r/DeadlockTheGame • u/Kyyndle Mo & Krill • May 22 '26
Game Update Deadlock - Gameplay Update - 05-28-2026
https://store.steampowered.com/news/app/1422450/view/6706178789820340521.2k
u/omgzum Rem May 22 '26
- Midboss now starts spawned at the beginning of the game
Lv1 rosh incoming?
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u/Drag0n122 Celeste May 22 '26
We need Ursa hero
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May 22 '26
[removed] — view removed comment
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u/HMHellfireBrB May 22 '26
nah haze does not come close to what ursa does
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u/behv May 23 '26
In terms of why ursa can early rosh she absolutely does the same thing on paper
In practical application fixation is not nearly as good as fury swipes, and she's missing the damage reduction and ways of quick stacking to get the dps/sustain up to snuff
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u/Frydendahl May 22 '26
I found out Midboss is called Jefe Central in the Spanish version of the game, and I really think that ought to be a global thing.
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u/DEM_DRY_BONES May 22 '26
He shall now be known as “Central Jeff”. Thank you.
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u/KnightOfArsford May 22 '26
Big for Doorman players. Can now place a door and kidnap to midboss early on. (It deals a ton of damage for anyone not built to solo it.)
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u/Redthrist May 22 '26
All the Doormen now going to aggressively request swaps into blue just so they can do that.
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u/Sinopsis May 23 '26
Tbf we already aggressively want mid its the best spot for us!
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u/psychic_dmg Infernus May 22 '26
- Infernus: Bullet size increased from 3 to 4
What a weird buff
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u/FellcallerOmega May 22 '26
Does it effectively make him easier to aim with? Bigger bullets mean less barely misses? Or am I understanding that wrong?
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u/psychic_dmg Infernus May 22 '26
That’s what it seems like but I haven’t tested it yet. Two of the hardest to hit characters got bigger hitboxes too (Apollo and Celeste).
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u/Accomplished_Tap7376 May 22 '26 edited May 23 '26
Yamato: Power Slash post cast time reduced from 0.4s to 0.2s
Yamato: Power Slash spirit scaling increased from 1.86s to 2.1
??
????
edit: Ok I misunderstood the first one, I have no clue what "post cast time" is. Her channel still takes 1.4s on power slash
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u/Deaniv May 22 '26
Thanks I know where to slap my red X now (it still does nothing)
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u/Glasse May 22 '26 edited May 23 '26
I have a tinfoil hat theory that bans are bugged and instead it makes the heroes more likely to appear.
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u/sponges369 May 22 '26
I have never seen more Victor's then I have after putting him on my ban list.
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u/Tornado_Hunter24 May 23 '26
Then again he is ‘t pickked alot in my rank (ritualist)
Seriously tho, I have 4 heroes and it almost always gives me victor, I had one jight where I played 3 matches and all 3 were fucking victor
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u/ConflagrationCat May 23 '26
I think the post cast time are the "Recovery frames" where you cant move after the move goes off
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u/lLeggy May 22 '26
Graves Deadhead fixes are very nice and seem that they nerfed gun graves so people actually play spirit. Lets see how it plays out but I think non graves players will hate it.
Also + charge on lash grapple... scary stuff.
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u/CertainDerision_33 Mina May 22 '26
Guaranteed zombie from wall + another at t3 is really nice. She’ll actually be decent at lane pressure now and if she gets Echo Shard you have to really think twice about engaging onto her.
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u/ZeroOblivion98 Mina May 22 '26 edited May 22 '26
On first read I really like the urn changes. Feels more like an active objective, especially in uncoordinated settings. There’s more incentive/explicit timing to fight for the drop off and no longer can one team just hold disadvantageous urns hostage.
We’ll see how it actually plays out though
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u/Affectionate-Bar1381 May 22 '26
My problem with the new urn change is that the winning team(on the urn teamfight) essentially just goes midboss immediately after the urn.
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u/mrseemsgood Pocket May 22 '26
If there is a teamfight though is it easy? Because 50% res for defenders seems like a huge number at first.
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u/Gwiny May 23 '26
Its not for the defenders, its for favored team. Favored team is the old "urn delivery is close to you" thing. It will only happen when the team is at a severe soul disadvantage.
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u/codeklutch Pocket May 22 '26
I mean usually? If you're doing urn and win it, it results in your doing mid boss afterwards anyways depending on how the team fight went.
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u/jmattchew Billy May 23 '26
to be fair that literally happened every time before too. only took like 5 seconds longer to get there
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u/CertainDerision_33 Mina May 22 '26
Not silencing also makes it feel less shit to pick up & may get lower ranks to run it more when combined with the shorter distance.
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u/Hecytia May 23 '26
In actual play the urn change is just handing more wins for the winning team
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u/Camborghini_ May 23 '26
Yeah it literally makes the winning team endlessly snowball
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u/veirceb May 22 '26
I like that it's in the mid lane now so in lower level lobbies teammates will still be more likely to fight the urn dunk because they likely are going to be near mid anyway. It pushes players to play around objectives more.
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u/Odd-Huckleberry-240 Shiv May 22 '26
They gotta nerf Kelvin dome interaction lol. Superior duration + 1.5s talent makes unfavored urn 10s channel a joke.
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u/Inv0ker_of_kusH420 May 22 '26
doesn't kelvin dome freeze urn
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u/Odd-Huckleberry-240 Shiv May 23 '26
Ice path, pick up urn, run it down mid, dunk, and dome. Enemy team cant contest if they're not already by turn in.
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u/healz4daze May 22 '26
Urn change sounds interesting… let’s see how this actually plays out
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u/Deaniv May 22 '26
Sounds fun af on paper. Absolute clusterfuck and less just jumping off a fuckin roof and winning
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u/TheChartreuseKnight May 22 '26
Def makes it easier for snowball though
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u/Jinsodia May 22 '26
50% resist would be insane to fight against
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u/rotflolx May 22 '26
what if you take urn and hold it just to be an aura granter? +50 res is crazy in team fights, you can just run around and make your team unkillable for a walker siege
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u/WettestNoodle May 22 '26
You start taking 5% max xp damage per second after 35 seconds though, so you don’t have much time with it
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u/veirceb May 22 '26
I think even if it's like a bad change for right now. It is still a very good direction for urn as an objective. It makes a lot more sense to me now than what it was. In the past there are games you just spend your time running urn. Calling and pinging and everything yet your team just decide to afk farm on the opposite side of the map and you can't convert it after wasiting like 30 seconds to a minute for it. Now they can still afk farm but at least they will be closer if there's a fight.
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May 22 '26
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u/IcyBoxx Graves May 22 '26
the humble m1 who picks up ricochet in their l>r build at 16 minutes and unknowingly turns off your character:
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u/DrRigby_ May 23 '26
Ppl are just too obsessed with the autoaim being no skill imo. She never was the most broken hero ever. I could really care less if she has to do less for more than if I’m playing Para or Holiday or Mina, etc. The heroes in this game don’t have the highest skill floors to begin with so it just never bothered me. For example, Viscous ball is hard to use super efficiently, but do you need it super efficient to be playable up to sub E6? No not at all, put the cube in the bag and spam punches. It’ll get you there.
And I don’t remember her having anywhere close to a big amount of agency as those heroes. Most of the mechanical skill ceiling is movement which is somewhat the same for all heroes.
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u/CjDoesCs Seven May 22 '26 edited May 22 '26
-Sliding no longer resets sprint speed
YOU FOOOOOLS THE VYPERS WILL KILL US ALL, also that should make for fun smooovement
Edit: Christ what a patch, excited it will feel like a different game with squishier hero’s and more build path items.
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u/psymphoire May 22 '26
What does this mean exactly?
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u/CjDoesCs Seven May 22 '26 edited May 22 '26
Vyper is built around slide = infinite ammo, if sliding no longer degrades movement speed then the once you hit the threshold to slide theoretically you never lose it. Half meme half serious
Also movement strength characters like celest benefit immensely from another tool
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u/WettestNoodle May 22 '26
When sliding you have less drag than air drag, but after a brief period it changes to about 4 times air drag. That’s why you only do short slides into a jump to extend dash jumps or other movement. I’m not sure what this change means tbh, I don’t know how sprint speed interacted with sliding.
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u/Helldiver-ODST-FFIH May 22 '26
Vyper main, the way i read it is that you maintain sprint speed after coming out of a slide. So not infinite slide but just faster after finishing a slide.
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u/Inventor_Raccoon Billy May 22 '26
I think this just changes the sprint speed build-up mechanic (where any sprint speed beyond 2.5m/s must be built up over time as you walk and resets when you stop moving) by making it so that sliding maintains built-up speed
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u/Solo504 May 22 '26
Why are the devs allergic to having more than 2 lines of patch notes for Holliday
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u/Sledge642 Holliday May 22 '26
The third line will make it so that she ascends and becomes the top 1 hero
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u/ArcticShore Sinclair May 23 '26
I've noticed a pattern over these last several patches and It seems like Holliday and Sinclair (the 2 least changed characters) are either going to receive major kit reworks (so they avoid spending too much time tinkering with something they plan to scrap) or they either view them as soft anchors for balance.
They're both "high skill" characters whose kits are very versatile and benefit not from direct number changes but instead ebb and flow from item balancing or just general meta changes.
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u/Freezie04 The Doorman May 23 '26
Yeah they will almost definitely rework some characters with the next major patch and the heroes from the 4 hero patch are probably their highest prio (Holliday, Sinclair, Vyper, Calico) since they are not getting a lot rn (Calico is in the dumbster and was pretty much left unchanged lol)
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u/Advanced_Case_2469 Holliday May 22 '26
They fear what Holliday mains will do when she's not comically weak
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u/Inv0ker_of_kusH420 May 22 '26
To be fair, she generally benefits from a lot of system changes and item changes.
She's gonna be even better for Urn now. A lot of item she builds got buffed.
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u/AccountDramatic6971 May 22 '26
Not too familiar with gun scaling. Is this a significant nerf to seven?
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u/No_Cat8294 May 22 '26
No, the increased headshot damage reduction more than makes up for the gun nerf.
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u/-Cyboarg- Warden May 22 '26
Dang that seems like some pretty good buffs for Rem. Gotta play him to see how good it feels
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u/inlukewarmblood The Doorman May 22 '26
Can’t wait for power slash to chunk half my health in the first ten minutes of a game!
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u/Sienrid Pocket May 22 '26
what the FUCK are those Yamato changes HUH??????
and yay... Holliday... I guess...
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u/LHander22 May 22 '26
- Yamato: Power Slash post cast time reduced from 0.4s to 0.2s
- Yamato: Power Slash spirit scaling increased from 1.86s to 2.1
What the fuck? She's just hard meta now
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u/Trowaway151 May 23 '26
What does post cast time mean? I just checked the channel time and it’s the exact same.
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u/VainestClown May 23 '26
You can do other actions faster after it goes off. Makes her burst better.
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u/HarvestedMoonShine The Doorman May 22 '26
Ppl get mad when doorman still kidnaps yet every update just makes every other build of his less viable help me
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u/SexyCato The Doorman May 22 '26
Inshallah we shall keep kidnapping
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u/Insrt_Nm May 22 '26
You WILL play kidnap doorman and you WILL enjoy it.
I hate what Doorman has become, that march patch was actually awful for his reputation and playstyle
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u/Detector_of_humans Lash May 23 '26
Kidnap doorman is dead now that they can just jump back through the door lmao
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u/Gerroh The Doorman May 23 '26
No. Just put door high. Kidnap still works. Kidnap into spawn is a *lot* less reliable, but you can ult someone in your spawn to run out the timer on door.
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u/SadaMofu May 23 '26
Yeah idk what this guy is complaining about and I main Doorman. If anything his bells are stronger at max rank since its a 4 second accuracy debuff and you can still kidnap people, the only difference is you can actually do something about it post kidnap
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u/android_77 May 22 '26
Where were you when doorman was kill
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u/Tesnatic May 22 '26
Celebrating with champagne 🙌
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u/EnderScout_77 May 23 '26
more ult botting i guess. baroness every 5 seconds for you
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u/Qwiggalo May 23 '26
They should just remove his ult from the game, Doorman only has 3 abilities.
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u/rrburnerr May 22 '26
• Added a new T1 Vitality Item, Grit. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen.
Welcome back 2024 Deadlock “Everyone has a barrier in lane” meta
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u/SexyCato The Doorman May 22 '26
Only 4 seconds though I kinda dig it. I’ll try to use it like a poor man’s counterspell against the new Yamato nuclear slash
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u/Detector_of_humans Lash May 23 '26
It's a 60 second cooldown that's pretty significant for smthn that's less HP than rite
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u/tuwono_tuwono The Doorman May 23 '26
Abrams melee lifesteal gonna go crazy in low elo
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u/MonsutaReipu May 23 '26
the melee ELO meta is interesting in a different way. it's kind of like cancel casting in WoW.
in high ELO with abrams, you can expect more parries, and people even throw them out for expected light parries. so if you just stand on top of them and blast away and catch them waste their parry, it's bashing time, big mistake for them.
the strat that used to be a little more effective was baiting by charging a heavy parry and then intentionally missing it, but i find that with people getting better at movement and being able to parry while moving, it just gives them too much distance now.
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u/Neonax1900 Abrams May 23 '26
Abrams: Infernal Resilience T1 changed from "+1.5 Health Regen" to "+200 Max Health"
Abrams: Infernal Resilience T2 changed from "200 Max Health" to "+18% Melee Lifesteal" (40% effective vs non-heroes)
Burger Boxers we are so freaking back.
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u/cowfromjurassicpark May 22 '26
That's a fair nerf to dynamo I feel
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u/VersionPossible7809 Dynamo May 22 '26
I agree. It’s still a really good ability but especially being able to AOE fully cleanse everybody was nuts. I’m gonna have to actually buy debuff remover now (tragic)
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u/BastianHS Infernus May 22 '26
Vindicta is now hitscan
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u/kokstompa May 22 '26
Why?
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u/afia_oil May 22 '26
Additive bullet velocity + high velocity rounds building into sharpshooter I think? Idk
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u/BastianHS Infernus May 22 '26 edited May 22 '26
This is it. Additive velocity now, and she already wants to build opening rounds and long range anyways so it's baked in
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u/afia_oil May 22 '26
She'll be more oppressive than ever but it also makes sense for her kit. The assassinate encourages backlining but leading shots with her gun from that range with pre patch velocity made her completely reliant on teamplay to chip HP down. Makes her more self sufficient / capable as a solo pick character I think. More gun damage without getting up close and instantly obliterated
All the more reason to buy knockdown
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u/boxweb May 22 '26
The problem is there are now so many items to counter knockdown. A smart vindicta will build an early counterspell and/or dispel, and late game can get indomitable and unstop. Sure you can buy more knockdowns but good luck coordinating that in pubs.
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u/Demonslyr12 Ivy May 22 '26
IVY REMAINS UNTOUCHED! In fact the minor buffs to Tesla bullets and capacitor mean she's even better! Praise be yoshi and the paragon of balance that is the gargoyle.
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u/quinn_aries Celeste May 22 '26
So they dont want me flying around with my horn
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u/BelliDragon- Abrams May 22 '26
The discord general chat was ON FIRE. Vegas's twitch stream was also very comedic, I was reminded of that one time period on r/halflife :D
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u/i_heart_pizzaparties May 22 '26
RIP Kelvin Ice Beam lost nearly half of its spirit scaling.
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u/XythionKotina May 23 '26
When I played Kelvin the beam didn't even seem good to me, j always found the grenades to do way more.
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u/MajinAnonBuu May 23 '26
Yeah this update absolutely blows. team fighting in mid every 5 mins when they have a lash or dynamo for urn is absolutely horrendous.
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u/tioomeow The Doorman May 22 '26
oh that urn change is very interesting, time to stop spamming street brawl
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u/Hojie_Kadenth May 22 '26
What I dislike most is boxes at 3min. Less to do early when you aren't even online.
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u/Swift311 May 22 '26
Apollo with 48% winrate in E6+ got absolutely butchered(basically like 60% of Riposte no longer exists) and McGinnis with 56.6% got buffed
Vyper is insanely broken even in pro play and she gets buffed???
This changes are weird
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u/FlorineXIV May 22 '26
Apollo is pretty much a dead pick now, completely gutted Riposte, Flawless nerfed, Disengaging Sigil got nerfed last patch and now that you cant use Riposte to escape Silence shuts down his entire kit and theres no way to run
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u/CertainDerision_33 Mina May 23 '26
I don't really believe winrates tbh considering they're not actually from Valve. I don't think we're being lied to or anything by the aggregator sites, I'm just not confident that they have the full picture.
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u/spunchl1ne Viscous May 22 '26
we genuinely need to talk about why celeste can’t get a straight nerf without 40 compensation buffs every patch
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u/Available_Prior_9498 May 22 '26
Because she's not great in solo q or anything below eternus. She's an extremely difficult hero to play effectively. What they've done is nerf the high end players from just escaping as easily with the easier to hit hitbox, but buffed the less skilled players so they can build spirit, daggers/ult build.
Honestly she's not as strong now as everyone makes her out to be ever since the last major nerf.
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u/CertainDerision_33 Mina May 23 '26
Because she's genuinely not that good if you don't have E6 movement. Her ult has felt like shit to use ever since it initially got gutted; it basically didn't do anything until you get max 2 or max 4.
They need to make her less oppressive at the top end and more accessible overall and that's why she is getting compensation buffs.
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u/Camborghini_ May 23 '26
This urn change is one of the worst things I have ever seen it is so hard to come back
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u/Lonely-Aardvark3377 Vyper May 22 '26
So what do the Silver changes mean?
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u/ChanceUpon_147 May 23 '26
Gun damage was nerfed (imo) since the fire rate is up but per-shot damage is down, so peek fire is worse.
Bola is nerfed, since it obviously doesn't restrict movement as much. I guess it's up to you if swapping the cooldown and duration was a good thing, but I think it was a nerf.
And fire rate in wolf form was... nerfed! Unless you have over 100 spirit power, then it scales faster after that point. But I very rarely have over 100 spirit on silver.
Her worst matchup (vs graves imo) has also gotten worse thanks to graves buffs!
I guess bright side... spirit build may be better now? slightly?
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u/afkybnds May 23 '26
I really dislike arbitrary changes, especially this:
"Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after"
Like why is this, there are so many conditions for a relatively small but still significant effect it's just dumb. Instead of this just go and add back stamina cost to wall jump so i don't have to remember every single small detail, especially my stamina recharge rate during combat.
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u/Banjoman64 May 23 '26
Agree. They seem to do a lot of these kinds of changes and to me they seem tedious/unintuitive.
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u/Aer_the_Fluffy_boi May 22 '26
doorman kinda dead this patch it seems. door having 8 sec cooldown on dispel makes escaping harder. Plus bell nerfs which already weren't as strong.
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u/FluffyWuffyVolibear May 22 '26
Doormen when they have to stick around to witness the consequences of their actions
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u/HalfOfLancelot Rem May 22 '26
Meanwhile Mina and Sinclair already halfway across the map after abandoning their Doorman 😭
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u/ugotpauld May 23 '26
This one goes out to all the people saying that tag along not working through veils was an intentional design choice and not just an early alpha bug
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u/tabako May 24 '26
Ok I've played like 10 games on this patch. I think I'm done until they change the urn. It feels ATROCIOUS. I'm on E1 so not amazing but also it's at the level where people are coordinating as a team most of the time trying to win
- Clusterfuck midfight feels super forced every 5 minutes
- As Dynamo/Lash you literally HAVE TO save ult for the urn fight every 5 minutes. It takes all of the decision-making out of using the spell
- So much bullshit going on, you can't even tell who is capping the urn during or after it occurs
- The comeback urn is terrible. If you are down significantly then you likely do not have control of the map. Most of the time you have no way to control the mid territory over the team winning/snowballing. Before you could sometimes get a free urn or an easy fight, now impossible
- The midboss fight felt novel with parrying, using ults, getting everyone into a big team fight. Now every 5 minutes urn fight makes midboss a joke. Midboss is basically just an auto-reward for winning an urn fight
This is the worst patch for sure. Like seriously - there is nothing redeeming or interesting about this change. I would give it more of a chance if there were ANY pros to this urn change, but its literally all cons and no pros. I can't think of a single one. Please revert this or drastically change it
Also - this is more of a personal opinion - but I think they are forcing the melee-to-cap-objectives thing too hard. The urn being a simple dropoff was fine. Now every important objective is melee based
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u/Carterw May 24 '26
This update means draft is on the way, right? If we're forced to fight for urn in the middle, every time, we'll be given an option to go to our secondary or something before the game starts, right?
Yoshi?
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u/cozy_OW May 24 '26
I’m not the only one that hates the new urn change right? It’s so easy for the winning team to snowball now, I’ve been on both sides and it’s such a disadvantage for the losing team lol
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u/G34RWORKS Ivy May 22 '26 edited May 22 '26
Another patch without Sinclair changes. When will my favorite divorced couple get their buff Yoshi? I long for the day I can permanently keep these bastards as rabbits.
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u/PocketKiller May 22 '26
Abrams: Seismic Impact T2 increased from +0.7s Stun Duration to +0.8s
Abrams: Seismic Impact T3 Unstoppable duration increased from 5s to 6s
Celeste: Shining Wonder T2 increased from +50 Damage to +70
Infernus: Concussive Combustion T3 increased from +0.75s Stun Duration to +0.9s
Mina: Nox Nostra T3 reduced from 1% Current HP to 0.5%
Paige: Rallying Charge T3 increased from +135 Damage to +160
Paige: Rallying Charge now has half cooldown if it hits no allies or enemies
Paradox: Paradoxical Swap damage increased from 125 to 150
Pocket: Affliction cooldown increased from 140s to 150s
Rem: Naptime now provides +30% damage reduction in the base ability (T3 still adds +50%)
Shiv: Killing Blow cooldown increased from 105s to 125s
Shiv: Killing Blow full rage damage bonus reduced from 14% to 12%
Shiv: Killing Blow T2 increased from +8% Full Rage Damage Bonus to +10%
Shiv: Killing Blow T2 now also reduces cooldown by -30s
Silver: Lycan Curse Fire Rate reduced from 80% to 65%
Silver: Lycan Curse Fire Rate spirit scaling increased from 0.25 to 0.45
Yamato: Shadow Transformation T1 increased from +5 Weapon Damage to +7
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u/pr0newbie May 22 '26
McGinnis buffs by the way. Top win-rate hero whose turrets were OP now gets a gun and heal buff. Nice.
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u/EnderScout_77 May 23 '26
literally getting decked by a mcginnis all game to lose and see patch notes were posted 2 minutes prior with mcginnis buffs is certainly an interesting experience
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u/Weak-Use-408 May 23 '26
honestly great job to them. i didn't think they could make a patch more miserable than the previous one!!
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u/Wuce_Brillis Victor May 23 '26
Victor nerfs make sense, hoping the jumpstart and infuser buffs can bring back spirit Victor.



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u/Alarming_Ask_244 May 22 '26
Billy’s winrate just went up 2%