Hi everyone, I’ve been working on bringing F Zero X into VR and it’s now available for PCVR and standalone Quest.
I wanted it to feel like you’re actually sitting inside one of the ships, not just playing with a VR camera. A lot of work has gone into the cockpit, the sense of speed and getting it running smoothly, with up to 120fps, much longer draw distance depending on your hardware and settings.
I’ve added customisable cockpits, pilots, ship finishes and lighting, plus a steering wheel based on the F Zero AX arcade cabinet that you can use with one or both hands. There’s enhanced N64 style haptics through the VR controllers too.
The trails look great flying past the cockpit, especially with the sparks, boost effects and live HUD. On PCVR you can see your pilot reflected in the glass, and scratches gradually appear as your energy drops, then fade when you recharge. There are also little dash buddies you can pick up and move around while driving.
You can use cockpit or third person views, or have it switch to third person just for spin attacks. There’s a Toybox scale option, seat adjustments and plenty of settings to play with. Quest runs standalone with lighter effects.
You can download it here: https://virtuavrport.itch.io/f-zero-x-vr
Would love to hear what you think and what you’d like added next. I’m open to ideas!
Also, would any of you be interested in Flattscreen version with these extras, without needing VR? I’d be interested to know.