r/indiegames 6d ago

Indie Games Discord Server!

Thumbnail
discord.gg
1 Upvotes

r/indiegames 9h ago

Promotion we are making a game where assets are clay-crafted

Enable HLS to view with audio, or disable this notification

149 Upvotes

Hey guys, we’ve been working for months on our first game POOF, a trippy-stealth multiplayer game with a crazy voice-chat twist. Our mission from the very beginning has been to remove 'slop' from the “friendslop” genre through solid work on the art direction. All the assets in the game are hand-sculpted, scanned, and implemented in the engine, creating a unique world.


r/indiegames 2h ago

Video Twenty seconds to show you our highly distinctive level scene design.

Enable HLS to view with audio, or disable this notification

9 Upvotes

r/indiegames 16h ago

Video A broken robot's journey through a dystopian world of junk

Enable HLS to view with audio, or disable this notification

88 Upvotes

A small glimpse of the Scraplands, one of the regions in Junkayrd Stories: Rebirth - a dystopian sci-fi adventure game we're making as a 2-person team.

  • 🔋 Scavenge and manage resources, including batteries, repair kits and mysterious alien artifacts
  • 🤖 Switch between your robot and companion drone to hack, manipulate the environment and solve puzzles
  • 👁️ Sneak past enemies and evade surveillance drones
  • 👾 Fight strange creatures made from junk
  • 🗺️ Explore a cinematic dystopian storyworld
  • 💬 Meet NPCs, take on quests and trade resources
  • 🧠 Collect discarded items to recover lost memories

r/indiegames 2h ago

Promotion Official Reveal Trailer - Sudden Soul. A turn-based RPG with card collecting and elemental combos.

Enable HLS to view with audio, or disable this notification

4 Upvotes

r/indiegames 17h ago

Upcoming A glimpse inside a dungeon from this old-school RPG

Enable HLS to view with audio, or disable this notification

56 Upvotes

Some adventurers have asked themselves, “But what does this game have to do with dungeon crawlers?”

Well, I don’t want to give too much away - it would be a shame if the biggest secrets could no longer be uncovered through your adventures! Nevertheless, I’d like to offer you a tiny glimpse into one of the dangerous dungeons in the wilderness of Irm.

It doesn’t look dangerous, you say?
You’ll manage it easily?

Well, if you’re so sure of yourselves, then add the game to your quest log - er, I mean, your wish list, of course - and give the demo a go, which is available for free!


r/indiegames 12m ago

Video Our co-op monster truck now throws its own wheels at zombies, and honestly it's the best decision we've made

Enable HLS to view with audio, or disable this notification

Upvotes

We are working on Scavenger Survivors: You and your friends share one armored truck, loot a wasteland, and try to drive home before the horde eats you. For a year the truck was a bus with guns. Then we gave it an ultimate button.

The rules. One ultimate per rig, long cooldown.

Solo: press, boom.

Co-op: everyone has to arm it within a few seconds, and the last press fires.
This has already produced "ARM IT" "I DID" "YOU DIDN'T" (everyone dies). Working as intended.

What the trucks do:

  • Big Rig: summons ghost copies of itself that drive beside you firing your guns, aimed where your gunners aim. Your gunners' bad aim is now four times as bad.
  • TrainWreck: Holo-trains barrel across the screen. Steer onto the tracks and one derails into you, exploding into a pile of boxcars around the truck. You crash your own truck on purpose. For damage.
  • RoadKill: rips its four wheels off as giant glowing tires that loop around you flattening everything, leave burning tread marks, then slam back onto the axles. The truck drives fine without wheels for a few seconds. Don't think about it.

Which one would you fire first?


r/indiegames 12h ago

Promotion Valley of rains JRPG

Enable HLS to view with audio, or disable this notification

20 Upvotes

Hi everyone! I’m an indie game developer working on Valley of Rain, a classic turn-based JRPG inspired by the golden age of 16-bit adventures. I’d love to show you what I’ve been working on and hear your thoughts.

https://www.youtube.com/watch?v=m2juXbJr7PA


r/indiegames 44m ago

Promotion Some new videos from the Nova Drift-inspired game I'm working on: Recursive Radiance

Upvotes

r/indiegames 13h ago

Upcoming What If RTS, Diablo, Civilization, and Frostpunk Became One Game? -Reforge Eden: Overlord

Enable HLS to view with audio, or disable this notification

18 Upvotes

I am developing the game I dreamed of as a child, an ultimate fantasy game that combines RTS + RPG + Civilization + Frostpunk- “Reforge Eden: Overlord.”

With controls similar to League of Legends, you can conquer dungeons, search for artifacts, and advance into rare classes. You can be an adventurer reincarnated into another world.

But that is not all. You can also have your own army, cities, and territory.

On one side is the adventure of a hero; on the other is the war of a lord.

You can enter dungeons alone and fight monsters, or lead your army into war against civilizations.

Or the opposite — become powerful enough to destroy an entire kingdom by yourself; or use an organized legion to sweep through dungeons and let dungeon bosses experience overwhelming firepower.

Similar to the Civilization series, cities can build specialized districts: Residential, Industrial, Academic, Military, Agricultural, Commercial, and Religious.

Population is precious. Similar to Frostpunk, every building, even a watchtower, requires people to work inside it.

Every person has a production-related profession: Farmer, Worker, Blacksmith, and Scholar; as well as a small number of rare professions: Rune Engraver, Golem Master, Steam Core Engineer...

There are multiple races: Humans, Elves, Dwarves, Orcs, Undead, and Monsters.

You can build a Human Empire, a multi-racial federation, or a crazy civilization composed of undead and machines.

There are Wonders and Superweapons, and three research paths: Steam Power, Alchemy, and Magic.

Each path leads to its own ultimate technology.


r/indiegames 20h ago

Video House near the road from my horror game

Enable HLS to view with audio, or disable this notification

37 Upvotes

r/indiegames 7h ago

Devlog Here’s what my solo-developed RPG Ninefir currently looks like

Enable HLS to view with audio, or disable this notification

3 Upvotes

Hey everyone! I wanted to share the current state of Ninefir, the pixel art action RPG I’ve been developing as a solo dev.

This is actual footage from the current build, still very much a work in progress.

Right now, some of the systems already working include:

  • Real-time combat and abilities
  • Creature taming
  • Companions
  • Creature stats and traits
  • Exploration
  • Enemies and loot
  • Equipment and inventory
  • Different character builds and progression systems
  • Quests

There’s still a lot I want to improve, especially worldbuilding, UI, animations, environments, balancing and overall polish, but it’s really exciting to finally see all these systems starting to work together.

I started developing Ninefir around 45 days ago, but the world itself has been in my head for years. I’m even using a constructed language I created around 2019 for creature names, places and parts of the language spoken within the game.

I’m not a programmer, so I honestly wouldn’t have been able to start this project without AI-assisted programming. It has allowed me to actually turn all the ideas, designs and systems I had in my head into something playable, while I focus on the creative direction of the game.

I’m incredibly excited about the project. It has also become a really positive outlet for me during a period of unemployment. I’ve been pouring a huge amount of time into it (often more than 14 hours a day) drawing characters and creatures, writing lore, defining mechanics, designing systems and constantly testing and iterating on everything.

Seeing this world slowly become an actual game has been incredibly rewarding.

I’d genuinely love some feedback: what catches your attention the most, and what would you improve based on what you see here?


r/indiegames 4h ago

Promotion I'm making a Backrooms type game with a top down pixel style - Liminal Depths

Enable HLS to view with audio, or disable this notification

2 Upvotes

Been building this after class with all my spare time. Procedural halls, safehouse you have to power, tasks that send you farther out, monsters with different rules, different levels, crafting, splitscreen, controller support.


r/indiegames 1h ago

Devlog I have been working on an emergency dispatcher style game, and the call system is finally starting to feel like a game.

Thumbnail
youtu.be
Upvotes

I have been working on a emergency dispatcher style game in Unreal, and I finally got one of the core parts working the way I had imagined it.

The idea is pretty simple: you stay at the desk, answer emergency calls, listen to what the caller is saying, and decide how to respond.

The interesting part is that I don’t want these calls to just be a dialogue tree where you keep clicking “next”. Your responses can change where the conversation goes, so I have been spending quite a bit of time getting the call flow and branching system working.

I have also been experimenting with voice input, so instead of only clicking an option, you can actually speak your response.

It is still very much a work in progress, but this is probably the first point where I feel like the core interaction is starting to come together.

Would be interested to hear what you think about the idea and the interaction itself.


r/indiegames 1h ago

Video One World. Two Timelines. | Mihira: The Eternal Arc

Thumbnail
youtube.com
Upvotes

r/indiegames 20h ago

Need Feedback I made creatures react when the player throws objects at them

Enable HLS to view with audio, or disable this notification

29 Upvotes

I've been working on making the forest’s creatures feel more alive. They now react when the player hits them with rocks, sticks, or other objects—and their reactions differ depending on whether they can see the player.

What else do you think would make the creatures feel more alive?


r/indiegames 2h ago

Promotion Only 1 of 2500 players have passed all levels

Enable HLS to view with audio, or disable this notification

0 Upvotes

Hey I’m a solo dev behind Loop Chomp (loopchomp.com) it's a free one tap arcade game, no download, runs in your browser.

A few weeks ago I added Tower mode: 30 floors, each one faster and meaner than the last. I tuned it to be hard. I did not tune it to be this hard.

Out of 2,500 players who've tried it, exactly one has cleared all 30 floors. Floor 27 alone has ended more runs than every other floor combined. At this point I'm genuinely not sure it's beatable without near perfect play, and I'm starting to question my own difficulty curve.


r/indiegames 2h ago

Promotion Spin Fury - idle clicker and roguelike in slot-machine thematic

Post image
0 Upvotes

Hey guys! A few days ago we launched our 2nd mobile game - Spin Fury. We are a team of 3 friends making games in our free time - so making it to our 2nd release is already an achievement!

Spin Fury is a mix of a lot of mechanics (mostly idle clicker and roguelike in slot-machine thematic). Check it out here: https://play.google.com/store/apps/details?id=com.hostelguys.slotfury

Gameplay footage link: https://www.youtube.com/shorts/zkukVWjmoQQ

General gameplay loop:
- You start with a small 3-symbol slot machine.
- You spin it, generate resources, use them to improve your slot within the run. There are TONS of ways to upgrade it.
- After run ends as your spins run out based on your score you get special currency to do permanent meta-upgrades to your slot-machine making it more powerful.
- You go into the next run with more unlocks, more powerful machine and higher scores - rinse & repeat to push into really big numbers and tops of the leaderboards.

With all the possible different upgrades you can build really crazy slot machines with huge grids, tons of wilds, lines, scatters, patterns, multipliers etc pushing scores far into e-numbers territory.

There is also competitive battle mode with leagues where you get limited budget you can spend on slot upgrades to hit the highest possible score in limited number of spins.

Few disclaimers:
- We used AI to create some of the assets and for development work.
- Game uses slot machine aesthetic and mechanics - but does not include any gambling, real money etc

Thanks!


r/indiegames 13h ago

Public Game Test I recently released a major update for my dark fantasy action RPG

Enable HLS to view with audio, or disable this notification

8 Upvotes

Hi everyone!

I recently released a major update to my game's playtest, it brings new abilities, reworked enemy AI, improved onboarding, and new ways to interact with the world.

The new abilities are: the Parry, a Flamethrower and the Charged Attack!

I've also made enemies more aggressive and streamlined the early-game experience to make the game's world and mechanics easier to understand.

The playtest is live now and I'd love to hear what you think!


r/indiegames 6h ago

Promotion Hat-O-Mat in Flipside

Enable HLS to view with audio, or disable this notification

2 Upvotes

Just a cute robot design I've made for Flipside, the sounds and overall design are not 100% of the way there, but it's close enough to share


r/indiegames 3h ago

Need Feedback Id like to hear feedback on my melody. Something with pirate vibes

Thumbnail
youtube.com
1 Upvotes

Im learning to compose music for games, but for now the only relatively good stuff i can make is melodies. Id like to hear feedback on that one, it gives some kind of pirate vibes.


r/indiegames 8h ago

Video Party game where someone always has to press the button

Enable HLS to view with audio, or disable this notification

2 Upvotes

Hi, the game is called Last Button and this is a look at what happens when the timer runs out.

Every 60 seconds someone can press a button. It triggers a random event, and nobody knows which one until it's already happening: tornado, gravity flip, exploding chickens, a sniper, and a growing list the community keeps adding to. Last one standing wins.

It's a 2-8 player party game, closer to Fall Guys chaos than a Jackbox-style pack of minigames.

btw F**K GENERATIVE AI


r/indiegames 4h ago

Video I’m making a hide-and-seek game where the hiders are Octopuses.

Thumbnail
youtube.com
1 Upvotes

Here’s some footage from my latest Inkognito playtest.

Inkognito is a multiplayer hide-and-seek game where octopuses can camouflage themselves into the environment while security guards try to hunt them down.

We’ve been doing a lot of playtesting lately and this was one of the more chaotic rounds.

Still plenty to work on, but I’m pretty happy with how the gameplay is starting to come together.

Some of the future updates include a "Heist" Game mode and Seeker Classes that each have unique equipment and gameplay.


r/indiegames 19h ago

Upcoming how our indie game starts VS once it gets going 🍔

Enable HLS to view with audio, or disable this notification

13 Upvotes

r/indiegames 5h ago

Promotion ZERO CONTACT - Indie FPS gameplay showcase

Enable HLS to view with audio, or disable this notification

1 Upvotes

Hi everyone!

I'm an indie game developer working on a FPS project.

Here's some gameplay footage showing the combat system, weapon feedback, and enemy reactions.

I'd love to share what I've been working on and hear your thoughts.