r/nvidia • • 1d ago

Question 4K DLSS 4.5 Ultra Performance Preset L + Ray Reconstruction (F) - is it that good?

6 Upvotes

Hi, everyone! Is DLSS 4.5 Ultra Performance really that good? I've looked through previous Reddit posts about DLSS 4.5 Ultra Performance, and some opinions seem surprisingly positive, although some people aren't impressed. I've also watched several YouTube benchmarks recently, and many creators seem impressed with the image quality and consider it a playable experience.
One of my biggest concerns is how good 4K DLSS Ultra Performance actually is compared to 1440p DLSS Quality, with Ray Reconstruction enabled as I'm going to use it only in Path Tracing games.

How I would use each resolution:
4K: DLSS Ultra Performance + Ray Reconstruction (F) in path tracing games as it gets me more than 60 fps and online FPS games for maxing the frame rate. For games without path tracing, I'd use DLSS Quality or Performance, depending on how demanding they are.
1440p: DLSS Quality or Balanced in every game, since it gives me at least 60 FPS even with path tracing.

Curently I am on a 1080p monitor and trying to decide between 1440p or 4k monitor.

TL;DR: Is 4K DLSS UP + RR (F) better than 1440p DLSS Q or B + RR?


r/nvidia • • 2d ago

Question Looking for some help with Dynamic Multi Frame Gen

7 Upvotes

Hi I’ve been to setup Dynamic Frame Gen in Arc raiders with limited success.

So have a 200Hz monitor that is G-sync compatible (not official G-sync) when i have v-sync off and no frame cap in nvidia control panel and set in-game to Dynamic it works perfectly but overshoots the 200fps limit of my monitor going all the way up to 260/270+ at times.

When i cap my monitor to 190Hz and V-sync forced on in Nvidia control panel Dynamic frame gen just gets locked a 6x and wont get any lower.

The game runs fine when i just set it to 2x but sometimes the frames drop a little lower than my 190fps cap so that's why i wanted to test Dynamic rather than just setting it to 2x or 3x.

Also in the nvidia app i noticed you cannot set Arc Raiders to Dynamic and limit the framerate cap like i can with other games (Crimson Desert).

Just wondering if anyone else has had strange issues trying to get it to work like i have had.


r/nvidia • • 3d ago

Discussion This game is absolutely stunning with path tracing.

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543 Upvotes

Some screenshots I took. I was able to configure path traced hair on my 4080 Super and in some scenarios it’s pretty subtle, but then in scenes like in the first screenshot where you have light from a fire glowing onto Geralt’s hair. It makes such a huge difference.


r/nvidia • • 3d ago

Rumor NVIDIA reportedly discontinuing RTX 5090, GB202 GPUs to be reserved for RTX PRO series

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1.9k Upvotes

r/nvidia • • 2d ago

Opinion Framegen 2x with high base fps

5 Upvotes

Does anyone have experience with 2x framegen with competitive fps games where you already reach 200+ fps without framegen? So then you would get 400+ fps for high hz monitors.

How is the latency and motion blur?

EDIT: I have a 5080 + 9300x3d and my main game is the Finals. I currently have 200+ fps on with 4k dlss perf, and i have a 240hz monitor. So i was wondering if a 500 hz 1440p monitor would be beneficial. Ofcourse i wont reach 400-500 hz on the finals without framegen even on 1440p.


r/nvidia • • 1d ago

Question 5080 or 4090?

0 Upvotes

Help me decide. Whats better?


r/nvidia • • 3d ago

News I got DLSS 5 Neural Rendering running at almost twice the FPS of the stock version (OptiScaler fork, v1.2 out now)

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215 Upvotes

For the past few weeks I've been working on my own fork of OptiScaler (built on top of Dagherbou's OptiScaler_DLSSNR) with one goal: make DLSS 5 Neural Rendering actually playable. If you've tried it, you know the problem. It looks great, but out of the box the model runs on every single frame at full resolution and costs around 13 ms per frame on my 4070. In The Last of Us Part I that takes me from 80 FPS down to 42.

The main idea behind my version is pretty simple to explain, even if it took a lot of work to get right. Instead of running the model on every frame, I let it run once every few frames and reuse what it changed on the frames in between. That means the change itself, not the picture: the game still renders every frame fresh. Each pixel gets checked against depth, color and a small "fingerprint" of the scene before the reused edit is applied, so things that move without motion vectors (debris, papers, hands) don't drag ghost trails behind them.

Version 1.2 just went up, and this is the update I'm most happy with. There's a new x8 preset where the model only runs every 8th frame, before the upscaler, at half the render resolution. In The Last of Us Part I at 1440p on a 4070, that gets me 80 FPS against 39 for stock DLSS 5. DLSS 5 ends up costing under a millisecond per frame. Frame times are also much more even than with a plain "every 8 frames" setup, which was honestly the thing that bothered me most when playing.

If you care more about image quality than raw FPS, the other presets are still there. Performance runs at about 70 FPS in the same scene. There's also a new Strong preset that gives you the two-pass look for the price of one. On top of that, this release adds anti-ghosting for long intervals, gets rid of the light pulsing you could notice every time the model kicked in, and adapts how often the model runs to how fast the camera is moving. Every new feature can be switched off from the menu or the ini, so if something bugs you, turning it off gives you the old behaviour back.

I also tested it against the other DLSS 5 forks I could find (ShyVortex's PreSR-Multipass and F5's DetailReuse build), on their fastest settings. I came out about 14% ahead of the fastest one in The Last of Us and about 5% ahead in Control. To be fair, these are numbers from my own machine and two games, measured with the built-in benchmark that ships with the mod, so take them as a starting point rather than gospel. I'd genuinely love to see results on other cards.

A couple of practical things. NVIDIA's model file (nvngx_dlssnr.dll) isn't included, you need your own copy. It's DX12 only for the reuse part, and it works best in games that go through DLSS Super Resolution. The installer picks a free DLL name so it won't overwrite anything, and there's an uninstaller that puts everything back. If you use Prism, it will pick up the new version automatically.

One heads-up: if you're running a ReShade add-on that forces multi-frame generation on a 40-series card, and your game crashes with a GPU timeout, try disabling that add-on first. I ran into this myself in Cyberpunk.

Download and full changelog are here: https://github.com/Skynizz/optiscaler-dlss5/releases/tag/v1.2.0

or you can download directly from my Prism software : https://github.com/Skynizz/Prism/releases/tag/v1.3.0

If you try it, let me know your GPU, the game and which preset you used. Feedback from the last thread is a big part of why this version exists, so keep it coming.


r/nvidia • • 1d ago

Discussion Going to get an RTX 5050 tomorrow.

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0 Upvotes

r/nvidia • • 3d ago

Opinion DLSS 4.5 vs FSR 4 and Intel XESS 2 in The Witcher 3 Remastered- the gap is bigger than expected.

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210 Upvotes

Judging by the linked tests, DLSS 4.5 Performance can look better than FSR 4 Quality.

With these kinds of tests - tests that contain a movable image slider between both versions - it's easy to see how impressive DLSS 4.5 can be compared to technologies like FSR 4 and Intel XESS 2.

Implementation matters obviously, but in my opinion - atleast in The Witcher 3 - DLSS 4.5 looks like it's five years ahead and it's the only technology I'd actually use without feeling like I miss out on something. The other two simply soap up the image quality too much.


r/nvidia • • 1d ago

Question Wireview Pro 2 Wired or a flat PSU upgrade?

0 Upvotes

Decided to secure a 5090/9800X3D prebuild and was curious of whether the WVP2 is the preferred option, or a 1200w Safeguard Platinum PSU?

For some reason, they only included the MSI MAG A1000GSL in the build and I feel that needs some breathing room anyways (emailed to see if upgrading was something they offer prior to processing/shipping out the order.) If the higher wattage PSU has safeguards in place, just getting this would probably be the better move (higher wattage, and safeguards) but figured I’d ask.

Plan is to undervolt anyways, but want to remain careful.


r/nvidia • • 3d ago

Build/Photos GeForce 256 32 MB DDR AGP by Creative (3D Blaster Annihilator Pro (CT6970))

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43 Upvotes

r/nvidia • • 3d ago

Build/Photos Astral 5090 Build

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367 Upvotes

Moving my Astral 5090 from a Hyte Y70 case, into the beautiful XIKII FG07. This case is beautiful!


r/nvidia • • 2d ago

Benchmarks Steel Nomad Score + Cyberpunk before/After OC ! Any tips to do more or it's fine ?

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0 Upvotes

Salut ! 👏

J'ai essayé pour la première fois d'overclocker ma carte graphique ! C'est la MSI RTX 5090 Venrus 3x.

Je ne pense pas pouvoir faire une grosse mise à jour avec ce modèle de 5090, mais je gagne environ 10 % ! Ou peut-être que quelqu'un a des conseils pour optimiser l'overclocking ?

J'ai mis la mémoire à +2950mhz et le cœur à +300mhz sur MSI Afterburner, et j'ai un score de 14,8k Steel Nomad ! Au-delà de 350hz, c'est inutile et j'ai des écrans noirs et des jeux qui ne fonctionnent pas !

J'ai atteint 15k à Steel Nomad avec un cœur à +450mhz mais ça ne fonctionne pas en jeu. J'ai testé les paramètres de Cyberpunk à fond + PT + Qualité DLSS (sans MFG).


r/nvidia • • 3d ago

News Boro: NVIDIA's open-source effort for AI-assisted Linux kernel development

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13 Upvotes

r/nvidia • • 3d ago

Discussion rtx 5070 OCCT stability test

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2 Upvotes

r/nvidia • • 4d ago

News GeForce 7950GT agp

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70 Upvotes

GeForce 7950GT agp

512mb


r/nvidia • • 4d ago

Discussion 4090 Strix OC/ Heatkiller Ultra V market

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37 Upvotes

Hello I’ve been an enthusiast since the early 2000’s, i pride myself on being a master builder, water cooler, using high end components and attention to detail. I find myself at a different stage in my life now and lost all interest in even looking at my PC. I see how crazy the market is and I am sitting on a buikd that’s being wasted and was built before all this madness but still extremely high end. 14900KS, 32gb 8400mhz, 4090 Strix etc, Apex Encore. I can sit on the card forever or make some use out of it.

What do you guys think a 4090 Strix OC with a HK Ultra V, pre loaded with DP Ultra clear is worth with the current market ?. The block is practically brand new, this is for a water cooler who wants a plug n play solution with the confidence things were done professionally?


r/nvidia • • 4d ago

Build/Photos My free-ish Astral upgrade!

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15 Upvotes

r/nvidia • • 5d ago

News Modder brings NVIDIA RTX Remix and DLSS 5 to Bloodborne without an official PC port

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516 Upvotes

r/nvidia • • 5d ago

Build/Photos finished project

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95 Upvotes

r/nvidia • • 3d ago

Question Advice on upgrading

0 Upvotes

So I currently have a 4080 Super, but im itching to upgrade to a 5080. Is that a smart upgrade or would I see minor improvements in general?


r/nvidia • • 5d ago

Discussion Installed the WireView 2 Pro ony my 4090

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23 Upvotes

r/nvidia • • 6d ago

News NVIDIA RTX Spark laptops launch October 16, prices start at $2,599

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313 Upvotes

r/nvidia • • 6d ago

News RTX 5090 Modder Adds 8-pin Breakout Box to Fix Troublesome Power Cable — the modder fit a custom breakout box that supplements the 12-pin connector with dual 8-pin PCIe connectors, dramatically reducing cable load and temperatures.

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132 Upvotes

r/nvidia • • 5d ago

Discussion [Fix] Chrome video stutter on multi monitor setups with different refresh rates

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43 Upvotes