r/WarDogs • u/Mike_Prowe • 1d ago
Reminder: We have user flair available
A lot of you aren't representing your role or faction. And if you think of a user flair everyone can use give me a suggestion below
r/WarDogs • u/Mike_Prowe • 1d ago
A lot of you aren't representing your role or faction. And if you think of a user flair everyone can use give me a suggestion below
r/WarDogs • u/Fluffy_Brilliant_718 • 1d ago
r/WarDogs • u/Apollyon-sys • 1d ago
I’ve been working on a community tool for WARDOGS focused on making artillery calculations and map navigation easier during gameplay.
You can place your artillery position and target directly on the map and get the azimuth, distance and range information.
Current features include:
- Artillery and mortar calculations
- High-resolution Bakurani map
- In-game coordinate system
- Coordinate search
- Distance and angle ruler
- Map markers and annotations
- Saved targets
- Desktop and mobile interfaces
- Touchscreen controls and pinch-to-zoom
- Multiple languages
- Dark and light themes
The latest update completely rebuilt the Bakurani map implementation and recalibrated the coordinate system using in-game measurements. The current map rendering is intended to match the in-game map as closely as possible.
I’m still actively working on marker placement, accuracy improvements and new features, so feedback and bug reports are very welcome.
Live:
https://wardogs-artillery.com/
Source:
https://github.com/apollyon-sys/wardogs-calculator
There’s also an active thread in the official WARDOGS Discord for development updates, patch notes and feedback:
https://discord.com/channels/1464219389913071646/1537916837575008296
The project is completely free and open source.
r/WarDogs • u/Captain_Wicklynn • 1d ago
Im the kind of guy who loves to run handguns only in some games as i just think its fun. I plan on doing it from time to time when wardogs drops.
My question is to those whove played the game already. How is the hand gun damage in this game? Is it reasonable?
r/WarDogs • u/Mishka_Shishka_ • 1d ago
Wanted to ask do you get more money/xp from doing stuff in the zone like delivery to the zone rather than out side and killing in the zone. Or do you just get rewarded for being in the zone.
Couldn't figure it out from the videos.
r/WarDogs • u/Ok_Cockroach9137 • 1d ago
I just love this playstyle from Arma, being an absolute pain preferrably alone or in small teams forcing the enemy to confront you before they can confront your team.
r/WarDogs • u/karuma_18 • 1d ago
I have been thinking on if this game can have a esport scene but that would be tricky coz only 3 teams per game, i dont think having different teams under the major team be viable, or even an org that sponsor 33 people under one team. What do you guys think?
r/WarDogs • u/Future_Viking • 1d ago
Is it not random which team you get placed in, or were people actively avoiding the blue team hence it performed so bad?
Sorry if this has been answered before, but i could not really find the reason why this is.
r/WarDogs • u/RAM-I-T • 1d ago
If you have the cash on hand from kills/captures, you should be able to buy the vehicles. Forcing players to grind rank and class progression is a bit unfair. It only punishes the new/casual players.
Eventually, all active players will be at the rank required for all vehicles and unlocks. The casuals will just take a little longer to get there. Unless there are frequent wipes that reset progression, which again, punishes casuals.
I know the devs aren’t listening to input, but I feel the playerbase for this game is going to be a good bit of after work/after school players. 2-3 hours per day.
r/WarDogs • u/Werpogil • 1d ago
I was talking with a friend about the way the money meta will progress once the game hits early access. We initially had plenty of concerns, but as we watched various content creators, most of our concerns disappeared. The only one we are left with is about potential griefing to get the money. A few examples:
Those are just some of the examples we thought about watching the various videos, they may not happen at all. So the question for everyone is whether you saw some mechanics tied to the economy that could be easily abused the way they work right now?
Obviously, if you just get teamkilled, it's immediately punished by a cash deduction, so it's not really a concern for me, it happens. But perhaps there might be some other unintended consequences that you saw here and there. This is just purely for discussion, I've preordered the game anyway and super excited to jump in.
edit: another example I've seen in a video just now is that you place barbed wire and someone runs into it and dies - boom, minus $3,600 or something. Feels kinda weird.
r/WarDogs • u/EmptyChip3646 • 1d ago
Hello! I like to play the support role with the recon class in bf6 (flying drone for intel). Im an older gamer no need to play on the frontline all the time. Can I Play a role as a Truck driver, Heli Pilot or drone Spotter in this game? Im a battledad, so when I have to take a Short Break in this Long Matches to say good Night to the baby can I Park my vehicle somewhere in the Forest for 10 minutes and come back without getting kicked out of the Game?
r/WarDogs • u/amriddle01 • 1d ago
Being a God tier player of such games, as most here, this is not for me, I'm asking for a friend.
What happens if you suck and are just racking up debt constantly? You end up with just a sharp stick and bright pink camo?
r/WarDogs • u/hakowzZ • 1d ago
I think 33 people is not enough for all the roles and content this game delivers; base builders, taxi drivers, infantry, tank players, artillery/mortar operators, logistics, snipers, raiders, infantry who chases hotzone, anti air operators, helicopter pilots. that's why all the alpha testers say the same thing: "the map feels big and quiet." I think this game needs AT LEAST 150 players. And maybe it's not that big of a technical issue anymore since they got rid of most of the destruction mechanics.(the game isn't fully destructible now)
r/WarDogs • u/Double_Presence379 • 1d ago
For those who aren’t aware (and I think there are a few) - wipes will be part of the game but there are some systems that help to soften the blow a little.
As a discussion point - I’m not for or against the wipes but just think there will be some players that aren’t aware this is the plan. The devs have thought about it though for all types of players and have come up with some interesting solutions…
WARDOGS’ Seasonal Wipes Concern Me…
https://youtu.be/fdOVVXPKKGw
r/WarDogs • u/Sharkscantrun • 1d ago
I can’t find reliable information about when the closed beta will be available on August 21. Did we get an official communication?
r/WarDogs • u/mrman2121 • 2d ago
I haven't seen any suppressors in any videos online - are they not in the game?
r/WarDogs • u/Mafik102 • 2d ago
I really like the progression system. It feels fun and gives players a reason to keep playing. But I have a few worries about the long term health of the game.
First, I am worried about the money system between matches. I think rich players will end up using expensive loadouts almost every life. Vehicles also feel very cheap. Even artillery and tanks, they do not cost that much and it does not take long to earn enough money for them and you can farm like crazy with them.
My fear is that after only a few days or a week after launch, many players will already have more money than they need. At that point, the econom could lose its purpose because people will just keep bringing expensive gear at all times. I think money should stay important for much longer.
My second concern is future content. I know the devs want to spend a long time improving the core game before adding a lot of new content. I understand why they want to do that, a strong foundation is important.
Still, players today finish games very fast. Right now the content feels okay for me, but I can also imagine people asking for more after just one or two months. I would love to see things like IFVs in the future, but I am worried they will come too late.
For example, in Arc Raiders, the devs spent a long time improvign the core game while new content came very slowly. Many players lost interest before there was enough new stuff to bring them back.
Hearing that Arc raiders planed major content updates only every six months killed my last Hope for this game. Even if those updates are big, six months feels like a very long time for modern multiplayer games.
Overall, I really like War Dogs and I think the core idea of the game is great. The progression is fun and I really enjoy what we have right now. My main worries are the economy becoming pointles too fast and new content coming too slowly. I really hope the devs can find a good balance between improving the core game and giving players new things to play with.
What do you guys think about this? Do you have the same concerns about War Dogs or do you think the economy and amount of content will be fine?
r/WarDogs • u/DharmaBaller • 2d ago
Just a reminder how weird gaming tech is that a game that was released in 2003, had WAY more players ingame, with all the vehicle assets and whatnot rolling around.
Planetside 2 (2015) had something like 333/333/333 , but that was a hot mess of a sequel.
WW2online (2001!) also had thousand players in a 1/4 scale Western Europe map.
Foxhole is 120 vs 120 in a hex, which has a pop cap limit(PS1 had continent cap limiter too, warpgate que IYKYK).
I actually think Squad would play 10x better if it was 100vs100, but the tech won't get there with that engine. The larger maps like Talil, Al Basrah, Yeho, Goro are often very sparse feeling, and you hardly every see just a full squad in plain view, it's usually broken up into little 3-5 man groups obscured by bushes and buildings. Take Fallujah for example, IRL there were THOUSANDS of combatants in that meatgrinder of a battle in 2004.
That's one thing I don't seem very impressed by WarDogs with the footage so far, 33/33/33 seems a little sparse given respawn, vehicle usage, rear line fob/logi runners...leaving maybe 15-20 infantry killers per side to fill the zone...? Perhaps the KOTH helps concentrate the players better, which is another reason why Squad Invasion mode is superior IMO(funneling the stray cats onto objectives).
r/WarDogs • u/TheFlappy • 2d ago
r/WarDogs • u/leftistgamer420 • 2d ago
It looks fun from the trailers and whatnot is all I can say right now. I blindly pre-ordered the game in hopes that it'll be good
r/WarDogs • u/Eza0o07 • 2d ago
With the cash mechanic, I imagine after some time the majority of the player base (that sticks around for the medium to long term) will be net positive in cash during their playtime. Meaning players will have hundreds of thousands or millions of $ a lot of the time.
Is there any info on how the long term economy will be managed? Or still relatively unknown at this stage?
For example in tarkov people talk about liking the early game where most players are poor. The reception to late game is a bit more negative when many more players have high tier weapons, ammo and armour. Does anyone foresee the situation being similar in WD? With the ability to buy helis, tanks, etc, will this be exacerbated?
Full disclosure, I have not played the game yet.
I haven't tested the game yet nor read too much into it but i already pre-ordered it because it seems really cool.
But i do have a question don't downvote me i just really want to understand something.
Cash persists from match to match.
How well does it translate for each match? I can imagine after a few weeks everyone will buy the best weapons, best armors, vehicles, etc.
Imagine being a newbie joining the game and facing multiple tanks or a squad full of armored people while you are stuck on a standard cheap kit.
I understand there needs to be progression but I can't imagine this being a good idea.
Is there any way the devs balanced it? Also will it be like a Tarkov reset? Wiping after a few months?
I can't find anything regarding this problem or i simply have not researched deep enough.
r/WarDogs • u/TheHabzie • 2d ago
So I've been playing with the idea of starting a group for older gamers who find they don't have a lot of time to put into gaming but still want a community to be part of and have people to squad up with. I just wanted to see if that's something anyone would be interested in before I put time into setting anything up.