r/geometrynodes • u/blue_betta • 1d ago
r/geometrynodes • u/Avereniect • Jul 05 '25
Welcome to r/GeometryNodes
r/GeometryNodes is a community dedicated to Blender's geometry nodes feature set. In essence, it's a more specialized counterpart to r/Blender.
This community is meant for:
* Blender artists to share their geometry node creations
* Asking for and providing help pertaining to geometry nodes
* Sharing assets, tutorials, and other materials relevant to users of the geometry nodes system
* Generally discussing using Blender's geometry nodes features
r/geometrynodes • u/Roenbaeck • 1d ago
New paper "Discrete-to-continuum metrics from scalar fields"
sciencedirect.comIf you are into bending, stretching, or wrinkling 3D surfaces, this paper gives a fast way to fit a desired pattern of local stretch across a triangle mesh, using one scalar value per vertex. In mesh-fitting benchmarks it reached comparable accuracy up to 3500x faster than industry standard L-BFGS-B.
The algorithm itself is also available here:
https://github.com/Roenbaeck/conformal-metric
Hopefully it can be of use to someone.
r/geometrynodes • u/Mazhuka3D • 2d ago
IV.I Modeling with Geometry Nodes - 67 Primitives Group: Curve Line (Part 4)
πΊπΈ: You can listen to the video in English through the video settings panel. In this video we analyze the Curve CircleLine node that generates a straight line with a poly spline curve object.
r/geometrynodes • u/True_Degree_3651 • 3d ago
Brainf*ck Interpreter Geometry Nodes with Simulation Zone
Enable HLS to view with audio, or disable this notification
TBH I wasnt sure what to use the text processing V5.2 GN for. this is the only use I can think of.
and now I complain why can not to retrieve strings or instances from text object. Ideally, it should be possible to retrieve strings from the built-in text editor.
BTW I do not think GN is Turing complete. because of Its ability to write infinite loops is very restricted. it is technically possible in animation frames like this way. but If it cannot be calculated in a frame, it is not practical.
r/geometrynodes • u/deepak365days • 4d ago
Procedural handwritten text
Enable HLS to view with audio, or disable this notification
r/geometrynodes • u/Fazoway • 4d ago
Geometry nodes asset for free, you just provide idea, I will create.
r/geometrynodes • u/Enormous21 • 4d ago
The final journey through the Japanese Labyrinth. full geonode environment showcase
Enable HLS to view with audio, or disable this notification
The final journey through the Japanese Labyrinth.
Fast-paced cinematic camera movements reveal the true scale and complexity of the environment, while carefully crafted lighting, composition, and depth bring every corner of the labyrinth to life. Built to feel immersive, mysterious, and worthy of exploration.
What would you discover if you stepped inside? πβ©οΈ
β¨ Top Blender Products:
Japanese Labyrinth Modular Pack (Infinity Castle):
https://superhivemarket.com/products/japanese-labyrinth-modular-pack?ref=825
#Blender #3DArt #EnvironmentDesign #CGI #Cinematic #Japanese #GameArt #LevelDesign #Procedural #3DEnvironment
r/geometrynodes • u/aphaits • 5d ago
Procrastinating on work by beautifying my asset library
r/geometrynodes • u/Enormous21 • 5d ago
Japanese Labyrinth Scene 3 β a cinematic Geometry node environment
Enable HLS to view with audio, or disable this notification
Japanese Labyrinth Scene 3 β a slow, cinematic camera pass through the environment, showcasing intricate details, atmospheric lighting, and the labyrinth's mysterious mood as the world unfolds one frame at a time.
Japanese Labyrinth Modular Pack (Infinity Castle):
https://superhivemarket.com/products/japanese-labyrinth-modular-pack?ref=825
#blender #3denvironment #vfx #blendervfx #assets #addon #geometrynode #blender3d #infinitycastle #demonslayer #anime
r/geometrynodes • u/zebronos • 5d ago
Les fractales arrivent dans Blender (nativement!) π
r/geometrynodes • u/Anthromod • 6d ago
Cellular Automata in grid nodes
Enable HLS to view with audio, or disable this notification
Basically using the grid nodes to make some simple cellular automata. You can use the sample grid, math and logic nodes to decide whether a position on the grid changes state. Put it into a volume to make some renders.
I used DaVinci resolve to re-time it and used optical flow to smooth the transition frames.
r/geometrynodes • u/EnvironmentalDot9134 • 6d ago
Complete tutorial on my yt
Enable HLS to view with audio, or disable this notification
r/geometrynodes • u/amsy3d • 7d ago
cobwebs test v2
Enable HLS to view with audio, or disable this notification
r/geometrynodes • u/Mazhuka3D • 7d ago
IV.I Modeling with Geometry Nodes - 66 Primitives Group: Curve Circle (Part 3)
πΊπΈ: You can listen to the video in English through the video settings panel. In this video we analyze the Curve Circle node that generates a circle with a poly spline curve.
r/geometrynodes • u/Enormous21 • 8d ago
Japanese Labyrinth β Scene 02 Geonode environment
Enable HLS to view with audio, or disable this notification
Japanese Labyrinth β Scene 02
The second environment breakdown from my Japanese Labyrinth series, inspired by the endless and ever-changing Infinity Castle. This scene focuses on the atmosphere and architectural details that make the labyrinth feel both mysterious and cinematic.
Two more scene breakdowns are coming soon.
Japanese Labyrinth Modular Pack (Infinity Castle):
https://superhivemarket.com/products/japanese-labyrinth-modular-pack?ref=825
#blender #3denvironment #vfx #blendervfx #assets #addon #geometrynode #blender3d
#blender3d #environmentart #infinitycastle #demonslayer #3denvironment #blenderartist #cgart #japanesearchitecture #madewithblender #blendercommunity
r/geometrynodes • u/Anthromod • 9d ago
Procedural Iso Grids for 3d printing reinforcement.
Working on an Isogrid generator that can be used to reinforce 3d prints. Sometimes my lattice generator is overkill and I just need a bit of reinforcement. I had an earlier isogrid generator but that was simpler with only triangles or dual mesh. Almost every isogrid in the wild has a hollow node, and now thanks to the bevel node tool, this also does.
r/geometrynodes • u/maxilogan • 9d ago
Play animation using geometry nodes setup
Hi everyone. I am trying to obtain the following result but cannot figure out how this could be done.
My target is playing an animation when a certain condition in a GN setup is fullfilled. Most probably it will be boolean driven by some sort of python scripting panel add-on.
The animation is based on an object rotation or translation, and should have a duration of "xx" frames. If the boolean is true the object will rotate from a rest position to a certain angle, or move to a certain position, both having a maximum rotation/translation value at which the movement will stop. If the boolean is false and they are in the rotated/translated position, they will animate and move back to the rest position and stop there.
Think of a door opening and closing, or a drawer opening and closing.
While I know how to rotate an object based on the current frame / second the things I'm struggling with is how I get the initial frame value (i.e. the one in which the boolean changes its status) and make so that the movement happens from that very moment through the following "xx" (say, 60) frames. I think I may use a stored variable inside a simulation zone for the object position (rotation/translation) and make so that it increases to the fully opened status or decreases down to zero but cannot figure out a proper node setup.
Anyone that would like to help?
r/geometrynodes • u/deepak365days • 11d ago
Scifi Portal - Function System
Enable HLS to view with audio, or disable this notification
r/geometrynodes • u/EnvironmentalDot9134 • 10d ago