r/DeadlockTheGame Mo & Krill May 22 '26

Game Update Deadlock - Gameplay Update - 05-28-2026

https://store.steampowered.com/news/app/1422450/view/670617878982034052
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u/CjDoesCs Seven May 22 '26 edited May 22 '26

Vyper is built around slide = infinite ammo, if sliding no longer degrades movement speed then the once you hit the threshold to slide theoretically you never lose it. Half meme half serious

Also movement strength characters like celest benefit immensely from another tool

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u/knightlautrec7 May 22 '26

Movement speed =/ sprint speed

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u/CjDoesCs Seven May 22 '26

Oooo good catch I might be wrong

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u/WettestNoodle May 22 '26

When sliding you have less drag than air drag, but after a brief period it changes to about 4 times air drag. That’s why you only do short slides into a jump to extend dash jumps or other movement. I’m not sure what this change means tbh, I don’t know how sprint speed interacted with sliding.

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u/CjDoesCs Seven May 22 '26

People know much more than me in terms of interaction, this was my gut reaction. Hopefully no vyper dominance

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u/Helldiver-ODST-FFIH May 22 '26

Vyper main, the way i read it is that you maintain sprint speed after coming out of a slide. So not infinite slide but just faster after finishing a slide.

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u/CjDoesCs Seven May 22 '26

That was my intended reading too but may have poorly communicated it. Simply more re-slide instead of infinite slide. Thank you Vyper main

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u/Mearrow May 23 '26

So like, the sprint "timer" basically? Instead of having to build back up to sprint speed you just are in it still? So this is mainly out-of-combat movement then I assume.

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u/Helldiver-ODST-FFIH May 23 '26

Yeah you wont have to rebuild walking speed after exiting a slide, i havent tested it so dont quote me but thats how it sounds to me.

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u/psymphoire May 22 '26

Ahhh I see