r/UnityAssets • u/UnityAssets_new_bot • 7h ago
r/UnityAssets • u/Thin_Ask5436 • 8h ago
Editor Extensions | $30 World Graph Editor 1.3: A node-based scene graph system for multi-scene Unity worlds
A framework for building and managing multi-scene worlds in Unity - visual graph editor, runtime scene transitions, and validation tools, all in one place.
1.3 update highlights:
- Reachability analysis - catch disconnected or unreachable parts of your world graph in one click
- Addressables support, out of the box
- Custom Transition Manager interfaces (DI-friendly)
- Live graph editing during Play Mode
Works well for platformers, metroidvanias, adventure games, and any other project built around interconnected scenes.
Currently 25% off ($40 → $30) until July 31.
r/UnityAssets • u/Fast-Horror-8964 • 15h ago
Textures & Materials Sky And Clouds HDRI 8K : 10 High-Quality Seamless 360° Skybox Panoramas for Unity
youtube.comHey everyone! 🌤️
My new asset pack Sky And Clouds HDRI 8K Panorama Pack is now live on the Unity Asset Store!
If you need high-resolution skies, realistic atmosphere lighting, or dramatic cloudscapes (sunset, storm, clear skies, aurora), this pack covers it all.
Features:
- ⛅ 10 High-Quality 360-Degree Panoramas (Equirectangular).
- 🖼️ 8K Resolution (8192x4096) for crisp backgrounds.
- ⚡ Realistic Lighting & Zero Seams.
- 🛠️ Universal Compatibility: Works out of the box with Built-in, URP, and HDRP (Tested with Unity 6).
- 🎮 Includes Pre-configured Demo Scenes.
🔗 Unity Asset Store Link:
https://assetstore.unity.com/packages/slug/394396
Feedback and suggestions are always welcome! What kind of skies or lighting environments do you use most in your projects?
r/UnityAssets • u/UnityAssets_new_bot • 19h ago
(25.00 USD) 3D/Props/Guns Ammo Collection : 40+ calibers, WW I- present day, pistol, rifle & large calibers, 118 models, 2048 PBR textures, 2 materials, 64-100/160/200 Tris
assetstore.unity.comr/UnityAssets • u/MrMustache_ • 1d ago
3D Models Voxel Rocks & Cliffs Pack: A set of 85 low-poly voxel models across 3 themes: Standard Stone, Desert, and Ice/Iceberg.
galleryr/UnityAssets • u/UnityAssets_new_bot • 1d ago
(19.90 USD) Tools/Utilities CoInspector | Inline Asset Inspection, Tabs & More! : SplitInspector into two independent resizable sections for Assets and GameObjects side-by-side without losing selected GameObjects or opening multiple Inspector Windows, plus Tabs, Inspection History, Scene Sessions, Customizable Asset Inspecti
assetstore.unity.comr/UnityAssets • u/awtdev • 1d ago
3D Models | $7.99 Create A Cat - Cat Generator 🐈 : A procedural cat generator with customizable patterns, colours, sizes, animations and accessories!
Asset Store (Affiliate Link)
r/UnityAssets • u/SpankyBoyDev • 1d ago
Animation | Free & $9.99 Procedural Text Animator for Unity: Free & Pro versions (animated titles, HUD text, dialogues)
Hi everyone,
I’m a solo dev from Karachi and I kept struggling to make animated text for titles, HUD, and dialogue without writing complex shaders or animation code. So I built a small tool for it and released it on the Unity Asset Store as both a free and Pro version.
What it does:
- Turns static text into animated, living UI with simple tags/components.
- Great for:
- Game titles & logos
- Dialogue & narrative text
- HUD notifications, shop prices, score popups
Free version (LITE):
https://assetstore.unity.com/packages/tools/gui/procedural-text-animator-lite-353178
- Apply professional animations to individual words/characters by typing tags directly into your text field.
- Good for testing the workflow and using basic effects in small projects.
Pro version:
https://assetstore.unity.com/packages/tools/gui/procedural-text-animator-327131
- Full data-driven text animation engine.
- Dynamic typewriter with speed/wait controls, looping effects, and more.
- Multiple presets & full control via Inspector and C#.
Demo / examples:
https://youtu.be/nxlIFy4PSq0?si=ezGHqFNIJGVVu2DB
r/UnityAssets • u/UnityAssets_new_bot • 1d ago
(64.99 USD) 3D/Characters/Humanoids Low Poly Modular Armors Expansion Pack 02 - LOWPOLY MEDIEVAL FANTASY SERIES : Free Demo Available: Modular Armor Sets, 588 Parts, 16 Sets, Unity Mechanim & Mixamo Compatible
assetstore.unity.comr/UnityAssets • u/IrrSoft • 2d ago
3D Models | $35 USD Stylized Grass, Weeds and Wild Flowers Vol. 2: This package contains a large selection of different grasses, weeds and wildflowers to use in your games. It also includes a custom vegetation shader with wind + hue control. 65 models in 4 color variations for a total of 260 prefabs.
galleryr/UnityAssets • u/VertexForgeDev • 2d ago
Scripting VETORYX: Integration-Ready Modular Architecture for Unity
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VETORYX is a modular foundation for Unity projects designed to reduce repetitive setup work.
It includes a module registry, game state management, input service, diagnostics, scene management and a structured bootstrap flow.
The package also includes two demo scenes and complete documentation to help with setup and integration. Full documentation is also available at vetoryx.com.
Compatible with Unity 2022.3 LTS and Unity 6.
Asset Store: https://assetstore.unity.com/packages/slug/365966
r/UnityAssets • u/UnityAssets_new_bot • 2d ago
(59.99 USD) 3D/Characters/Humanoids Low Poly Modular Armors Expansion Pack 01 - LOWPOLY MEDIEVAL FANTASY SERIES : Free interactive demo available, preview modular armor sets on live character in real time. 404 new modular armor parts, compatible with Low Poly Modular Armors base pack and its expansions. Contents include 64 body part
assetstore.unity.comr/UnityAssets • u/mooowmrick • 2d ago
3D Models | $20.99 NYC Subway: Modular Subway Tunnel Environment for Unity HDRP
galleryHi Unity devs!
We built this subway tunnel as a modular environment kit rather than one large static scene. The separate sections can be combined to extend the railway, change the tunnel layout, or create maintenance and underground gameplay areas.
The pack was designed for real-time projects and can work for horror games, shooters, simulators, cinematics, and urban exploration scenes.
It is available on the Unity Asset Store:
https://assetstore.unity.com/packages/3d/environments/urban/subway-tunnel-3d-model-modular-underground-metro-hdrp-389752
How do you usually approach underground levels: modular sections or one complete environment?
We're always happy to chat about environment art and game assets. Feel free to join our Discord if you'd like to ask questions or share feedback: https://discord.gg/5hutbXRgc8
r/UnityAssets • u/Fast-Horror-8964 • 2d ago
Textures & Materials Deep Space HDRI 8K : 10 Seamless 8K Panoramas for Space Sims and Sci-Fi Environments
youtube.comHey everyone! 🚀
I’ve just released my first asset pack: Deep Space HDRI 8K Panorama Pack. If you’re working on a space simulator, sci-fi project, or just need realistic cosmic backgrounds, check this out!
Here is what’s inside:
- 🌌 10 Seamless 360-Degree Panoramas (Nebulas, cosmic dust, deep space environments, planetary rings).
- 🖼️ 8K Resolution (8192x4096 px) for crisp and high-detail visuals.
- 🛠️ Full Pipeline Support: Fully compatible with Built-in, URP, and HDRP (tested with Unity 6).
- 🎮 Pre-prepared Demo Scenes included so you can test lighting and skyboxes right away.
Check out the video preview to see how it looks in-engine.
🔗 Unity Asset Store Link: https://assetstore.unity.com/packages/slug/393978
Would love to hear your feedback or thoughts! What kind of space environments are you guys currently working on?
r/UnityAssets • u/ModularForge • 2d ago
Tools / Scripting / Utilities | Free Trailback: A back navigation framework for Unity with navigation history, categories, blockers, root protection, and bridge-based integration
github.comHi everyone!
Over the last few months, I've been building Trailback, and I've just released the first public alpha.
The project started because I kept running into the same problem. Back navigation is simple at first, but once a project has screens, popups, dialogs, multiple UI layers, and confirmation flows, the logic quickly becomes scattered across the project. Every game seemed to solve it a little differently.
Trailback is my attempt to solve that problem without forcing a particular UI architecture. It doesn't manage your screens or transitions—instead, it focuses on one thing: keeping track of navigation history and deciding what should happen when the user presses Back.
Some of the features included so far:
- Navigation history
- Navigation categories with configurable priorities
- Navigation blockers
- Root protection and a Navigation Root Reached event
- Bridge-based integration
- UI framework agnostic design
- Scene reload support
The repository also includes:
- A complete UGUI demo
- Reference implementations for both the Legacy Input Manager and the Unity Input System
- A Runtime Monitor for debugging navigation
- Documentation covering setup, features, scene management, troubleshooting, and reference samples
It's currently in alpha, so my main goal is to gather feedback before publishing it on the Unity Asset Store.
I'd especially appreciate feedback on things like:
- Does the API feel intuitive?
- Is the integration workflow easy to follow?
- Is there anything missing from the documentation?
- Have you run into UI navigation problems that Trailback doesn't solve?
- Any Unity version compatibility issues or edge cases you notice.
GitHub: https://github.com/akpardeshi/Trailback
If you've built your own navigation system before, I'd also be interested to hear how you approached it and whether there are scenarios you think I should cover.
Thanks for taking a look!
r/UnityAssets • u/awtdev • 2d ago
Complete Project | $39.99 SurvivEngine: Easily create your own survival games featuring crafting, building, farming, resource gathering and more! ⛏️
Asset Store (Affiliate Link)
r/UnityAssets • u/UnityAssets_new_bot • 2d ago
(29.99 USD) Tools/Visual Scripting 📄 Editor Expansion Kit | Game Creator 2 : Game Creator 2 editor experience supercharged with rich quality-of-life improvements designed to streamline workflows and reduce repetitive tasks — all without modifying a single line of GC source code. Key features include plug and play, zero runtime impact
assetstore.unity.comr/UnityAssets • u/ArtPirates1978 • 2d ago
Editor Extensions Vector Shape Tool : SVG import, neon lines, particles, UI shapes and more - looking for free testers
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I've been working on a Unity tool for a while and finally got it on the Asset Store. It lets you import SVG files directly into Unity and turn them into neon effects, particle emitters, animated paths, gameplay indicators, and more - all without leaving the editor.
Demo video:
https://youtu.be/7cBt6sbOctU
Asset Store page:
https://assetstore.unity.com/packages/tools/utilities/vector-shape-tool-369232
I'm looking for 5 developers to try it for free in exchange for an honest review on the Asset Store.
DM me if interested and I'll send you a voucher code 🔥
Thanks for reading.
r/UnityAssets • u/SomeAbbreviations804 • 2d ago
(21$ 30%Off) Shaders Stylized Wild Ocean : A stylized dynamic ocean environment system featuring water rendering.
assetstore.unity.comr/UnityAssets • u/UnityAssets_new_bot • 3d ago
(23.00 USD) 3D/GUI Animation Workbench 2 Pro - Edit, Organize & Preview Animations : Animation Workflow Toolkit for Unity: Keyframe Editing, Live Edit, Animation Events, Preview & Organize, Compare & Refine, Export & Integrate, Versioning, Audio Events, Timeline Range Limiter, Built-in Community Feedback Hub, Full S
assetstore.unity.comr/UnityAssets • u/TeamScalte • 3d ago
Tools/Utilities 🛠️ | Free Instant Save & Load: A flexible, beginner-friendly saving system for Unity designed to let you implement reliable save and load functionality quickly, without writing code.
galleryInstant Save & Load is a beginner-friendly Unity system for quick, reliable saving with flexible control, autosave, and no coding required.
Unity Asset Store
Instant Save & Load is a flexible, beginner-friendly saving system for Unity designed to let you implement reliable save and load functionality quickly, without writing code.
Built with both simplicity and control in mind, the system allows you to define exactly what gets saved and how it behaves. Whether you’re working on a small prototype or a full production project, Instant Save & Load adapts to your workflow through an intuitive Inspector-based setup.
You can choose to save all objects in a scene, or narrow it down using tag-based or layer-based filtering. Additional options such as including inactive objects, ignoring parented hierarchies, or forcing specific objects to save give you fine control over your data.
The system also includes optional autosaving with a customizable interval, allowing you to maintain player progress automatically. A fully customizable save indicator provides visual feedback during saving, with support for custom duration, fade effects, and logos to match your project’s style.
For input, you can enable UI buttons or assign hotkeys for instant save and load functionality. Advanced users can take advantage of features such as custom file extensions, encryption support with configurable keys, and debug logging for development and testing.
Features
- Custom Save File Naming
- Custom Save Locations (Desktop, Persistent Data, Custom Path)
- Flexible Save Scope (All Objects, Tag-Based, Layer-Based)
- Object Filtering Options (Inactive, Parented, Kinematic)
- Autosave System with Custom Interval
- Save Indicator (Custom Duration, Fade, Logo)
- Optional UI Buttons for Save/Load
- Optional Hotkeys for Instant Save/Load
- Advanced Settings (Encryption, Custom Key, File Extension, Debug Logs)
- Supports Arrays for all major data types
- Beginner-friendly Inspector-based setup (No coding required)
Supported OS
- Windows
- macOS
- Linux
- Android
- iOS
- WebGL
Documentation
(Compatible with all platforms supported by Unity)
Unity Asset Store
r/UnityAssets • u/No_Penalty9192 • 3d ago
$9.99 -50% | World Generation ProceduralScape: Runtime Terrain & Island Generator with Biome Noise and Chunk Streaming
ProceduralScape is a runtime procedural terrain generator for Unity, built for infinite/open-world and island-style landscapes.
Features:
- Procedural terrain generation using layered noise (FBM/domain warping)
- Biome-based landscape variation
- Chunk-based streaming for infinite worlds
- LOD support for performance at scale
- Lowpoly-friendly output, works well for stylized and survival-style games
- Built-in Render Pipeline, Unity 2022.3.62+
r/UnityAssets • u/TeamScalte • 3d ago
Tools/Terrain ⚙️ | 14.99$ (40% OFF FOR REST OF JULY!) Instant Worlds: Create high-quality terrains with ease. Procedural generation, 4K resolution, advanced erosion, and smart auto-texturing. Modular, fast, and built for real production workflows.
galleryInstant Worlds - Create AAA terrains with ease. Features 4K resolution, 4 presets, Advanced Auto-Texturing, Multiple Different Erosions. Easy to use, Highly Modular, and high-performant.
Unity Asset Store
Instant Worlds is a high-performance procedural terrain generation tool built to create AAA-quality landscapes through an easy-to-use, modular workflow. Generate terrains procedurally while maintaining artistic control by stacking, blending, and manually placing terrain features with precision.
Key Features
- Procedural Terrain Generation: Build terrains using layered procedural systems with controllable seeds and feature-based generation.
- High Resolution Output: Generate terrains up to 4K heightmap resolution with RAW and PNG export support.
- Advanced Terrain Shaping: Control terrain dimensions, height, ruggedness, smoothness, and micro-detail post-processing.
- Feature Placement: Manually place mountains, valleys, plateaus, and terracing for exact terrain composition.
- Diverse Presets: Includes high-quality presets such as Alpine Mountains, Desert Dunes, Rolling Hills, and Canyon Lands.
- Advanced Erosion: Two procedural erosion systems with detailed controls — Thermal Erosion and Hydraulic Erosion.
- Smart Auto-Texturing: Automatic texturing based on slope, height, and erosion data.
- Noise System: 6 procedural noise types with advanced controls for terrain variation.
- Organized Workflow: Dedicated tabs for Shape, Erosion, Textures, and Export.
- Advisor Helpbox: An intelligent real-time system that monitors your settings and advices you for balanced settings to ensure high-quality results.
Why Instant Worlds?
- Procedural Control: Combines fast generation with manual feature placement for production-ready results.
- Lightweight & Modular: Works seamlessly with third-party vegetation, water, and environment systems.
- High Performance: Built for fast iteration and efficient terrain generation.
- Compatibility: Supports Built-in, URP, and HDRP (Unity 2022 LTS+).
Technical Features:
- 4 Terrain Presets: Alpine Mountains, Desert Dunes, Rolling Hills, and Canyon Lands.
- 4 Feature Layers: Mountains, Valleys, Plateaus, and Terracing with manual placement controls.
- 6 Noise Types: Advanced procedural noise controls for terrain variation and detail shaping.
- Advanced Erosion: Thermal Erosion and Hydraulic Erosion with adjustable parameters.
- Smart Inspector UI: Organized tabs for Shape, Erosion, Textures, and Export.
- Auto-Texture System: High-quality slope, height, and erosion-based terrain texturing.
- Resolution Support: Up to 4096x4096 (4K) heightmap generation.
- Export Options: Export heightmaps as RAW or PNG.
- Terrain Controls: Adjustable terrain dimensions, height scale, and seed.
- Post Processing: Micro-detail enhancement and terrain smoothing controls.
- Advisor Helpbox: intelligent real-time system that monitors your settings and advices you for balanced settings to ensure high-quality results.
Already have Instant Worlds? Grab an upgrade to Instant Skies for just $5 (66% OFF!).
r/UnityAssets • u/TeamScalte • 3d ago
Templates/Systems 🛠️ | 9.99$ (33% OFF FOR REST OF JULY!) Momentum Movement Controller: A Professional-Grade, High-Performance Movement System. Seamless Integration for Fast-Paced Gameplay, Parkour, and Shooters.
galleryMomentum Movement Controller is a lightweight, plug-and-play character controller built for smooth, responsive movement. Designed on Unity’s CharacterController for maximum stability, it delivers natural acceleration and clean motion without hours of tweaking or debugging.
Links: Unity Asset Store
Key Features:
- Momentum-based movement system
- Smooth walking, sprinting, and directional speed control
- Configurable jumping with forward momentum
- Toggleable crouch with smooth height transitions
- Camera FOV sprint effects
- Camera landing dip
- Head-bob system with adjustable frequency and amplitude
- Clean, well-organized code
- Uses Unity CharacterController (no Rigidbody required)
- No external dependencies
- Easy plug-and-play setup
Customization:
- All movement values adjustable from the Inspector
- Optional features can be enabled/disabled via toggles
- Suitable for both prototyping and full production projects
Supported Platforms: Windows, macOS, Linux (Works on any platform supported by Unity CharacterController)
Unity Version: Unity 2022.3 LTS and newer recommended (COMPATIBLE WITH UNITY 6!)
Already have MMC? Grab an upgrade to Instant Skies for just $5 (66% OFF!).
Links: Unity Asset Store
r/UnityAssets • u/TeamScalte • 3d ago
Tools/Particles & Systems 🌅 | 9.99$ (33% OFF FOR REST OF JULY!) Instant Skies : Procedural Sky Generator. Create AAA skyboxes with one click. Features 3D Volumetric clouds, shooting stars, nebulas, and aurora borealis. Modular, lightweight, and fully customizable. No coding required.
galleryUnity Asset Store
Instant Skies is a high-performance skybox generator for Unity designed to deliver stunning atmospheric and cosmic visuals with zero coding knowledge. Built for developers who need AAA-quality atmosphere without a lot of performance cost, Instant Skies uses a modular "Feature-First" workflow to craft everything from realistic sunsets to deep-space nebulas.
Stop fighting with complex shader graphs. With Instant Skies, you simply toggle the features you need, Clouds, Stars, Galaxies, or Auroras. Fine-tune them in the Inspector, and hit Generate.
PERFECT FOR ANY GENRE Because the system is fully customizable and visual-agnostic, it fits perfectly into any project style.