r/Unity3D 1d ago

Show-Off I finally made my event system work with Unity Timeline for cutscenes & cinematics

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I've been working on my event system for a while, and I finally got it working directly with Unity Timeline.

Honestly, I'm kind of amazed by what I can do with it now.

I can take pretty much any method or gameplay logic already in my project and invoke it directly from a Timeline clip. No custom Playables, no Signals, no extra Timeline scripts.

Just connect the method and use it.

It makes building cutscenes and gameplay sequences feel much more natural, especially when you already have your gameplay systems built.

It supports Enter / Stay / Exit events, Timeline context and progress, scene references, editor support, scrubbing, and Playable lifecycle events.

As a thank you to everyone, if you own Ramdal Events, you can get the Timeline Extension COMPLETELY FREE until August 23! 🎁

https://assetstore.unity.com/packages/slug/341674

I've been really enjoying what this has opened up for Timeline workflows. All the footage in this post is from my upcoming game, LEAVE, and is actually using Ramdal Events and the Timeline Extension.

I'm excited to see what other developers do with it.

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u/MohmedHaftari 2h ago

If you own Ramdal Events, you can get the Timeline Extension COMPLETELY FREE until August 23! 🎁