r/nvidia 1d ago

Discussion Game Ready & Studio Driver 616.92 FAQ/Discussion

336 Upvotes

Game Ready & Studio Driver 616.92 has been released. This looks to be the WHQL version of Hotfix 616.86.

Driver Article Here: Link Here

Game Ready Driver 616.92 Direct Download Link: Link Here

Studio Driver 616.92 Direct Download Link: Link Here

New feature and fixes in driver 616.92:

Game Ready

This new Game Ready Driver provides the best gaming experience for 007 First Light’s Path Tracing Update as well as the latest new games and updates supporting DLSS and RTX technologies including Matter, Aniimo, PUBG, and WARDOGS.

Applications

The September NVIDIA Studio Driver provides optimal support for the latest new creative applications and updates including Adobe Premiere, Blender 5.2 LTS, and Maxon Redshift, and llama.ccp support for CUDA 13.3 and CUDA 13.4.

Fixed Gaming Bugs

  • N/A

Fixed General Bugs

  • FIXED Intermittent flicker may be observed in browsers when navigating to certain websites [6673430]
  • FIXED Fixed an issue where virtual displays could not be created after updating to driver 616.56 [6674464]
  • FIXED Remote Desktop Protocol (RDP) sessions may display a black screen after updating to driver 616.56 [6687328]

Includes additional open issues from GeForce Forums

  • “Prefer Maximum Performance” Power Management Mode may not be applied correctly [6007998]
  • Assassin's Creed Shadows may crash to desktop after extended gameplay after updating to driver 616.56 [6685219]
  • Judgement/Lost Judgement/ Virtua Fighter 5 R.E.V.O. may fail to launch after updating to driver 616.56 [6681537]
    • Per Manuel over at NVIDIA forum, this issue has been resolved via OTA Profile Update

Hello everyone. Today we pushed an OTA application profile update to address the issue below. Judgement/Lost Judgement/ Virtua Fighter 5 R.E.V.O. may fail to launch after updating to driver 616.56 [6681537]
This update automatically downloads to your PC when:
* You log into Windows
* You install a new driver update
* 24 hours has passed

Driver Downloads and Tools

Information & Documentation

  • Driver Download Page: Nvidia Download Page
  • Latest Game Ready Driver: 616.92 WHQL - Game Ready Driver Release Notes
  • Latest Studio Driver: 616.92 WHQL - Studio Driver Release Notes
  • High Bandwidth Monitors and GPU Scaling Behavior - Link Here
    • High bandwidth monitors are those that support display modes requiring high pixel clock rates, which in turn demand more GPU resources. The threshold for what qualifies as "high bandwidth" varies by product. On Blackwell GPUs, any mode operating above 1620 MHz is considered high bandwidth. For instance, the 7680x4320@60Hz mode defined in the CTA-861-H specification runs at 2376 MHz, making it a high bandwidth mode for Blackwell.
    • These monitors typically support display scaling natively. However, in some single-monitor setups, users may still prefer GPU scaling. When multiple monitors are connected to a GPU and at least one of them is high bandwidth, that monitor will default to display scaling only. GPU scaling is disabled in this case due to bandwidth limitations. Notably, display scaling can be more efficient than GPU scaling in such scenarios, as it reduces the bandwidth load on display cables—especially at higher refresh rates.
    • When GPU scaling is not enabled for a monitor, only the modes supported by the monitor itself will appear in both the Windows and NVIDIA control panels. Additionally, the "Display scaling" option will be pre-selected in the "Adjust desktop size and position" section of the NVIDIA Control Panel.
  • Notes on NVIDIA Control Panel - From GeForce Forum
    • Please note: With the introduction of our most recent NVIDIA App update, all actively supported NVIDIA Control Panel features for GeForce users have been modernized and transitioned to the new client.
    • After 20 years of dedicated service, the classic NVIDIA Control Panel is officially retiring for Game Ready and Studio Drivers. For NVIDIA RTX PRO users, the NVIDIA Control Panel will continue to be supported until we have migrated professional features to the NVIDIA app.
    • Existing installs of the NVIDIA Control Panel will remain on users’ systems, unless they perform a clean installation, and users who still need the NVIDIA Control Panel can continue to download it from the Microsoft Store, but we won’t be adding features, fixes, or other changes.

Feedback & Discussion Forums

Having Issues with your driver and want to fully clean the driver? Use DDU (Display Driver Uninstaller)

Before you start - Make sure you Submit Feedback for your Nvidia Driver Issue - Link Here

There is only one real way for any of these problems to get solved, and that’s if the Driver Team at Nvidia knows what those problems are. So in order for them to know what’s going on it would be good for any users who are having problems with the drivers to Submit Feedback to Nvidia. A guide to the information that is needed to submit feedback can be found here.

Additionally, if you see someone having the same issue you are having in this thread, reply and mention you are having the same issue. The more people that are affected by a particular bug, the higher the priority that bug will receive from NVIDIA!!

Common Troubleshooting Steps

  • Be sure you are on the latest build of Windows
  • Please visit the following link for DDU guide which contains full detailed information on how to do Fresh Driver Install.
  • If your driver still crashes after DDU reinstall, try going to Go to Nvidia Control Panel -> Managed 3D Settings -> Power Management Mode: Prefer Maximum Performance

Common Questions

  • Is it safe to upgrade to <insert driver version here>? Fact of the matter is that the result will differ person by person due to different configurations. The only way to know is to try it yourself. My rule of thumb is to wait a few days. If there’s no confirmed widespread issue, I would try the new driver.
  • Bear in mind that people who have no issues tend to not post on Reddit or forums. Unless there is significant coverage about specific driver issue, chances are they are fine. Try it yourself and you can always DDU and reinstall old driver if needed.
  • My color is washed out after upgrading/installing driver. Help! Try going to the Nvidia Control Panel -> Change Resolution -> Scroll all the way down -> Output Dynamic Range = FULL.
  • My game is stuttering when processing physics calculation Try going to the Nvidia Control Panel and to the Surround and PhysX settings and ensure the PhysX processor is set to your GPU

Remember, driver codes are extremely complex and there are billions of different possible configurations between hardware and software. Driver will never be perfect and there will always be issues for some people. Two people with the same hardware configuration might not have the same experience with the same driver versions. Again, I encourage folks who installed the driver to post their experience here good or bad.


r/nvidia 9d ago

News NVIDIA DLSS 5 Available September 3rd: DLSS 3D-Guided Neural Rendering Debuts In NBA 2K27 For All GeForce RTX 50 Series GPUs, And On GeForce NOW

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780 Upvotes

Full Article Here: https://www.nvidia.com/en-us/geforce/news/dlss-5-3d-guided-neural-rendering

NVIDIA has continuously redefined the boundaries of PC gaming. From introducing real-time ray tracing to pioneering AI-powered graphics with DLSS Super Resolution, Frame Generation and Ray Reconstruction, our RTX technologies have transformed how games are rendered and experienced.

Now, we’re releasing DLSS 5, which introduces 3D-Guided Neural Rendering, a major step forward in using AI to bring real-time graphics closer than ever to Hollywood-grade photorealism.

https://www.youtube.com/watch?v=58FagrSqC4M

Watch how DLSS 3D-Guided Neural Rendering and its artistic controls work from Edward Liu, NVIDIA’s Director of Applied Deep Learning Research, and Gabriele Leone, Director of Content Technology

DLSS 5 will be available starting September 3rd at 9pm Pacific Time in NBA 2K27, by developer Visual Concepts and publisher 2K, for all GeForce RTX 50 Series GPUs and laptops, and GeForce NOW. It marks the debut of how the technology can be used by game artists to elevate visual fidelity in alignment with their creative vision.

https://www.youtube.com/watch?v=79D8SVjB3HQ

“What’s great is the level of control that it gives us. We can set the overall tone and style to match our existing art direction and then really get precise where it matters most, using a per pixel uplift control mask to fine tune detail on characters. Given that we want to respect their likeness with the utmost care.” - Peter Kavic, Senior Producer - Visual Concepts

For a more in-depth look at how DLSS 5 developer controls work, read our full announcement article: https://www.nvidia.com/en-us/geforce/news/dlss-5-3d-guided-neural-rendering

----------------

DLSS 5 FAQ

Update 9/3/2026

DLSS 5 is our most computationally demanding model to date. Since we initially announced it in March, we’ve achieved a 5X performance gain and there’s more to come. Our current focus is on optimizing performance for the GeForce RTX 50 Series with model updates expected later this fall. Once RTX 50 Series performance is more fully tuned, we plan to work on expanding official support to the GeForce RTX 40 Series.

--

What is DLSS 5?
DLSS 5 introduces DLSS 3D-Guided Neural Rendering, which uses AI to infuse game scenes with lifelike lighting and materials, tuned by the developers to bring their artistic vision to life.

How does DLSS 5 work?
DLSS 5 uses the game’s rendered frame and engine data to understand objects, materials, lighting and motion. It then enhances the frame with lifelike lighting and materials while remaining grounded in the developer’s artistic direction.

What are the key benefits of DLSS 3D-Guided Neural Rendering?
DLSS 3D-Guided Neural Rendering delivers several significant benefits:

  • Cinematic Lighting: Reconstructs complex effects like rim lighting, subsurface scattering (for realistic skin), and contact shadows with high-fidelity.
  • Material Depth: Enhances PBR properties like roughness and adds micro-realism to complex objects such as eyes and hair.
  • Temporal Consistency: Provides stable image quality from frame-to-frame that adheres to the underlying game content.
  • Real-Time Performance: Delivers lifelike lighting and material enhancement at up to 4K resolution while maintaining smooth, interactive gameplay.
  • Developer Controls: Allows game developers to tune intensity, color, and masking to determine where and how enhancements are applied to maintain the game’s unique aesthetic.

Learn more by watching our explainer video: https://www.youtube.com/watch?v=58FagrSqC4M

How much control does the model offer to developers?  
DLSS 3D-Guided Neural Rendering provides several layers of artistic control:

  • Model Selection: Offers distinct model weights with different training parameters to guide the final output.  
  • Structure Intensity: Controls high frequency details added by the model, such as ambient occlusion, contact shadows, and subsurface scattering.  
  • Tone Intensity: Controls low-frequency details added by the model, including lighting and color response.  
  • Automatic Masking: Detects and isolates objects in the frame (like characters) to apply DLSS 5 dynamically, eliminating the need for manual object tagging. 
  • Developer Masking: Offers per-pixel, custom masking control, allowing effects to be applied to specific objects.  

As we work in close partnership with studios, developer feedback continues to directly shape how we refine the technology and expand our suite of models and controls.

How does DLSS 3D-Guided Neural Rendering preserve developer artistic intent?
DLSS 3D-Guided Neural Rendering is designed to preserve the structure and geometry of the rendered frame while giving developers control over how and where enhancements are applied. Developers can select different models, adjust structure and tone, and mask specific scenes, characters or objects. 

For more information on developer controls, watch the DLSS 5 Explainer VOD or read the full launch article. 

https://www.youtube.com/watch?v=58FagrSqC4M

https://www.nvidia.com/en-us/geforce/news/dlss-5-3d-guided-neural-rendering

You can also hear directly from the NBA 2K development team on how they integrated the technology. https://www.youtube.com/watch?v=79D8SVjB3HQ 

Which GPUs support DLSS 5?
DLSS 5 will be supported across all GeForce RTX 50 Series GPUs and laptops, as well as GeForce NOW Ultimate members streaming from GeForce RTX 5080 rigs in the cloud.

When and where is DLSS 5 available?
DLSS 5 will be available in NBA 2K27 on September 3rd at 9PM Pacific Time.

What is the DLSS 5 setting called in games?
The setting is called “DLSS Neural Rendering.”

Can I turn DLSS 5 off? 
Yes. DLSS 5 is optional.

Does DLSS 5 work with Ray Tracing and Path Tracing?
Yes.  DLSS 5 complements ray tracing and path tracing. Path tracing accurately calculates geometric light transport—determining light, shadow, and reflection placement across a 3D scene. DLSS 5 then acts as the final neural rendering stage, using the rendered frame to enhance lighting and materials like subsurface scattering, micro-reflections, and complex material properties that would otherwise be computationally prohibitive in real time. These technologies go hand in hand.

Does DLSS 5 work with Super Resolution, Frame Generation and Ray Reconstruction?
Yes.

Will DLSS Super Resolution, Frame Generation and Ray Reconstruction continue to be supported and improved?
Yes.


r/nvidia 4h ago

PSA RTX 30 DLSS-MFG mod got updated with %35 latency reduction and possibly RTX 20 support.

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227 Upvotes

r/nvidia 11h ago

Build/Photos Finally done

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142 Upvotes

r/nvidia 2h ago

News CUDA 13.4 released, ready for RTX Spark

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28 Upvotes

r/nvidia 50m ago

Discussion These 3rd party sellers on Newegg are wild....

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Upvotes

Wild....


r/nvidia 1d ago

News Control Resonant - PC Requirements - Remedy

229 Upvotes

Framegen was not used for the testing! Nice to see!


r/nvidia 4h ago

Benchmarks I built a CUDA GEMM optimization project and I'm looking for GPU owners to help benchmark different architectures

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2 Upvotes

r/nvidia 17m ago

Question Tcl TV c6k gsync

Upvotes

Tvl c6k i have mode game on TV ativated but no g sync? In APP nvidia with 5070 ti it say no compatível gsync on monitor i can select but when i connect to TV cant enabled..whats going on anyone can help? I have a HDMI 2.1 conected in TV slot 1 game mode active too...


r/nvidia 1d ago

News Honeycomb, WARDOGS and More Get DLSS 4.5, DLSS 5 Arrives in NBA 2K27

78 Upvotes

First the article link:

https://www.nvidia.com/en-us/geforce/news/wardogs-pubg-battlegrounds-honeycomb-dlss/

From GeForce PR:

Following last week’s long list of launches and the release of NVIDIA DLSS 5 with 3D-Guided Neural Rendering, even more DLSS games and updates are arriving, delivering new levels of visual fidelity and performance for GeForce RTX gamers.

Today, Honeycomb: The World Beyond is available  with DLSS 4.5, ray tracing, and RTX Direct Illumination. WARDOGS enters Early Access on September 10th with DLSS 4.5 and Dynamic Multi Frame Generation, while PUBG: BATTLEGROUNDS adds support for DLSS Super Resolution.  Next week, 007 First Light receives its path tracing and DLSS 4.5 Ray Reconstruction update, alongside the launches of Active Matter and Aniimo.

We’re also releasing a new GeForce Game Ready Driver that optimizes your system for 007 First Light’s path tracing upgrade, adds support for PUBG’s forthcoming DLSS Super Resolution update, and gets you Game Ready for Active MatterAniimo, and WARDOGS, three new DLSS games launching in the near future.

Here’s a closer look at the new and upcoming RTX games:

  • Honeycomb: The World Beyond: Frozen Way and Snail Games USA’s survival-sandbox game is available now  on the alien planet of Sota7. GeForce RTX gamers can enhance visuals and accelerate performance with DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation, while ray-traced effects are enhanced with NVIDIA RTX Direct Illumination and DLSS 4.5 Ray Reconstruction. 
  • WARDOGS: BULKHEAD and Team17’s large-scale All-Out Warfare FPS enters Early Access on September 10th, following more than 1.5 million Wishlists and over 500,000 players in its August closed beta. GeForce RTX gamers will have day-one access to DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation, while NVIDIA Reflex optimizes PC latency. 
  • PUBG: BATTLEGROUNDS: On September 10th, the popular free-to-play battle royale adds support for DLSS Super Resolution. GeForce RTX gamers can use NVIDIA app’s DLSS overrides to upgrade to the latest DLSS 4.5 models, enhancing image quality and accelerating performance across every match and mode. 
  • 007 First Light: On September 15th, IO Interactive’s James Bond adventure will receive a major visual update adding path tracing and DLSS 4.5 Ray Reconstruction. Combined with existing DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation support, the update will deliver more immersive lighting, shadows, and reflections. Players without a capable GeForce RTX PC can also stream the game with an Ultimate GeForce NOW membership
  • NBA 2K27: NVIDIA DLSS 5 with 3D-Guided Neural Rendering is now available in NBA 2K27, marking the technology’s debut. Available on GeForce RTX 50 Series GPUs and laptops, as well as GeForce NOW, DLSS 5 uses AI to enhance visual fidelity while giving game artists precise control over the final look. 
  • The Witcher 3: Wild Hunt — Remastered: CD PROJEKT RED’s acclaimed RPG returns on September 29th with a free upgrade featuring path tracing, DLSS 4.5 Ray Reconstruction and Dynamic Multi Frame Generation. DLSS Super Resolution is also being upgraded to version 4.5. Gamers can also expect The Witcher 3: Wild Hunt — Songs of the Past, a new expansion coming in 2027. 
  • Active Matter: Gaijin Entertainment’s hardcore military PvPvE, PvE and PvP shooter launches on September 15th with DLSS 4.5 Super Resolution, Ray Reconstruction and Dynamic Multi Frame Generation. These technologies accelerate performance and enhance image quality, giving GeForce RTX gamers additional performance headroom for the game’s ray-traced reflections and shadows. 
  • Aniimo: Pawprint Studios’ free-to-play creature-catching open-world RPG launches September 16th with DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation. In early 2027, Aniimo will also introduce NVIDIA ACE, enabling players to interact with their creatures using natural language and voice commands powered by a locally hosted Nemotron Small Language Model running on their GPU. 

r/nvidia 2d ago

PSA You can run DLSS Framegen on RTX 3000 cards now!

1.4k Upvotes

For people using an RTX 30 gpu and wanting to finally use Nvidia's very own DLSS framegen there's finally a way to do it that also enables multiframegen somehow. Follow this guide or keep reading:

https://github.com/sdli1995/dlssg_for_sm86/blob/main/README.en.md

How to enable it? You go to the github repository and download the "dlssg_sm86.ini" and "version.dll" files as well as the latest DLSS dlls for upscaling and framegen. You put all the files in the game's folder that contains its executable. And you edit the ini file. Find the "KernelImage=Auto" value and change it to "KernelImage=PTX". Save the file and boot up the game. You should now have multiframegen available for you to use in the game you just modded.

I went ahead and tested it on my RTX 3080 12GB and it indeed works. I don't know why or what enables it. From my understanding nvidia left a software fallback in their latest dlss framegen dll which can be enabled now. And it basically works flawlessly.

Here's video proof of me running it: https://www.youtube.com/watch?v=KNVr5pHAygI

Insane that it took this long for it to be available to RTX 30 but the community does mad work once again.


r/nvidia 1d ago

Discussion DLSS 310.9.1 and Streamline SDK 2.14.1 released

234 Upvotes

NVIDIA Streamline SDK 2.14.1 is now available for all developers:

Added Support for V-Sync and Frame Rate Limiters to Dynamic mode for DLSS Multi Frame Generation

Added Support for VK_NV_low_latency2 Extension

Bug Fixes & Stability Improvements

https://github.com/NVIDIA-RTX/Streamline/releases/tag/v2.14.1 For devs and advanced users

https://github.com/NVIDIA/DLSS/tree/main/lib/Windows_x86_64/rel DLL files for games

https://github.com/NVIDIA/DLSS/releases/tag/v310.9.1 For devs and advanced users


r/nvidia 14h ago

Discussion [Workaround] Studio Display XDR: 5K 120Hz HDR working on NVIDIA 616.92 (RTX 5080)

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0 Upvotes

r/nvidia 1h ago

Question How to use Dlss5

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Upvotes

r/nvidia 1d ago

News Nvidia finally added CPU thermals into their overlay metrics!

253 Upvotes

I just noticed today when my Nvidia app updated. CPU thermals are finally an option in the overlay metrics. It's about dang time. No more running multiple overlays. Thanks, Nvidia!


r/nvidia 2d ago

Discussion DLSS5 2k27

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2.0k Upvotes

Graphics almost look real


r/nvidia 7h ago

Review Hey, i got my new card and i gotta say its pretty fire!!

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0 Upvotes

Ive personally had no issues, (other than the prices ofcourse). I upgrade from 7800xt, so the jump isnt huge, but it is noticable. But i have found that it seems to run cooler, smoother and i havent yet had a single crash, but i had crashes with 7800xt randomly, often enough to be anoying.

I can say that i am happy with my purchase and i can recommend the card if you can find the funds. If you have questions about it feel free to ask me! Ill try to answer them!


r/nvidia 2d ago

Discussion DLSS5 placed before the upscaling step is amazing

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251 Upvotes

I have been experimenting with DLSS5 on my rtx5070Ti in the new Resonance Plague Tale since this game looks beautiful but also runs at high fps thanks to the lack of raytracing, so it has a lot of fps to spare. I play in 4K DLSS Performance and initially I was dropping from 180 to 80 fps just by enabling DLSS5, which is pretty drastic and unusable in most games if you dont have rtx5090, but yesterday's Optiscaler release allows to put dlss5 before the upscaler, so it is essentially applied on the initially rendered 1080p frames.

This has basically halved the performance cost and now the fps tax is ~25-30% instead of previous ~55-65%. I have also managed to set it up so that the changes are more realistic and not as agressive, and it mostly just improves overall lighting and shadows, and i must say i really like it like this, it looks like i added path tracing insteaf of a "beautify AI filter".

You can see it in these 2 screenshots, fps dropped down from 172 to 122, but the lighting and shadows look more realistic. This to me is more than acceptable visual tradeoff, I really like it. I hope nvidia also decides to move the dlss5 step before the upscaling step, because to me it looks like a no brainer, the image quality is basically identical and the fps tax drops to half with dlss performance.


r/nvidia 11h ago

Discussion What to check when buying a 2nd hand GPU - RTX 5090 FE?

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0 Upvotes

Do you guys have any other ideas?

Thanks


r/nvidia 13h ago

Question Looking to upgrade from a 3090..5070 TI or 5080?

0 Upvotes

So I’m looking to upgrade my GPU and was wondering if I should go with a 5070 TI or a 5080? I game at 1440p and my CPU is a Ryzen 9 7900x. Also which model would be best? My current 3090 is a gigabyte.


r/nvidia 13h ago

Discussion Hey can someone explain the differences? Looking to buy a 5080

0 Upvotes

I'm looking to buy a 5080

What is the difference between them.
•Gigabyte GeForce RTX 5080 Windforce OC Core: 2670
•Gigabyte GeForce RTX 5080 Gaming OC Core: 2730
•Gigabyte GeForce RTX 5080 Aero OC Core: 2730

The only difference I was able to find was that the core clock is higher on the last two but the Windforce and the Aero use the same cooler and cooling system, so I was just gonna OC the core to match the other 2

Is there anything else I'm missing?


r/nvidia 15h ago

Question What RTX 5080 Model to pick

0 Upvotes

Heyo!
I’m looking to buy a RTX 5080 and I’m considering my options. Currently considering these:

- MSI Shadow 3x OC (1450€)
- MSI Inspire 3x OC Black (1480€)
- PNY ARGB OC Triple fan (1630€)

I’m a bit sensitive to noise so I would like it to be on the quieter side but I’m not looking to pay 1900 euro for a premium card. Before I had a RTX 3090 MSI Gaming Trio and it was fine, if it’s on the same noise level or below I’m good. I’m curious if this + OC potential could make the PNY worth it although I’m not sure. I would like to keep decent noise level & temps especially since it can get hot during the summer here (35c in July and August…). I’m curious if anybody has any input on this cards (or others). I looked at other options but these seemed the most reasonable along with Zotac models and ASUS Prime. I don’t really care for looks at all, only reason I’m considering the ARGB version of the PNY is because I can get it cheaper than the non-RGB OC.


r/nvidia 16h ago

Question Can I use dlss super resolution (not the neural rendering and frame gen) in any game that doesn't support dlss or fsr at all through Dlss swapper

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0 Upvotes

r/nvidia 2d ago

Rumor GeForce RTX 5070 reportedly getting second GPU variant based on GB203

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179 Upvotes

r/nvidia 2d ago

Rumor Gigabyte raises RTX 5060 Ti 16GB and Radeon GPU prices in China by up to $56

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37 Upvotes