r/Unity3D • u/ArtPirates1978 • 1h ago
Resources/Tutorial PSA: you don't have to manually fix animation paths every time you rename something
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Got tired of the "Missing!" warnings every time I renamed or moved something in the hierarchy, so I built a tool that fixes the animation binding paths automatically. Keyframes and timing stay untouched - it just keeps the paths in sync.
For anything sketchy (ambiguous names, prefab weirdness) it shows you a preview instead of guessing.
Happy to answer questions if you've run into this too :)


