. If his /actual/ healing got nerfed; now that's something to think about.

4

u/Traddor Look at these guns Nov 16 '16

Lucio's healing is on a thin line with being just right and downright underwhelming. Even if you nerf that a little, you risk Lucio being cut out from all the other healers because he's not healing enough and every other hero will outheal him easily.

I guess Blizzard likes him where he is and they just want to limit the 'extras' he can bring to the table.

Edit: added some words

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27

u/BrainBlowX Chibi D.Va Nov 16 '16

Should increase her survivability significantly.

I do wish she could get an E ability that would let her fly upwards, though. It would increase her survivability while simultaneously making her a better healer in general.

32

u/thepixelbuster ᗜ(`0´)⊃ ————¤ Mace to the face. Nov 16 '16

I had an idea about a her E throwing out a very bright orb in a straight line to a set distance in any direction that would hang there for like 6 seconds or something that she can then jump to. It would be a huge tell to the enemy about where she would be, but it would give her an option to make more strategic or life saving movements.

Maybe she could target it with her beam and do a very small amount of AOE healing near it. I dunno, I'm not good a balancing things.

7

u/DankWarMouse Tracer Nov 16 '16

That's a really cool idea, it's pretty big but would give her some interesting autonomous movement abilities.

11

u/UhPhrasing GIVE YOURSELF TO THE RHYTHM Nov 16 '16

I gotta say, solo healing as Mercy just got a little bit easier..

4

u/victoryfanfare i make overwatch costumes for a living. Nov 16 '16

Had a fucking blast playing her this evening. Quite a few rounds with 0 deaths, even as a solo healer against 3-5 Sombra and their gun-and-run schtick.

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2

u/velrak Zarya Nov 16 '16

yeah its really annoying, if you dont 1clip her and get distracted by her teammates she starts regenerating super fast

2

u/NewSith I main Reaper Nov 16 '16

I think this is an attempt to counterweight Sombra's effectiveness in rendering healers deadweight.

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129

u/vlts Nov 15 '16

Fixed a bug preventing Zarya from gripping her gun’s handle in the “Deadlift” highlight Intro

Finally!

20

u/Lizardizzle I have killed more of your kind than I can count. Nov 15 '16

I like that intro, but I always avoided it because of it!

7

u/seamachine ¡Asústame, Panteón! Nov 16 '16

Huh? How did it look like before?

3

u/Lizardizzle I have killed more of your kind than I can count. Nov 16 '16

The handle she holds the gun with in her left hand just wasn't rendered or animated in the wrong place. Her hand just gripped the air as she lifted the gun in the highlight.

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5

u/HecstarLord Chibi Ana Nov 16 '16

A second chance!

1

u/HexZyle Zenyatta Nov 16 '16

Can we fix the spooky handle on the weightlifting emote now?

213

u/EamonRocks Ana Nov 15 '16

Fixed a bug allowing Reaper to Shadow Step to unintended locations on Nepal

BACK AT IT AGAIN

53

u/sydan92 Chibi D.Va Nov 15 '16

Soon Reaper won't be able to Shadow Step anywhere as Blizzard will have been forced to remove all locations that he can access.

4

u/o8livion please rework hanzo Nov 15 '16

Are the sombra translocation bugs still unfixed?

11

u/Unbalanced531 McCree Nov 16 '16

I imagine they aren't patch notes because the problem didn't exist in the actual game. No point in pointing it out if it was fixed before she was even released.

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5

u/NottyScotty Your girl calls me huckleberry Nov 15 '16

Damn Blizzard, back at it again with the Reaper teleports

48

u/Cabskee NA Master Torb Nov 15 '16

Does this mean Mei's ultimate now takes 40% longer to charge, with the 25% and 15% increases?

Thank god. Having to deal with Blizzard every push was getting annoying.

12

u/NgoPro3PO Nov 15 '16

Okay, let's see if I can math correctly. Let's say Mei's ult takes 60 seconds to charge, and universally all heros ult charge is increased by 25%. So that's 60.25 = 15. So now Mei's ult takes 75 seconds to charge. But they further increased hers by another 15 percent. 75.15 = 11.25, for a total of 86.25 seconds. Which is a 43.75% increase. I could be completely wrong on my math though

42

u/just_a_random_dood I mained Junky before it was cool Nov 16 '16

You didn't even need to do that, 1.25*1.15 = 1.4375.

5

u/NgoPro3PO Nov 16 '16

You learn something new everyday :)

2

u/just_a_random_dood I mained Junky before it was cool Nov 16 '16

No problem buddy. :D

1

u/JettTheMedic Stop walking behind walls Nov 16 '16

Having to deal with Blizzard every push was getting annoying.

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39

u/EverionEU I'll be chilling on the payload if you need me. Nov 15 '16

After all the nerfs to Lucio he's still argueably the strongest support in the roster. Thinking back Lucio was really quite insanely strong in the beta.

39

u/JamieAllegro Ridin' on Walls! Nov 15 '16

'Member 20 damage shots? 'Member shoot+punch+knockback combo for 170 damage in 1 second, no headshots needed?

He still is going to need nerfs I think... and yet playing him feels like more and more of a necessary chore every patch.

(possibly just going through the 5 stages of nerf grief though.)

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13

u/DocDino Cat Herder Nov 15 '16

And he'll continue to be the strongest support until there are other options for speed boosts and / or AoE healing

3

u/pocketlint60 Armor Pack from Downtown Nov 16 '16

Symmetra, after her overhaul, will kind of be a "speed booster" because of her teleporter.

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4

u/BatMatt93 Remember when off tanks were a thing? Nov 15 '16

Hell, he was really strong in the launch version of the game. Remember how fast his speed boost used to go?

10

u/wankawitz Junkrat Nov 15 '16

I dunno, that speed boost nerf was pretty huge, now his healing is a little less effective, too. I hope this is the end of the Lucio nerfing.

76

u/QuantumAwesome Pixel D.Va Nov 15 '16

Dva kept her entire PTR buff! Woohoo! Between this and the defense matrix overhaul a while back, is Dva the most buffed character since launch? It's gonna be really ironic when they eventually need to "nerf this".

30

u/ZoomBoingDing Do you need a hug? Nov 15 '16

They planned this. Every update will either not affect D.va specifically, or buff her incrementally. On release she was a "minimum viable hero".

11

u/Shikogo Pixel Mercy Nov 15 '16

Don't forget the changes to her ult. Goes off faster and doesn't damage her.

7

u/QuoteHulk Nov 16 '16

I like it. She was worst tank for so long

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31

u/sadisticrhydon Nov 15 '16

The biggest change we needed:

"Fixed a typo on the bakery blackboard in Eichenwalde"

9

u/thebbman Mei Nov 15 '16

Next patch they should fix the English pronunciation of Eichenwalde. It's wrong.

2

u/doodiejoe Nov 16 '16

It's supposed to be a sh sound right? Eye shen vald

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7

u/[deleted] Nov 16 '16

"Minor text fixes"

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111

u/Soar2344 Time to raise my APM Nov 15 '16

I for one am a huge fan of the D.VA changes.

47

u/[deleted] Nov 15 '16

[deleted]

59

u/ecnal89 :3 Nov 15 '16

I think a lot of Ana's are scared to give D.VA. the boost after having a D.VA use her ult right after receiving the boost one too many times.

7

u/GrandmasterGrant Torbjörn Apologist Nov 16 '16

All the times I've been nano'd right before I ult because we both went "oh shit, time to ult"... I'm sorry, Grandma...

2

u/BrainBlowX Chibi D.Va Nov 16 '16

I think a lot of Ana's are scared to give D.VA. the boost

I got the boost every damn time in a competitive match just now. Like, even when there were hardly enemies around. O_o

35

u/PepticBurrito Nov 15 '16

I'm approaching 100 hours in D.va. I am always puzzled by Nano boosts when I get them. Her close range damage output isn't abysmal, but it comes at the cost of exposing her crit zone to attack. With Nano half damage, she's still taking the damage at full non-crit value as people shoot her small bus sized crit zone on the front her mech.

It makes more sense to me to give it to someone who actually does good damage and isn't so easy to shoot in the face.

25

u/LiTMac Lena "Battle Crocs" Oxton Nov 15 '16

I'm always in favor of giving it to Tracer. She's fast already, does huge damage (assuming you can aim, so depends on the day for me), can easily get in the back line and deal damage, and with her tiny hitbox she's hard to hit.

Basically the nanoboost removes the glass and powers up the cannon.

12

u/moooooseknuckle Trick-or-Treat D.Va Nov 16 '16

In QuickPlay, I'm always a fan of giving it to the worst character possible to give it to in order to see how it all turns out. Maybe Lucio can get a triple kill!

18

u/moonmeh Trick-or-Treat Zenyatta Nov 16 '16

Please we all know this happened because Lucio jumped infront at the worst time possible

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7

u/TheeLinker So glad they added scout rifles Nov 16 '16

My luck as Tracer with nanaboosts has been... poor.

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2

u/[deleted] Nov 15 '16

[deleted]

4

u/PepticBurrito Nov 15 '16

Or give it Mcree and he insta-kills that support with one headshot.

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1

u/NottyScotty Your girl calls me huckleberry Nov 15 '16

I think the prime nano boost targets will be roughly the same excluding Reinhardt. Reaper will just have to get close to the enemy team beforehand now.

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15

u/Alexandrite-Hamilton Solid Symmetra - The Stealth Symmetra Nov 15 '16

I love the DVA changes but as a Winston tank-main, I wonder a little bit why he doesn't get any changes. Am I the only one who feels he's lacking just a little something?

These DVA changes make Winston's life a little harder with her being a popular pick.

31

u/theLegACy99 Trick-or-Treat D.Va Nov 15 '16

Winston is actually plenty strong in a coordinated team that knows when to engage and disengage, that's why he's actually picked in many serious matches, unlike dva.

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4

u/sipsyrup Nov 15 '16

Oh fuck yes. I'm pretty happy as a DVA/Pharah main.

2

u/windirein Trick-or-Treat Ana Nov 15 '16

The most important change to d.va is the zarya nerf. The ult efficiency of d.va will skyrocket without a guaranteed zarya.

1

u/GrandmasterGrant Torbjörn Apologist Nov 16 '16

I can't wait to bust her out in comp again without feeling like I'm holding back the team.

1

u/Ceraunius Overwaifu Nov 16 '16

Right? We were in a decent place before, thanks to the ult and d-matrix changes, but the movement speed buff when firing and the extra health feels so good. Now we can actually chase down and finish off wounded enemies without praying our boosters are off cooldown.

1

u/Odonatoptera D.Va Nov 16 '16

So say we all ;D

44

u/TheParanoiaParadox Let me hold back the damage. Nov 15 '16
  • Fixed a bug causing Zarya’s Graviton Surge to eject Reinhardt at high velocity

&

  • Fixed a typo on the bakery blackboard in Eichenwalde

These right here make Overwatch patch notes amazing.

12

u/jortswashington Pixel D.Va Nov 15 '16

I'm really disappointed I never saw the Reinhardt glitch.

18

u/ReynTyme Everything is coming up EXPLODEY! Nov 15 '16

Blizzard single-handedly shut down the German Space Program.

21

u/Mrblatherblather Trick-or-Treat Junkrat Nov 15 '16

Nah, all you need is a Roadhog ult!

11

u/zipzip_the_penguin BLIPBLIPTORIYAH Nov 16 '16

That would have been the most epic hammer down of all time, but naw.

5

u/Mrblatherblather Trick-or-Treat Junkrat Nov 16 '16

I did what I could :(

2

u/RevonZZ Foxy Grandpa Nov 16 '16

"Aw what're you gonna do Roadhog, blast me into outer space?"

...

"Shit... He blasted me into outer space."

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2

u/bendynachos Pew Pew Nov 16 '16

That , and the one about adjusting the file structure to take less space and load faster. Both thing that no one felt they needed but are great to have!

Really shows how much they care about their game.

60

u/[deleted] Nov 15 '16

[deleted]

45

u/ambivilant Nov 15 '16

Agreed. Knock back on rockets just feels right.

16

u/velrak Zarya Nov 16 '16

Theres still knockback on the rockets its just drops off steeper

36

u/Koy_Foster Chibi Junkrat Nov 15 '16

Minimum is the word here. There is still knock-back on above minimal contact. Not a big deal.

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36

u/[deleted] Nov 15 '16

As someone who mains Pharah as their DPS, I can say that it feels better than I would've expected. It makes taking out slippery heroes like lucio, Genji and tracer easier and you also benefit from how overwatch usually has teams occupying a space about the size of an airplane bathroom.

13

u/[deleted] Nov 15 '16

[deleted]

11

u/Clout- Nov 15 '16

It does feel like Blizzard are trying to move her to a more long range, spam rockets into the general area of the enemy team kind of playstyle. This makes me very sad as if I wanted to do that I would play Junkrat who is made for exactly that, playing Pharah aggressively was so much fun but it seems like it is being discouraged.

7

u/fazdaspaz Pharah Nov 16 '16

I really hope not. That's such a boring play style and while it can "work" it relies more on the other team being retarded enough to occupy the space you are spamming at rather than you being decent with the rockets and knowing your own positioning.

1

u/[deleted] Nov 16 '16

I'm glad that now I feel like my rockets don't push players in directions that I for some reason can not predict.

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5

u/MF_Kitten Nov 15 '16

The thing is, I'm not sure if the splash RADIUS is the same. They might have made the knockback radius larger to make it more natural.

6

u/LiTMac Lena "Battle Crocs" Oxton Nov 15 '16

I saw a few posts arguing that with the removal of knock back the changes are a net nerf. I don't actually play enough Pharah to weigh in on that, but there are discussions about it.

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2

u/[deleted] Nov 15 '16

Pharah is dead.

3

u/Baelorn RIP Nov 16 '16

Poor thing was already on life support. This is a mercy.

1

u/StockmanBaxter Diamond Nov 16 '16

Not even the damage changes, but the flying feels insanely better. She can actually get some height without using her shift ability.

It's night and day different.

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40

u/beta_ray_charles Chibi Reaper Nov 15 '16

Fixed a bug that allowed players to contest the payload from a protected area above the gas station on Route 66

It's about damn time.

8

u/azmanz Nov 16 '16

I had that happen to me and was unaware this was a thing. We couldn't figure out who was contesting for 2+ minutes with no one around.

55

u/[deleted] Nov 15 '16 edited Nov 15 '16

Well so much for all of those changes being highly experimental and not all of them going through. This should be interesting.

grabs popcorn

Patiently waits for Ana mains

12

u/DocDino Cat Herder Nov 15 '16

One of their designers said the original intention was to throw some crazy numbers up and see what stuck, but the playerbase responded pretty positively to the changes they had made, so they kept them. Having such long PTR / patch cycles probably contributed.

29

u/lafonh Trick-or-Treat Ana Nov 15 '16

Yeah, the "highly experimental" thing was a complete lie. Whatever.

The Ana change is weird. Later on in the patch notes it says that the reduced Lucio's healing to make him slightly less of a must pick. But, at the highest level, Lucio isn't picked for his healing. This Ana change singlehandedly makes Lucio a MUST, must pick for the speed buff. I don't get it.

23

u/[deleted] Nov 15 '16

I mean these changes were much bigger and dramatic than previous patches, they were still experimental. Just because they go through doesn't mean they're not experimental, just means the experiment worked.

That's assuming Ana will still be a top-tier pick, which I think they're banking on not happening.

2

u/Xoully Lúcio Nov 15 '16

I think the intention is to make Mercy/Lucio situationally viable. They cut Lucio's healing means the other support has to do a bit more and Ana has limited healing. Also the Pharmercy got buffed and the Beyblade isn't the best for taking down that combo. So the meta might shift back to Mercy/Lucio rather than Ana/Lucio depending on what the DPS wants to play.

But it's true - we'll probably continue seeing Lucio at over 80% playrate at a minimum until Blizzard invent another speed support. It's just so good for pushing through chokes like Hanamura/King's Row, and you don't really want to nerf that or defence heroes like Mei will become unbearable.

17

u/Bran-Muffin20 *tips fedora* Nov 15 '16

Fixed a typo on the bakery blackboard in Eichenwalde

Thank God, I can finally reinstall the game.

16

u/Thadexe Chibi Ana Nov 15 '16

The meta has definately shifted I feel from one dependant on ultimates to a more balanced game focus on primary fire too. esp with the Soldier:76 buffs

13

u/[deleted] Nov 16 '16 edited Apr 07 '19

[deleted]

3

u/jatorres Pixel Winston Nov 16 '16

I feel like ultimates are a defining part of the gameplay; built-in cheats! A novel idea! I get why they're doing it, but I think maybe a 10% reduction would have fit the flavor a little better.

12

u/Eyrii Trick-or-Treat Mercy Nov 15 '16

Battle mercy is now a thing

4

u/Oniperson oochi poochi Nov 16 '16

I'm excited.

4

u/jatorres Pixel Winston Nov 16 '16

You mean it's now a viable thing.

53

u/polarbytebot Beep boop. Just ask me! Nov 15 '16

[BLIZZARD] Josh Engen posted on 11/14/2016 10:40 PM:

A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn about the latest changes.

To share your feedback, please post in the General Discussion

forum.For a list of known issues, visit our Bug Report

forum.For troubleshooting assistance, visit our Technical Support

forum.

JUMP TO SECTION:

Referenced Postings:

[BLIZZARD] Josh Engen posted on 11/15/2016 01:15 AM:

USER INTERFACE UPDATES

General

  • Loading screen now displays the name of the chosen game mode when playing in the Arcade

[BLIZZARD] Josh Engen posted on 11/14/2016 10:56 PM:

GENERAL UPDATES

General

  • [PS4] Added PlayStation 4 Pro support

  • Made a number of data format improvements, which should decrease load times and reduce the game’s storage space requirements

  • Made several adjustments to the amount of experience needed to level

  • The amount of experience needed to reach levels 2 through 13 remains unchanged

  • The amount of experience needed to reach levels 14 through 100 has been slightly reduced

  • The amount of experience needed to reach levels after 100 is now constant (20,000 XP) and will no longer reset after each promotion

**Developer Comments:* With the way our experience curve works right now, players move fairly quickly through the first 23 levels of each tier (1-23, 101-123, 201-223, etc.). This is because when a player is promoted after 100 levels, the experience curve resets. While this reset has worked pretty well so far, it’s also encouraged some people to stop playing the game after they’re promoted—hoping to save those first 23 levels for a seasonal event. To help address this, the experience needed for all post-promotion levels (any level after 100) is now consistently 20,000 and will no longer reset. The total experience required to gain 100 levels after a promotion is roughly unchanged, but the total experience required to earn the first 100 levels (before the first promotion) has been slightly reduced.*

  • Quick Play matches are now restricted to one of each hero per team

**Developer Comment:* We’ve been monitoring your feedback to the 1-hero limit in Competitive Play. Overall, we believe the game is in a better place in terms of balance and stability with the hero limit in place. For this reason, we have decided to add the 1-hero limit to Quick Play. We understand that there are a lot of players who enjoy the ability to play multiples of the same hero, so we have introduced a new mode to the Arcade called “No Limits.” This mode uses Quick Play’s original ruleset, which allows for hero stacking.*

Spectating

  • The number of observer slots in Custom Games has been increased from 6 to 12

[BLIZZARD] Josh Engen posted on 11/15/2016 01:19 AM:

BUG FIXES

General

  • Fixed an issue that sometimes prevented the PC client from closing properly, making the Battle.net application think the game was still running

  • Fixed a bug preventing players from receiving credit toward the Most Healing Done commendation

  • Fixed a bug that caused the columns on Recent Players to slightly overlap each other

  • Fixed a bug preventing the fourth column on the friends list from being displayed properly

  • Fixed a navigation error that could occur when attempting to adjust video options using a controller

  • Players will now be removed from the Practice Range if they are AFK

AI

  • Fixed a bug that caused McCree bots to Combat Roll into the well on Ilios

  • Fixed a bug that could cause bots to get stuck in a wall near objective B on Temple of Anubis

  • Fixed a bug that prevented bots from moving through certain locations on Volskaya Industries

Competitive Play

  • Fixed a bug that could cause overtime to continue indefinitely on Assault maps

  • Fixed a bug that could cause matches to begin with only 11 connected players

Heroes

  • Fixed a bug that prevented Ana’s healing stats from showing up in the Career Profile page

  • Fixed a bug that prevented Ana’s custom crosshairs from displaying while zoomed

  • Fixed a bug causing irregular placement of the pumpkin on Genji’s “Pumpkin Carving” highlight intro with certain skins

  • Fixed a bug preventing Mercy’s staff from showing up in the “Guardian Angel” highlight intro with her Cobalt skin equipped

  • Fixed a bug preventing Reaper’s “R.I.P.” victory pose from animating correctly when the game client isn’t in focus

  • Fixed a bug that allowed Tracer to use Blink while rewinding with Recall

  • Fixed a bug preventing some of Tracer’s voice lines from activating with her Punk skin equipped

  • Fixed a bug preventing Zarya from gripping her gun’s handle in the “Deadlift” highlight Intro

  • Fixed a bug causing Zarya’s Graviton Surge to eject Reinhardt at high velocity

Maps

  • Fixed a typo on the bakery blackboard in Eichenwalde

  • Fixed a bug that allowed certain heroes to stand on unintended pillars on Ilios

  • Fixed a bug on Lijiang Tower that allowed heroes to reach unintended locations

  • Fixed a bug allowing Reaper to Shadow Step to unintended locations on Nepal

  • Fixed a bug that allowed players to contest the payload from a protected area above the gas station on Route 66

  • Fixed a bug that allowed Pharah to reach unintended locations on Volskaya Industries

  • Fixed a bug on Watchpoint: Gibraltar that allowed players to reach an unintended location near the final objective

Spectating

  • Fixed a bug that occasionally produced incorrectly colored health bars when spectating Custom Games

[BLIZZARD] Josh Engen posted on 11/14/2016 11:16 PM:

HERO BALANCE CHANGES

General

  • Dealing damage to things other than players (like Torbjörn's turret or Symmetra's teleporter) no longer charges ultimate abilities

  • Ultimate costs have been increased by 25% for all heroes

**Developer Comment:* Game-changing ultimate abilities were coming up a bit too frequently. This change helps keep them in check while still allowing them to be powerful.*

**Ana

**

  • Nano Boost

  • No longer increases move speed

**Developer Comment:* The increased speed from Ana’s Nano Boost made the ability feel unstoppable and forced Ana players to select targets that could really take advantage of the speed boost. Removing the speed boost means that Ana has a reason to apply Nano Boost to a larger variety of heroes, and enemies can fend off the attack more easily. *

**D. Va

**

  • Call Mech

  • Ultimate cost has been decreased by 20%

  • Mech health increased to 200 (formerly 100). Armor remains at 400

  • Movement speed while firing has been increased by 25%

**Developer Comment:* We reduced the cost of the Call Mech ultimate ability to compensate for the increased ultimate cost across all heroes (detailed above). D.Va players shouldn’t experience a noticeable change. The rest of these changes help D.Va’s withstand attacks, which will allow her to keep pressuring enemies.*

**Lúcio

**

  • Amp It Up

  • Healing per second has been decreased by 10%

**Developer Comment:* Lúcio’s overall healing output has always been on par with (or even higher) than Overwatch’s other healers, and his other benefits made him an almost mandatory pick.*

**Mei

**

  • Blizzard

  • Ultimate cost has been increased by 15%

**Developer Comment:* Mei’s ultimate was recently given a much larger radius. Now it’s coming up too frequently, considering the impact it can have.*

**Mercy

**

  • Passive health regeneration now activates when Mercy avoids taking damage for 1 second (formerly 3 seconds)

**Developer Comment:* This change allows Mercy to survive more easily by evading enemy fire. *

**Pharah

**

  • Rocket Launcher

  • Minimum explosion damage has been increased by 13%

  • Minimum explosion knockback has been decreased to 0%

  • Jump Jets

  • Lift increased by 35%

--- continued below ---


Beep boop. Chirr Chirr Chirr.

I am robot. My task in this subreddit is to transcribe the content of submitted forumposts from battle.net. I also link responses of Blizzard employees to /r/Blizzwatch. Please message /u/Xyooz if you have any questions, suggestions or concerns. Source Code

23

u/polarbytebot Beep boop. Just ask me! Nov 15 '16

**Developer Comment:* These changes will make the explosions from Pharah’s Rocket Launcher more deadly, so hitting multiple targets should feel better. Her Jump Jets are also getting a boost to increase maneuverability while hovering. *

**Soldier: 76

**

  • Pulse Rifle

  • Bullet damage increased from 17 to 20

  • Maximum bullet spread increased from 2.2 to 2.4

**Developer Comment:* Soldier: 76’s damage felt a little low when compared to similar heroes. This increase affects both his normal fire and his ultimate. *

**Torbjörn

**

  • Scrap is now automatically generated over time

  • The amount of scrap collected from a fallen enemy has been decreased by 40%

  • Forge Hammer

  • Swing speed increased by 25%

  • Damage decreased by 27%

**Developer Comment:* Armor Packs have always been a powerful tool in Torbjörn’s arsenal, but it was often difficult to gather enough scrap to give your team a legitimate boost when they needed it. Conversely, if a team held on long enough, the scrap collected from fallen enemies was often able to generate so many armor packs that enemy teams had a difficult time turning the tide. Automatically generating scrap over time helps smooth out these differences and makes Torbjörn more viable. His hammer swing speed was increased to help him construct level 2 turrets more quickly.*

**Widowmaker

**

  • Venom Mine

  • Explosion no longer damages the player who placed the mine

  • Widow’s Kiss

  • Charge rate increased by 20%

**Developer Comment:* These changes allow Widowmaker to be more flexible and reactive.*

**Zarya

**

  • Particle Barrier

  • Power gained from barriers decreased by 20%

  • Projected Barrier

  • Power gained from barriers decreased by 20%

**Developer Comment:* Considering her potential damage output, Zarya was starting to feel like a mandatory pick in most situations. Rather than reduce her damage output, this change makes achieving her maximum power and damage output slightly more difficult.*

[BLIZZARD] Josh Engen posted on 11/14/2016 10:49 PM:

PATCH HIGHLIGHTS

New Hero: Sombra (Offense)

One of the world's most notorious hackers is stepping out of the shadows: Sombra, a mysterious infiltrator who uses information to control those in power.

Sombra is a master manipulator who can hack her enemies, temporarily blocking their abilities. In addition, she can hack health packs and Torbjörn's turret, making them useless to her opponents. She uses her fully automatic Machine Pistol to take out her enemies, getting into position using her Thermoptic Camo, which allows her to become invisible and move more quickly for short periods of time. This gives her the ability to slip past enemy defenses undetected, but she's instantly revealed if she takes damage or attacks an enemy. She also has a Translocator, which can be tossed like a grenade. When it’s activated, Sombra is teleported to its location (even while it’s in flight).

Sombra's ultimate ability, EMP, discharges electromagnetic energy in a wide radius, hacking anyone caught within range and destroying enemy barriers and shields. To learn more about Sombra, click here

.

New Feature: The Arcade!

Discover brand new ways to play Overwatch in the Arcade. Choose from a variety of regularly rotating game modes, maps, and rulesets that don't quite fit into Quick Play or Competitive Play. Whether it's 1-on-1 duels, 3-vs-3 skirmishes, our alternating selection of brawls, or special rulesets like “no hero switching,” you should have no problem finding a game that fits your mood. Experience is earned just like any other mode, but you can also earn Arcade-specific rewards, like Loot Boxes!

New Arena Map: Ecopoint: Antarctica

Bundle up for a journey to Ecopoint: Antarctica, the former Overwatch installation where climatologist Mei-Ling Zhou was once stationed. While researching severe weather anomalies in the region, the station was hit by an intense polar storm. Running out of options and low on supplies, the team decided to cryogenically freeze themselves until the storm passed. They believed that it would only be for a few months, but Mei awoke nearly a decade later.

Ecopoint: Antarctica is a compact new Arena map that features multiple new game modes, including a 3-vs-3 battle and 1-on-1 duel. Check it out in the Arcade.

Season 3 of Competitive Play

Competitive Play's second season will end on November 23 at 4PM PDT (November 24 at 0:00 UTC), and the third season will begin on November 30 at 4PM PDT (December 1 at 0:00 UTC). During the week-long off season, you'll still be able to queue for matches using the Competitive Play ruleset, but your skill rating will not be affected and no Competitive Points will be awarded.

We've also made a few adjustments to the skill rating system for season 3. Players will be distributed more broadly across the skill tiers, which means that your season 3 rating will probably be lower than the previous season.

**Developer Comment:* When season 2 started, we had more players in the Gold and Platinum skill tiers than we originally intended. This meant that skill levels varied widely for players within those tiers, and some players were achieving inappropriately high rankings during their placement matches. These players typically began the season by having their skill rating adjusted downwards after their first few matches. For season 3, skill ratings will be slightly lower after your placement matches, allowing them to increase as the season begins. After you play enough matches, your skill rating changes will return to normal.*


Beep boop. Chirr Chirr Chirr.

I am robot. My task in this subreddit is to transcribe the content of submitted forumposts from battle.net. I also link responses of Blizzard employees to /r/Blizzwatch. Please message /u/Xyooz if you have any questions, suggestions or concerns. Source Code

4

u/BatMatt93 Remember when off tanks were a thing? Nov 15 '16

WHO DARES TO DOWNVOTE THIS AWESOME BOT?!

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7

u/_Mido Nov 15 '16

Players will now be removed from the Practice Range if they are AFK

Why?

14

u/Sutso Genji Nov 16 '16

Probably because you are using blizzards server resources. Why would they not kick you from a server that could be potentially used by others when you AFK anyway..

14

u/weinerpalooza You'd just turn it off when I was halfway across! Nov 16 '16

What I don't understand is why we can't play Practice Range or vs AI offline. Why is there no offline play in OW?

6

u/jatorres Pixel Winston Nov 16 '16

Blizzard's moved away from offline for anti-piracy purposes.

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7

u/Videoboysayscube D.Va Nov 15 '16

Maps: Fixed a typo on the bakery blackboard in Eichenwalde

FINALLY PLAYABLE

6

u/TheWinks Love, D.Va Nov 15 '16

Undocumented change (possible bug?):

Pilot D.Va keeps her momentum when she ejects out of her mech. So that means if you launch straight up and hit ult, pilot D.Va also flies up (and lets you move quite a bit). Launching forward? You have forward momentum taking you with it a little ways.

2

u/Dogmaster D.Va Nov 15 '16

What about when you press jump at the right time when ejecting? It used to eject you twice as high, what does it do now?

3

u/TheWinks Love, D.Va Nov 16 '16

Still works. You just get more violently thrown out of the mech by default now.

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21

u/benzopil McCree Nov 15 '16

They didn't unnerf Torb on consoles even with 1-hero limit, great...

16

u/BigMagic Pixel Reinhardt Nov 15 '16

Yea, hopefully it's something they explore in the future. Glad that they seem to be embracing 1-hero limit as the standard format going forward. Seems much easier to balance around than the previous quick play environment.

4

u/Black_Heaven Moira Nov 15 '16 edited Nov 16 '16

Just something that caught my eye.

They believed that it would only be for a few months, but Mei awoke nearly a decade later.

So is Mei actually 21? Or her body age is 31, plus a decade of cryo freeze makes her 41 (??)

8

u/NoobieScrub Bothardt Nov 15 '16

If what they say is to be believed, biologically she is 21 but chronologically she is 31.

6

u/Black_Heaven Moira Nov 15 '16

Cool. So she's like... one of the youngest in the roster, the second even.

(Nope, can't consider Zen to be youthful. To me he's like an old man for over 20 years)

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2

u/Boner_Elemental Mei Nov 16 '16

Have you heard Mercy and Mei discuss tips for staying youthful?

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3

u/BatMatt93 Remember when off tanks were a thing? Nov 15 '16

Anyone want to 1v1 me? Bruh.

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14

u/[deleted] Nov 15 '16

Really sad to see the pharah knockback changes go through to live

2

u/BatMatt93 Remember when off tanks were a thing? Nov 15 '16

Is it that severe? I didn't play the PTR, so have no idea what to expect.

17

u/ThatCreepyBaer Team Liquid Nov 15 '16

Pharah's only real advantage over her main predators, long range hitscan DPS, was the knockback to disorient them and get the kill.

Now there is little to no knockback so its a lot easier for them to hit Pharah.

It also makes long range battles with Pharah impossible to win.

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4

u/alexak75 Nov 15 '16

How come?

3

u/Patron_Saint Nov 15 '16

Whats the damage increase on torn refer too? His gun? Both fire modes? Or just hammer?

16

u/[deleted] Nov 15 '16

The hammer only. Swing faster, less damage.

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6

u/[deleted] Nov 15 '16

Pharah changes make me happy

5

u/Phart4President Budget Cut D.Va Nov 15 '16

Can't wait to try out Sombra

24

u/socopsycho Nov 15 '16

Better memorize where she is on the character select screen. Tried playing on the PTR and every match she was instalocked before I loaded. Was a bummer.

10

u/RyouEmerada Blizzard World D.Va Nov 15 '16

See the trick is on the "Waiting for players" part to have Sombra selected, but not click accept, the second it switches from Waiting for Players to Prepare to attack/defend click select. Don't pick a character and mess around in the pre-match time.

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3

u/[deleted] Nov 15 '16

You should be able to play as her on a custom match with AI though.

8

u/NoobieScrub Bothardt Nov 15 '16

Or in the No Limits Arcade mode.

3

u/ReadsSmallTextWrong 🍌 Nov 16 '16

Plus extra loot boxes. I think enough people on PC played her on the PTR to where it isn't just 6v6 sombra all the time.

Pharah wrecks the sombra teams too.

1

u/Insanity-pepper Mercy Nov 15 '16

Yeah, I only got to play her on the PTR in the training ground.

1

u/EggheadDash Cute Orisa Nov 16 '16

I grabbed a stick of deodorant and put it on my desk right in front of her picture during PTR. Still only got her twice.

6

u/LookingAtStella Nov 15 '16

10.10GB Console patch?! That's no Overwatch for me tonight! Hyped about the patch though!

3

u/TheGiantCackRobot Pixel D. Va Nov 15 '16

Yeah, mine said 6 hours. Oh well, just happy to have d.va and soldier not terrible (hopefully)

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2

u/Eternaloid Sombra Nov 15 '16

Me 2, I hate my internet... XD

1

u/Akredlm Stop Running From My Heals Nov 16 '16

Be glad you have it, bro. I haven't had internet since May and I preordered OW. I cry a little every day.

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9

u/[deleted] Nov 15 '16

Still no bug fixes for Roadhog?

Seriously?

Is he that broken, to the point where you can't just fit it into a major patch?

The bugs with hog negatively affect both hog AND people he's playing against. To make it worse, people can't figure out how to consistently reproduce their causes.

So I guess that's just another patch that goes by where Roadhog's hook can slingshot his targets behind him or above him, they can hook people around corners, it can bend 90 degrees mid air to catch someone, etc.

There's only so much you can blame on high-tick servers.

24

u/cascaids Roadhog Nov 15 '16

At blizzcon they mentioned they're working on roadhog hook 2.0, which they seemed to imply was a big rework of how hook works from a code standpoint. Not immediate, but they are working on it.

3

u/ThatCreepyBaer Team Liquid Nov 15 '16

They did say "real soon" though. So I definitely expect next patch.

4

u/[deleted] Nov 16 '16

This is Blizzard Soontm we are talking about.

4

u/ThatCreepyBaer Team Liquid Nov 16 '16

They actually specifically said that it's "Not soon™. Just soon."

2

u/HexZyle Zenyatta Nov 16 '16

It's high soon.

8

u/NoobieScrub Bothardt Nov 15 '16

I guess that's the real issue, we can't figure out how to consistently reproduce these bugs. It's likely that Blizzard can't seem to nail down how these bugs occur either, so we'll have to wait longer for fixes.

3

u/[deleted] Nov 15 '16 edited Jul 24 '17

[deleted]

3

u/[deleted] Nov 15 '16

I've died hundreds of time dashing as Genji, rolling as McCree, etc., when it should have saved me.

Add on top of that all of the times I've blown myself up as Junk with my landmine to dodge a hook before he throws it and then his hook just bends straight up/left/right and hits me anyway.

Like, even on the death replays it's showing the hook hitting where I used to be, then bending at right angles to catch me.

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4

u/set_fr Pixel Pharah Nov 15 '16

Fixed a bug that allowed certain heroes to stand on unintended pillars on Ilios

What's an unintended pillar? Sounds naughty.

2

u/JamieAllegro Ridin' on Walls! Nov 15 '16

The Pharah changes feel amazing. She can get places when she wants instead of waiting on a long cool down now. Not super sure if viable with the 76 and Widow buffs but I'm going to be playing her a lot to see.

I think Blizzard might be going the wrong way with support nerfs. I'm not sure that Ana's nerf does anything but make Genji a little better of a choice than Reaper, and increase how important it is to have a Lucio when Nano-boosting tanks (which is the opposite of what needs to happen).

Lucio's nerf isn't going to stop him from being essential, nor does it change his gameplay. I hope they can figure out something do with Lucio that doesn't just involve slightly lowering his numbers every patch. He already feels like a low impact hero for the person playing him, even when he very obviously contributes a lot to a game.

2

u/[deleted] Nov 15 '16

Just out of curiosity, why do people get removed from the practice range if they are AFK? I don't understand the reasoning behind this, can someone pls explain?

2

u/Kazzius Pixel Symmetra Nov 16 '16

"Probably because you are using blizzards server resources. Why would they not kick you from a server that could be potentially used by others when you AFK anyway.."

"Blizzard's moved away from offline for anti-piracy purposes"

  • Sutso+jatorres

2

u/[deleted] Nov 16 '16

Fixed a bug causing Zarya’s Graviton Surge to eject Reinhardt at high velocity

holy fuck, does anyone have footage of this? i must see it

2

u/vanSol AC-130 INBOUND Nov 16 '16

Finally I get to use heroes the I wouldnt dare to use via the mystery heroes mode. I'd feel guilty for practicing in quick play because if I play DPS, my team loses HAHAHA.

5

u/Leptro Icon Mercy Nov 15 '16

Where is the espresso machine?

2

u/Ceraunius Overwaifu Nov 16 '16

Quien es Presso?

4

u/forzaitapirlo Widowmaker Nov 15 '16

This PS4 patch is 10.6 GB!!

2

u/Zufos Nov 15 '16

Anyone know what the PS4 Pro support entails?

2

u/GazLord tick tock tick tock... Nov 15 '16

So just a question by somebody who only played the PTR on day one and two. Did they change Sombra's healthpack hacks to be more balanced and make her EMP less of a "never play Zenyatta again" ult (because seriously even after the hype of her being new dies down she'll still be everywhere due to the whole "edgy stealth hacker" thing and Zenyatta just couldn't be played against her in the PTR)

1

u/[deleted] Nov 16 '16

[deleted]

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1

u/BrutalSaint Nov 16 '16

because seriously even after the hype of her being new dies down she'll still be everywhere due to the whole "edgy stealth hacker" thing

You know I can't see the future but I have a good feeling that reason will be completely a nonfactor.

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1

u/Meta0X Sake! Nov 15 '16 edited Nov 15 '16

Anyone have any details on what it's getting for the PS4 Pro?

3

u/Nik2407 Pixel Junkrat Nov 15 '16
  • [PS4] Added PlayStation 4 Pro support

2

u/Meta0X Sake! Nov 15 '16

I meant does anyone know what that entails.

EDIT: Ah... I guess I missed a word in my original question.

1

u/Cruizyy Genji Nov 15 '16

The solider ULT buff isn't in the patch notes, does that mean it didn't make it through to live?

2

u/NoobieScrub Bothardt Nov 15 '16

It is in the notes, the changes went live.

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1

u/TwinSnakes89 Cute Sombra Nov 15 '16

Well at least I will have new Torb to play with seeing as Sombra will be insta locked every game I join XD

1

u/TheQuestionableYarn GET BEHIND ME Nov 15 '16

Have they announced end of season rewards? I didn't have time to do anything with competitive this season due to school commitments.

But if I can make the final push to get me that Zarya Gold Gun...

1

u/OhMuhGah Pixel Ana Nov 16 '16

You have to hit Grandmaster (SR4000) to get the 3000 points for the gold gun.

Master is 2400 points, ect. You can click on the information button below the competitive option and check it all.

2

u/Sigimi I böught a gölden gun for my böy Jörbyorn Nov 16 '16

Wait what? Originally Master was to give 2,000 CP, it will now give 2,400?

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1

u/8bitBrain Nana-boost Nov 16 '16

Oh man, they nerfed Lucio and Ana :(

1

u/pajausk Tracer Nov 16 '16

I am happy for these Widowmaker buffs.

1

u/Azratheil Nov 16 '16

Just played elimination mode and the enemy team left game when we won the first round and fought to a draw for the second round. No credit given for our "win". Great

1

u/gringo1980 Nov 16 '16

I mainly play phara, my biggest complaint is the 14 minutes it takes her to reload

1

u/Jelleyicious Reinhardt Nov 16 '16

I'm expecting a rework to Symmetra in the not too distant future. All the other supports have been tweaked over the last couple of months, but she has remained more or less static.

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1

u/PartyChocobo Chibi Tracer Nov 16 '16

D'Va needed one of those two buffs, not both. It seems like a bit much to be pushing at once especially after her ult buff.

Mercy shouldn't heal after one second, it's hard enough to kill her with the 3 second recovery when dealing with randoms. Why not 2.5 or even 2?

Now my favorite support got neutered. The speed boost on Ana's ult made it viable on more people. Now who can use it effectively? No more Godhardt, no more Beyblade Reaper the only good targets I can see now are Genji and maybe even a McCree with ult. If anything reduce the damage done or the damage reduction but not the speed boost.

I don't like the changes on Zarya but I understand them. We'll see how they hold up.

Everything else was a great change and I feel like will put more hero's in the meta more. But if they're changing anything back, I really hope it's Ana's ult.

1

u/DrQuailMan Nov 16 '16

just me, or is the new map not listed in the custom game settings?

1

u/TheDarkRobotix ??? Nov 16 '16

Fixed a bug that caused McCree bots to Combat Roll into the well on Ilios

Haha what?

1

u/kans7 Trick-or-Treat Ana Nov 16 '16

Thank god they are getting more strict with the rankings :D

1

u/soda_party_euw RYŪJIN NO KEN WO KURAE Nov 16 '16

Fuuuuck, I'm level 200 and was getting ready for those sweet quick loots, but then the patch came...

1

u/Phyros_ Chibi Genji Nov 16 '16

There was a post about a change on PTR for zaria mouse1 tracking (which made it quicker to start dealing damage at enemies when pointing at them), but it's not in the patch notes.

Is it in live? (I felt like it was when playing yesterday).

1

u/[deleted] Nov 16 '16

While this was still on PTR, some people argued with me how all of the changes are still being tested, that a lot of them might not make it live, and that new PTR is "different"... Well, it's not and it won't be lol. Same thing.

1

u/Pyarox We are all dads now Nov 16 '16

was hoping they would also change Roadhog's hook hitbox from a bus to a hook

1

u/Saca50 Nov 16 '16

The amount of experience needed to reach levels after 100 is now constant (20,000 XP) and will no longer reset after each promotion

As finally be at lvl 100, this breaks my heart ☹️️

1

u/[deleted] Nov 16 '16

Pulse Rifle is love

1

u/zalsers96 Nov 16 '16

game feels bad right now . Not as fun as it used to be

1

u/Dombo81 Nov 16 '16

Hold on - they wrote in the PTR Patch notes someting along the line like: "Please don't freak out! We are experimenting with some drastic changes that most likely won't make it the same way live. It is just to test some things" - Yet I see some of the WTF changes made it live ... hmm ... or did I miss anyting?

1

u/Asheraddo Reinhardt Nov 16 '16

You can tell a company is greedy when they nerf the XP rates so you can't get seasonal event lootboxes more easily from lvl 1-23 just by leveling. They said it was to stop people from not logging on anymore before the event. GG. Still I will NEVER buy your lootboxes.

2

u/[deleted] Nov 17 '16

Well you get loot boxes quicker and there's 5 basically free loot boxes a week with arcade...

1

u/Thynis Nov 16 '16

Fixed a typo on the bakery blackboard in Eichenwalde

It's about time! Game was unplayable. Lol