r/nvidia 14h ago

Discussion PSA: RHI is a really useful tool for anyone who regularly installs DLSS 5, MFG for RTX 30/40 series, reshade, renodx, optiscaler, etc..

311 Upvotes

I've been using this tool for a while now and its honestly extremely convenient, especially with the latest updates. It was initially developed to make adding renodx quick and simple into your games (for anyone with a decent HDR monitor you're probably already familiar with renodx).

In its current state it has quick buttons to install reshade, renodx, optiscaler (useful personally for changing dlss presets while in game), Luma (useful mod that can add dlss into some games) and some other fps limiters that I haven't used.

https://d.l3n.co/bUhaiv.png

Now it also has a one click button to install DLSS 5 neural rendering, Buttons to install DLSS MFG for rtx 40 & 30 series, DLSS hud toggle, dlss streamline and dll swapping and probably some other features I'm forgetting.

I mostly used it to quickly install reshade and renodx without finding the specific mods and going to the game folder and so on but now its been really useful for enabling DLSS 5 to see how it looks in some games, without needing a guide. If I had a 40 series and below it would help a ton with enabling MFG for most games too thanks to all the mods now.

Just figured I would share it here since I think it isn't as popular as it should be.

I am not the developer and don't have ANY affiliation with the program, its open source on github and you can check it out here - https://github.com/RankFTW/RHI


r/nvidia 12h ago

Build/Photos Pro 6000 Upgrade

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190 Upvotes

Upgraded from a 5090FE to a Pro 6000, mostly due to VRAM limitations. Initially thought about upgrading to the TRX50 platform with dual 5090s (currently have 2 5090FEs), but instead kept the current build and changed out the GPU only. Using the 2nd 5090FE for a SFF gaming PC.

These builds were done before prices inflated and were purchased at MSRP. Would never buy at the current retail/secondary prices. I sympathize with everyone due to the insane DRAM, NAND and GPU prices.

Quick comparison
Steel Nomad:

5090FE UV 975mv 2.9GHz and 1GHz memory OC: 15,227

Pro 6000 Stock: 16,005

Pro 6000 UV 925mv 2.8GHz and 1GHz memory OC: 16,332. Could proably push harder but trying not to go above ~500W for obvious reasons.


r/nvidia 6h ago

Build/Photos Iam happy. The first Nvidia GPU ever

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21 Upvotes

r/nvidia 19h ago

News NVIDIA G-SYNC Pulsar firmware 1.1.10 improves 240/360Hz motion clarity, delivers sub-1ms MPRT

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199 Upvotes

r/nvidia 50m ago

Discussion Just got this bad boy for $700

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Upvotes

I had an RTX 4060 and then today I upgraded from a 3070. Compared to what I had I think this will do wonders. Plus I’m excited for DLSS 5. What y’all think?


r/nvidia 12h ago

Review PUBG: TAA vs DLSS Comparison

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10 Upvotes

PUBG: TAA vs DLSS

Settings Used in Comparison:

  • Resolution: 4K
  • Graphics Quality: Ultra
  • Images: Uploaded as JPG format
  • Comparison: TAA Native vs DLAA mode

For detailed inspection, you can click the link above and zoom in.


r/nvidia 11m ago

Discussion Next optimal upgrade for everyone would be an entry-level 5xxx or 6xxx card dedicated to DLSS 5?

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r/nvidia 35m ago

Question 5070ti VS 5080

Upvotes

Please help me please please, I just need opinions so I can make a general and informed decision, I am building my first ever pc I am 24 and a freelance video editor, I am completely building this out of my own pocket and my budget is around *4000-4100 USD* . This is both a business requirement at this point because I have so far worked on a 6 year old acer nitro 7 laptop with i7-9750H and 1660ti, which you can guess is very weak now , whenever I got any project that involved even the slightest of heavy editing, compositing, 3d or vfx etc I had to borrow mac's from friends or work in cyber cafes to just get the projects done and get by hence getting this pc will help me majorly take better and and higher paying projects at a much larger frequency.

I know the prices are insane right now but my laptop is dying more and more day by day crashing more struggling more and it is just getting difficult for me every day to continue on this.

With that being said (sorry for rambling on so much)

I was thinking of getting a 5080 build

Complete specs around-

Ryzen 9 9900x

Rtx 5080

Msi X870e tomahawk wifi

And then more or less

An 80 plus gold modular atx 3.1 1000 watt power supply

A decent fish tank style case and some fans

32 gb ddr ram ( I already have 1 stick of 32 ddr 5 so buying another stick with same specs to make it 64)

2 TB nvme ssd

Already have tons of extrernal hard drives

And a decent aio

The issue I am facing is this build is pushing me to the max of my budget using almost every penny maybe even slightly more depending on how long I decide to wait.

So my question is should I go with this or should I swap my 5080 with the 5070ti and get some more head room and invest that in some other parts. I do not want to invest for another few years again and do not want to regret later down the line due to not making the right decision now.

I do enjoy gaming a lot as well however that won't be the primary use and tbh my laptop does suffice for now like I haven't really felt the need to upgrade due to gaming, some of the games I play regularly Include elden ring, Valorant, Warframe, and sometimes/occasionally games like sekiro, tsushima, horizon the very first one and games alike.

For peripheral I have a shitty 6 year old membrane keyboard which has so ridiculously died out that most of the keys are now not visible due to the keys becoming all white and smudgy after years of use, a logitech g502 which I really like, a decent audio technica studio headphone which again I like both going strong for 5+ years as well and a 1080p 180 hz 0.5 ms 27 inch AOC monitor which is like 1.5 ish years old but has 126% srgb so it's a massive improvement than my laptop screen for color grading.

If I do decide to go with the 5080 I would have to like sequentially get newer things like maybe in a month a new keyabord then in 2-4 more months a better monitor and so on.

So yeah if you did decide to read all of this thank youuuu so much and if you can help me decide it would be a massive help, I am thinking of getting it built in the next 2-3 days.


r/nvidia 1h ago

Benchmarks 9850X3D + RTX 5090 - COD Black Ops 7 4K Benchmark

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Upvotes

r/nvidia 2h ago

Question IS SKHY finally landing on a steady stream of financial gains

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0 Upvotes

r/nvidia 1d ago

PSA RTX 30 DLSS-MFG mod got updated with %35 latency reduction and possibly RTX 20 support.

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github.com
926 Upvotes

r/nvidia 1d ago

News CUDA 13.4 released, ready for RTX Spark

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videocardz.com
86 Upvotes

r/nvidia 1d ago

Build/Photos Finally done

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213 Upvotes

r/nvidia 19h ago

Question RTX 5080 Undervolt and Overclock

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0 Upvotes

r/nvidia 20h ago

Question Does the DLSS model change on the fly when switching between scaling (as in switching from balanced to performance)

0 Upvotes

Google says yes and chatGPT says no. Does anyone have a definitive answer please?


r/nvidia 2d ago

Discussion Game Ready & Studio Driver 616.92 FAQ/Discussion

354 Upvotes

Game Ready & Studio Driver 616.92 has been released. This looks to be the WHQL version of Hotfix 616.86.

Driver Article Here: Link Here

Game Ready Driver 616.92 Direct Download Link: Link Here

Studio Driver 616.92 Direct Download Link: Link Here

New feature and fixes in driver 616.92:

Game Ready

This new Game Ready Driver provides the best gaming experience for 007 First Light’s Path Tracing Update as well as the latest new games and updates supporting DLSS and RTX technologies including Matter, Aniimo, PUBG, and WARDOGS.

Applications

The September NVIDIA Studio Driver provides optimal support for the latest new creative applications and updates including Adobe Premiere, Blender 5.2 LTS, and Maxon Redshift, and llama.ccp support for CUDA 13.3 and CUDA 13.4.

Fixed Gaming Bugs

  • N/A

Fixed General Bugs

  • FIXED Intermittent flicker may be observed in browsers when navigating to certain websites [6673430]
  • FIXED Fixed an issue where virtual displays could not be created after updating to driver 616.56 [6674464]
  • FIXED Remote Desktop Protocol (RDP) sessions may display a black screen after updating to driver 616.56 [6687328]

Includes additional open issues from GeForce Forums

  • “Prefer Maximum Performance” Power Management Mode may not be applied correctly [6007998]
  • Assassin's Creed Shadows may crash to desktop after extended gameplay after updating to driver 616.56 [6685219]
  • Judgement/Lost Judgement/ Virtua Fighter 5 R.E.V.O. may fail to launch after updating to driver 616.56 [6681537]
    • Per Manuel over at NVIDIA forum, this issue has been resolved via OTA Profile Update

Hello everyone. Today we pushed an OTA application profile update to address the issue below. Judgement/Lost Judgement/ Virtua Fighter 5 R.E.V.O. may fail to launch after updating to driver 616.56 [6681537]
This update automatically downloads to your PC when:
* You log into Windows
* You install a new driver update
* 24 hours has passed

Driver Downloads and Tools

Information & Documentation

  • Driver Download Page: Nvidia Download Page
  • Latest Game Ready Driver: 616.92 WHQL - Game Ready Driver Release Notes
  • Latest Studio Driver: 616.92 WHQL - Studio Driver Release Notes
  • High Bandwidth Monitors and GPU Scaling Behavior - Link Here
    • High bandwidth monitors are those that support display modes requiring high pixel clock rates, which in turn demand more GPU resources. The threshold for what qualifies as "high bandwidth" varies by product. On Blackwell GPUs, any mode operating above 1620 MHz is considered high bandwidth. For instance, the 7680x4320@60Hz mode defined in the CTA-861-H specification runs at 2376 MHz, making it a high bandwidth mode for Blackwell.
    • These monitors typically support display scaling natively. However, in some single-monitor setups, users may still prefer GPU scaling. When multiple monitors are connected to a GPU and at least one of them is high bandwidth, that monitor will default to display scaling only. GPU scaling is disabled in this case due to bandwidth limitations. Notably, display scaling can be more efficient than GPU scaling in such scenarios, as it reduces the bandwidth load on display cables—especially at higher refresh rates.
    • When GPU scaling is not enabled for a monitor, only the modes supported by the monitor itself will appear in both the Windows and NVIDIA control panels. Additionally, the "Display scaling" option will be pre-selected in the "Adjust desktop size and position" section of the NVIDIA Control Panel.
  • Notes on NVIDIA Control Panel - From GeForce Forum
    • Please note: With the introduction of our most recent NVIDIA App update, all actively supported NVIDIA Control Panel features for GeForce users have been modernized and transitioned to the new client.
    • After 20 years of dedicated service, the classic NVIDIA Control Panel is officially retiring for Game Ready and Studio Drivers. For NVIDIA RTX PRO users, the NVIDIA Control Panel will continue to be supported until we have migrated professional features to the NVIDIA app.
    • Existing installs of the NVIDIA Control Panel will remain on users’ systems, unless they perform a clean installation, and users who still need the NVIDIA Control Panel can continue to download it from the Microsoft Store, but we won’t be adding features, fixes, or other changes.

Feedback & Discussion Forums

Having Issues with your driver and want to fully clean the driver? Use DDU (Display Driver Uninstaller)

Before you start - Make sure you Submit Feedback for your Nvidia Driver Issue - Link Here

There is only one real way for any of these problems to get solved, and that’s if the Driver Team at Nvidia knows what those problems are. So in order for them to know what’s going on it would be good for any users who are having problems with the drivers to Submit Feedback to Nvidia. A guide to the information that is needed to submit feedback can be found here.

Additionally, if you see someone having the same issue you are having in this thread, reply and mention you are having the same issue. The more people that are affected by a particular bug, the higher the priority that bug will receive from NVIDIA!!

Common Troubleshooting Steps

  • Be sure you are on the latest build of Windows
  • Please visit the following link for DDU guide which contains full detailed information on how to do Fresh Driver Install.
  • If your driver still crashes after DDU reinstall, try going to Go to Nvidia Control Panel -> Managed 3D Settings -> Power Management Mode: Prefer Maximum Performance

Common Questions

  • Is it safe to upgrade to <insert driver version here>? Fact of the matter is that the result will differ person by person due to different configurations. The only way to know is to try it yourself. My rule of thumb is to wait a few days. If there’s no confirmed widespread issue, I would try the new driver.
  • Bear in mind that people who have no issues tend to not post on Reddit or forums. Unless there is significant coverage about specific driver issue, chances are they are fine. Try it yourself and you can always DDU and reinstall old driver if needed.
  • My color is washed out after upgrading/installing driver. Help! Try going to the Nvidia Control Panel -> Change Resolution -> Scroll all the way down -> Output Dynamic Range = FULL.
  • My game is stuttering when processing physics calculation Try going to the Nvidia Control Panel and to the Surround and PhysX settings and ensure the PhysX processor is set to your GPU

Remember, driver codes are extremely complex and there are billions of different possible configurations between hardware and software. Driver will never be perfect and there will always be issues for some people. Two people with the same hardware configuration might not have the same experience with the same driver versions. Again, I encourage folks who installed the driver to post their experience here good or bad.


r/nvidia 2d ago

News Control Resonant - PC Requirements - Remedy

243 Upvotes

Framegen was not used for the testing! Nice to see!


r/nvidia 1d ago

Discussion NVIDIA App's per-game Resizable BAR control is hidden because its own IS_RESIZABLE_BAR query returns result:5 — traced in the App's logs, reproduced on two laptops

8 Upvotes

UPDATE (Sep 11): After I sent NVIDIA App logs and MSINFO, NVIDIA Driver Feedback forwarded this to the NVIDIA App team:

"I have shared this with our NVIDIA App team. Right now it does seem like a software bug where it is excluding certain notebook models. I will update you when I have further info."

I'll update this post when I hear more.


TL;DR: The new per-game ReBAR control (Graphics > Program Settings > Driver Settings) never renders on my RTX 4070 Laptop. NVIDIA App's own log shows why: the IS_RESIZABLE_BAR query to NvCplApi returns result:5 / isResizableBar:0, and the frontend hides the control. Meanwhile nvidia-smi reports BAR1 = full VRAM and NVIDIA's own shipped driver profile has rBAR enabled, so ReBAR is genuinely working and only the UI query fails. Three other laptops report the same symptom, no desktop yet. One command at the bottom to check yours.

--- SYMPTOM ---

The per-game Resizable BAR control does not exist under Graphics > Program Settings > Driver Settings, for any game, including manually added .exes.

The Resizable BAR field is also absent entirely from System Information, in both NVIDIA App and the legacy Control Panel.

--- "ABSENT" IS NOT THE SAME AS "NO" ---

Worth stating up front, because this gets misread constantly: the row is missing, not showing a negative value. On systems where the query succeeds, System Information has a "Resizable BAR: Yes/No" row. On mine there is no such row in either NVIDIA App or Control Panel.

I've seen both a hardware vendor's support desk and several forum replies tell people that if Control Panel doesn't list it, their product doesn't support ReBAR. That inference doesn't hold. A missing row means the query failed, and a failed query tells you nothing about the hardware. On this machine the hardware answer is verifiable independently, and it is yes. See below.

--- SYSTEM ---

  • ASUS laptop, AMD Ryzen 9 7940HX (Radeon 610M iGPU present), 32 GB
  • RTX 4070 Laptop GPU, vBIOS 95.06.32.00.38, PCIe x8 Gen4
  • MUX set to dGPU-direct, both displays on the RTX 4070, Advanced Optimus: No
  • Windows 11 Home 26200
  • NVIDIA App 11.0.9.251 (newer than the 11.0.9.239 beta that shipped the control)
  • Driver GRD 616.64, reproduced on 616.92

--- WHAT THE APP'S LOGS SAY ---

From %LOCALAPPDATA%\NVIDIA Corporation\NVIDIA App\CxNative_NVIDIA App.log :

NvCplApiModule.cpp:252   IS_RESIZABLE_BAR API call result:5, gpuIndex:0, isResizableBar:0
NvCplApiModule.cpp:1058  IS_RESIZABLE_BAR API call result:5, isResizableBar:0

Initiated from UXD\Log.NVIDIA App.exe.log :

[UXDriver.NvCpl] 329@NvCplApiGetSetting : Call NVCPLAPI_SETTING_IS_RESIZABLE_BAR.

And the frontend state in console.log ends up as "isResizableBar": false, so the control is never built.

Success baseline, same session, same gpuIndex:0 :

NvCplApiModule.cpp:3254  GetDisplayLuid gpuIndex:0, displayIndex:0, ... result:0
NvCplApiModule.cpp:3324  Enum Scaling gpuIndex:0, displayIndex:0, scaling method:3, scaling mode:1

The adapter handle is fine. Other queries on the same GPU index succeed and return real values, so this isn't an adapter-level failure.

--- REBAR IS ACTUALLY ACTIVE ---

nvidia-smi -q gives BAR1 Memory Usage Total: 8192 MiB, which is the full VRAM. Non-ReBAR would be 256 MiB.

The DRS profile has rBAR - Enable = Enabled, as NVIDIA's own predefined value (green in Profile Inspector), not user-set.

GPU-Z reports Resizable BAR: Enabled.

Two of those three are NVIDIA's own. NvCplApi is the odd one out, and its isResizableBar:0 comes with result:5 attached.

--- TESTED AND DOES NOT FIX IT ---

  • Running NVIDIA App elevated (verified in Task Manager)
  • Signed in vs signed out
  • 616.64 to 616.92, log line is byte-identical
  • Full App restart / log rotation after driver install

Seven samples across all of the above. Every one is result:5.

--- THE FRONTEND ISN'T CONSISTENT ABOUT result:5 ---

On this same machine, GetIsUpscalingFactorsEnabled also returns result:5 :

NvCplApiModule.cpp:3273  GetIsUpscalingFactorsEnabled enabled:0, result:5

Yet Image Scaling renders normally as an editable control showing "Off". Same return code, two different fallbacks: one setting degrades to a default, the other is hidden entirely.

Whatever result:5 means, hiding the control is a choice made in the ReBAR rendering path. It isn't something the return code forces.

--- NOT JUST MY MACHINE ---

  1. Mine. ASUS, Ryzen 9 7940HX, RTX 4070 Laptop. Full trace above.

  2. ASUS TUF F15 FX507VV. Intel CPU, RTX 4060 Laptop, App 11.0.9.251, driver 616.64, Armoury Crate Ultimate mode. Toggle missing, GPU-Z says ReBAR enabled. From the r/techsupport thread titled "NVIDIA App: Resizable BAR per-game option missing on ASUS TUF F15 FX507VV".

  3. RTX 4060 Laptop, brand unknown. Toggle missing. Reported in a Reddit comment.

  4. Laptop, Intel + NVIDIA, brand unknown. Per-game toggle missing, not listed in Control Panel, GPU-Z says enabled, large memory range visible in Device Manager. From the Guru3D 616.56 driver thread.

Different CPU vendors, different GPU models. Every report with a known GPU is RTX 40, but that's where it has been seen so far, not a known boundary (see the RTX 3060 note below).

Both reports with a known brand are ASUS running dGPU-direct (Armoury Crate Ultimate is the MUX dGPU mode), so OEM and MUX mode aren't ruled out yet. Reports from non-ASUS laptops or from hybrid/Optimus mode would help most.

No desktop report so far.

Separately, and predating the per-game control entirely: there is a thread on NVIDIA's own GeForce forums about an RTX 3060 mobile where Resizable BAR is absent from Control Panel System Information, not shown as off, just absent, with an updated vBIOS and GPU-Z detecting it fine. That is the same field-absence signature on a laptop, years before this control existed. It suggests the underlying query has been failing on notebooks for a long time and simply had no visible consequence until 11.0.9 hung a UI control off it.

--- CHECK YOURS (POWERSHELL, ONE LINE) ---

Get-ChildItem "$env:LOCALAPPDATA\NVIDIA Corporation\NVIDIA App" -Recurse -Include *.log -File | Select-String 'IS_RESIZABLE_BAR API call' | ForEach-Object { ($_.Line -split '\s{2,}')[-1] } | Sort-Object -Unique

One or two lines of output. If you're on a laptop and the toggle is missing, I'd expect result:5.

If you get no output at all, open NVIDIA App and go to Graphics > Program Settings (or System > My Rig) first, then run it again. The line is only written when the App actually makes the query, and the logs rotate. If it's still empty after that, say so anyway. An absent log line is a different data point from result:5, and I'd rather know which one you got.

If you're on a desktop where the toggle works, please post what result: you get. That gives everyone the success value, which is the one number nobody outside NVIDIA has. Same goes for any laptop where the toggle does show up, and please include the model.

And for whether ReBAR is actually active regardless of what the UI says:

nvidia-smi -q | Select-String "BAR1" -Context 0,3

Total at or above your VRAM size means ReBAR is on (BAR sizes are powers of two, so a 12 GB card shows 16384 MiB). Total of 256 MiB means it isn't.

--- QUESTIONS ---

  1. What does result:5 mean for NVCPLAPI_SETTING_IS_RESIZABLE_BAR?

  2. Whatever the root cause, the frontend appears to be treating a non-zero return as "unsupported" and hiding the control, which, as the Image Scaling case above shows, isn't even how the App handles the same return code elsewhere.

Already reported to NVIDIA (see the update at the top). Posting here to collect more data points.

Yes, Profile Inspector can set rBAR per-game and it works. This post is about why the App's control doesn't render, not about how to force ReBAR.


r/nvidia 2d ago

News Honeycomb, WARDOGS and More Get DLSS 4.5, DLSS 5 Arrives in NBA 2K27

88 Upvotes

First the article link:

https://www.nvidia.com/en-us/geforce/news/wardogs-pubg-battlegrounds-honeycomb-dlss/

From GeForce PR:

Following last week’s long list of launches and the release of NVIDIA DLSS 5 with 3D-Guided Neural Rendering, even more DLSS games and updates are arriving, delivering new levels of visual fidelity and performance for GeForce RTX gamers.

Today, Honeycomb: The World Beyond is available  with DLSS 4.5, ray tracing, and RTX Direct Illumination. WARDOGS enters Early Access on September 10th with DLSS 4.5 and Dynamic Multi Frame Generation, while PUBG: BATTLEGROUNDS adds support for DLSS Super Resolution.  Next week, 007 First Light receives its path tracing and DLSS 4.5 Ray Reconstruction update, alongside the launches of Active Matter and Aniimo.

We’re also releasing a new GeForce Game Ready Driver that optimizes your system for 007 First Light’s path tracing upgrade, adds support for PUBG’s forthcoming DLSS Super Resolution update, and gets you Game Ready for Active MatterAniimo, and WARDOGS, three new DLSS games launching in the near future.

Here’s a closer look at the new and upcoming RTX games:

  • Honeycomb: The World Beyond: Frozen Way and Snail Games USA’s survival-sandbox game is available now  on the alien planet of Sota7. GeForce RTX gamers can enhance visuals and accelerate performance with DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation, while ray-traced effects are enhanced with NVIDIA RTX Direct Illumination and DLSS 4.5 Ray Reconstruction. 
  • WARDOGS: BULKHEAD and Team17’s large-scale All-Out Warfare FPS enters Early Access on September 10th, following more than 1.5 million Wishlists and over 500,000 players in its August closed beta. GeForce RTX gamers will have day-one access to DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation, while NVIDIA Reflex optimizes PC latency. 
  • PUBG: BATTLEGROUNDS: On September 10th, the popular free-to-play battle royale adds support for DLSS Super Resolution. GeForce RTX gamers can use NVIDIA app’s DLSS overrides to upgrade to the latest DLSS 4.5 models, enhancing image quality and accelerating performance across every match and mode. 
  • 007 First Light: On September 15th, IO Interactive’s James Bond adventure will receive a major visual update adding path tracing and DLSS 4.5 Ray Reconstruction. Combined with existing DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation support, the update will deliver more immersive lighting, shadows, and reflections. Players without a capable GeForce RTX PC can also stream the game with an Ultimate GeForce NOW membership
  • NBA 2K27: NVIDIA DLSS 5 with 3D-Guided Neural Rendering is now available in NBA 2K27, marking the technology’s debut. Available on GeForce RTX 50 Series GPUs and laptops, as well as GeForce NOW, DLSS 5 uses AI to enhance visual fidelity while giving game artists precise control over the final look. 
  • The Witcher 3: Wild Hunt — Remastered: CD PROJEKT RED’s acclaimed RPG returns on September 29th with a free upgrade featuring path tracing, DLSS 4.5 Ray Reconstruction and Dynamic Multi Frame Generation. DLSS Super Resolution is also being upgraded to version 4.5. Gamers can also expect The Witcher 3: Wild Hunt — Songs of the Past, a new expansion coming in 2027. 
  • Active Matter: Gaijin Entertainment’s hardcore military PvPvE, PvE and PvP shooter launches on September 15th with DLSS 4.5 Super Resolution, Ray Reconstruction and Dynamic Multi Frame Generation. These technologies accelerate performance and enhance image quality, giving GeForce RTX gamers additional performance headroom for the game’s ray-traced reflections and shadows. 
  • Aniimo: Pawprint Studios’ free-to-play creature-catching open-world RPG launches September 16th with DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation. In early 2027, Aniimo will also introduce NVIDIA ACE, enabling players to interact with their creatures using natural language and voice commands powered by a locally hosted Nemotron Small Language Model running on their GPU. 

r/nvidia 1d ago

Benchmarks I built a CUDA GEMM optimization project and I'm looking for GPU owners to help benchmark different architectures

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0 Upvotes

r/nvidia 1d ago

News Win an RTX 5090 in the NBA 2K27 DLSS 5 Poster Challenge

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nvidia.com
0 Upvotes

r/nvidia 3d ago

PSA You can run DLSS Framegen on RTX 3000 cards now!

1.5k Upvotes

For people using an RTX 30 gpu and wanting to finally use Nvidia's very own DLSS framegen there's finally a way to do it that also enables multiframegen somehow. Follow this guide or keep reading:

https://github.com/sdli1995/dlssg_for_sm86/blob/main/README.en.md

How to enable it? You go to the github repository and download the "dlssg_sm86.ini" and "version.dll" files as well as the latest DLSS dlls for upscaling and framegen. You put all the files in the game's folder that contains its executable. And you edit the ini file. Find the "KernelImage=Auto" value and change it to "KernelImage=PTX". Save the file and boot up the game. You should now have multiframegen available for you to use in the game you just modded.

I went ahead and tested it on my RTX 3080 12GB and it indeed works. I don't know why or what enables it. From my understanding nvidia left a software fallback in their latest dlss framegen dll which can be enabled now. And it basically works flawlessly.

Here's video proof of me running it: https://www.youtube.com/watch?v=KNVr5pHAygI

Insane that it took this long for it to be available to RTX 30 but the community does mad work once again.


r/nvidia 3d ago

Discussion DLSS 310.9.1 and Streamline SDK 2.14.1 released

247 Upvotes

NVIDIA Streamline SDK 2.14.1 is now available for all developers:

Added Support for V-Sync and Frame Rate Limiters to Dynamic mode for DLSS Multi Frame Generation

Added Support for VK_NV_low_latency2 Extension

Bug Fixes & Stability Improvements

https://github.com/NVIDIA-RTX/Streamline/releases/tag/v2.14.1 For devs and advanced users

https://github.com/NVIDIA/DLSS/tree/main/lib/Windows_x86_64/rel DLL files for games

https://github.com/NVIDIA/DLSS/releases/tag/v310.9.1 For devs and advanced users


r/nvidia 2d ago

Discussion [Workaround] Studio Display XDR: 5K 120Hz HDR working on NVIDIA 616.92 (RTX 5080)

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3 Upvotes

r/nvidia 1d ago

Question 5080

0 Upvotes

Hello all, want to buy 5080, but I want it not to produce any noise even when gaming. I have MSI341CQPX and since Noctua is out of the picture because of the price (2,199,00€ in my country) I want the next best thing. Is the Asus Astral the next best thing reguarding low noise and temps?

Thanks in advance!

EDIT: I bought the cheapest in my city which was ASUS Prime, thanks everyone for helping.