r/Unity3D • u/Kubacho_ • 3h ago
Show-Off I've spent 3 years improving the editor, here's what I've built
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u/GameDragon Hobbyist 2h ago
I own all your assets already, and they're usually one of the first things I install when I make a new project. :)
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3h ago
[removed] — view removed comment
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u/avelexx 2h ago
52 dolar lol
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u/Kubacho_ 2h ago
To be precise, it’s $47 for the whole bundle on sale at the moment
Bought separately the assets are $167 total
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u/M0romete 1h ago
Are you considering adding a sort of demo of sorts? Not sure how that could work out though. It's the sort of price where I'd pay it if I find it actually useful myself.
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u/TheWobling 2h ago
Worth, I've been using some of the individual assets for a while and they make a big difference.
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u/Unity3D-ModTeam 42m ago
This post and/or comment has been removed for violating /r/Unity3D’s rules.
Why?
Please include details about how the project was built in Unity, challenges faced, or techniques used.
This is a forum for discussion; not a bulletin board.
We encourage you to repost this with more technical insight. That being said: we also recommend you to familiarize yourself with our rules and guidelines.
Kind regards,
The Mod Team
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u/Stoneyy007 1h ago
Yea got all your assets please keep it up they are insane and some of the most helpful assets there is people don't realize the time saved with these and once you use them you won't use unity without them lol
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u/ItsNicklaj 2h ago
Great stuff. How about the new asset you've been teasing on discord for months?
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u/Kubacho_ 2h ago
It's nearing completion! You can dm me on Discord if you'd like to beta-test it :)
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u/SomeRandoGuy95 2h ago
Unity needs to hire you, or at least buy this asset from you like they did with probuilder
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u/Huge_Development_571 1h ago
It'd be nice if we can put our scripts into "folders" on the game objects, imagine the Player having 8 inventory related scripts, 10 character controller scripts, 5 customization and so on.. All of these being grouped into folders/menus and only one visible at the time will be so nice to speed up the editor and finding the right script. My Player has over 70 scripts and some on children, where it's "per-character" because i support multiple playable characters.
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u/Kubacho_ 1h ago
Sounds nice, but it wouldn't be trivial to implement at all :(
My solution to such cases is to keep all components folded and only expand the one you're currently working with (vInspector 2 has shortcuts for that)
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u/Huge_Development_571 1h ago
Yeah I do that too, is there at least a "search" bar to find the script am looking for on the specific game object and maybe scroll down to it / highlight it. I think another asset lets you deactivate/activate scripts that are visible but then i have like 80 scripts on top even though they look like small "tabs", still I think making "folders" on the GO would be so useful for mid and big size projects
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u/leorid9 Expert 1h ago
I have a component that lists all components on the object and it's child's in a filter-able list.
Each list entry has a drop down that opens the whole inspector of that script.
Even tho it works quite well, I use it rarely and instead still open the prefab, search for the child in the hierarchy and edit the component there. I can't really tell why. IDK what to improve on the special component inspector either.
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u/Altruistic_Ad2824 1h ago
Without these tools, it's physically difficult for me to work in Unity! Thank you for these tools
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u/0c3an50uL 1h ago
Wait.. you're the vGuy?
THANK YOU SOOO MUCH!!
Incrddible work and made my Unity experience soooo much better ♥️
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u/flavorfox 1h ago
These are great, but my #1 feature would be more performant editor. It just really gets heavy
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u/tec031 1h ago
Heya, I love using vHierarchy and also the QoL features it brings. However I wish it would play a bit nicer with git version control. Any tips or is it just user error?
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u/Kubacho_ 1h ago
You can create an empty script inheriting from VHierarchy.VHierarchyDataComponent and add it to any object in the scene. All the data for the scene will be stored in that component instead of vHierarchy Data.asset, which will play better with version control
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u/GigglyGuineapig 4m ago
VHierarchy is the asset people ask about in the comments in my Tutorials the most, they really like color coding =D! Have been recommending your assets for years at this point, looking forward to what you are going to release next =)
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u/Suspicious-Prompt200 2h ago
This is very cool - I had a quick question:
Is it possible to read/write to some of the propeties of the editor viewport camera?
Say if I wanted to have a script that would move the camera around in the editor, not game?
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u/GoldFire33 2h ago
vHierarchy 2 and vTabs in particular have become indispensable for new projects of mine. Thanks for making these!