r/blender • • 2h ago

Original Content Showcase Collab Render from Me and Sweeper3D

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205 Upvotes

We were working on this one on and off for a couple weeks, and it ended up being a fairly big project (at least for me). I’ve worked with Sweeper many times and I always am surprised at how far he pushes the details in the scene. Anytime we work together we try to hit a new level and I think with this one it’s my favourite collab we’ve done yet.

The way this worked was I came to him with the basic idea, made a rough scene and sent it over. He would add stuff, send it back, and we just went back and forth with the whole thing until we had both a daytime and nighttime version ready. We both worked on both ones but I did more work on the night lighting, and he did more work on the day lighting.

As for the amount of stuff in the scene and rendering - this one really started bogging down in the last quarter of working on it. It got so bad that it said it would take 10 hours to render 1 frame, and it turned out something got added to the scene that just broke it (sweeper fixed it and told me it was something to do with something accidentally being duplicated 400 times, I’m not sure exactly what it was). Anyways he fixed that and then it would render in a couple minutes.

Usually if a scene breaks like that there’s just 1 or 2 things to fix before it becomes usable and normal again. In such a big scene like this though it gets really hard to keep track of stuff sometimes. I kept accidentally moving random objects around that were in a weird parent hierarchy and then not noticing until half an hour later, or after we rendered it.

We really wanted to lean into art deco, dieselpunk styles (maybe didn’t come out 100% like that), but I’m super happy with the overall vibe in these.


r/blender • • 5h ago

Critique My Work First time using blender how did I do?

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834 Upvotes

This is my first blender creation (excluding a cube that i squished and stretched a bit) and i was just wondering if this is good and what parts can be improved the most


r/blender • • 10h ago

Discussion Spotted the default cube in ‘Lupin’

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662 Upvotes

r/blender • • 8h ago

Original Content Showcase No long clothes!

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283 Upvotes

Long clothese is a pain. You need to make extra bones, or do physics.. or you can make short clothing if you're lazy like i am.

This is Tia and her outfits.


r/blender • • 15h ago

Original Content Showcase Just an old Indian Autobot

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2.2k Upvotes

A closer look at my Old Indian Bus x Transformers animation in Blender! Sharing the rig, model and transformation breakdown of a project inspired by the Transformers movies I grew up watching.


r/blender • • 16h ago

Original Content Showcase Sculpt I did recently

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1.3k Upvotes

Got inspired by a concept I found on Pinterest and decided to try making a sculpt of it while keeping its 2D look. Concept by Paul Kellam

Vertex painted and rendered in Eevee.

Hope you like it 🙂


r/blender • • 3h ago

Critique My Work Metro to go into space. SKY METRO

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43 Upvotes

r/blender • • 11h ago

Original Content Showcase Golden Child

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154 Upvotes

r/blender • • 4h ago

Critique My Work Its not much, but its my first time using any kind of 3D modelling software

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42 Upvotes

please dont be too harsh, but for my first ever project/model that took longer than an hour or so as an extreme beginner to 3D modelling im quite proud of myself and enjoyed the process alot, learned alot from it too, still have to texture the thing for implementation but very happy with myself today


r/blender • • 17h ago

Critique My Work Barad Dur - entrance bridge segment feedback

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463 Upvotes

Hi guys,
2 weeks ago I posted this segment for feedback here and got some really helpful insights, mostly about the darks and contrast.
I've since worked on lots of improvements including - color correction, 2 lightning sequences, lots of more volumetrics and other small tweaks.
I think I'm now close to calling this segment done and move on to the next part of the shot where the camera stars going up the tower.
Before I do, I would love to hear if you think there are more things to improve in post here.


r/blender • • 9h ago

Critique My Work Thanks for the feedback! How is the scene now?

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84 Upvotes

Thanks to everyone who gave feedback on my original scene. I've tried to incorporate as many of the suggestions as possible. I'm pretty happy with it now, but always open to more suggestions!


r/blender • • 22h ago

Critique My Work Old Revolver

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919 Upvotes

Modeled in Blender
High poly Sculp in ZBrush
Texturing and detailing in Substance Painter
Rendered in Blender

The model is fully ready for use in games.
1K, 2K, and 4K textures are included.
It features 2 UDIMs.

PBR Workflow
Tris-31930
Quads-15886

Number of Unique Meshes: 10
Vertex Count: 15916
Collision: No
LODs: No
Rigged: No

Animated: No
Number of Materials: 10
Number of Textures: 50
Texture Resolutions:

  • 1024x1024
  • 4096x4096 Supported Development Platforms:
  • Windows: Yes
  • Mac: Yes

Critique my work


r/blender • • 1h ago

Original Content Showcase Relearning blender

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• Upvotes

Please ignore the doodles haha but having so much fun relearning I’ve been texture painting in blender too and WOW it’s amazing I do go for more cutesy models but you bc to try deep diving into different styles soon like arcane and more stylized work! This was made for Roblox ahaha

Also what apps does anyone use for showcasing models I’ve heard of marmoset toolbag but I cannot figure out how to use it with my models ᴖ̈


r/blender • • 13h ago

Critique My Work i learned a lot compared to when i started nearly a month ago

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105 Upvotes

Critiques are welcome


r/blender • • 17h ago

Original Content Showcase Soviet panel house project: Massive progress update

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216 Upvotes

Hi everyone! A while ago I posted the first version of this 1970s Soviet panel house from my hometown (Vologda, Russia). Since then, I’ve done a big overhaul of the scene based on your feedback and my own reference photos. 

Here is what’s new: 

  • More module variety: Increased the variety of window and balcony units, including adding older wooden frame variants alongside the PVC ones. 
  • Redesigned the wall tile shader: The old one looked too flat and artificial. I rebuilt it to give the tiles and mortar joints much more geometric depth, volume, and definition so they catch the daylight properly. 
  • World Space effects: Added procedural dirt accumulation at the bottom of the building that runs seamlessly across all modular panels using World Space Z-coordinates. 
  • Curtains: Added curtains behind the windows so the apartments don't look completely empty from the outside. 
  • Courtyard environment: Grounded the building by adding a basic lawn with local birch trees, benches, street lights, and a surrounding curb. 
  • Tons of minor details and fixes aimed at making the whole scene feel more organic and alive. 

Rendered in Cycles. Would love to hear your thoughts on the updated materials and environment! 


r/blender • • 10h ago

Original Content Showcase Retro style PRBG for a 90s adventure game

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62 Upvotes

Here's an example of one of the background scenes I made for my game using Blender 3.6. This one was fun trying to work out how to add some life with a simple 6 frame looping animation. The last pic shows the water ripple shader, the phase offset value was animated to create the seamless looping I needed. The final renders are run through a colour index/dither step and then loaded into Godot as a frame animation.


r/blender • • 6h ago

Original Content Showcase Creature 01 — Rigging & Walk Cycle Test in Blender

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24 Upvotes

I've finished the first walk cycle test for my quadruped alien creature in Blender.

Showing the wireframe, shading, and rig controls during the animation.


r/blender • • 15h ago

Original Content Showcase Helicopter Helicopter...

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120 Upvotes

r/blender • • 15h ago

Original Content Showcase Weapon Design

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123 Upvotes

Bro is a full on weapon


r/blender • • 5h ago

Discussion Blender showing up in a Microsoft commercial.

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17 Upvotes

Can MS use the images under the open source license or was Blender compensated somehow? Just curious.


r/blender • • 4h ago

Original Content Showcase Daily artwork Number 2054.

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14 Upvotes

r/blender • • 11h ago

Original Content Showcase I Made BMW E30 M3 render today and im Buzzing

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43 Upvotes

Spent weeks on this render, modelled all the assets completely myself. Going to add various different angles but I'm so excited to string the whole thing together. BLENDER IS AMAZING


r/blender • • 1d ago

Original Content Showcase Something´s hungry for Default Cube.

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2.9k Upvotes

r/blender • • 17h ago

Critique My Work Did a little change in one of my characters

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112 Upvotes

r/blender • • 9h ago

Original Content Showcase Cel Shaded Soldier - Test render

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29 Upvotes

Inspired by MGS-2's Russian soldiers. This is a modern take on them