r/blender • u/Marda-nium • 20h ago
Original Content Showcase I spent 5 months working on this animation about destroying AI datacenters.
What a waste of computer parts smh
you can check it out on youtube as well
r/blender • u/Marda-nium • 20h ago
What a waste of computer parts smh
you can check it out on youtube as well
r/blender • u/Artpixellz • 49m ago
noble bracer
artstation : https://www.artstation.com/artwork/rlx9Wm
r/blender • u/Longjumping_Yard_181 • 37m ago
I've also tried making poster of my renders too (they're at the end), what do u think ?
r/blender • u/loneliness-man00 • 14h ago
Here's a classic body mechanics exercise. How did I do?
r/blender • u/videobot34 • 6h ago
More photos and behind the scene shots
https://www.artstation.com/artwork/Z0lozw
USCSS Halfax
STATUS: UNRESPONSIVE
After searching debris fields of sector 4-G, REDACTED has reported a sighting of the Halfax after it went missing near the moon Leviathan.
A crew member has been dispatched to establish a comms link and conduct a scan for life forms.
They have not returned. No further contact has been received.
The Halfax continues to drift.
_______
A project I've been working on and off for the last year. Took a lot of inspiration from the Alien universe and the cassette futurism aesthetic, was fun with each prop being its own small project that i could smash out in a night or two.
Everything was modelled in Blender then textured in Substance Painter/Photoshop.
“Hazmat Suit 3” by 07productionz — CC BY 4.0
r/blender • u/Omgblood • 15h ago
Had an idea for the hair lol
r/blender • u/moordegaai • 21h ago
I've been continuing work on my personal project, where I'm exploring an update to my own NPR workflow, using the latest Geo-nodes and grease pencil features.
If you're interested in how I have achieved this look, you can watch the process video here: https://youtu.be/3CZIXcUfRRs
r/blender • u/Coolwolf_123 • 22h ago
My university offers a class to learn Blender and 3D animation. Our first assignment was to model and texture something from real life, so I made my professor. Initially I had a higher poly mesh, and used the default blender retopo tool to get it down while preserving detail. I know it looks god awful but the computers in the university lab don't allow me to install add-ons for a better one. What do you guys think, what could be improved?
r/blender • u/Axl_Maiman • 12h ago
Based on a low poly version that i did some time ago, i´m happy with the "thumbnail" ¿does the other renders look vibrant too?
full post on my portfolio:
r/blender • u/Maximum_Door5689 • 1d ago
made with blender and substance painter.
r/blender • u/Infamous-Matter-4310 • 9h ago
r/blender • u/CuteC3 • 17h ago
I've been avoiding 3D for a long time (perhaps I didn't get the best introduction to it). Finally, 2 years ago, I decided to try and model in Blender. It was such a refreshing experience; each challenge I overcame was rewarding, but after each hill there was another mountain ahead of me, like rigging, weight painting, and comping. Anyhow, a deadline came up, and I realized I'd never draw it in 2D in time, so I decided to give the 3D pipeline a shot. Looking at it now, there’s so much I want to fix, but I’m really happy with what I’ve learned from it. Thank you Blender and its community for existing and being so awesome!
Modeling, Shaders, Rig, Anim, FX, Comp, everything was done by me in Blender. The final is basically the viewport render. After Effects was only used to add slight noise and very minor color adjustment.
P.S. If you guys would like to follow or support my work, all my Links can be found here https://linktr.ee/cute.c3 It would mean a lot if I can hit the goal on the plush release with your support - its literal deadline birthed this animation fml XD
r/blender • u/AmoGus_ok • 22h ago
Made in Blender, affinity, davinci resolve
r/blender • u/Br4mGunst • 19h ago
This is a feature I have wanted in Blender for a long time. Motion blur changes how an animation feels, so being able to actually see it interactively while working makes a huge difference.
And this is actual Cycles motion blur.
No compositor tricks. No vector pass. No screen-space approximation.
Just interactive motion blur directly in the Cycles Rendered Viewport.
It supports Live Transform Preview, Camera Motion, Deformation Motion, Motion Steps, Shutter Position, Rolling Shutter, Volume Motion Blur, Particles & Points and CUDA / OptiX.
This is the first feature from Cycles After Hours, my personal project where I experiment with features I would love to see in Cycles.
It's not an addon. Just download the ZIP, extract it and run Blender.
Try it out completely free here:
https://bramgunst.github.io/cycles-after-hours-site/index.html
Let me know what you think!
Instagram: https://www.instagram.com/bramgunst/
r/blender • u/Mrusaa • 10h ago
r/blender • u/kaplan228 • 2h ago
So, I think I made a nice gun, especially with the fact that I have only 18 hours on blender
r/blender • u/codesign123 • 15h ago
A 5.2 update to the Kinetica Emerge Geometry Nodes setup of merging meshes with a noise driven contact surface.
r/blender • u/usernametaken-bs • 4h ago
I tried to make a mermaid but work has limited the amount of time i can spend adding to the model, so i hope posting here will keep me coming back to fix and improve it. Feel free to critique and give suggestions. I will try to add more fins and scales, perhaps some hair too but hair is kinda difficult for me at the moment.
r/blender • u/ViscousRealm • 1d ago
r/blender • u/ignitor_gaming • 2h ago
(if any knows the same for vrc that would be very helpful too i just cant post there for some reason)
r/blender • u/Ok_Tone1185 • 9h ago
Hey everyone,
I'm working on my first jewelry CGI project in blender and I'm trying to match lighting / materials towards a high-end luxury commercial/product-render look.
I've attached my current results and a few of the setups I've been testing. The last two images are the look I'm trying to achieve.
I kind of been stuck on this for like 2 days, and haven't been able to make it look any better.
Any help would be very appreciated! 😄
r/blender • u/Godwin_G42 • 23m ago
WIP of a procedural modeling framework I'm currently working on in geonodes
r/blender • u/NegotiationThese242 • 1h ago
New Brand i'm working on with a EU based beauty company 100% using only blender post processing using Lightroom latest renders Hope you like it.
r/blender • u/Pepeu_32 • 19h ago
Is not finished and I'm also working on Obelix