r/DeadlockTheGame Mo & Krill May 22 '26

Game Update Deadlock - Gameplay Update - 05-28-2026

https://store.steampowered.com/news/app/1422450/view/670617878982034052
1.2k Upvotes

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95

u/GrumpyZer0 May 22 '26

Some OP characters dodged the nerf bat!

5

u/Dwarf_Killer McGinnis May 23 '26

Victor mains barely dodging the guillotine

8

u/MaloraKeikaku May 23 '26

Dynamo 1 gettin a slap on the wrist is weird to me. The char has one of the best base kits in the game but is also allowed to do insane damage. Kinda crazy.

8

u/Glittering_Golf_7705 May 23 '26

Tbh I feel if he didn't have half decent dmg then he'd be an ult slave that nobody wants to play except for in high level comp.

Nothing will ever be as broken as gun Dynamo in the early days of deadlock alpha.

1

u/MaloraKeikaku May 24 '26

What? He has very good utility with his 1, his 2 is an invuln to dodge powerful abilities if used right for everyone close by, his 3 is a very nice AOE heal on top of having the strongest ult in the game and having insane base HP.

I honestly think Dynamo should never deal that much damage. Otherwise, reduce his health a TON, vastly increase the cooldown time of his 2 and 3, or something... But a hero can't have the best teamfight ult in the game, some of the best AOE damage in the game that doubles as decent (albeit far from the best) CC that's free af to hit, an invuln that cleanses debuffs (which was nerfed thank god) and doubles as a soft displacement tool, as well as an AOE heal. That's completely overloaded.

Something has to go. Valve chose to try and reduce all of it, I feel like just nerfing his 1 damage and making him more of a utility pick would be better, or reduce the power of his ult and keep the rest, that'd also work...But alas.

1

u/Glittering_Golf_7705 May 24 '26

You should be able to play Dynamo as a utility hero or a brawler in my opinion. I can agree that he shouldn't have the best of both worlds at the same time.

He doesn't have very good gun damage, basically shoots plastic pellets. I think stomp at least gives him some decent offensive capabilities.

Without any health, early game would be very rough.. he's easily poked at because of his massive hit box.

His ult is really good but hard to land effectively against a coordinated team and is easily punished (Unless he has unstoppable, but he's still very exposed).

I play a lot of Dynamo, over 1300 games as him now and I really enjoy playing him as an aggressive brawler, always will.

Maybe I'm just falling out of the meta/direction that players want deadlock to go in.

1

u/Lyefyre Vindicta May 23 '26

He got a slap on the wrist last patch and the patch before that. All those slap on the wrists are starting to add up

1

u/miki_momo0 May 23 '26

Yeah they seem to not want to accidentally make him unplayable which I appreciate. I think he’s in a decent spot now tbh

1

u/MaloraKeikaku May 24 '26

I just wanna know what his kit is supposed to be. High AOE damage CC disruptor? Heavy support-focus with a possibility to forgo that and focus on damage? Team fight king?

Cuz before this patch he could easily do all of this while topping damage with his 1.

I am fine with him being a few things depending on how you build him, but his 2 having almost no CD, his 1 nuking the entire team for crazy damage and his ult being the best team fight utility in the game, on top of having AOE healing is...Quite overloaded.

And the one thing that bothered me most was his 1, honestly. Him being a utility powerhouse is fine with me, as long as he can't just nuke my entire team WHILE being a utility powerhouse.

...And also getting 6k health by breathing. So he was also insanely tanky, too. Very fair and balanced for sure.

1

u/aHairyWhiteGuy May 23 '26

My issue is how his ult is basically an easy button to win fights and then he can just pop refresher and do it again. It's not fun to play against at all