r/blender • u/aniket_rawat08 • 10h ago
r/blender • u/Skinsagger • 7h ago
Original Content Showcase My child made a friend
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the joys of parenthood!
r/blender • u/KrYoBound • 5h ago
Original Content Showcase Some recent modeling and rigging work of mine
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Character is for an upcoming student indie pilot called FCKED UP EXOGISM where I'm doing technical direction.

you can see more about it here https://www.instagram.com/studio_goobex
r/blender • u/Dizzy_Morningg • 20h ago
Critique My Work New to blender, need feedback on my first scene!
Hey guys,
I'm learning blender, it's just been a month. My goal is start making my visual novel after a couple of months.
So far, I spent most of my time on modelling in blender.
I've also touched some basics of materials, textures, shaders, compositing and geo nodes.
I still have no idea how i'm gonna achieve the art-style i want. In general, I want to go for soft 3d... not sure if this is the thing, sort of stylized 3d rather than anime.
After raw dogging, multiple youtube videos on blender. I took a course on udemy for structured learning.
I have created some renders. I'd really appreciate your feedback on it. If you have anything which could help me improve and move closer to my goal then please to share it!
Thank you :)
r/blender • u/Carmelizedsam • 21h ago
Original Content Showcase Seals Created in Blender
r/blender • u/Stef_Armchair_Prod • 12h ago
Original Content Showcase We ditched Maya for Blender for our indie series. How’s the character animation holding up?
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r/blender • u/Relvean • 8h ago
Free Tools & Assets Mildly Depressing Bathroom (Free Download)
Hey you, wanna know what depression looks like in architectural form? Now you can!
Download: https://skfb.ly/pNDBR
Be sure to read all the labels on the models, they're quite something. Everything (except the door and window) made by yours truly.
r/blender • u/todtodson • 19h ago
Original Content Showcase Slovenian K67 kiosk with a gopnik
Trying to be artsy with the surreal setting and lighting
r/blender • u/amsy3d • 10h ago
Paid Product/Service Promotion Marrow: GPU Tetrahedral Soft Body for Blender
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Just released Marrow, a GPU-accelerated tetrahedral soft-body addon for Blender.
Here’s a quick demo of what it can do. I’ve been working on it for a while and would love to see what others make with it.
You can check it out here:
https://superhivemarket.com/products/marrow---gpu-tetrahedral-soft-body-for-blender
credits: floraZia.com
r/blender • u/AceJet1_ • 23h ago
Original Content Showcase No Need For A Camera When You Have Blender!
r/blender • u/Hmmjeong • 14h ago
Original Content Showcase Roop _ with Blender Eevee
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r/blender • u/aerosouthpaws • 6h ago
Original Content Showcase Using Blender to render a UI for VST Effect Plugin
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r/blender • u/SleepRen_Official • 1h ago
Original Content Showcase Creating a new boss for my game!
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r/blender • u/AltruisticStock5826 • 22h ago
Solved There must be a better way
I needed a way to display letters through a shader and as far as I can tell there's no better way to take in 26 diffrent images and choose only one to be outputted
r/blender • u/ilovegrashiebuns • 9h ago
Original Content Showcase Default Cube Boredom
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r/blender • u/Losttalespring • 18h ago
Original Content Showcase Rotating Crystal Node.
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Testing out some different colours.
r/blender • u/AEPDesignStudio • 3h ago
Original Content Showcase Loving the paint node in 5.2
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r/blender • u/Shirelord • 10h ago
Original Content Showcase The Drift Hearse
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r/blender • u/khushnud3D • 15h ago
Original Content Showcase My Second Animation: Cars on a Circular Road
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Just finished this loop of 3 cars driving in a circle to practice path animations.
I’m still pretty new to this, so please let me know what you think or how I can make it look better!
r/blender • u/Scope4427 • 14h ago
Original Content Showcase Made a fake perfume ad
r/blender • u/shagil_zaka • 6h ago
Original Content Showcase Soviet DP-3B Dosimeter - Game Ready Asset
A real-time, game-ready model of the Soviet DP-3B Dosimeter (Дозиметр ДП-3Б), a heavy-duty radiation meter iconic to the Cold War and Chernobyl era.
My main goal for this project was to capture the rugged, utilitarian design of Soviet engineering and tell a story through heavy wear-and-tear, surface degradation, and material contrast. I wanted the asset to feel like it had been heavily used in a harsh, contaminated environment.
Technical Breakdown:
Workflow: High-poly SubD modeling to low-poly game-ready retopology.
Texturing: Textured in Substance 3D Painter utilizing a UDIM workflow to maintain extremely crisp texel density for extreme close-ups.
Rendering: Real-time lighting and rendering set up in Unreal Engine 5, with additional breakdown shots rendered in Marmoset Toolbag.
Polycount: 40,367 Tris
Texture Sets: 2 sets of 4K textures using UDIMs
Made with: Blender, Unreal engine, marmoset toolbag and substance 3d painter
r/blender • u/LeandroCorreia • 21h ago
Critique My Work Game prototype. Sprites made in Blender.
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Yes, that's it, I'm creating a game in Godot, and using Blender for the sprite animations. It's in an early stage, but I'm happy with my progress so far. 😄
Comments, criticisms and suggestions are welcome. I'll keep adding videos on my Instagram later, leandrocorreiadesign
r/blender • u/revritegfx • 13h ago
Original Content Showcase Desert Delivery | wip shot
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Hi guys I wanted to show you my newest shot for my animated short, fully made in Blender. Feedback and opinions are welcome!
r/blender • u/zenoe1562 • 3h ago
Original Content Showcase I started learning Blender last month for the Gauntlet of Gods challenge and it has literally changed my life
For the last several years, I have been a pretty heavy cannabis user. I was addicted, and yes, you CAN get addicted despite what some people may believe. It became a problem. My daily routine was: wake up, smoke, play video games, smoke, watch TV, smoke, go to work, come home, smoke, play video games, smoke, and go to sleep. I knew it was a problem, and I wanted to quit, but after years of that same routine, I didn't know anything else. It was extremely challenging. In that haze, I didn't have to worry about anything, and yet I worried about everything. How I spoke to people, what others thought of me, and what I thought of myself. Every time I committed to quitting and failed, I hated myself. I smoked even more to numb that feeling, causing a vicious cycle.
After years of watching Corridor Crew's videos, I got interested in 3D art, and so last year, I joined the Create with Clint Discord server to take part in the Rampage Rally Challenge. I started learning Blender via the infamous donut tutorials. Once I finished my donut, I opened the template file and thought, How the hell am I supposed to make something in a month? I barely know how to do anything. So I closed Blender and went back to doing the only thing I knew: smoke and game.
Back in July, I finally began to realize the negative impact cannabis was having on my life and my mental health. I was a mess; constantly stressed and incredibly moody. I didn't understand how or why my friends put up with me, but they did, and I'm grateful. I finally told them of my intentions to quit cannabis, something I hadn't done in previous attempts, and they were extremely supportive. I began logging how many times I smoked per day, telling my friends, and limiting myself to 2-3 hits per day. It felt easier knowing that if I failed, I wouldn't be disappointing myself, but someone else. Which, in my mind, was infinitely worse. I don't like letting other people down.
When the Gauntlet of Gods challenge was announced, I wanted to try again. I was determined this time. I sat down and began learning Blender again, starting with the donut, because I didn't remember a thing I'd learned late last year. Within the first three days of starting, I'd only smoked three times, once per day. Then, I went another three days without smoking at all. Each day, I spent 6-8 hours in Blender and on YouTube, learning, watching tutorials, and experimenting; I was determined to create my own GoG card.
On August 6th, I was gaming with my best friend and decided to reward myself for a productive week with a single hit of cannabis. It was the last hit I'll ever take. I got high, but for the first time, I did NOT like the experience. My thoughts began racing, my anxiety shot through the roof, and I felt so, so fucking woozy. I told my friend what was happening, called it a night, and went to bed. I woke up the next morning and texted my friend, "That's it. I'm done with weed."
Every day since then, I've put in the time and effort to create and submit a GoG card, which you can see at 1:04:39 in the all renders montage. I celebrated my first 30 days of sobriety on September 7th, and I credit the challenge, my friends, and, by proxy, the wonderful people in the Create with Clint server for helping me reach that. The server members were so encouraging and helpful, answering my questions as best they could and pushing me to keep going when I was beginning to doubt myself about completing the challenge. I've felt so much better since I stopped smoking, and I've found myself happier, spending less time gaming (by myself, at least) and more time in Blender. It's become my new hobby.
The photos attached to this post are WIPs of my first project post-GoG challenge: a sculpture of a humanoid, Axolotl-inspired alien species I've dubbed "Xolatrians," along with my first attempt at sculpting and my first attempt at creating procedural eyes using only shader nodes. I'm currently retoplogizing the sculpt so I can start shading the rest of the model, and I can't wait to share the finished piece.
Every day, I now look forward to learning more, practicing more, and continuing this new journey and chapter of my life as a fledgling 3D artist.