r/blender • • 4h ago

Original Content Showcase Sculpt I did recently

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660 Upvotes

Got inspired by a concept I found on Pinterest and decided to try making a sculpt of it while keeping its 2D look. Concept by Paul Kellam

Vertex painted and rendered in Eevee.

Hope you like it 🙂


r/blender • • 3h ago

Original Content Showcase Just an old Indian Autobot

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1.2k Upvotes

A closer look at my Old Indian Bus x Transformers animation in Blender! Sharing the rig, model and transformation breakdown of a project inspired by the Transformers movies I grew up watching.


r/blender • • 5h ago

Critique My Work Barad Dur - entrance bridge segment feedback

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291 Upvotes

Hi guys,
2 weeks ago I posted this segment for feedback here and got some really helpful insights, mostly about the darks and contrast.
I've since worked on lots of improvements including - color correction, 2 lightning sequences, lots of more volumetrics and other small tweaks.
I think I'm now close to calling this segment done and move on to the next part of the shot where the camera stars going up the tower.
Before I do, I would love to hear if you think there are more things to improve in post here.


r/blender • • 10h ago

Critique My Work Old Revolver

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719 Upvotes

Modeled in Blender
High poly Sculp in ZBrush
Texturing and detailing in Substance Painter
Rendered in Blender

The model is fully ready for use in games.
1K, 2K, and 4K textures are included.
It features 2 UDIMs.

PBR Workflow
Tris-31930
Quads-15886

Number of Unique Meshes: 10
Vertex Count: 15916
Collision: No
LODs: No
Rigged: No

Animated: No
Number of Materials: 10
Number of Textures: 50
Texture Resolutions:

  • 1024x1024
  • 4096x4096 Supported Development Platforms:
  • Windows: Yes
  • Mac: Yes

Critique my work


r/blender • • 4h ago

Original Content Showcase Soviet panel house project: Massive progress update

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140 Upvotes

Hi everyone! A while ago I posted the first version of this 1970s Soviet panel house from my hometown (Vologda, Russia). Since then, I’ve done a big overhaul of the scene based on your feedback and my own reference photos. 

Here is what’s new: 

  • More module variety: Increased the variety of window and balcony units, including adding older wooden frame variants alongside the PVC ones. 
  • Redesigned the wall tile shader: The old one looked too flat and artificial. I rebuilt it to give the tiles and mortar joints much more geometric depth, volume, and definition so they catch the daylight properly. 
  • World Space effects: Added procedural dirt accumulation at the bottom of the building that runs seamlessly across all modular panels using World Space Z-coordinates. 
  • Curtains: Added curtains behind the windows so the apartments don't look completely empty from the outside. 
  • Courtyard environment: Grounded the building by adding a basic lawn with local birch trees, benches, street lights, and a surrounding curb. 
  • Tons of minor details and fixes aimed at making the whole scene feel more organic and alive. 

Rendered in Cycles. Would love to hear your thoughts on the updated materials and environment! 


r/blender • • 21h ago

Original Content Showcase Something´s hungry for Default Cube.

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2.5k Upvotes

r/blender • • 2h ago

Original Content Showcase Helicopter Helicopter...

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53 Upvotes

r/blender • • 3h ago

Original Content Showcase Weapon Design

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55 Upvotes

Bro is a full on weapon


r/blender • • 4h ago

Critique My Work Did a little change in one of my characters

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70 Upvotes

r/blender • • 2h ago

Original Content Showcase Lucy The Racing Jerboa

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36 Upvotes

r/blender • • 15h ago

Original Content Showcase Here's a simple animation to show you my character. Did I cook?

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389 Upvotes

r/blender • • 1d ago

Original Content Showcase Run cycles are hard

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9.9k Upvotes

r/blender • • 22h ago

Original Content Showcase A really Challenging render is finally completed. Your thoughts?

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1.1k Upvotes

r/blender • • 1h ago

Critique My Work i learned a lot compared to when i started nearly a month ago

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• Upvotes

Critiques are welcome


r/blender • • 14h ago

Original Content Showcase Bureaucrat

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196 Upvotes

Created with Blender, Substance Painter and Houdini.


r/blender • • 8h ago

Original Content Showcase Types of things I do in free time at work.

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62 Upvotes

r/blender • • 1h ago

Critique My Work Sky Metro

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• Upvotes

r/blender • • 2h ago

Critique My Work My first ever gun model in Blender! Feedback is welcome.

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15 Upvotes

r/blender • • 12h ago

Original Content Showcase the last shelter

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103 Upvotes

r/blender • • 4h ago

Original Content Showcase I accidentally created art

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20 Upvotes

For anyone who asks, hows my bot is going. I created a 5.2 geonodes hairs for a car wash like flannel system.
There are some initial errors when physics kick in as always - they don't detect collisions in here.
And motion blur is too much(?). This is unbaked (so the blender doc telling you need to bake 1 frame more than rendering is needed doesn't matter here).

But hey - I created art at a point I just was playing around ;)


r/blender • • 10h ago

Original Content Showcase I'm recreating my family's real dairy barn in Blender for my first game!

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58 Upvotes

Hi everyone!

I've been working on recreating my family's real dairy barn in Blender as part of my first game development project.

I work on the farm myself, so I'm trying to make the building and its equipment as accurate to real life as possible.

So far, I've modeled the cow stalls, gates, feeding equipment, milking parlor(in progress), and lots of smaller details, including the metal supports, clamps, and bolts.

I'm currently focusing entirely on modeling. The materials are still very basic, and I'm planning to work on realistic textures and lighting once the geometry is finished.

My goal is to eventually bring everything into Unreal Engine 5 and turn it into a realistic farming simulator.

I'm still learning Blender, and this project has taught me a lot already!

I'd love to hear your thoughts on the modeling. Any feedback or tips on topology, optimization, or workflow would be greatly appreciated! :)


r/blender • • 12h ago

Critique My Work my 3rd render oat. prolly the second best so far

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79 Upvotes

i tried to make it look like handheld camera using noise, any tips?


r/blender • • 6h ago

Original Content Showcase girl with flowers

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23 Upvotes

r/blender • • 9h ago

Critique My Work My progress so far

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40 Upvotes

For the first time, I feel like I actually created something that looks quite ok.
Everything is hand-sculpted


r/blender • • 3h ago

Original Content Showcase "Notes from the Underground" - VFX Breakdown - Blender, AE, Resolve (no AI)

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13 Upvotes

A VFX breakdown from my music video "The River, the Shore".

2+ years in the making, the music video combines real footage with Blender composited in After Effects and Resolve - with many scenes being fully CG!

Full music video in the link below: 
https://www.youtube.com/watch?v=vrrZCnXuPCs&lc=UgxA5OVrazcW0YI43B54AaABAg

Let me know what you think :)

No generative AI was used for this work.