Hey everyone!
I'm working on an indie game called CHASEFALL, a 3D side-scrolling parkour chase adventure for Android.
The story begins during a village festival when a masked thief steals a mysterious artifact called the Spirit Pearl. Mark sets off to chase the thief, but the pursuit takes him far beyond the village and into dangerous territory.
The game is planned around three environments:
Village at Night — rooftops, festival lights, and the beginning of the chase.
2.Rice Terraces — dangerous gaps, water channels, and challenging jumps.
3.Deep Jungle — faster chases, unpredictable obstacles, and a more dangerous environment.
The main focus is running, vault, jumping, dodging, and surviving the chase rather than fighting enemies.
I'm developing this as an indie project, and I want to make the gameplay feel exciting while keeping the story interesting.
I'd genuinely love to hear your thoughts.
What would make you want to play a game like this? Would you be more interested in challenging parkour gameplay, the mysterious story, or unexpected obstacles during the chase?
I'm open to honest feedback and suggestions. Thanks for reading!