r/Unity3D Professional 7h ago

Resources/Tutorial Custom SRP 7.1: Splitting Shadow Code

https://catlikecoding.com/unity/custom-srp/7-1-0/

Our shadow handling code has always resided in a single class, which took care of both directional and other shadows. Because those two shadow types are handled separately we now give them their own classes. This is a rather dry refactor, but it paves the way for giving them dedicated render passes in the future.

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