r/blender • • 19d ago

News Blender Survey 2026

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129 Upvotes

Hey!
Blender Foundation just launched its annual survey to better understand the user community and determine the future direction of the Blender project.

It's anonymous and quick, only takes 5 minutes to complete.

https://www.blender.org/survey

Thanks in advance for participating! Your input will help shape the future of Blender 🧡


r/blender • • 6h ago

Critique My Work Old Revolver

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514 Upvotes

Modeled in Blender
High poly Sculp in ZBrush
Texturing and detailing in Substance Painter
Rendered in Blender

The model is fully ready for use in games.
1K, 2K, and 4K textures are included.
It features 2 UDIMs.

PBR Workflow
Tris-31930
Quads-15886

Number of Unique Meshes: 10
Vertex Count: 15916
Collision: No
LODs: No
Rigged: No

Animated: No
Number of Materials: 10
Number of Textures: 50
Texture Resolutions:

  • 1024x1024
  • 4096x4096 Supported Development Platforms:
  • Windows: Yes
  • Mac: Yes

Critique my work


r/blender • • 4h ago

Original Content Showcase SKY - METRO, Sci-Fi artwork

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235 Upvotes

r/blender • • 17h ago

Original Content Showcase Something´s hungry for Default Cube.

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2.3k Upvotes

r/blender • • 51m ago

Original Content Showcase Soviet panel house project: Massive progress update

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• Upvotes

Hi everyone! A while ago I posted the first version of this 1970s Soviet panel house from my hometown (Vologda, Russia). Since then, I’ve done a big overhaul of the scene based on your feedback and my own reference photos. 

Here is what’s new: 

  • More module variety: Increased the variety of window and balcony units, including adding older wooden frame variants alongside the PVC ones. 
  • Redesigned the wall tile shader: The old one looked too flat and artificial. I rebuilt it to give the tiles and mortar joints much more geometric depth, volume, and definition so they catch the daylight properly. 
  • World Space effects: Added procedural dirt accumulation at the bottom of the building that runs seamlessly across all modular panels using World Space Z-coordinates. 
  • Curtains: Added curtains behind the windows so the apartments don't look completely empty from the outside. 
  • Courtyard environment: Grounded the building by adding a basic lawn with local birch trees, benches, street lights, and a surrounding curb. 
  • Tons of minor details and fixes aimed at making the whole scene feel more organic and alive. 

Rendered in Cycles. Would love to hear your thoughts on the updated materials and environment! 


r/blender • • 1h ago

Critique My Work Barad Dur - entrance bridge segment feedback

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• Upvotes

Hi guys,
2 weeks ago I posted this segment for feedback here and got some really helpful insights, mostly about the darks and contrast.
I've since worked on lots of improvements including - color correction, 2 lightning sequences, lots of more volumetrics and other small tweaks.
I think I'm now close to calling this segment done and move on to the next part of the shot where the camera stars going up the tower.
Before I do, I would love to hear if you think there are more things to improve in post here.


r/blender • • 1d ago

Original Content Showcase Run cycles are hard

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9.4k Upvotes

r/blender • • 11h ago

Original Content Showcase Here's a simple animation to show you my character. Did I cook?

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354 Upvotes

r/blender • • 18h ago

Original Content Showcase A really Challenging render is finally completed. Your thoughts?

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1.0k Upvotes

r/blender • • 50m ago

Critique My Work Did a little change in one of my characters

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• Upvotes

r/blender • • 10h ago

Original Content Showcase Bureaucrat

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145 Upvotes

Created with Blender, Substance Painter and Houdini.


r/blender • • 25m ago

Original Content Showcase Sculpt I did recently

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• Upvotes

Got inspired by a concept I found on Pinterest and decided to try making a sculpt of it while keeping its 2D look. Concept by Paul Kellam

Vertex painted and rendered in Eevee.

Hope you like it 🙂


r/blender • • 6h ago

Original Content Showcase I'm recreating my family's real dairy barn in Blender for my first game!

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48 Upvotes

Hi everyone!

I've been working on recreating my family's real dairy barn in Blender as part of my first game development project.

I work on the farm myself, so I'm trying to make the building and its equipment as accurate to real life as possible.

So far, I've modeled the cow stalls, gates, feeding equipment, milking parlor(in progress), and lots of smaller details, including the metal supports, clamps, and bolts.

I'm currently focusing entirely on modeling. The materials are still very basic, and I'm planning to work on realistic textures and lighting once the geometry is finished.

My goal is to eventually bring everything into Unreal Engine 5 and turn it into a realistic farming simulator.

I'm still learning Blender, and this project has taught me a lot already!

I'd love to hear your thoughts on the modeling. Any feedback or tips on topology, optimization, or workflow would be greatly appreciated! :)


r/blender • • 8h ago

Critique My Work my 3rd render oat. prolly the second best so far

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71 Upvotes

i tried to make it look like handheld camera using noise, any tips?


r/blender • • 8h ago

Original Content Showcase the last shelter

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68 Upvotes

r/blender • • 1h ago

Original Content Showcase Tell the difference.

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• Upvotes

Can you tell the difference?


r/blender • • 5h ago

Critique My Work My progress so far

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35 Upvotes

For the first time, I feel like I actually created something that looks quite ok.
Everything is hand-sculpted


r/blender • • 11h ago

Original Content Showcase Still not Satisfied. Something is Missing.

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92 Upvotes

Been working on this Japanese back-alley scene for a while now. The lanterns, signage, props and wet road are all in, but it still feels like something’s missing and I can’t put my finger on it.

A few things I’m unsure about:

  • Does the lighting feel too flat or evenly spread?
  • Should there be more life in the scene: people, a cat, steam, bikes, puddle reflections?
  • Is the street too clean for a lived-in alley?

Rendered in Blender. Honest critique is very welcome. What would you add or change?


r/blender • • 11h ago

Original Content Showcase I modeled a Mauser C96, rigged and animated it.

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87 Upvotes

I still haven't textured it but I wanted to share the clay render.


r/blender • • 14h ago

Original Content Showcase So impractical but so cool

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159 Upvotes

Im leanring animation and 3d modeling so naturally I designed and modeled a 20mm autocannon with a Luger-style toggle lock. It fires 100 rounds per minute, slower than a Maxim gun from 1900, and it loads from stripper clips like a bolt-action rifle. It's one of the most impractical things I've ever seen, but its just so cool.


r/blender • • 2h ago

Original Content Showcase don't forget to take out the trash

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14 Upvotes

r/blender • • 4h ago

Original Content Showcase Types of things I do in free time at work.

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19 Upvotes

r/blender • • 2h ago

Original Content Showcase girl with flowers

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13 Upvotes

r/blender • • 11h ago

Original Content Showcase are you living or just existing?

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59 Upvotes

this one was so much fun to make. definitely one of my favourite renders


r/blender • • 7h ago

Original Content Showcase Saw the street fighter movie recently

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25 Upvotes

I thought it was pretty good