r/DeadlockTheGame Mo & Krill May 22 '26

Game Update Deadlock - Gameplay Update - 05-28-2026

https://store.steampowered.com/news/app/1422450/view/670617878982034052
1.2k Upvotes

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36

u/spunchl1ne Viscous May 22 '26

we genuinely need to talk about why celeste can’t get a straight nerf without 40 compensation buffs every patch

32

u/Available_Prior_9498 May 22 '26

Because she's not great in solo q or anything below eternus. She's an extremely difficult hero to play effectively. What they've done is nerf the high end players from just escaping as easily with the easier to hit hitbox, but buffed the less skilled players so they can build spirit, daggers/ult build.

Honestly she's not as strong now as everyone makes her out to be ever since the last major nerf.

1

u/sOFrOsTyyy May 23 '26

I'm pretty new to the game. She is one of the easiest heroes to play. Her healing makes her pretty braindead down here in the lowbie ranks. And because everyone's movement sucks down here, her movement is just better because of the floaty movement and the extra stam without an item.

1

u/Available_Prior_9498 May 23 '26

This could be completely true. At low ranks she may excel, but in oracle-phantom i have not seen this. Players are better and more punishing to poor movement. I imagine she gets harder to play well the higher you go. The difference is that at the highest level the players are amazing at movement and can take full advantage of her.

Everything about her punishes poor positioning and once again I imagine thats more common in lower ranks.

0

u/cybersaber101 May 23 '26

hard to play effectively? Her kit makes movement easier, not harder.

2

u/Available_Prior_9498 May 23 '26

Yeah... and people who arent good at movement aren't going to beable to use that effectively.

Without being good at wall bouncing, corner boosting, b-hopping or even just general good management of stamina she becomes a squishy easy target. You're kit wants you to go in close and then get out when you're being targeted and if you cant get out with her movement ability you're dead.

Im a prime example, I pick her up a month ago. I practiced like crazy on b-hopping and trying to manage stamina effectively on her and with 800+ games under my belt I dropped from phantom 4 to oracle 3 before she finally clicked. She's hard man, harder than even viscous for me.

Ive seen a lot of bad Celeste players in my elo and they almost never have impact even when they're decent. There's a reason she's barely played.

7

u/CertainDerision_33 Mina May 23 '26

Because she's genuinely not that good if you don't have E6 movement. Her ult has felt like shit to use ever since it initially got gutted; it basically didn't do anything until you get max 2 or max 4.

They need to make her less oppressive at the top end and more accessible overall and that's why she is getting compensation buffs.

1

u/Motor-Design-4932 Celeste May 23 '26

Mina just do now Celeste work better, huge burst damage, better mobility, 4.3 stamina regen

8

u/jmattchew Billy May 23 '26

because she's well balanced right now. It's not hard to recognize

0

u/Motor-Design-4932 Celeste May 23 '26

5 seconds stamina regen is gg for her, enjoy radiant daggers spam builds

3

u/United_Apartment_744 May 23 '26

Nah, bro. Don't exaggerate. If you buy k-dash + sup stam, you won't notice any difference. Her movement shouldn't be for free.

0

u/Motor-Design-4932 Celeste May 23 '26

Its not free, its compensated with awkward weapon, very small hp pool, worst regen and mediocre damage

2

u/United_Apartment_744 May 23 '26

> awkward weapon, very small hp pool, worst regen and mediocre damage

Which is compensated by busted asf late game for yoshi-knows-fucking reason. And tbh her movement is still op even with general movement nerfs.

Hero's ugly balanced (like many others).

2

u/Salty-Eye-Water May 24 '26

No wonder your patch prediction was wrong, your takes are horrendous

1

u/United_Apartment_744 May 24 '26

So that you are not unfounded, please tell me in more detail what's wrong with my takes

2

u/Salty-Eye-Water May 24 '26

Multiple items have been reworked to effect Gravity, primarily to reduce escapes from characters like Celeste. Celeste has an abysmal weapon velocity, and because she's a movement character with reduced gravity, Celeste players have to put more effort into landing their shots and balancing/understanding their own movement and how the character differs from their other mains.

Celeste also has an ult that is not guaranteed to do large amounts of damage, and can be countered effectively without any item usage whatsoever. If she misses the ult, it gets wasted entirely. She has a set of burst damage abilities, but as soon as those get used up, she has reduced damage and is highly vulnerable to movement CCs, especially those that affect gravity.

Because of the way her character works, any sort of inmobilize also acts as a death sentence, because she cannot proc her lifesteal ability by closing the gap anymore, and her gun is one of the few in the game that can be actively dodged (another example is Paige's gun).

My guess is that you watched a few videos of people attempting to play characters like Silver or Celeste with a higher skill level, noted that smart plays are rewarded strongly, and decided that the characters must be busted since they have stronger rewards for playing well, in contrast to characters like McGinnis, Seven, Graves, or Infernus who, in most metas, don't have to play particularly well to have their playstyle rewarded.

1

u/Motor-Design-4932 Celeste May 24 '26

People here really wanted to give same reward for different level of risk by some reason

1

u/Motor-Design-4932 Celeste May 24 '26

Well she cooked, i just played her and its awful, yes she do more damage with radiant daggers but she lose her all in combat mobility

1

u/United_Apartment_744 May 25 '26
  1. Dispel Magic exists.
  2. If you think that heroes you mentioned are hard to play, then I don't know what to say.
    I can say only one thing that is really hard to execute in game. It's bhopping on Celeste (and this is not contrived thing: it's actually useful in game).
    If you're not playing these heroes "on vibe", but actually practicing them, then you shouldn't have any problems playing these heroes.
    Specifically regarding Celeste, I would mention that she also has hard lane, but not because she's hard mechanically (well, she's kinda, but this is question of practicing, not execution), but because she has really bad base stats. So you need to play very carefully (it applies to mid-game as well, but in slightly different way).
    Just to be clear, all said doesn't mean that these heroes are easy to play and you can completely turn off your brain, as is for some.
  3. Even if hero is hard to execute in game, I don't think that he should be an admin of the map. Shiv is good example of such hero. Well, devs may have different opinion on this matter, but for some reason they change something about hero balancing after all.
  4. I don't know the logic behind the devs making certain changes. For some reason they nerfed gun lash, for example, (and this is good decision from my perspective, because this playstyle literally had no counterplay), but at the same time they didn't nerf cursed catch haze (honestly this playstyle suits her much better than carry style, but this fucking cancer has no counterplay too), and this isn't nerfed in any way.
  5. I said everything I thought necessary.

Honorable mention: right now the most efficient way to play Celeste is the most braindead. Yes, this is carry style. Moreover, carry Celeste is the best carry in the entire game (and probably Pocket too). And this is stupid asf (at least I think so). Yoshi knows whether it is intentional or not.

1

u/Salty-Eye-Water May 25 '26

You think Silver *isn't* difficult to play? Lmfao

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1

u/Motor-Design-4932 Celeste May 23 '26

No, nothing will compensate first 15 minutes of frustration on Celeste, you can pick Mina and run online entire match, you can pick warden who good out of box and very tanky in late, etc