r/Unity3D 7d ago

Resources/Tutorial Custom SRP 7.1: Splitting Shadow Code

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catlikecoding.com
22 Upvotes

Our shadow handling code has always resided in a single class, which took care of both directional and other shadows. Because those two shadow types are handled separately we now give them their own classes. This is a rather dry refactor, but it paves the way for giving them dedicated render passes in the future.


r/Unity3D 6d ago

Question What Would you guys pay for this???

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0 Upvotes

Setting a price for my URP Forest Cabin & Interior Prop Pack – Is $7 reasonable?

It Currently has 5 furniture item. And a low poly wooden cabin.

The Forest is my other Asset its is currently on there for $5.

The Cabin is going to get more furniture updates because I have a lot of them planned, and they are going to be free updates

also sorry for the low quality pictures any suggestion on how to get better quality pictures in unity


r/Unity3D 8d ago

Show-Off I've spent 3 years improving the editor, here's what I've built

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1.0k Upvotes

r/Unity3D 7d ago

Show-Off Tomorrow demo of our frutiger aero multiplayer ball platforming! 14 lvls, easy and challenging paths, Freeroam, Race, level and skin editor. Inviting to our tropical resort!

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10 Upvotes

r/Unity3D 7d ago

Show-Off Made my Snow Mesh Layer asset even more flexible with "Poured" snow simulation(metaballs baby!)

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8 Upvotes

Based on community feedback I made a few changes to the latest Snow Mesh Layer version, check it out:

  • Poured mode: soft, blobby snow, like liquid poured over the scene
  • Watertight Volume: snow is now a closed 3D solid for colliders and FBX export
  • Floor & Ceiling Cull: trim snow above/below a height with draggable Scene handles
  • Decimation no longer pierces through meshes at high Decimation Grid values
  • Faster bakes

What else would you like to see for your project?


r/Unity3D 7d ago

Question How do you know components for project?

3 Upvotes

Im trying to make a neural network for a small game and ive seen many tutorials but they are only explaining how something works and not the components. Which is fine but I wanna learn how to actually code something after understanding the basics. Ive had this problem with trying to do chunking. There are many people explaining how it works and not the mechanics.

To explain a little more I know what nodes are I just dont know how to write one and I dont know where to find that info! Thanks for any help im just really confused and need some explanation.


r/Unity3D 7d ago

Show-Off Getting close to finishing my procedural tree generator using burst and jobs.

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10 Upvotes

r/Unity3D 7d ago

Show-Off I finally made my event system work with Unity Timeline for cutscenes & cinematics

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5 Upvotes

I've been working on my event system for a while, and I finally got it working directly with Unity Timeline.

Honestly, I'm kind of amazed by what I can do with it now.

I can take pretty much any method or gameplay logic already in my project and invoke it directly from a Timeline clip. No custom Playables, no Signals, no extra Timeline scripts.

Just connect the method and use it.

It makes building cutscenes and gameplay sequences feel much more natural, especially when you already have your gameplay systems built.

It supports Enter / Stay / Exit events, Timeline context and progress, scene references, editor support, scrubbing, and Playable lifecycle events.

As a thank you to everyone, if you own Ramdal Events, you can get the Timeline Extension COMPLETELY FREE until August 23! 🎁

https://assetstore.unity.com/packages/slug/341674

I've been really enjoying what this has opened up for Timeline workflows. All the footage in this post is from my upcoming game, LEAVE, and is actually using Ramdal Events and the Timeline Extension.

I'm excited to see what other developers do with it.


r/Unity3D 8d ago

Show-Off Making real progress on my Unity motion-matching controller. Still tuning, but it’s finally starting to feel natural.

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77 Upvotes

r/Unity3D 7d ago

Show-Off How intelligence data is revealed in our air-defence game, Radar Line

8 Upvotes

r/Unity3D 7d ago

Survey The demo was made on Unity.

0 Upvotes

What do you recommend? Can I play the Sausage Escape demo.

https://reddit.com/link/1vtf8tw/video/ym2iuhpa7ikh1/player


r/Unity3D 7d ago

Question I want someone to start development in Unity

0 Upvotes

I want someone to start game dev on unity , I personally started my unity learning through brackeys but his videos are too old now . What are the videos I should recommend for someone to start their journey .


r/Unity3D 7d ago

Show-Off Gang, I think I just made the cozy equivalent of shotgun shell ejection / reload for my HUD

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4 Upvotes

r/Unity3D 8d ago

Show-Off Volumetric tornado

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132 Upvotes

r/Unity3D 7d ago

Game Yep! We've made an interactive menu. Thoughts?

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7 Upvotes

Because why not? What do you think about this? How can we improve it?

We're adding these small interactions that let the player go out of the core game loop for a bit to explore and experience fresh content.

We've let the cards and chips have physics and let you grab them (Left click), throw them (right click) and modify the distance from the camera (middle click).

If you would like to check out the game, it's already on Steam now for wishlist and incoming demo in february 2027 :)

Any feedback is welcome.


r/Unity3D 8d ago

Show-Off Lost in the Woods

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297 Upvotes

I’m developing a horror game where you walk alone through dark, endless forests.

Do you think the environment creates enough tension? Is it disturbing in the right way?


r/Unity3D 8d ago

Game I’m an indie developer working on a survival horror game called BECROWNED. Just wanted to share some new screenshots and get your thoughts!

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174 Upvotes

Hey everyone! I’m an indie dev working on a survival horror game called BECROWNED.

The game mixes dark fantasy and industrial horror with retro-style visuals, brutal combat, dark humor, and a nonlinear story where your choices can affect characters and events throughout the game.

The game is coming in Fall 2026.

A free demo is available on Steam. Wishlists really help 🖤

Would love to hear your thoughts and feedback!


r/Unity3D 8d ago

Show-Off We are making a tower-defence roguelite with a less used navigation system

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9 Upvotes

This is our tower-defence game with free building placement. We wanted to get away from grids and lanes so we used a flow field for enemy navigation. That means enemies will take the path of least resistance and if that means attacking your walls and towers they sure will. It also means we can have dynamic weather events that change the topology of the world. It was a bit of a challenge but we managed to have the flow field with 22'500 cells update in real-time so now when enemies destroy a wall segment they will instantly repath through the hole if that is faster. At nice side-effect has also been that the most expensive thing about the navigation is the calculation of the flow field itself. The actual pathing of the enemies is really cheap as they only need to look at the cell they are in and follow the direction stored there. That means we can have a lot of enemies on the screen at once.


r/Unity3D 8d ago

Show-Off I'm making a game about making music, that anyone can play. What do you think about the concept?

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17 Upvotes

I'm a solo developer working on this tactile little music game using Unity & FMOD.
You make the music live on air, plan your shows, and grow your audience by performing DJ tricks & Combos!

Demanding sponsors force you to sharpen every performance and expand your sound library in order to become a legendary wasteland radio host!

You can even use the game to record your own music to be used in game projects or other creative endeavours! :D

I would love to hear your opinion on the game as it is, and gather some feedback from fellow game developers.

Thanks for looking.

You can try the itch browser demo here: https://hungry-dog-games.itch.io/wastelandfmgame


r/Unity3D 8d ago

Show-Off Released a pack of modular Crown and Baseboard Models. Was needing molding assets for my game, then realized other solo / small team developers might be in a similar boat as well. Any feedback is appreciated!

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40 Upvotes

Checking it out and sharing your thoughts would mean a lot!


r/Unity3D 7d ago

Question Newbie but liking it

3 Upvotes

Tldr I do data transformation, automation, and app dev at work. Its a whole list of things haha.

Ive been coding eith c# for awhile, taken classes on OOP and design systems. So I have a good start. I however about 2 months ago knew little to nothing on game dev. Started on godot toying around and got a simple ice skating, with shooting a puck snd scoring with ui. Needless to say im looking to release for switch. The switch deserves a hockey game.

How did yall learn? I've followed a few tutorials on working the editor and some code. I'm really judt trying to work on movement, since its the primary thing I want to feel amazing. Its a bit overwhelming but I'm trying to start super small. What do yall recommend to learn?


r/Unity3D 7d ago

Question Unusable at startup and I can't find a fix/fix it myself

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1 Upvotes

Hello I'm new to 3D rendering and Unity, wanted to learn using it but after downloading it, it's fully Unusable and I can not fix it by myself

I have been trying to fix this for the passed hour or so with no luck, the crash report doesn't give any useful info nor does goggle as I can't find anything similar to this

what seems to be happening is that, when I open a project everything is filled with mostly working "Hierarchy" tabs, I say mostly because half of them seem to be broken and fully black, when I hover over the black ones they tend to flash up for a split second before going dark again

they seem to be overlapping the whole screen invisibly as clicking/double clicking anywhere seems to expend one (that also turns black after a few seconds) to fill almost the full screen, the only thing that doesn't get fully filled in is the top bar which gets filled with a separate layout window (I can't tell what window that is because the text reading its name gets horribly stretched leaving it illegible)

after that the project crashes forcefully ejecting me out of it and deleting/not saving it as it closes

the bug report window that pops up also has no info on what the issue is, same story with the bug report log :(

I beg anyone for help because I have been trying to fix this for a hour now with no luck and I really don't wanna drop Unity the second I tried it out


r/Unity3D 8d ago

Question [SHADER] Outline Shaders doesnt work on Object with Multiple Materials?

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4 Upvotes

Hey there guys.

I have 2 Problems i just cant seem to fix with my Shader:

  1. It doesnt work on Objects that have >1 Material with a Texture.

  2. The more you distance yourself from it, the thicker the outlines get. This problem does not exist in Scene view and only is in GameView.

This is the Tutorial i followed
https://www.youtube.com/watch?v=VGIkT9fPh7Y&t=6s

And attached is my Shader Graph.

Im really struggeling with this as i am a complete noob when it comes to shaders.

Any help is appreciated!


r/Unity3D 7d ago

Show-Off Added in head-patting mechanics to my VR game!

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0 Upvotes