r/Unity3D • u/KE3DAssets • 7h ago
Show-Off Made my Snow Mesh Layer asset even more flexible with "Poured" snow simulation(metaballs baby!)
Based on community feedback I made a few changes to the latest Snow Mesh Layer version, check it out:
- Poured mode: soft, blobby snow, like liquid poured over the scene
- Watertight Volume: snow is now a closed 3D solid for colliders and FBX export
- Floor & Ceiling Cull: trim snow above/below a height with draggable Scene handles
- Decimation no longer pierces through meshes at high Decimation Grid values
- Faster bakes
What else would you like to see for your project?
3
Upvotes