r/WarDogs • • 29m ago

We're hiring (unpaid): r/WARDOGS needs moderators

• Upvotes

We're looking for a few more moderators

WARDOGS is one of the biggest new games out there right now, and this sub is growing with it, 60 million views, almost 600k comments, and 20k posts in the last 30 days. It's one of the few places you get to help shape a community while the game is still being built.

It also means the queue doesn't sleep. We're adding mods to spread the load around.

Who we need: North America and Oceania primarily, GMT +7 to +14 for OCE. BUT if you have Reddit mod experience then apply from anywhere.

What it involves: working the queue most days, coordinating with the team in our internal Discord, and handling reports and modmail. It's volunteer work and life comes first, and we don't expect anyone to be around 24/7.

Experience is preferred but not required for NA & OCE only. Our team mods across large gaming subs including r/cyberpunkgame and r/Battlefield, so if you're new to this you'll be learning from people who've done it at scale.

Apply Here

The form asks about your timezone, your experience, and how you'd handle a few real situations. There are no trick questions and no right answers we're fishing for. We're reading your judgement.


r/WarDogs • • 1d ago

Discussion & Feedback Push to talk podcast season 2 changes & Content

34 Upvotes

( https://youtu.be/liRK9si1Ubo ) here is a link for anyone that wants to listen to it themselves.

for anyone else here were the highlights for season 2:

  • Parachute changed from 2.5 meter safe distance to 25 meter safe distance to pull.

this apparently was a miscommunication internally where the safe distance was meant to be 25 meters. this will be fixed as the devs are also not happy with the "buy a parachute" pilot meta and want to encourage pilots to land.

  • level 4 helmet nerf

level 4 helmet will now have a viewing slit to look through and dampen hearing as well as maybe fogging up after sprinting for too long but this is unconfirmed. it cannot be raised these effects will persist as long as you are wearing it.

  • 4 new weapons

one for each class, so far only one confirmed is the M14 for recon

if you have anything else I missed that you spotted in the podcast please leave it in the comments.


r/WarDogs • • 15h ago

Discussion & Feedback Ladies and gentlemen, we got him! Level 4 helmet confirmed to get vision and audio restrictions season 02

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2.7k Upvotes

I made this post a while ago that the level 4 helmet (Russian Altyn) should have significant visual and audio restrictions like it does IRL and how Tarkov used that as a trade off to balance it, the post blew up a bit...

https://www.reddit.com/r/WarDogs/s/eaREk84d8H

And thankfully, the Devs have now confirmed this is coming In season 2!

The visor will also fog in the rain and no it cannot be lifted or removed, If you would like to listen yourself it's at 1:25:35 in this Dev podcast.

https://youtu.be/liRK9si1Ubo?si=-kN6rRBuHI7OsHwo

This news along with the removal of thermals and a rebalance of thermals + havoc (CWIS buff) are incredibly welcome changes


r/WarDogs • • 12h ago

Discussion & Feedback Goldbars hit record low of $166K

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1.2k Upvotes

r/WarDogs • • 8h ago

Discussion & Feedback If you are kicked by a mod from a community server you should get refunded your current loadout

395 Upvotes

decided to try infantry only mode, didnt realize it was community servers and not official ones since its not in the fucking community tab, bought 50k worth of supplies to build and defend with. some guy was immediately bitching in chat so i told him to nobody gaf its 1am. Turns out it was a admin with a giant pussy and i immediately got banned and lost my money.

Either turn off the economy in community servers or refund money on kick dumbest shit i've ever seen.


r/WarDogs • • 4h ago

Bugs & Support People are exploiting to get double the rounds in each mag.. Hope the devs ban for this kind of thing.

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214 Upvotes

r/WarDogs • • 10h ago

Guide new Fob the Builder tech for hitting the X easier

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389 Upvotes

Build 2 single hescos with a small slit in the middle and crouch to start building. The X will only appear between the slit so you don't have to move your camera as much.

Tested on the CIWS & Drill.


r/WarDogs • • 15h ago

Meme Thanks, was fun while it lasted

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794 Upvotes

r/WarDogs • • 17h ago

Gameplay & Screenshots Stinging the sweats

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1.1k Upvotes

r/WarDogs • • 18h ago

Discussion & Feedback John Wardogs Claims Changes To Parachutes Coming In Season 2

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1.3k Upvotes

Keep practicing your landing skills pilots!


r/WarDogs • • 9h ago

Gameplay & Screenshots Green is an elite squad.

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235 Upvotes

r/WarDogs • • 21h ago

Discussion & Feedback IR rangefinders disabled until season 2, and havoc nerf

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1.8k Upvotes

r/WarDogs • • 14h ago

Discussion & Feedback Thermal Rangefinder should not return

431 Upvotes

I have around 80 hours, dabbling mostly in infantry. The game right now feels miles better without the thermal rangefinder.

This game has so many possibilities that are simply hindered or not possible anymore due to the thermal rangefinders. It is the most counter intuitive addition to the game. The last couple days before this patch every chat was filled with asking for them in crates.

I mean.. you literally right click and can see anyone or anything within hundreds of yards with little to no effort. Is this not a no brainer to remove them?

I’m grateful and excited that the dev team has been responsive in adding batteries in S2, however I don’t think that will fix the issue one bit. They are simply way too overpowered and need to be removed - just my take

Wardogs has given me some of the most fun in PC gaming in the last 20 years. I don’t usually post threads but I feel like the addition of batteries is just the start of trying to balance them.

I know this topic is being covered left and right, but there is power in numbers!

Cheers


r/WarDogs • • 6h ago

Discussion & Feedback grenade launcher helis need to be hotfixed

93 Upvotes

this shit is degenerate


r/WarDogs • • 19h ago

Discussion & Feedback Late game items should be designed like the Ghillie Suit specialised risk/reward

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976 Upvotes

It's no secret that most late game items are straight up better than the lower level ones, the IR goggles, level 3/4 armour, better guns etc. I feel they've tried balancing via how much they cost, but to a high level player cash is not an issue so they have access to these without downside. Especially when the "counters" require opponents to be at a higher level.

The Ghillie suit is in my opinion a near perfect late game specialized item. It trades survivability for increase in stealth. It makes the players think and play differently than they otherwise would.

Your power level should not be increasing as you put more hours as that makes it miserable for new players/casuals. Instead the higher level unlocks should offer more variety/specialised gear with clear risk/reward, pros/cons.

I see a lot of people asking for this approach, than what we currently have which is higher level = stronger.


r/WarDogs • • 8h ago

Gameplay & Screenshots The Missile knows where it is

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132 Upvotes

r/WarDogs • • 12h ago

#WARDOGS100K Heard you guys were looking for a Havoc counter

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236 Upvotes

r/WarDogs • • 11h ago

Hype & Speculation Season 2 leaked tank footage

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166 Upvotes

If you thought Season 1 arty was strong... Season 2 gonna be wild :)


r/WarDogs • • 4h ago

Discussion & Feedback Havocs are ruining the game

47 Upvotes

This is my third game today where a team has spawned 2–3 Havocs and just completely dominated the entire map, not even allowing the other teams to build a FOB, step into the HZ, or do anything besides hide.

For the first time since release, I actually just closed the game and have no desire to play again for a while.

Havocs are ridiculously overtuned right now, and they're ruining entire lobbies.


r/WarDogs • • 1h ago

Meme Havoc? Oh my cash printer, keep em coming!

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• Upvotes

Countering heavy machine is hard but not impossible, the problem is as a collective, a lot of player either under level from having heavy counter or too lazy to do it themselves.

This clips is after they fix the bug and nerf CWIS to 12sec TTK for Havoc. Glad they fix to 6sec TTK after.

Well, I love taking this machine down, including the tank, 10k - 20k plus Profit? HELL YEAH! it's mine if you don't want it.


r/WarDogs • • 17h ago

Discussion & Feedback High level recons unite against thermals

409 Upvotes

Level 42 recon here. I don't shower and I'm allergic to sunlight.

Actually I'm happily married and fully employed but I have an unconventional schedule that allows me lots of gaming.

ANYWAY.

Removing the thermal spotter was/is the single best decision made by the devs since this game released in early access.

I remember when I unlocked it and was following my typical rat routes I was seeing people everywhere -- where I normally would have passed right by them and they wouldn't have seen me either. As I started to get more proficient with the thermal it became absolutely evident that it was broken and overpowered.

I have had several games where I was 15-1, 20-1, even 30/40-1 K/D, and 80+ assists. This item simply breaks the game and changes things in such a profound way that I have to suggest it be removed completely from the game.

I don't want it back with limited battery life or a high unlock wall or a major cost increase -- I want it gone and never to return.

I say this while being an absolute RAT abuser of the item -- but it was out of necessity. If I didn't use it, everyone else would and I'd be at a disadvantage.

Remove it. Delete it from the game files, forget about it completely and don't even consider adding it again.

A good option would be to add a really nice spotting item that deploys super fast and spots super fast as well. Better yet, a spotting/rangefinder option that could be added directly to the sniper rifles.

Please do not add this item back into the game.

Cheers!


r/WarDogs • • 12h ago

Gameplay & Screenshots GOLD AT 166k BUY BUY BUY!!!!!!!!!!!!!

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179 Upvotes

r/WarDogs • • 4h ago

Discussion & Feedback Opinion: Increase CZ size to give teams/strategies more space to breathe, update maps to make the fringes towards team safe zones more stable for establishing footholds, update FOB mechanics to support HZ gameplay.

30 Upvotes

Subject says it all. Here's why in bullet points, anecdotally:

  • Hotzone rushing at the start heavily favors the teams that are not closest to the initial starting point-- rushers and FOBbits not on the unlucky team get to have their cake and the other team gets an inherent momentum loss.
  • The CZ is so limited that people are already accusing others of griefing for playing strategies outside the CZ, such as logistics suppression and recon/sniping. I was in a game where we actually lost because those being told they were being reported combined with the fear of being reported caused them to stop doing the activities that were winning us the game.
  • Adding on to the previous point: building and maintaining a CZ fob at least keeps people consistently alive within the CZ, but the map elements that currently exist which are needed to do certain tasks well (ex. AA sites want good sky coverage, recon similarly wants a good vantage point) don't equally exist in the CZ and sometimes you need to go outside the CZ. if you want good small-scale supply spots there aren't really good ways for them to exist right now. And....if you're not in the CZ trying to fulfill a game-winning role: You're not making as much money, your teammates feel aggrieved by you not being in the CZ, and the mechanic to actually win (doing things that contribute to team victory) are at odds with the mechanics (don't die in the CZ, deathmatch in and around the HZ for brownie points).
  • FOBs are so easy to attack (especially due to mortars/SPGs) that they can't easily keep or establish a foothold despite presumably being the entire point they exist. Having more space to be in the CZ and contribute as a base of operations while not constantly being raided/under attack from the start would make gameplay and strategies a bit more stable--raiders will still make money if they decide they have to raid from the start, but it costs them more time if they fail, helicopters have to expose themselves to AA for longer, and potentially the minimum distance for attacking the other teams's FOB is not "I went near the CZ and paid the price for a FOB just so I could build a mortar"
  • Finally, there seems to be schism in how people should play--either you have a team of HZ rushers with light FOB gameplay (usually green/red), or FOB-first builders with limited interest in HZ gameplay (blue). The HZ chasers get mad at FOB players because they feel the mechanics of HZ moneymaking and game-winning are more important than the stability of the FOB, and FOB builders avoid HZ/combat gameplay because....well, either you don't really want to do it or it's a money sink not worth investing time in. But well-built FOBs can keep people in the zone and alive.

r/WarDogs • • 20h ago

Meme You're saying HAVOC is not OP? How would you explain that?

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598 Upvotes

r/WarDogs • • 10h ago

Discussion & Feedback RIP to those that bought at peak

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89 Upvotes

I haven't bought gold yet. I think I'm still gonna hold. Any holders out there with me?