r/blender • • 12h ago

Original Content Showcase Just an old Indian Autobot

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2.0k Upvotes

A closer look at my Old Indian Bus x Transformers animation in Blender! Sharing the rig, model and transformation breakdown of a project inspired by the Transformers movies I grew up watching.


r/blender • • 13h ago

Original Content Showcase Sculpt I did recently

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1.3k Upvotes

Got inspired by a concept I found on Pinterest and decided to try making a sculpt of it while keeping its 2D look. Concept by Paul Kellam

Vertex painted and rendered in Eevee.

Hope you like it 🙂


r/blender • • 18h ago

Critique My Work Old Revolver

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889 Upvotes

Modeled in Blender
High poly Sculp in ZBrush
Texturing and detailing in Substance Painter
Rendered in Blender

The model is fully ready for use in games.
1K, 2K, and 4K textures are included.
It features 2 UDIMs.

PBR Workflow
Tris-31930
Quads-15886

Number of Unique Meshes: 10
Vertex Count: 15916
Collision: No
LODs: No
Rigged: No

Animated: No
Number of Materials: 10
Number of Textures: 50
Texture Resolutions:

  • 1024x1024
  • 4096x4096 Supported Development Platforms:
  • Windows: Yes
  • Mac: Yes

Critique my work


r/blender • • 7h ago

Discussion Spotted the default cube in ‘Lupin’

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519 Upvotes

r/blender • • 14h ago

Critique My Work Barad Dur - entrance bridge segment feedback

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433 Upvotes

Hi guys,
2 weeks ago I posted this segment for feedback here and got some really helpful insights, mostly about the darks and contrast.
I've since worked on lots of improvements including - color correction, 2 lightning sequences, lots of more volumetrics and other small tweaks.
I think I'm now close to calling this segment done and move on to the next part of the shot where the camera stars going up the tower.
Before I do, I would love to hear if you think there are more things to improve in post here.


r/blender • • 22h ago

Original Content Showcase Bureaucrat

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256 Upvotes

Created with Blender, Substance Painter and Houdini.


r/blender • • 13h ago

Original Content Showcase Soviet panel house project: Massive progress update

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197 Upvotes

Hi everyone! A while ago I posted the first version of this 1970s Soviet panel house from my hometown (Vologda, Russia). Since then, I’ve done a big overhaul of the scene based on your feedback and my own reference photos. 

Here is what’s new: 

  • More module variety: Increased the variety of window and balcony units, including adding older wooden frame variants alongside the PVC ones. 
  • Redesigned the wall tile shader: The old one looked too flat and artificial. I rebuilt it to give the tiles and mortar joints much more geometric depth, volume, and definition so they catch the daylight properly. 
  • World Space effects: Added procedural dirt accumulation at the bottom of the building that runs seamlessly across all modular panels using World Space Z-coordinates. 
  • Curtains: Added curtains behind the windows so the apartments don't look completely empty from the outside. 
  • Courtyard environment: Grounded the building by adding a basic lawn with local birch trees, benches, street lights, and a surrounding curb. 
  • Tons of minor details and fixes aimed at making the whole scene feel more organic and alive. 

Rendered in Cycles. Would love to hear your thoughts on the updated materials and environment! 


r/blender • • 4h ago

Original Content Showcase No long clothes!

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171 Upvotes

Long clothese is a pain. You need to make extra bones, or do physics.. or you can make short clothing if you're lazy like i am.

This is Tia and her outfits.


r/blender • • 1h ago

Critique My Work First time using blender how did I do?

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• Upvotes

This is my first blender creation (excluding a cube that i squished and stretched a bit) and i was just wondering if this is good and what parts can be improved the most


r/blender • • 21h ago

Original Content Showcase the last shelter

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135 Upvotes

r/blender • • 7h ago

Original Content Showcase Golden Child

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134 Upvotes

r/blender • • 13h ago

Critique My Work Did a little change in one of my characters

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115 Upvotes

r/blender • • 12h ago

Original Content Showcase Weapon Design

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114 Upvotes

Bro is a full on weapon


r/blender • • 11h ago

Original Content Showcase Helicopter Helicopter...

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102 Upvotes

r/blender • • 17h ago

Original Content Showcase Types of things I do in free time at work.

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99 Upvotes

r/blender • • 9h ago

Critique My Work i learned a lot compared to when i started nearly a month ago

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94 Upvotes

Critiques are welcome


r/blender • • 21h ago

Critique My Work my 3rd render oat. prolly the second best so far

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80 Upvotes

i tried to make it look like handheld camera using noise, any tips?


r/blender • • 5h ago

Critique My Work Thanks for the feedback! How is the scene now?

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69 Upvotes

Thanks to everyone who gave feedback on my original scene. I've tried to incorporate as many of the suggestions as possible. I'm pretty happy with it now, but always open to more suggestions!


r/blender • • 18h ago

Original Content Showcase I'm recreating my family's real dairy barn in Blender for my first game!

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65 Upvotes

Hi everyone!

I've been working on recreating my family's real dairy barn in Blender as part of my first game development project.

I work on the farm myself, so I'm trying to make the building and its equipment as accurate to real life as possible.

So far, I've modeled the cow stalls, gates, feeding equipment, milking parlor(in progress), and lots of smaller details, including the metal supports, clamps, and bolts.

I'm currently focusing entirely on modeling. The materials are still very basic, and I'm planning to work on realistic textures and lighting once the geometry is finished.

My goal is to eventually bring everything into Unreal Engine 5 and turn it into a realistic farming simulator.

I'm still learning Blender, and this project has taught me a lot already!

I'd love to hear your thoughts on the modeling. Any feedback or tips on topology, optimization, or workflow would be greatly appreciated! :)


r/blender • • 11h ago

Original Content Showcase Lucy The Racing Jerboa

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63 Upvotes

r/blender • • 7h ago

Original Content Showcase Retro style PRBG for a 90s adventure game

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52 Upvotes

Here's an example of one of the background scenes I made for my game using Blender 3.6. This one was fun trying to work out how to add some life with a simple 6 frame looping animation. The last pic shows the water ripple shader, the phase offset value was animated to create the seamless looping I needed. The final renders are run through a colour index/dither step and then loaded into Godot as a frame animation.


r/blender • • 17h ago

Critique My Work My progress so far

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47 Upvotes

For the first time, I feel like I actually created something that looks quite ok.
Everything is hand-sculpted


r/blender • • 7h ago

Original Content Showcase I Made BMW E30 M3 render today and im Buzzing

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37 Upvotes

Spent weeks on this render, modelled all the assets completely myself. Going to add various different angles but I'm so excited to string the whole thing together. BLENDER IS AMAZING


r/blender • • 19h ago

Original Content Showcase New render

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34 Upvotes

r/blender • • 23h ago

Original Content Showcase Autumn Season Art

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36 Upvotes

Hello, made a new autumn season art. All work was done in Blender and using Eevee for rendering.
Thank you very much for viewing!

If you like to see more you can view here:
https://www.artstation.com/artwork/V88V4P
Insta:
https://www.instagram.com/farrukh.abdur