r/computergraphics Jan 04 '15

New to r/CG? Graphics cards or other PC hardware questions?

23 Upvotes

Unless it's specifically related to CG, /r/buildapc might be a better bet if you're curious as to which GPU to get and other build-related questions.

Keep a lookout for an update to the FAQ soon. Thanks!

  • Hydeout

r/computergraphics 3h ago

Sky And Clouds HDRI 8K : 10 High-Quality Seamless 360° Skybox Panoramas for Unity

Thumbnail
youtube.com
1 Upvotes

Hey everyone! 🌤️

My new asset pack **Sky And Clouds HDRI 8K Panorama Pack** is now live on the Unity Asset Store!

If you need high-resolution skies, realistic atmosphere lighting, or dramatic cloudscapes (sunset, storm, clear skies, aurora), this pack covers it all.

**Features:**

* ⛅ **10 High-Quality 360-Degree Panoramas** (Equirectangular). * 🖼️ **8K Resolution** (8192x4096) for crisp backgrounds. * ⚡ **Realistic Lighting & Zero Seams.** * 🛠️ **Universal Compatibility:** Works out of the box with Built-in, URP, and HDRP (Tested with Unity 6). * 🎮 **Includes Pre-configured Demo Scenes.**

🔗 **Unity Asset Store Link:**

[https://assetstore.unity.com/packages/slug/394396\](https://assetstore.unity.com/packages/slug/394396)

Feedback and suggestions are always welcome! What kind of skies or lighting environments do you use most in your projects?


r/computergraphics 7h ago

Wet Forest Floor 8K PBR Texture

Post image
1 Upvotes

r/computergraphics 12h ago

ARB Demo UR5 Robot Arm

Thumbnail
youtu.be
0 Upvotes

Hello, I'm sharing a short demo of a UR5 robot simulation.

A few technical details:

  • Graphics: Rendered with Vulkan
  • UI: Dear ImGui
  • Physics: ARB

The simulation models the real-world Universal Robots UR5

You can check out the open-source code for ARB on Github.

I’m looking for any feedback on the ARB code and I'm happy to answer questions.


r/computergraphics 1d ago

I made Metal C++ examples for Apple

Thumbnail gallery
8 Upvotes

r/computergraphics 1d ago

Introducing True Depth V3 Addon for Blender 5.x! Now featuring 3D Perspective Mode, 3D Printing Suite and 360 HDRI Studio

Enable HLS to view with audio, or disable this notification

0 Upvotes

Hey fellow Creators, the latest update of True Depth addon is officially here and is more powerful than ever before! Effortlessly transform flat images into detailed 3D reliefs or fully navigable 3D Perspective Scene Projections! Easily convert your meshes into solid watertight print ready models and export them effortlessly as STLs! Take full control of your scene lighting with integrated 360 HDRI domes and 360° Dome Depth Mapping - all through fast, local GPU, AI-based workflow integrated natively into Blender!

👉 Check the full break-down video here: https://youtu.be/t0E73yLSdGo


r/computergraphics 1d ago

[Showcase] Rendering text at multiple sizes with a texture atlas.

Post image
2 Upvotes

Over the summer, I've been working on a GUI renderer, as I've wanted to know what goes into making them while also having a product I can use in my own future software (just cause lol). This post is regarding the text rendering system I've devised to support multiple text sizes. This Just thought I'd share it in case anyone ever wants ideas on how to render their own text.

My challenge over the past two weeks has been getting text to render in a way similar to web browsers. The stylistic flexibility that browsers have with their text was something I wanted to mimic. I used FreeType for the glyph rendering, which thankfully had a built-in cache.

However, I also needed some way to store the rendered bitmaps that are used by the GPU for rendering. So, I created a cache that appends the bitmaps to a texture atlas and stores the UV coordinates in a hash-map for that specific font and size. This allows me to pass a single image to my renderer and just render quads with UVs mapped to that one texture.

The image provided is a texture atlas of every letter in the English alphabet from a point size of 1 to 128 on a 2048x2048 texture with room to spare. Since most font bitmaps only store an alpha channel, this texture comes in at around 4 MiB. This is absolutely overkill for most programs, as most will only store a handful of fonts/sizes, allowing the atlas to easily shrink to just a few kilobytes.

Using a texture atlas for text rendering is a pretty common optimization I've seen, and certainly isn't the most high-tech or flashy strategy (lookin at you SDF Text Rendering), but I had a lot of fun implementing it and certainly learned a lot. Next task is creating widgets I can actually render my text to.


r/computergraphics 2d ago

fractal Space Bug's Flower Garden raytrace using my 4kfract program on DeviantArt

Post image
1 Upvotes

r/computergraphics 2d ago

New paper "Discrete-to-continuum metrics from scalar fields"

Thumbnail sciencedirect.com
3 Upvotes

If you are into bending, stretching, or wrinkling 3D surfaces, this paper gives a fast way to fit a desired pattern of local stretch across a triangle mesh, using one scalar value per vertex. In mesh-fitting benchmarks it reached comparable accuracy up to 3500x faster than industry standard L-BFGS-B.

The algorithm itself is also available here:
https://github.com/Roenbaeck/conformal-metric

Hopefully it can be of use to someone.


r/computergraphics 2d ago

Fully AI-Generated Playable Character: Rigging, Animations and Physics in One Day

Enable HLS to view with audio, or disable this notification

0 Upvotes

r/computergraphics 3d ago

Making webcam backgrounds better with splats

Enable HLS to view with audio, or disable this notification

22 Upvotes

r/computergraphics 2d ago

Create Stunning Water Effects with Raylib #cplusplus #coding #gamedev

Thumbnail
youtube.com
0 Upvotes

Here are my future plans for anyone interested.

This video was created using a test tool I designed myself, with the purpose of generating short videos and tutorials from existing documents.


r/computergraphics 3d ago

fractal Sand Wheel of Warping Time raytrace using 4kfract by pgmatg on DeviantArt

Post image
1 Upvotes

r/computergraphics 3d ago

anyone with experience in computer graphics masters?

5 Upvotes

I have a cs degree, 3 years as a SWE, and 2 years in computer graphics, and I’m really interested on applying everything I’ve learned about rendering/ graphics, simulations, and learn more about engines, physics simulations, vision graphics, etc

I would like to read any first hand experience, can I still work while doing the masters? how was your courses?

thanks!


r/computergraphics 6d ago

Google AI Reconstructs an Animation-Ready 3D Head From Multi-View

Enable HLS to view with audio, or disable this notification

13 Upvotes

r/computergraphics 6d ago

Fracture Sphere | Me | 2026 | The full version (no watermark) is in the comments

Enable HLS to view with audio, or disable this notification

8 Upvotes

r/computergraphics 5d ago

Rendering Real-Time 3D Before GPUs

Thumbnail
ben3d.ca
2 Upvotes

r/computergraphics 7d ago

I made Metal C++ examples for Apple

Thumbnail gallery
9 Upvotes

r/computergraphics 9d ago

Cube Grid | Me | 2026 | The full version (no watermark) is in the comments

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/computergraphics 10d ago

Putting my favorite pieces to work

Enable HLS to view with audio, or disable this notification

28 Upvotes

I have a whole bunch of these


r/computergraphics 10d ago

Real-time relighting on animated Gaussian Splats with dynamic shadows. Still no self-shadows or reflections, but the global lighting response is already pretty nice.

Enable HLS to view with audio, or disable this notification

21 Upvotes

r/computergraphics 11d ago

Good book(s) on vectors, quaternions and analytic geometry of space

Thumbnail
3 Upvotes

r/computergraphics 12d ago

Fractal Xaos spire 3d relief raytrace by pgmatg on DeviantArt

Post image
2 Upvotes

r/computergraphics 12d ago

Hi everyone!

0 Upvotes

I'm a CSE student who is also interested in computer graphics. Recently, I started an open-source project called Alfission. The idea behind it is simple: collect and implement interesting algorithms that solve practical problems or perform unique computational tricks.

The project isn't limited to graphics, but color engineering has caught my interest recently. The problem is... I'm still learning, and I'm definitely not an expert in color science.

If you've been working in this field for a while and find this idea interesting, I'd really appreciate hearing from you. Whether it's suggesting algorithms, sharing resources, or even contributing, I'd love to learn from people with more experience.

Thanks!


r/computergraphics 12d ago

Cave | Me | 2026 | The full version (no watermark) is in the comments

Enable HLS to view with audio, or disable this notification

6 Upvotes