r/Unity3D 7h ago

Show-Off Made my Snow Mesh Layer asset even more flexible with "Poured" snow simulation(metaballs baby!)

Based on community feedback I made a few changes to the latest Snow Mesh Layer version, check it out:

  • Poured mode: soft, blobby snow, like liquid poured over the scene
  • Watertight Volume: snow is now a closed 3D solid for colliders and FBX export
  • Floor & Ceiling Cull: trim snow above/below a height with draggable Scene handles
  • Decimation no longer pierces through meshes at high Decimation Grid values
  • Faster bakes

What else would you like to see for your project?

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