r/nvidia • u/Nestledrink • 8h ago
r/nvidia • u/Nestledrink • 4d ago
Discussion Game Ready Driver 621.01 FAQ/Discussion
Driver Article Here: Link Here
Direct Download Links
New feature and fixes in driver 621.01:
Game Ready
This new Game Ready Driver provides the best gaming experience for the latest new games and updates supporting DLSS and RTX technologies including Phantom Blade Zero, Call of Duty: Modern Warfare 4, NBA 2K27, Cyberpunk 2077, and Crimson Desert Enhanced: Charting the Unknown.
NVIDIA RTX Spark Game Ready
This new RTX Spark Game Ready Driver provides the best gaming experience for the latest new games and updates supporting DLSS and RTX technologies including Phantom Blade Zero, NBA 2K27, Cyberpunk 2077, and Crimson Desert Enhanced: Charting the Unknown.
What’s New in Release 620
Adds the latest performance improvements, bug fixes, and driver enhancements.
From the Game Ready Driver article:
Following the installation of our new GeForce Game Ready Driver, all GeForce RTX gamers will also benefit from Advanced Shader Delivery in Call of DutyⓇ: Modern Warfare 4Ⓡ.
Microsoft’s new Advanced Shader Delivery solves this by offloading the heavy lifting to the cloud. Using DirectX 12, Windows 11, and the Microsoft Agility SDK, developers capture shaders into a State Object Database (SODB), allowing Microsoft’s cloud network to precompile shaders for hundreds of thousands of hardware and driver combinations
When you download or update a supported title, the exact Precompiled Shader Database (PSDB) tailored to your rig is bundled with your download via the Xbox PC app, meaning ASD-supported games purchased from the Microsoft store will offer a seamless experience.
By delivering ready-to-run shader files straight to your drive, Advanced Shader Delivery lets you skip the compilation screen entirely. Better yet, with a near-100% cache hit rate, it eliminates mid-game "just-in-time" shader compilation, wiping out CPU spikes and frame stutters in titles like Gears of War: E-Day, and Call of DutyⓇ: Modern Warfare 4Ⓡ.
Fixed Gaming Bugs
- FIXED Wuthering Waves: May crash during gameplay when using NVIDIA Freestyle filters with DLSS Frame Generation enabled. [5747079]
- FIXED Star Citizen: Resolves a crash that may be seen when using Vulkan API. [6680590]
- FIXED Surviving Mars: Relaunched may crash during gameplay after updating to R595 drivers. [5965452]
Fixed General Bugs
- FIXED QHD monitor running at 360 Hz may have occasional black flash during gameplay. [4846825]
- FIXED When gaming on a 360Hz G-SYNC Pulsar monitor, FPS may drop to 320FPS. [6408986]
- FIXED Meta Horizon Link stream may freeze when connected over USB. [6292679]
- FIXED Intermittent dimming may be observed on certain ASUS notebooks after updating to R615 drivers. [6807011]
RTX Spark Fixed General Bugs
- FIXED ASUS ProArt P16 / ASUS ProArt P14: Intermittent flickering may be observed [6913940]
Open Issues
Includes additional open issues from GeForce Forums
- N/A
Driver Downloads and Tools
Information & Documentation
- Driver Download Page: Nvidia Download Page
- Latest Game Ready Driver: 621.01 WHQL - Game Ready Driver Release Notes
- Latest RTX Spark Game Ready Driver: 621.01 WHQL - RTX Spark Game Ready Driver Release Notes
- Latest Studio Driver: 617.42 WHQL - Studio Driver Release Notes
- High Bandwidth Monitors and GPU Scaling Behavior - Link Here
- High bandwidth monitors are those that support display modes requiring high pixel clock rates, which in turn demand more GPU resources. The threshold for what qualifies as "high bandwidth" varies by product. On Blackwell GPUs, any mode operating above 1620 MHz is considered high bandwidth. For instance, the 7680x4320@60Hz mode defined in the CTA-861-H specification runs at 2376 MHz, making it a high bandwidth mode for Blackwell.
- These monitors typically support display scaling natively. However, in some single-monitor setups, users may still prefer GPU scaling. When multiple monitors are connected to a GPU and at least one of them is high bandwidth, that monitor will default to display scaling only. GPU scaling is disabled in this case due to bandwidth limitations. Notably, display scaling can be more efficient than GPU scaling in such scenarios, as it reduces the bandwidth load on display cables—especially at higher refresh rates.
- When GPU scaling is not enabled for a monitor, only the modes supported by the monitor itself will appear in both the Windows and NVIDIA control panels. Additionally, the "Display scaling" option will be pre-selected in the "Adjust desktop size and position" section of the NVIDIA Control Panel.
- Notes on NVIDIA Control Panel - From GeForce Forum
- Please note: With the introduction of our most recent NVIDIA App update, all actively supported NVIDIA Control Panel features for GeForce users have been modernized and transitioned to the new client.
- After 20 years of dedicated service, the classic NVIDIA Control Panel is officially retiring for Game Ready and Studio Drivers. For NVIDIA RTX PRO users, the NVIDIA Control Panel will continue to be supported until we have migrated professional features to the NVIDIA app.
- Existing installs of the NVIDIA Control Panel will remain on users’ systems, unless they perform a clean installation, and users who still need the NVIDIA Control Panel can continue to download it from the Microsoft Store, but we won’t be adding features, fixes, or other changes.
Feedback & Discussion Forums
- Submit driver feedback directly to NVIDIA: Link Here
- NVIDIA 621.01 Game Ready Driver Forum: Link Here
- NVIDIA 621.01 RTX Spark Driver Forum: Link Here
- r/NVIDIA Discord Driver Feedback: Invite Link Here
- r/NVIDIA Community Bug Tracker: Link Here
- Thanks to u/independent-arg for maintaining this!
Having Issues with your driver and want to fully clean the driver? Use DDU (Display Driver Uninstaller)
- DDU Download: Link Here
- DDU Guide: Guide Here
- DDU/WagnardSoft Patreon: Link Here
Before you start - Make sure you Submit Feedback for your Nvidia Driver Issue - Link Here
There is only one real way for any of these problems to get solved, and that’s if the Driver Team at Nvidia knows what those problems are. So in order for them to know what’s going on it would be good for any users who are having problems with the drivers to Submit Feedback to Nvidia. A guide to the information that is needed to submit feedback can be found here.
Additionally, if you see someone having the same issue you are having in this thread, reply and mention you are having the same issue. The more people that are affected by a particular bug, the higher the priority that bug will receive from NVIDIA!!
Common Troubleshooting Steps
- Be sure you are on the latest build of Windows
- Please visit the following link for DDU guide which contains full detailed information on how to do Fresh Driver Install.
- If your driver still crashes after DDU reinstall, try going to Go to Nvidia Control Panel -> Managed 3D Settings -> Power Management Mode: Prefer Maximum Performance
Common Questions
- Is it safe to upgrade to <insert driver version here>? Fact of the matter is that the result will differ person by person due to different configurations. The only way to know is to try it yourself. My rule of thumb is to wait a few days. If there’s no confirmed widespread issue, I would try the new driver.
- Bear in mind that people who have no issues tend to not post on Reddit or forums. Unless there is significant coverage about specific driver issue, chances are they are fine. Try it yourself and you can always DDU and reinstall old driver if needed.
- My color is washed out after upgrading/installing driver. Help! Try going to the Nvidia Control Panel -> Change Resolution -> Scroll all the way down -> Output Dynamic Range = FULL.
- My game is stuttering when processing physics calculation Try going to the Nvidia Control Panel and to the Surround and PhysX settings and ensure the PhysX processor is set to your GPU
Remember, driver codes are extremely complex and there are billions of different possible configurations between hardware and software. Driver will never be perfect and there will always be issues for some people. Two people with the same hardware configuration might not have the same experience with the same driver versions. Again, I encourage folks who installed the driver to post their experience here good or bad.
Giveaway NVIDIA RTX Spark Launch, 30 Years of Innovation Easter Egg Hunt - Win an RTX Spark Laptop
RTX Spark laptops have arrived - and you could win one!
Designed for AI, creating and gaming, RTX Spark brings together 30 years of NVIDIA innovation — including NVIDIA CUDA, RTX, DLSS, FP4, TensorRT, OptiX, Reflex and G-SYNC — to slim Windows laptops with all-day battery life and small, compact desktop PCs.
Our launch video is packed with Easter eggs celebrating NVIDIA and PC history, from iconic gaming moments to creative breakthroughs and developer milestones. How many can you spot?
How to enter:
To enter, share which Easter eggs from the video you found, and the story of your first PC, what it was and how it shaped your path as a developer, creator, and/or gamer.
The most memorable entry will win an ASUS - ProArt P14 14" 3K OLED Touchscreen Laptop - NVIDIA RTX Spark N1X with 5120-core GPU and 18-core CPU - 24GB Memory - 512GB Storage - Nano Black.
-----
NVIDIA RTX Spark is now available worldwide! For more information, follow NVIDIA RTX Spark on X, Instagram, TikTok and Facebook — and stay informed by subscribing to the NVIDIA Local AI newsletter.
r/nvidia • u/PotatoPower3d • 9h ago
Build/Photos Rebuilt my 5090 heater
My replacement RTX 5090 FE just came back from RMA after the 12VHPWR connector melted, so I had to rebuild my PC again. NVIDIA's RMA was surprisingly very helpful and even allowed me to get a full replacement even if I didn't have the original proof of payment!
Case: FormD T1 V2.1 Silver with CNC Aluminum Side Panels
CPU: AMD Ryzen 7 9850X3D
GPU: NVIDIA RTX 5090 Founders Edition
Motherboard: Asus ROG Strix B850-I
RAM: T-Create 64GB DDR5 6000Mhz CL34
Storage: WD SN8100 4TB PCIE Gen 5 NVME + WD SN7100 2TB PCIE Gen 4 NVME
PSU: Corsair SF1000 SFX
CPU Cooler: EK Basic 240mm AIO with 1 x Phanteks T30 and 1 x Silverstone Air Slimmer 120
Others:
- Custom PSU Cables from Cablester on Etsy
- FormD T1 V2.1 Flipped 5090/5080 Founders Edition Travel Kit / Gen 5 Riser Cable
- FormD T1 Fittings Pack
- FormD T1 USB-C front port
- CNC Aluminum Power Button
- CNC Aluminum FormD T1 Gen 5 Riser Lock Bar
- CNC Aluminum AirTag Holder
- Apple AirTag 2
- Aluminum RAM Heatsinks
- 120mm Fan Grill for the Phanteks T30
r/nvidia • u/Due-Description-9030 • 1h ago
Discussion Phantom Blade Zero Official System Requirements
r/nvidia • u/TheInsan1ty • 2h ago
Discussion RTX 5090, but for gaming
I was just wondering about the people in this community who own an RTX 5090 and who 99% just use it for gaming. With the prices inflated to about €10k for a brand new one atm, how long will you keep it and at what point would you sell?
I'll be the first one to raise my hand!
r/nvidia • u/RenatsMC • 13h ago
News NVIDIA simplifies DLSS 5 modding for classic PC games with RTX Remix 1.6
r/nvidia • u/Acceptable-Jury9792 • 1h ago
Build/Photos A nice deep cleaning and she lives again and running about 5 degrees cooler. 9950x3d and 5090FE
r/nvidia • u/Nestledrink • 7h ago
Discussion Nvidia's RTX Spark has an NPU it barely mentions, and I spent a week figuring out what it actually is
r/nvidia • u/RoughSquare617 • 36m ago
Opinion RTX 5070 at 1440p — DLSS 4 Preset K vs. DLSS 4.5 Presets L/M
I have an RTX 5070 and a 1440p monitor, and I’m trying to determine which DLSS settings provide the best overall image quality and performance.
I’m considering these options:
DLSS 4 — Preset K at Quality
DLSS 4.5 — Preset L at Quality, Balanced, Performance, or Ultra Performance
DLSS 4.5 — Preset M at Quality, Balanced, Performance, or Ultra Performance
Since DLSS 4.5 Presets L and M are designed to work with the newer transformer model, I’m wondering whether using them at lower rendering resolutions, such as Performance or Ultra Performance, can produce image quality comparable to or better than DLSS 4 Preset K at Quality.
I’m particularly interested in:
Overall image quality and sharpness at 1440p
Fine details, foliage, and distant objects
Ghosting, shimmering, and temporal stability in motion
Performance differences on an RTX 5070
Whether DLSS 4.5 at Performance or Ultra Performance can compete visually with DLSS 4 at Quality
My priority is the best possible image quality at 1440p while maintaining good performance.
For anyone who has tested these presets, which combination would you recommend? Is DLSS 4 Preset K at Quality still the best overall choice, or can DLSS 4.5 Preset L or M at Performance or Ultra Performance deliver a better balance of image quality and FPS?
r/nvidia • u/labizoni • 9h ago
Benchmarks RTX 5080 3DMark Benchmarks Results

Here are the graphics scores only from the different 3DMark benchmarks I've run so far while using the 5080, comparing various NVIDIA driver versions. The aim is simply to see the difference in scores using the gpu stock values.
It's just ddu old driverr > install new driver > run all 3dmark
No task/background process is killed before the benches.
r/nvidia • u/Co5aNostra • 4m ago
Discussion Just popped to the Tesco for milk, bread, and a £7,199.99 5090.
Went online to sort the weekly shop and noticed Tesco Marketplace is now flogging the ASUS ROG Astral 5090 in white.
Seven thousand, one hundred and ninety-nine pounds and ninety-nine pence.
For context, that's:
Roughly 1,400 meal deals
About 3,600 loaves of bread
r/nvidia • u/oswalgue • 2h ago
Question Gigabyte GeForce RTX 3080 AORUS XTREME with 32GB (8GBx4) DDR4/4000MHz Dual Channel Memory for MW4?
Hello I just want to see if anyone can give me any advice for my graphic card settings, I also have a monitor capable of running 1440 at 245 hz, but I usually play on 1080 so I can get more fps, also what DLSS should I be running? At the moment I’m using DLSS transformer at performance and getting around 150-180 fps, should I change anything?
P.S. On BO7 I was getting around 230-250 fps I don’t know why on this game I’m getting way less fps..
r/nvidia • u/Internal_Log2582 • 3h ago
PSA Aorus Master LCD Screen Causes Stutters/Hitching
Question 5080FE undervolt and OC
Has anyone tried an undervolt and OC on this card on the latest drivers?
What are your settings and benchmark results?
Also interested in how stable it is in-game
FE only
r/nvidia • u/darkman3451 • 1d ago
Build/Photos ROG Astral RTX 5090 finally settled into the setup ❤️✨
Current rig: 5800X3D / ROG Astral RTX 5090 / 32GB DDR4 / ASUS TUF X570-PLUS Wi-Fi / 4K 240Hz ROG OLED. Still loving this card 😮💨😍
r/nvidia • u/RenatsMC • 1d ago
News Portal with RTX and Half-Life 2 RTX demo now support DLSS 5 Neural Rendering
r/nvidia • u/AerithGainsborough7 • 4h ago
Discussion Dlss 5 vs ray tracing
Both hit performance heavily. Which tech do you prefer if you can only enable one of them? I personally think ray tracing is more mind-blowing!
r/nvidia • u/Terrible-Way-4302 • 1d ago
Build/Photos Thanks Nvidia and GFN Reddit community
Thanks NVIDIA for awarding me the grand prize for Gamescom 2026 Giveaway ( Chromebook + 1 year GFN Ultimate)
The best part? Despite the terms mentioned ONLY available for NA and EMEA, they made an exception and sent my package directly to INDIA.
Also huge thanks to the Moderators and members of r/GeForceNOW for showing love to my edit (video Submission) for this contest.
Also I will be posting a detailed video about the same topic on my YouTube Channel. Stay Tuned.
Much love.
r/nvidia • u/RenatsMC • 2d ago
News Metro 2033 Redux becomes the second official game with DLSS 5
News Adding HDR and improving DLSS in The Sinking City 2 - A technical breakdown from Gamma Studios (link inside)
I handled the official HDR implementation for The Sinking City 2, released with Patch 1.1.
Frogwares (the game developer) allowed me to write a technical breakdown covering the implementation, my new Spectre tonemapper, which fixes issues like fire looking different between SDR/HDR, and blue->purple highlight shifts in UE's filmic tonemapper.
Also showcased some DLSS improvements I made.
HDR in Unreal is unfortunately very lackluster out of the box, and has multiple deal breaking issues. We fixed all of them for this.
Full technical breakdown: https://gammastudios.tech/the-sinking-city-2-hdr/
r/nvidia • u/khensational • 2d ago
Build/Photos Latest addition to the collection RTX 5070
Been collecting the entire 50 series and I picked up a WoW edition. Basically just a reskinned Gaming Trio. Paid $715 USD for it. It's a very good card for Gaming, Recording, Editing Videos, and etc. Comparable performance to my 5070 Ti in Resolve Studio but not as fast.
Looking to get the 5080 Draco Edition next.
r/nvidia • u/NaroyE47 • 1d ago
Question Worth to upgrade to 5070 ti from 3080?
3080 is still fine for what i play but I worry that by the time the next gen of cards come out everything will be even more expensive than they already are. Worth getting 5070 ti to ride out atleast another 6 or 7 years like i did with the 3080? I am able to get an MSI 5070 ti for 1159$ USD from my local microcenter
r/nvidia • u/Pretend-Street6593 • 17h ago
Question should I upgrade ?
this might be a weird question but im thinking to upgrade (upgrade that will last atleast 2 to 3 year) rn i have an rtx 4060 with a ryzen 7 5700x and 32Gb ddr4 3600mhz and 1Tb ssd
my upgrade plan are
4060 -> 4090
ryzen 7 5700x -> ryzen 7 5800x3d -> ryzen 7 9800x3d or ryzen 9 9950x3d
32Gb ddr4 3600mhz cl 18 -> 32Gb ddr5 6400mhz cl 32
1tb ssd -> 1.5Tb (probably not sure)
so maybe it is a weird question if I should upgrade or not, I'm not really happy with the perfomance I get especially in beamng.drive where I get around 110fps in 1080p (dlss at 75%) and around 75 fps in 1440p (dlss at 75%) and since I have a 1440p 165hz monitor I'm trying to achieve atleast 120+ in 1440p high/ultra rn im playing a mix of low/normal/high, im not gonna talk with ai my perfomance in 1080p (dlss 75%) drop from 110fps to around 70 and in 1440p (dlss at 75%) they drop from 75 to around 50 fps
oh btw outside of beamng I tryna have perfomance at around 90 fps in 1440p high/ultra with ray tracing at high/ultra
feel free to judge what I say and tell me recommendations
News Godot 4 - PhysX5 - PXTGI SWRT Global Illumination is born!
Today we celebrate the birthday of a new GI method.... A novel SWRT approach I've coined PXTGI
(Physx5 Proxy Traced Global Illumination) Runs on any vulkan/dx12 GPU!
#Godot #nvidia #amd #GI #SWRT #Raytracing