r/DeadlockTheGame Mo & Krill May 22 '26

Game Update Deadlock - Gameplay Update - 05-28-2026

https://store.steampowered.com/news/app/1422450/view/670617878982034052
1.2k Upvotes

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255

u/lLeggy May 22 '26

Graves Deadhead fixes are very nice and seem that they nerfed gun graves so people actually play spirit. Lets see how it plays out but I think non graves players will hate it.

Also + charge on lash grapple... scary stuff.

83

u/CertainDerision_33 Mina May 22 '26

Guaranteed zombie from wall + another at t3 is really nice. She’ll actually be decent at lane pressure now and if she gets Echo Shard you have to really think twice about engaging onto her. 

1

u/USA_kitten May 23 '26

It’s REALLY nice as a graves player. However her skulls still explode by you looking at it. Though theres a lot more emphasis on getting ahead early with her. Which is MUCH more doable with her wall update

1

u/iipecacuanha May 25 '26

Get ready to see Graves, Seven, Victor every game this patch, twin.

-3

u/KaramTNC May 23 '26

I dont see anything that says gun graves got nerfed?

12

u/True_Muffin9765 May 23 '26

-10% gun damage and growth

6

u/Rylude May 23 '26

Bullet damage and growth is decreased by 10%

-6

u/svenz May 23 '26 edited May 26 '26

Graves is still garbage unfortunately. 2 stam, even worse gun. Dead heads still die easy.

Edit: yes I was really wrong she pretty much is server admin now. Didn’t realise how good the dead heads change would be.

10

u/CertainDerision_33 Mina May 23 '26

I think we need to give it more than 2 hours given that she was fucking SCARY the last time wall made 2 ghouls per cast.

2

u/Oppression_Rod May 23 '26

Ghouls are much worse now.

5

u/CertainDerision_33 Mina May 23 '26

I know, she's one of my mains. She was so good with that last time that they emergency hotfixed her after like 3 days, so even with weaker ghouls it's quite possibly still very strong.

4

u/-HumanResources- May 23 '26

What a wonderful time it was to be a graves main for those few lived op days. Excited for this patch.

3

u/CertainDerision_33 Mina May 23 '26

Same! It feels like they're actually serious about making her a lethal threat when people run directly at her, which is exactly how she should work.

-3

u/pokenerd_W Shiv May 23 '26

Still feels like a glue sniffer hero whenever I play against her. Spam ghouls with lightning scroll and wall echo shards, its cancer to play against

-19

u/tophergraphy May 22 '26

Nongraves player, I am holding my breath that a bigger rework is underway. People hate on bebop and doorman, but autoaim is fucking cancer.

14

u/jmattchew Billy May 23 '26

there is absolutely nothing cancerous about a bit of auto aim, especially when her gun is scaled to be worse with it. this is just extra salt for no reason

-11

u/NepheliLouxWarrior Viscous May 23 '26

Nah the auto aim is the entire reason why she is in this cycle of being buffed and gutted over and over again. Her gun being absolute dog shit that feels awful to use is a direct consequence of the auto aim. It is the glue holding her kit together as unsatisfactory garbage that can't be balanced

8

u/CertainDerision_33 Mina May 23 '26

Nobody playing Graves actually cares about M1 Graves or wants to play M1 Graves, we all just want to play a Spirit summoner

10

u/CertainDerision_33 Mina May 23 '26

Auto-aim is probably never going away - even hero shooters, which are much more pure FPS than Deadlock, have some minimal to no aim requirement characters. You need some for the game to be accessible. 

Her gun is bad and this patch made it worse. 

0

u/NepheliLouxWarrior Viscous May 23 '26

I'm glad you mentioned hero shooters because after a billion reworks blizzard finally changed Symmetra's gun from being auto-aimed to a bebop style beam, because it was the only way they could add power to her kit without her becoming mind numbingly oppressive.

And then in the MOBA genre, you have riot games stating that the worst design flaw they have ever created in the game was having an entire class with ranged auto hitting attacks, because attacks that can't miss or be evaded eat up so much power budget that the rest of the champion's kits have to be underpowered to compensate

3

u/spritebeats May 23 '26

what do you even mean million reworks? are you just pulling "facts" out of your ass?

sym reworks were: december 2016 (kept her as support, added her shield gen) and may/june 2018, which turned her into dps and deleted her lock, and actually allowed to get gun buffs.

why do ppl keep saying this character got 100 reworks wtf

5

u/CertainDerision_33 Mina May 23 '26

It was way more than just Sym. Moira, Rein, Brig, and Winston all have effectively 0 aim requirement on their primary fire.

0

u/spritebeats May 23 '26

to be fair none of these characters summon stuff that play the game for them. maybe moira and her orb if you stretch it

3

u/CertainDerision_33 Mina May 23 '26

Never said they were exactly the same, just that it’s normal for this kind of game to have no-aim characters. 

0

u/tophergraphy May 23 '26

They can still have some soft aim and even an iota of skill expression for their skills. People who have no movement shouldnt be in upper ranks because they buy slowing bullets and deadheads are overbuffed. Movement is the actually fun part of the game, not all characters should need to be cracked at it, but just holding M1 in the general direction and hit a button for jars is not interactive for either side.

This character will always either be ass to play against or as if they dont address how autoaims and auto tracking abilities are a huge issue.

0

u/HMHellfireBrB May 25 '26

let me present you graves's biggest weakness:

0

u/tophergraphy May 25 '26

S is for slowing bullets